gegl-buffer-backend

## gegl-buffer-backend gegl-buffer-backend |

## Functions

void | (*GeglTileCallback) ()

## Types and Values

enum | GeglTileCommand
| GeglTile
| GeglTileHandler
| GeglTileSource

## Description

## Functions

### GeglTileCallback ()

    void
    (*GeglTileCallback) (GeglTile *tile,
                         gpointer user_data);

## Types and Values

### enum GeglTileCommand

#### Members

GEGL_TILE_IDLE |  |
GEGL_TILE_SET |  |
GEGL_TILE_GET |  |
GEGL_TILE_IS_CACHED |  |
GEGL_TILE_EXIST |  |
GEGL_TILE_VOID |  |
GEGL_TILE_FLUSH |  |
GEGL_TILE_REFETCH |  |
GEGL_TILE_REINIT |  |
_GEGL_TILE_LAST_0_4_8_COMMAND |  |
GEGL_TILE_COPY |  |
GEGL_TILE_LAST_COMMAND |  |

### GeglTile

    typedef struct {
     /* GObject          parent_instance;*/
      gint             ref_count;

      guchar          *data;        /* actual pixel data for tile, a linear buffer*/
      gint             size;        /* The size of the linear buffer */

      GeglTileStorage *tile_storage; /* the buffer from which this tile was
                                      * retrieved needed for the tile to be able to
                                      * store itself back (for instance when it is
                                      * unreffed for the last time)
                                      */
      gint             x, y, z;

      guint            rev;         /* this tile revision */
      guint            stored_rev;  /* what revision was we when we from tile_storage?
                                       (currently set to 1 when loaded from disk */

      gint             lock_count;       /* number of outstanding write locks */
      gint             read_lock_count;  /* number of outstanding read locks */
      guint            is_zero_tile:1;   /* whether the tile data is fully zeroed
                                          * (allowing for false negatives, but not
                                          * false positives)
                                          */
      guint            is_global_tile:1; /* whether the tile data is global (and
                                          * therefore can never be owned by a
                                          * single mutable tile)
                                          */
      guint            keep_identity:1;  /* maintain data pointer identity, rather
                                          * than data content only
                                          */

      gint             clone_state; /* tile clone/unclone state & spinlock */
      gint            *n_clones;    /* an array of two atomic counters, shared
                                     * among all tiles sharing the same data.
                                     * the first counter indicates the number of
                                     * tiles sharing the data, and the second
                                     * counter indicates how many of those tiles
                                     * are in the cache.
                                     */

      guint64          damage;

      /* called when the tile is about to be destroyed */
      GDestroyNotify   destroy_notify;
      gpointer         destroy_notify_data;

      /* called when the tile has been unlocked which typically means tile
       * data has changed
       */
      GeglTileCallback unlock_notify;
      gpointer         unlock_notify_data;
    } GeglTile;

### GeglTileHandler

    typedef struct {
      GeglTileSource  parent_instance;
      GeglTileSource *source; /* The source of the data, which we can rely
                                 on if our command handler doesn't handle
                                 a command, this is typically done with
                                 gegl_tile_handler_source_command passing
                                 ourself as the first parameter. */
      GeglTileHandlerPrivate *priv;
    } GeglTileHandler;

### GeglTileSource

    typedef struct {
      GObject               parent_instance;
      GeglTileSourceCommand command;
      gpointer              padding[4];
    } GeglTileSource;