GameArea.qml Example File | Qt Quick 5.9

Qt 5.9 | Qt Quick | Qt Quick Demo - Same Game | GameArea.qml Example File

Qt 5.9.3 Reference Documentation

# GameArea.qml Example File

demos/samegame/content/GameArea.qml

      /****************************************************************************
      **
      ** Copyright (C) 2017 The Qt Company Ltd.
      ** Contact: https://www.qt.io/licensing/
      **
      ** This file is part of the examples of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:BSD$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see https://www.qt.io/terms-conditions. For further
      ** information use the contact form at https://www.qt.io/contact-us.
      **
      ** BSD License Usage
      ** Alternatively, you may use this file under the terms of the BSD license
      ** as follows:
      **
      ** "Redistribution and use in source and binary forms, with or without
      ** modification, are permitted provided that the following conditions are
      ** met:
      **   * Redistributions of source code must retain the above copyright
      **     notice, this list of conditions and the following disclaimer.
      **   * Redistributions in binary form must reproduce the above copyright
      **     notice, this list of conditions and the following disclaimer in
      **     the documentation and/or other materials provided with the
      **     distribution.
      **   * Neither the name of The Qt Company Ltd nor the names of its
      **     contributors may be used to endorse or promote products derived
      **     from this software without specific prior written permission.
      **
      **
      ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
      ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
      ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
      ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
      ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
      ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
      ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
      ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
      ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
      ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
      **
      ** $QT_END_LICENSE$
      **
      ****************************************************************************/

      import QtQuick 2.0
      import QtQuick.Particles 2.0
      import "samegame.js" as Logic
      import "."

      Item {
          id: gameCanvas
          property bool gameOver: true
          property int score: 0
          property int highScore: 0
          property int moves: 0
          property string mode: ""
          property ParticleSystem ps: particleSystem
          //For easy theming
          property alias backgroundVisible: bg.visible
          property string background: "gfx/background.png"
          property string blockFile: "Block.qml"
          property int blockSize: Settings.blockSize
          onBlockFileChanged: Logic.changeBlock(blockFile);
          property alias particlePack: auxLoader.source
          //For multiplayer
          property int score2: 0
          property int curTurn: 1
          property bool autoTurnChange: false
          signal swapPlayers
          property bool swapping: false
          //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
          //For puzzle
          property url level
          property bool puzzleWon: false
          signal puzzleLost //Since root is tracking the puzzle progress
          function showPuzzleEnd (won) {
              if (won) {
                  smokeParticle.color = Qt.rgba(0,1,0,0);
                  puzzleWin.play();
              } else {
                  smokeParticle.color = Qt.rgba(1,0,0,0);
                  puzzleFail.play();
                  puzzleLost();
              }
          }
          function showPuzzleGoal (str) {
              puzzleTextBubble.opacity = 1;
              puzzleTextLabel.text = str;
          }
          Image {
              id: bg
              z: -1
              anchors.fill: parent
              source: background;
              fillMode: Image.PreserveAspectCrop
          }

          MouseArea {
              anchors.fill: parent; onClicked: {
                  if (puzzleTextBubble.opacity == 1) {
                      puzzleTextBubble.opacity = 0;
                      Logic.finishLoadingMap();
                  } else if (!swapping) {
                      Logic.handleClick(mouse.x,mouse.y);
                  }
              }
          }

          Image {
              id: highScoreTextBubble
              opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
              Behavior on opacity { NumberAnimation {} }
              anchors.centerIn: parent
              z: 10
              source: "gfx/bubble-highscore.png"
              Image {
                  anchors.centerIn: parent
                  source: "gfx/text-highscore-new.png"
                  rotation: -10
              }
          }

          Image {
              id: puzzleTextBubble
              anchors.centerIn: parent
              opacity: 0
              Behavior on opacity { NumberAnimation {} }
              z: 10
              source: "gfx/bubble-puzzle.png"
              Connections {
                  target: gameCanvas
                  onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
              }
              Text {
                  id: puzzleTextLabel
                  width: parent.width - 24
                  anchors.centerIn: parent
                  horizontalAlignment: Text.AlignHCenter
                  color: "white"
                  font.pixelSize: 24
                  font.bold: true
                  wrapMode: Text.WordWrap
              }
          }
          onModeChanged: {
              p1WonImg.opacity = 0;
              p2WonImg.opacity = 0;
          }
          SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
          SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }

          onSwapPlayers: {
              smokeParticle.color = "yellow"
              Logic.turnChange();
              if (curTurn == 1) {
                  p1Text.play();
              } else {
                  p2Text.play();
              }
              clickDelay.running = true;
          }
          SequentialAnimation {
              id: clickDelay
              ScriptAction { script: gameCanvas.swapping = true; }
              PauseAnimation { duration: 750 }
              ScriptAction { script: gameCanvas.swapping = false; }
          }

          SmokeText {
              id: p1Text; source: "gfx/text-p1-go.png";
              system: particleSystem; playerNum: 1
              opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
          }

          SmokeText {
              id: p2Text; source: "gfx/text-p2-go.png";
              system: particleSystem; playerNum: 2
              opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
          }

          onGameOverChanged: {
              if (gameCanvas.mode == "multiplayer") {
                  if (gameCanvas.score >= gameCanvas.score2) {
                      p1WonImg.opacity = 1;
                  } else {
                      p2WonImg.opacity = 1;
                  }
              }
          }
          Image {
              id: p1WonImg
              source: "gfx/text-p1-won.png"
              anchors.centerIn: parent
              opacity: 0
              Behavior on opacity { NumberAnimation {} }
              z: 10
          }
          Image {
              id: p2WonImg
              source: "gfx/text-p2-won.png"
              anchors.centerIn: parent
              opacity: 0
              Behavior on opacity { NumberAnimation {} }
              z: 10
          }

          ParticleSystem{
              id: particleSystem;
              anchors.fill: parent
              z: 5
              ImageParticle {
                  id: smokeParticle
                  groups: ["smoke"]
                  source: "gfx/particle-smoke.png"
                  alpha: 0.1
                  alphaVariation: 0.1
                  color: "yellow"
              }
              Loader {
                  id: auxLoader
                  anchors.fill: parent
                  source: "PrimaryPack.qml"
                  onItemChanged: {
                      if (item && "particleSystem" in item)
                          item.particleSystem = particleSystem
                      if (item && "gameArea" in item)
                          item.gameArea = gameCanvas
                  }
              }
          }
      }