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#include "dispatchcompute_p.h"
#include <Qt3DRender/private/qdispatchcompute_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

DispatchCompute::DispatchCompute()
    : FrameGraphNode(FrameGraphNode::ComputeDispatch)
{
    m_workGroups[0] = 1;
    m_workGroups[1] = 1;
    m_workGroups[2] = 1;
}

DispatchCompute::~DispatchCompute()
{
}

void DispatchCompute::cleanup()
{
    m_workGroups[0] = 1;
    m_workGroups[1] = 1;
    m_workGroups[2] = 1;
}

void DispatchCompute::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
    FrameGraphNode::initializeFromPeer(change);
    const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QDispatchComputeData>>(change);
    const auto &data = typedChange->data;
    m_workGroups[0] = data.workGroupX;
    m_workGroups[1] = data.workGroupY;
    m_workGroups[2] = data.workGroupZ;
}

void DispatchCompute::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    if (e->type() == Qt3DCore::PropertyUpdated) {
        Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
        if (propertyChange->propertyName() == QByteArrayLiteral("workGroupX"))
            m_workGroups[0] = propertyChange->value().toInt();
        else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupY"))
            m_workGroups[1] = propertyChange->value().toInt();
        else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupZ"))
            m_workGroups[2] = propertyChange->value().toInt();
        markDirty(AbstractRenderer::AllDirty);
    }
    FrameGraphNode::sceneChangeEvent(e);
}

} // Render

} // Qt3DRender

QT_END_NAMESPACE
