Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME| | |PLAYERNAME| | |POOL.COST| |
CHARACTER NAME | PLAYER | POINTS
|CLASSLIST| | |EXP.CURRENT| | |RACE| | |SIZE| | |HEIGHT| | |WEIGHT| | |VISION|
CLASS | EXPERIENCE | RACE | SIZE | HEIGHT | WEIGHT | VISION
|TOTALLEVELS| | |EXP.NEXT| | |AGE| | |GENDER| | |COLOR.EYE| | |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| | |STAT.%stat.NOTEMP.NOEQUIP| | |STAT.%stat.MOD.NOTEMP.NOEQUIP| | |STAT.%stat| | |STAT.%stat.MOD|
|ENDFOR| |
|  |  | WOUNDS/CURRENT HP |  | SUBDUAL DAMAGE |  | DAMAGE THRESHOLD |  | DAMAGE REDUCTION |  | SPEED
HP Hit Points | |HP| |  |  |  |  |  | |VAR.DAMAGETHRESHOLD.INTVAL| |  | |DR| |  | |MOVEMENT|
DEFENSE | |BONUS.COMBAT.AC.TOTAL| | : | |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor.!EQUIPMENT| | : | |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0| | = | |BONUS.COMBAT.AC.BASE| | + | |BONUS.COMBAT.AC.CLASSDEFENSE| | + | |BONUS.COMBAT.AC.EQUIPMENT| | + | |BONUS.COMBAT.AC.Ability| | + | |BONUS.COMBAT.AC.SIZE| | + | |BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor.!CLASSDEFENSE.!EQUIPMENT| |  |  |  | |SPELLFAILURE| |  | |ACCHECK| |  | |MAXDEX| |  | |SR|
| TOTAL |  | TOUCH |  | FLAT |  | BASE |  | CLASS BONUS |  | EQUIP BONUS |  | DEX MODIFIER |  | SIZE MODIFIER |  | MISC BONUS |  | MISS CHANCE |  | ARCANE FAILURE |  | ARMOR CHECK |  | MAX DEX |  | SPELL RESIST.
INITIATIVE Modifier | |INITIATIVEMOD| | = | |STAT.1.MOD| | + | |INITIATIVEBONUS|
| TOTAL |  | DEX MODIFIER |  | MISC MODIFIER
BASE ATTACK Bonus | |ATTACK.MELEE|
| |%VAR.TOTALPOWERPOINTS.GTEQ.1|
PSI POWER POINTS
Base PP | |VAR.BASEPOWERPOINTS.INTVAL| | Bonus PP | |VAR.BONUSPOWERPOINTS.INTVAL| | Total PP | |VAR.TOTALPOWERPOINTS.INTVAL|
|%|
| SKILLS |  |  | MAX RANKS | |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME | ABILITY | SKILL MODIFIER | ABILITY MODIFIER | RANKS | MISC MODIFIER
|FOR,%skill,0,${count("SKILLSIT", "VIEW=VISIBLE_EXPORT")-1},1,0| |OIF(EVEN:%skill,
,
)| |OIF(SKILLSIT.%skill.UNTRAINED:Y,◆,)| | |SKILLSIT.%skill| | |SKILLSIT.%skill.ABILITY| | |SKILLSIT.%skill.TOTAL| | = | |SKILLSIT.%skill.ABMOD| | + | |TEXT.REPLACEFIRST{\.0,}.SKILLSIT.%skill.RANK| | + | |SKILLSIT.%skill.MISC|
|ENDFOR| ◆= Useable Untrained
SAVING THROWS | TOTAL |  | BASE SAVE |  | ABILITY MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
Fortitude Constitution | |CHECK.FORTITUDE.TOTAL| | = | |CHECK.FORTITUDE.BASE| | + | |CHECK.FORTITUDE.STATMOD| | + | |CHECK.FORTITUDE.MISC.NOSTAT| | + |  | Reputation | |VAR.REPUTATION.INTVAL| |
Reflex Dexterity | |CHECK.REFLEX.TOTAL| | = | |CHECK.REFLEX.BASE| | + | |CHECK.REFLEX.STATMOD| | + | |CHECK.REFLEX.MISC.NOSTAT| | + |  | Action Points | |VAR.ACTIONREMAIN.INTVAL| |
Will Wisdom | |CHECK.2.TOTAL| | = | |CHECK.2.BASE| | + | |CHECK.2.STATMOD| | + | |CHECK.2.MISC.NOSTAT| | + |  | Wealth | |VAR.WEALTH.INTVAL| |
| TOTAL |  | BASE ATTACK BONUS |  | STR MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.MISC| | + |
| TOTAL |  | BASE ATTACK BONUS |  | DEX MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
|ATTACK.UNARMED.TOTAL| | |DAMAGE.UNARMED| | 20/x2
|FOR,%weap,0,2,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|
|ELSE|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|
Ammunition Used
|FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR| |ENDFOR|

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range | -1H-P | -1H-O | -2H | -2W-P-(OH) | -2W-P-(OL) | -2W-OH | Damage
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.OHHIT| | |WEAPON.%weap.RANGELIST.%range1.BASEHIT| | |WEAPON.%weap.RANGELIST.%range1.TWPHITH| | |WEAPON.%weap.RANGELIST.%range1.TWPHITL| | |WEAPON.%weap.RANGELIST.%range1.TWOHIT| | |WEAPON.%weap.RANGELIST.%range1.DAMAGE|
|ENDFOR|

RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

|%ARMOR.1|

|ARMOR.EQUIPPED0.NAME| | TYPE | ARMOR BONUS | MAX DEX BONUS
|ARMOR.EQUIPPED0.TYPE| | |ARMOR.EQUIPPED0.TOTALAC| | |ARMOR.EQUIPPED0.MAXDEX|

CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES
|ARMOR.EQUIPPED0.ACCHECK| | |ARMOR.EQUIPPED0.SPELLFAIL| | |ARMOR.EQUIPPED0.SPROP|

|%|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

GEAR
ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)| |EQ.Not.Virtual.NOT.Gem.%equip1.NAME.MAGIC~~| |IIF(EQ.Not.Virtual.NOT.Gem.%equip1.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip1.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip1.CHARGES,1,0| ☐ |ENDFOR| |IIF(EQ.%equip1.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF| | |EQ.Not.Virtual.NOT.Gem.%equip1.LOCATION| | |EQ.Not.Virtual.NOT.Gem.%equip1.QTY| | |EQ.Not.Virtual.NOT.Gem.%equip1.WT| | |EQ.Not.Virtual.NOT.Gem.%equip1.COST|
|ENDFOR| |
ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2)+1,COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1,1,0| |OIF(EVEN:%equip2,
,
)| |EQ.Not.Virtual.NOT.Gem.%equip2.NAME.MAGIC~~| |IIF(EQ.Not.Virtual.NOT.Gem.%equip2.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip2.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip2.CHARGES,1,0| ☐ |ENDFOR| |IIF(EQ.%equip2.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF| | |EQ.Not.Virtual.NOT.Gem.%equip2.LOCATION| | |EQ.Not.Virtual.NOT.Gem.%equip2.QTY| | |EQ.Not.Virtual.NOT.Gem.%equip2.WT| | |EQ.Not.Virtual.NOT.Gem.%equip2.COST|
|ENDFOR|
TOTAL WEIGHT CARRIED/VALUE | |TOTAL.WEIGHT| | |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light | |WEIGHT.LIGHT| | Medium | |WEIGHT.MEDIUM| | Heavy | |WEIGHT.HEAVY|
|IIF(VAR.IF(var("COUNT[EQTYPE.LightSource]")>0;1;0):1)|
ILLUMINATION
Light Source | Illuminated Area | Duration
|FOR,%light,0,COUNT[EQTYPE.LightSource]-1,1,0| |OIF(EVEN:%light,
,
)| |EQTYPE.LightSource.%light.NAME| | |EQTYPE.LightSource.%light.QUALITY.Light| | |EQTYPE.LightSource.%light.QUALITY.DURATION|
|ENDFOR| |ENDIF| |%MISC.FUNDS|
OTHER ASSETS
|MISC.FUNDS|
|%| |%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|
|%| |%TEMPLATE|
TEMPLATES
|TEMPLATELIST|
|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|
|%|
PROFICIENCIES
|WEAPONPROFS|
|%PROHIBITEDLIST|
PROHIBITED
|PROHIBITEDLIST|
|%| |%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |ELSE|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CONTENTS:0)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|
|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used | |FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR| |ENDFOR|
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4|
|FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

|IIF(WEAPON.%weap.CONTENTS:0)|
Range |FOR,%range,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range|' |ENDFOR|
Hit |FOR,%range1,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT| |ENDFOR|
Dam |FOR,%range2,0,4,1,0| | |WEAPON.%weap.RANGELIST.%range2.DAMAGE| |ENDFOR|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
RoF | |WEAPON.%weap.RATEOFFIRE| | Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|
RoF
|WEAPON.%weap.RATEOFFIRE|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|

LANGUAGES
|LANGUAGES|

ALLEGIANCES

|FOR,%MutationTest,STRLEN[ABILITYLIST.Mutation],STRLEN[ABILITYLIST.Mutation],1,0| |IIF(%MutationTest:0)| |ELSE|

MUTATIONS
|ABILITYLIST.Mutation|

|ENDIF| |ENDFOR|
|%DOMAIN.1|

Cleric of |DEITY|
Domain | Granted Power
|FOR.1,COUNT[DOMAINS]+1,1,
\DOMAIN%\ | \DOMAIN%.POWER\
, , ,2|

|%|

TALENTS/SPECIAL ABILITIES
|SPECIALLIST|

STARTING OCCUPATION
| |FEATALL.HIDDEN.Occupation.0||ABILITYALL.Starting Occupation.0.TYPE=Occupation| |IIF(count("ABILITIES";"CATEGORY=Second Occupation")>0)| , |ABILITYALL.Second Occupation.0.TYPE=SecondOccupation| |ENDIF|

FEATS
NAME | DESCRIPTION
|FOR,%feat,0,COUNT[FEATSALL.VISIBLE]-1,1,0| |OIF(EVEN:%feat,
,
)| |FEATALL.VISIBLE.%feat.!TYPE=Occupation| | |FEATALL.VISIBLE.%feat.!TYPE=Occupation.DESC|
|ENDFOR|

|FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|
|FOR,%spellbook,1,1,1,1| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

Innate Spell-like Abilities

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| | DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC| | Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO| | Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME| | Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION| | Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE| | Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS| | SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR| | School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|
|OIF(EVEN:%spell,
,
)| Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Source: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)| Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0|
|FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

|SPELLBOOKNAME.%spellbook| Spell-like Abilities

|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| | DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC| | Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO| | Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME| | Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION| | Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE| | Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS| | SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR| | School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|
|OIF(EVEN:%spell,
,
)| Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Effect: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)| Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |FOR,%spellbook,0,0,1,0|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|
|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class|

|SPELLLISTCLASS.%class| |IIF(SPELLLISTCLASS.%class:Psychic Warrior.OR.SPELLLISTCLASS.%class:Psion)| Powers |ELSE| Spells |ENDIF|
LEVEL |FOR,%level,0,9,1,1| | %level |ENDFOR|
KNOWN |FOR,%level,0,9,1,1| | |SPELLLISTKNOWN.%class.%level| |ENDFOR|
PER DAY |FOR,%level,0,9,1,1| | |SPELLLISTCAST.%class.%level| |ENDFOR|

|FOR,%level,0,9,1,1| |FOR,%spellcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spellcount:0)| |ELSE|
LEVEL %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,
,
)| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| | DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC| | Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO| | Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME| | Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION| | Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE| | Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS| | SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR| | School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL| | |IIF(SPELLLISTCLASS.%class:Psychic Warrior.OR.SPELLLISTCLASS.%class:Psion)| |FOR,%ppcost,(%level*2)-1,(%level*2)-1,1,1| |IIF(%ppcost:-1)| PP: 0/1 |ELSE| PP: %ppcost |ENDIF| |ENDFOR| |ELSE| ☐☐☐ |ENDIF|
|OIF(EVEN:%spell,
,
)| Effect: |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT| | Source: |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
|OIF(EVEN:%spell,
,
)| Target Area: |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
|ENDFOR| |ENDIF| |ENDFOR| |ENDFOR|
* = Domain/Specialty Spell

|%| |ENDFOR| |ENDFOR| |FOR,%memorised,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,1,0| |IIF(%memorised:0)| |ELSE| |FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE| |FOR,%spellbook,1,1,1,0| |FOR,%class,0,0,1,0| |FOR,%level,0,0,1,0| |%SPELLLISTBOOK.%class.%level.%spellbook|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

Innate Spell-like Abilities
| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)| at will |ELSE| |FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| |ENDIF| | |SPELLMEM.%class.%spellbook.%level.%spell.NAME| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO:None)| |ELSE| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|) |ENDIF|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|

|SPELLBOOKNAME.%spellbook| Spell-like Abilities
| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)| at will |ELSE| |FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| |ENDIF| | |SPELLMEM.%class.%spellbook.%level.%spell.NAME| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO:None)| |ELSE| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|) |ENDIF|
|ENDFOR|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|ENDIF| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%foo,COUNT[SPELLRACE],COUNT[SPELLRACE],1,1| |FOR,%bar,COUNT[SPELLSINBOOK0.%spellbook.0],COUNT[SPELLSINBOOK0.%spellbook.0],1,1| |IIF(%foo:0.OR.%bar:0)|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|SPELLBOOKNAME.%spellbook|
|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class|
|SPELLLISTCLASS.%class|
|FOR,%level,0,4,1,1| |FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE|
Level %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| | |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR| |ENDIF| |ENDFOR| |ENDFOR|
|FOR,%level,5,9,1,1| |FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE|
Level %level
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| | |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDFOR| |ENDIF| |ENDFOR| |ENDFOR| |%| |ENDFOR|
* = Domain/Specialty Spell

|ELSE| |ENDIF| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |%BIO|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME|
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
Description
|DESC|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
|%BIO|
Biography
|BIO|

|%|