/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
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#include "renderstates_p.h"

#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DRender/qrenderstate.h>
#include <Qt3DRender/qcullface.h>
#include <Qt3DRender/qpointsize.h>

#include <Qt3DRender/private/graphicscontext_p.h>
#include <Qt3DRender/private/qstenciloperation_p.h>
#include <Qt3DRender/private/qstenciltest_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

void RenderStateImpl::updateProperty(const char *name, const QVariant &value)
{
    Q_UNUSED(name);
    Q_UNUSED(value);
}

void BlendEquationArguments::apply(GraphicsContext* gc) const
{
    // Un-indexed BlendEquationArguments -> Use normal GL1.0 functions
    if (std::get<5>(m_values) < 0) {
        if (std::get<4>(m_values)) {
            gc->openGLContext()->functions()->glEnable(GL_BLEND);
            gc->openGLContext()->functions()->glBlendFuncSeparate(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
        } else {
            gc->openGLContext()->functions()->glDisable(GL_BLEND);
        }
    }
    // BlendEquationArguments for a particular Draw Buffer. Different behaviours for
    //  (1) 3.0-3.3: only enablei/disablei supported.
    //  (2) 4.0+: all operations supported.
    // We just ignore blend func parameter for (1), so no warnings get
    // printed.
    else {
        if (std::get<4>(m_values)) {
            gc->enablei(GL_BLEND, std::get<5>(m_values));
            if (gc->supportsDrawBuffersBlend()) {
                gc->blendFuncSeparatei(std::get<5>(m_values), std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
            }
        } else {
            gc->disablei(GL_BLEND, std::get<5>(m_values));
        }
    }
}

void BlendEquationArguments::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("sourceRgb")) std::get<0>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("destinationRgb")) std::get<1>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("sourceAlpha")) std::get<2>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("destinationAlpha")) std::get<3>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("enabled")) std::get<4>(m_values) = value.toBool();
    else if (name == QByteArrayLiteral("bufferIndex")) std::get<5>(m_values) = value.toInt();
}

void BlendEquation::apply(GraphicsContext *gc) const
{
    gc->blendEquation(std::get<0>(m_values));
}

void BlendEquation::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("blendFunction")) std::get<0>(m_values) = value.toInt();
}

void AlphaFunc::apply(GraphicsContext* gc) const
{
    gc->alphaTest(std::get<0>(m_values), std::get<1>(m_values));
}

void AlphaFunc::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("alphaFunction"))
        std::get<0>(m_values) = value.toInt();
    if (name == QByteArrayLiteral("referenceValue"))
        std::get<1>(m_values) = value.toFloat();
}

void MSAAEnabled::apply(GraphicsContext *gc) const
{
    gc->setMSAAEnabled(std::get<0>(m_values));
}

void MSAAEnabled::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("enabled"))
        std::get<0>(m_values) = value.toBool();
}

void DepthTest::apply(GraphicsContext *gc) const
{
    gc->depthTest(std::get<0>(m_values));
}

void DepthTest::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("depthFunction")) std::get<0>(m_values) = value.toInt();
}

void CullFace::apply(GraphicsContext *gc) const
{
    if (std::get<0>(m_values) == QCullFace::NoCulling) {
        gc->openGLContext()->functions()->glDisable(GL_CULL_FACE);
    } else {
        gc->openGLContext()->functions()->glEnable(GL_CULL_FACE);
        gc->openGLContext()->functions()->glCullFace(std::get<0>(m_values));
    }
}

void CullFace::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("mode")) std::get<0>(m_values) = value.toInt();
}

void FrontFace::apply(GraphicsContext *gc) const
{
    gc->frontFace(std::get<0>(m_values));
}

void FrontFace::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("direction")) std::get<0>(m_values) = value.toInt();
}

void NoDepthMask::apply(GraphicsContext *gc) const
{
    gc->depthMask(std::get<0>(m_values));
}

void NoDepthMask::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("mask")) std::get<0>(m_values) = value.toBool();
}

void Dithering::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glEnable(GL_DITHER);
}

void ScissorTest::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glEnable(GL_SCISSOR_TEST);
    gc->openGLContext()->functions()->glScissor(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
}

void ScissorTest::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("left")) std::get<0>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("bottom")) std::get<1>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("width")) std::get<2>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("height")) std::get<3>(m_values) = value.toInt();
}

void StencilTest::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glEnable(GL_STENCIL_TEST);
    gc->openGLContext()->functions()->glStencilFuncSeparate(GL_FRONT, std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
    gc->openGLContext()->functions()->glStencilFuncSeparate(GL_BACK, std::get<3>(m_values), std::get<4>(m_values), std::get<5>(m_values));
}

void StencilTest::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("arguments")) {
        const QStencilTestData data = value.value<QStencilTestData>();
        std::get<0>(m_values) = data.front.stencilFunction;
        std::get<1>(m_values) = data.front.referenceValue;
        std::get<2>(m_values) = data.front.comparisonMask;
        std::get<3>(m_values) = data.back.stencilFunction;
        std::get<4>(m_values) = data.back.referenceValue;
        std::get<5>(m_values) = data.back.comparisonMask;
    }
}

void AlphaCoverage::apply(GraphicsContext *gc) const
{
    gc->setAlphaCoverageEnabled(true);
}

void PointSize::apply(GraphicsContext *gc) const
{
    gc->pointSize(std::get<0>(m_values), std::get<1>(m_values));
}

void PointSize::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("sizeMode")) std::get<0>(m_values) = (value.toInt() == QPointSize::Programmable);
    else if (name == QByteArrayLiteral("value")) std::get<1>(m_values) = value.toFloat();
}

void PolygonOffset::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glEnable(GL_POLYGON_OFFSET_FILL);
    gc->openGLContext()->functions()->glPolygonOffset(std::get<0>(m_values), std::get<1>(m_values));
}

void PolygonOffset::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("scaleFactor")) std::get<0>(m_values) = value.toFloat();
    else if (name == QByteArrayLiteral("depthSteps")) std::get<1>(m_values) = value.toFloat();
}

void ColorMask::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glColorMask(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values), std::get<3>(m_values));
}

void ColorMask::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("redMasked")) std::get<0>(m_values) = value.toBool();
    else if (name == QByteArrayLiteral("greenMasked")) std::get<1>(m_values) = value.toBool();
    else if (name == QByteArrayLiteral("blueMasked")) std::get<2>(m_values) = value.toBool();
    else if (name == QByteArrayLiteral("alphaMasked")) std::get<3>(m_values) = value.toBool();
}

void ClipPlane::apply(GraphicsContext *gc) const
{
    gc->enableClipPlane(std::get<0>(m_values));
    gc->setClipPlane(std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
}

void ClipPlane::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("planeIndex")) std::get<0>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("normal")) std::get<1>(m_values) = value.value<QVector3D>();
    else if (name == QByteArrayLiteral("distance")) std::get<2>(m_values) = value.toFloat();
}

void SeamlessCubemap::apply(GraphicsContext *gc) const
{
    gc->setSeamlessCubemap(true);
}

void StencilOp::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glStencilOpSeparate(GL_FRONT, std::get<0>(m_values), std::get<1>(m_values), std::get<2>(m_values));
    gc->openGLContext()->functions()->glStencilOpSeparate(GL_BACK, std::get<3>(m_values), std::get<4>(m_values), std::get<5>(m_values));
}

void StencilOp::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("arguments")) {
        const QStencilOperationData data = value.value<QStencilOperationData>();
        std::get<0>(m_values) = data.front.stencilTestFailureOperation;
        std::get<1>(m_values) = data.front.depthTestFailureOperation;
        std::get<2>(m_values) = data.front.allTestsPassOperation;
        std::get<3>(m_values) = data.back.stencilTestFailureOperation;
        std::get<4>(m_values) = data.back.depthTestFailureOperation;
        std::get<5>(m_values) = data.back.allTestsPassOperation;
    }
}

void StencilMask::apply(GraphicsContext *gc) const
{
    gc->openGLContext()->functions()->glStencilMaskSeparate(GL_FRONT, std::get<0>(m_values));
    gc->openGLContext()->functions()->glStencilMaskSeparate(GL_BACK, std::get<1>(m_values));
}

void StencilMask::updateProperty(const char *name, const QVariant &value)
{
    if (name == QByteArrayLiteral("frontOutputMask")) std::get<0>(m_values) = value.toInt();
    else if (name == QByteArrayLiteral("backOutputMask")) std::get<1>(m_values) = value.toInt();
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
