./client/battlescape/cl_actor.cpp
./client/battlescape/cl_hud_callbacks.cpp
./client/battlescape/cl_hud.cpp
./client/battlescape/events/e_server.cpp
./client/battlescape/events/event/actor/e_event_actorappear.cpp
./client/battlescape/events/event/actor/e_event_actordie.cpp
./client/battlescape/events/event/actor/e_event_actorrevitalised.cpp
./client/battlescape/events/event/actor/e_event_actorwound.cpp
./client/battlescape/events/event/player/e_event_doendround.cpp
./client/cgame/campaign/cp_aircraft_callbacks.cpp
./client/cgame/campaign/cp_aircraft.cpp
./client/cgame/campaign/cp_airfight.cpp
./client/cgame/campaign/cp_aliencont_callbacks.cpp
./client/cgame/campaign/cp_aliencont.cpp
./client/cgame/campaign/cp_auto_mission.cpp
./client/cgame/campaign/cp_base_callbacks.cpp
./client/cgame/campaign/cp_base.cpp
./client/cgame/campaign/cp_basedefence_callbacks.cpp
./client/cgame/campaign/cp_campaign.cpp
./client/cgame/campaign/cp_cgame_callbacks.cpp
./client/cgame/campaign/cp_employee_callbacks.cpp
./client/cgame/campaign/cp_employee.cpp
./client/cgame/campaign/cp_event_callbacks.cpp
./client/cgame/campaign/cp_event.cpp
./client/cgame/campaign/cp_fightequip_callbacks.cpp
./client/cgame/campaign/cp_geoscape.cpp
./client/cgame/campaign/cp_hospital_callbacks.cpp
./client/cgame/campaign/cp_installation_callbacks.cpp
./client/cgame/campaign/cp_installation.cpp
./client/cgame/campaign/cp_mapfightequip.cpp
./client/cgame/campaign/cp_market_callbacks.cpp
./client/cgame/campaign/cp_messageoptions.cpp
./client/cgame/campaign/cp_messages.cpp
./client/cgame/campaign/cp_mission_callbacks.cpp
./client/cgame/campaign/cp_missions.cpp
./client/cgame/campaign/cp_nation.cpp
./client/cgame/campaign/cp_popup.cpp
./client/cgame/campaign/cp_produce_callbacks.cpp
./client/cgame/campaign/cp_produce.cpp
./client/cgame/campaign/cp_research.cpp
./client/cgame/campaign/cp_save.cpp
./client/cgame/campaign/cp_statistics.cpp
./client/cgame/campaign/cp_team_callbacks.cpp
./client/cgame/campaign/cp_team.cpp
./client/cgame/campaign/cp_time.cpp
./client/cgame/campaign/cp_transfer_callbacks.cpp
./client/cgame/campaign/cp_transfer.cpp
./client/cgame/campaign/cp_ufo.cpp
./client/cgame/campaign/cp_ufopedia.cpp
./client/cgame/campaign/cp_uforecovery_callbacks.cpp
./client/cgame/campaign/cp_uforecovery.cpp
./client/cgame/campaign/missions/cp_mission_baseattack.cpp
./client/cgame/campaign/missions/cp_mission_ufocarrier.cpp
./client/cgame/cl_game_team.cpp
./client/cgame/multiplayer/cl_game_multiplayer.cpp
./client/cgame/multiplayer/mp_callbacks.cpp
./client/cgame/multiplayer/mp_serverlist.cpp
./client/cgame/skirmish/cl_game_skirmish.cpp
./client/cl_console.cpp
./client/cl_inventory_callbacks.cpp
./client/cl_inventory.cpp
./client/cl_irc.cpp
./client/cl_language.cpp
./client/cl_main.cpp
./client/cl_screen.cpp
./client/cl_team.cpp
./client/input/cl_input.cpp
./client/input/cl_joystick.cpp
./client/ui/node/ui_node_container.cpp
./client/ui/node/ui_node_window.cpp
./client/ui/ui_tooltip.cpp
./game/g_actor.cpp
./game/g_client.cpp
./game/g_cmds.cpp
./game/g_combat.cpp
./game/g_mission.cpp
./game/g_morale.cpp
./game/g_reaction.cpp
./game/g_round.cpp
./game/g_trigger.cpp
./po/OTHER_STRINGS
