<map id="wxBufferedPaintDC" name="wxBufferedPaintDC">
<area shape="rect" id="Node000001" title="This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achiev..." alt="" coords="19,304,155,331"/>
<area shape="rect" id="Node000006" href="$classwx_auto_buffered_paint_d_c.html" title="This wxDC derivative can be used inside of an EVT_PAINT() event handler to achieve double&#45;buffered dr..." alt="" coords="5,379,169,405"/>
<area shape="poly" id="edge5_Node000001_Node000006" title=" " alt="" coords="89,345,89,379,85,377,85,348"/>
<area shape="rect" id="Node000002" href="$classwx_buffered_d_c.html" title="This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first dr..." alt="" coords="34,229,140,256"/>
<area shape="poly" id="edge1_Node000001_Node000002" title=" " alt="" coords="88,269,90,304,84,303,86,274"/>
<area shape="rect" id="Node000003" href="$classwx_memory_d_c.html" title="A memory device context provides a means to draw graphics onto a bitmap." alt="" coords="34,155,140,181"/>
<area shape="poly" id="edge2_Node000002_Node000003" title=" " alt="" coords="88,195,90,229,84,229,86,200"/>
<area shape="rect" id="Node000004" href="$classwx_d_c.html" title="A wxDC is a &quot;device context&quot; onto which graphics and text can be drawn." alt="" coords="58,80,116,107"/>
<area shape="poly" id="edge3_Node000003_Node000004" title=" " alt="" coords="87,120,90,155,84,154,87,125"/>
<area shape="rect" id="Node000005" href="$classwx_object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="49,5,125,32"/>
<area shape="poly" id="edge4_Node000004_Node000005" title=" " alt="" coords="87,45,90,80,84,79,87,50"/>
</map>
