The Reckoning 2.16 to 2.17:
- Several improvements to the build system, most notably separate dirs
  for debug and release builds. (by BjossiAlfreds)
- Huge stability and robustness improvements to the savegame system. (by
  BjossiAlfreds)
- A lot of smaller bug fixes, code cleanups and robustness improvements.
  (by 0lvin and BjossiAlfreds)

The Reckoning 2.15 to 2.16:
- Fix monsters acting confused while following combat points. (by
  BjossiAlfreds)

The Reckoning 2.14 to 2.15:
- Fix savegame and mod incompatibilities when Yamagi Quake II is
  complied in C23 mode. With this fix applied savegames written by
  unfixed binaries will crash the client. It is advised to complete
  the current run before upgrading. The official Windows binaries
  were not affected by this problem. Other platforms mostly if
  they build the binaries with GCC 15 which enables C23 mode by
  default.

The Reckoning 2.13 to 2.14:
- Add weapon preview to the `cycleweap` command (by protocultor)
- Fix leaking temporary spawnflags into entities spawned mid-level. (by
  BjossiAlfreds)

The Reckoning 2.12 to 2.13:
- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
  commands will count how many times they have been called, making
  possible to skip weapons by quickly tapping one of these keys. (by
  protocultor)
- Work around naggy help icons. (by BjossiAlfreds)
- Implement `g_monsterfootsteps`. (by 0lvin)

The Reckoning 2.11 to 2.12:
- Relicense under GPL2.
- Implement `g_swap_speed`. This allows to skip frames of "putting down
  weapon" and "raising weapon" animations, speeding them up. (by
  protocultor)
- Several fixes to makron (by BjossiAlfreds)
- Fixed stand-ground gladiators not attacking at certain range. (by
  BjossiAlfreds)
- Fixed monsters seeing players during intermissions. (by BjossiAlfreds)

The Reckoning 2.10 to 2.11:
- Implement faster weapon switching with the new 'cycleweap' command.
  (by protocultor).
- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
  a player standing on a blocked elevator gets turned around (by
  skuller).
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
- A way better fix for dead bodies obstructing elevators or falling
  through the worldmodel. (by BjossiAlfreds)
- Fix items already in water playing a splash sound at level start. (by
  BjossiAlfreds)
- Phalanx explosions should be muffled under water. (by protocultor)

The Reckoning 2.09 to 2.10:
- Refine the 'g_footstep' cvar to match Quake II itself.
- Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by
  De-Seppe)
- Fix soldiers never showing their pain skins as long as they're alive.
  (by BjossiAlfreds)
- Fix laser guard trying to fire two shots when dying. (Found by
  drakonorodny and fix suggested by BjossiAlfreds)

The Reckoning 2.08 to 2.09:
- Fix wrong sound for some items when activated. (by BjossiAlfreds)
- Port the 'aimfix' cvar. (by Mitchell Richters)
- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
- Fix a long standing crash occuring when exploding projectiles like
  grenates or rockets generate sound targets and a least one monster
  starts moving to one of that targets.
- Add a cvar `g_footsteps` to control the generation of footstep sound.
- Move several hard coded map fixes to entity files. Add newly
  discovered mapfixes to the entity files. (by BjossiAlfreds)
- Fix several subtile gameplay and entity handling bug. (by
  BjossiAlfreds)

The Reckoning 2.07 to 2.08:
- Several fixes for subtile bugs (by BjossiAlfreds)

The Reckoning 2.06 to 2.07:
- New commands: 'listentities' allows listing of entities. 'teleport'
  teleports the player to the given coordinates.
- A lot of fixes for subtle, long standing AI and game play bugs. (by
  BjossiAlfreds)
- Fix problem found by PVS studio. (analysis by demoth and fixes by
  BjossiAlfreds)

The Reckoning 2.05 to 2.06:
- Small bugfixes and better support for the current version of the
  Windows build environment.

The Reckoning 2.04 to 2.05:
- Fix a lot of potential crashes. (reported by Maarakate)
- Fix monsters running in place.
- Fix monsters not recognizing the player under some
  circumstances.
- Fix a rare progress stopper in xsewer1 in coop. (by Maarakate)
- Make Brains work again.

The Reckoning 2.03 to 2.04:
- Make gibs and debris SOLID_BBOX so they move on entities.
- Switch from an arch whitelist to an "all archs are supported"
  approach.

The Reckoning 2.02 to 2.03:
- Add CMake as an optional build system.
- Fix bug with high velocities in vents in 32bit builds.

The Reckoning 2.01 to 2.02:
- Coop bugfixes

The Reckoning 2.00 to 2.01:
- Fix a progress stopper in xware.bsp

The Reckoning 2.00RC to 2.00:
- Updates to the opened inventory screen
  were fixed. (By svdijk, merged from
  baseq2)

The Reckoning 1.09 to 2.00RC:
- Cleanup of the whole source, nearly every line
  was audited and touched.
- Add sanity checks to all function.
- Fix all known bugs.
- Merge all missing changes from baseq2.

The Reckoning 1.08 to 1.09
- Port 'The Reckoning' to Mac OS X.

The Reckoning 1.07 to 1.08
- Port 'The Reckoning' to Windows.
- Use randk() instead of rand(), a better PNRG.
- Fix some potential problems found by scan-build.

The Reckoning 1.06 to 1.07
- Port the new savegame system from baseq2
- Reorder the files to reflect the new structure of baseq2

The Reckoning 1.05 to 1.06:
- Reformat the console output

The Reckoning 1.04 to 1.05:
- Fix "weapprev" cmd, weapon change via mousewheel should now
  work without running into loops
- Fix animation of strogg infantry

The Reckoning 1.04RC2 to 1.04:
- Just version number change

The Reckoning 1.04RC to 1.04RC2:
- Saner CFLAGS
- Do not show the gun symbol when fov is bigger than 91 and
  cl_gun is set to 2

The Reckoning 1.03 to 1.04RC:
- Slightly better performance (~10 FPS)

The Reckoning 1.02 to 1.03:
- Added License
- Added Readme
