# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR The UFO:AI team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: tlh2000@users.sourceforge.net\n"
"POT-Creation-Date: 2013-09-25 22:12+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"

#: ../base/maps/africa.ump:639 ../base/maps/africa.ump:673
#: ../base/maps/africa.ump:705 ../base/maps/africa.ump:737
#: ../base/maps/africa.ump:758 ../base/maps/africa.ump:779
msgid "Africa"
msgstr ""

#: ../base/maps/baseattack.ump:170 ../base/maps/baseattack.ump:197
#: ../base/maps/baseattack.ump:225
#: client/cgame/campaign/cp_base_callbacks.cpp:196
msgid "Home"
msgstr ""

#: ../base/maps/bridge.ump:101 ../base/ufos/maps.ufo:428
msgid "Bridge"
msgstr ""

#: ../base/maps/bridge.ump:111 ../base/ufos/maps.ufo:468
msgid "Bridge (MP)"
msgstr ""

#: ../base/maps/cemetery.ump:222
msgid "Small cemetery"
msgstr ""

#: ../base/maps/city3.ump:199
msgid "The outskirt of a big city."
msgstr ""

#: ../base/maps/construction.ump:64
msgid "Construction"
msgstr ""

#: ../base/maps/desert.ump:247 ../base/maps/desert.ump:267
#: ../base/maps/ufocrash.ump:12 ../base/maps/ufocrash.ump:31
#: ../base/maps/ufocrash.ump:50 ../base/maps/ufocrash.ump:69
#: ../base/maps/ufocrash.ump:88 ../base/maps/ufocrash.ump:108
#: ../base/maps/ufocrash.ump:128
msgid "Crashed UFO"
msgstr ""

#: ../base/maps/druglord.ump:67
msgid "Druglord"
msgstr ""

#: ../base/maps/eaglenest.ump:66
msgid "Eaglenest"
msgstr ""

#: ../base/maps/forest.ump:745 ../base/maps/forest.ump:772
msgid "Little forest"
msgstr ""

#: ../base/maps/forest.ump:799 ../base/maps/forest.ump:827
msgid "Little bungalo in forest"
msgstr ""

#: ../base/maps/frozen.ump:560 ../base/maps/frozen.ump:573
#: ../base/maps/frozen.ump:597 ../base/maps/frozen.ump:621
#: ../base/maps/frozen.ump:643 ../base/maps/frozen.ump:665
#: ../base/maps/frozen.ump:689 ../base/maps/frozen.ump:711
#: ../base/maps/frozen.ump:734 ../base/maps/frozen.ump:756
#: ../base/maps/frozen.ump:826
msgid "Frozen"
msgstr ""

#: ../base/maps/frozen.ump:781
msgid "Multiplayer Coop"
msgstr ""

#: ../base/maps/frozen.ump:803
msgid "Multiplayer Deathmatch"
msgstr ""

#: ../base/maps/gasstation.ump:63
msgid "Gasstation"
msgstr ""

#: ../base/maps/harbour2.ump:490 ../base/maps/harbour2.ump:578
#: ../base/ufos/maps.ufo:1589 ../base/ufos/maps.ufo:1595
msgid "Harbour"
msgstr ""

#: ../base/maps/harbour2.ump:534
msgid "Pier"
msgstr ""

#: ../base/maps/hills.ump:488 ../base/maps/hills.ump:519
#: ../base/maps/hills.ump:572
msgid "UFO landed in hills area"
msgstr ""

#: ../base/maps/ice.ump:361 ../base/maps/ice.ump:384 ../base/maps/ice.ump:408
msgid "Ice"
msgstr ""

#: ../base/maps/industrial.ump:301 ../base/maps/industrial.ump:326
#: ../base/maps/industrial.ump:351
msgid "UFO Landed"
msgstr ""

#: ../base/maps/industrial.ump:376 ../base/ufos/maps.ufo:1907
#: ../base/ufos/maps.ufo:1950 ../base/ufos/maps.ufo:1994
#: ../base/ufos/maps.ufo:2037
msgid "Industrial Site"
msgstr ""

#: ../base/maps/italy.ump:61
msgid "Italy"
msgstr ""

#: ../base/maps/japan.ump:356
msgid "Japan"
msgstr ""

#: ../base/maps/japan.ump:364
msgid "Small eastern park."
msgstr ""

#: ../base/maps/japan.ump:395
msgid "Harvester"
msgstr ""

#: ../base/maps/mansion.ump:398 ../base/maps/mansion.ump:442
#: ../base/maps/mansion1.ump:68 ../base/ufos/maps.ufo:2183
#: ../base/ufos/maps.ufo:2238 ../base/ufos/maps.ufo:2286
msgid "Mansion"
msgstr ""

#: ../base/maps/military_convoy.ump:69
msgid "Military convoy"
msgstr ""

#: ../base/maps/oriental.ump:442 ../base/maps/oriental.ump:470
msgid "Oriental large"
msgstr ""

#: ../base/maps/oriental.ump:498
msgid "Oriental medium"
msgstr ""

#: ../base/maps/rescue.ump:12 ../base/maps/rescue.ump:35
#: ../base/maps/rescue.ump:55 ../base/maps/rescue.ump:75
#: ../base/maps/rescue.ump:95 ../base/maps/rescue.ump:115
#: ../base/maps/rescue.ump:135 ../base/maps/rescue.ump:155
#: ../base/maps/rescue.ump:175
msgid "Rescue mission"
msgstr ""

#: ../base/maps/spedition.ump:62
msgid "Spedition"
msgstr ""

#: ../base/maps/tower.ump:62
msgid "Tower"
msgstr ""

#: ../base/maps/transport.ump:66
msgid "Transport"
msgstr ""

#: ../base/maps/tropic.ump:359
msgid "Tropical river"
msgstr ""

#: ../base/maps/tropic.ump:391
msgid "Tropical drug"
msgstr ""

#: ../base/maps/tropic.ump:416
msgid "Tropical UFO"
msgstr ""

#: ../base/maps/urban.ump:310 ../base/ufos/maps.ufo:2675
msgid "Bomber in the City"
msgstr ""

#: ../base/maps/urban.ump:319 ../base/ufos/maps.ufo:2731
msgid "Urban Disco"
msgstr ""

#: ../base/maps/urban.ump:328 ../base/ufos/maps.ufo:2785
msgid "Community Centre"
msgstr ""

#: ../base/maps/urban.ump:348
msgid "Stadium"
msgstr ""

#: ../base/maps/urban.ump:357 ../base/maps/urban.ump:367
#: ../base/ufos/basemanagement.ufo:200 ../base/ufos/maps.ufo:2838
#: ../base/ufos/maps.ufo:2893 ../base/ufos/ui/research.ufo:334
#: client/cgame/campaign/cp_base_callbacks.cpp:327
msgid "Laboratory"
msgstr ""

#: ../base/maps/urban.ump:377
msgid "Mart"
msgstr ""

#: ../base/maps/urban.ump:398 ../base/ufos/maps.ufo:3047
#: ../base/ufos/skins.ufo:19
msgid "Urban"
msgstr ""

#: ../base/maps/village.ump:758 ../base/maps/village.ump:786
#: ../base/maps/village.ump:813 ../base/maps/village.ump:841
#: ../base/maps/village.ump:869
msgid "Village"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:102
msgid "Firebird-class Dropship"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:103
msgid "Firebird D"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:143
msgid "Herakles-class Heavy Lifter"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:144
msgid "Herakles D"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:185
msgid "Raptor-class Combat Transport"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:186
msgid "Raptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:240
msgid "Stiletto-class Interceptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:241
msgid "Stiletto I"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:291
msgid "Saracen-class Interceptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:292
msgid "Saracen I"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:338
msgid "Dragon Interceptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:339
msgid "Dragon"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:385
msgid "Starchaser-class Interceptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:386
msgid "Starchaser"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:437
msgid "Stingray Interceptor"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:438
msgid "Stingray"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:500 ../base/ufos/research.ufo:3980
msgid "UFO - Scout"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:501
msgid "Scout U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:527 ../base/ufos/research.ufo:4022
msgid "UFO - Fighter"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:528
msgid "Fighter U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:561 ../base/ufos/research.ufo:4321
msgid "UFO - Harvester"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:562
msgid "Harvester U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:607 ../base/ufos/research.ufo:4193
msgid "UFO - Corrupter"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:608
msgid "Corrupter U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:647 ../base/ufos/research.ufo:4065
msgid "UFO - Supply Ship"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:648
msgid "Supply U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:674 ../base/ufos/research.ufo:4236
msgid "UFO - Gunboat"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:675
msgid "Gunboat U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:732 ../base/ufos/research.ufo:4151
msgid "UFO - Bomber"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:733
msgid "Bomber U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:797 ../base/ufos/research.ufo:4278
msgid "UFO - Ripper"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:798
msgid "Ripper U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:854 ../base/ufos/research.ufo:4108
msgid "UFO - Carrier"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:855
msgid "Carrier U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:876 ../base/ufos/research.ufo:4364
msgid "UFO - Mothership"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:877
msgid "Mothership U"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:892 ../base/ufos/research.ufo:5171
msgid "Aerial Laser Cannon"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:923
msgid "Shiva Rotary Cannon"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:934 ../base/ufos/research.ufo:5238
msgid "SHIVA 20mm API Rounds"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:950 ../base/ufos/research.ufo:5259
msgid "SHIVA 20mm HEI Rounds"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:966
msgid "Raven ECM Unit"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:978
msgid "Sparrowhawk AA Missile Rack"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:988
msgid "Sparrowhawk Missile"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1005 ../base/ufos/research.ufo:5318
msgid "TR-20 Rocket Pod"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1018 ../base/ufos/research.ufo:5335
msgid "TR-20 Rocket"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1037 ../base/ufos/research.ufo:5354
msgid "Particle Beam Weapon"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1067 ../base/ufos/research.ufo:5411
msgid "Alien Launcher"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1077 ../base/ufos/research.ufo:5458
msgid "Antimatter Missile"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1094 ../base/ufos/research.ufo:5507
msgid "Hybrid Missile"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1111 ../base/ufos/research.ufo:5557
msgid "Targeting Computer"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1123 ../base/ufos/research.ufo:5573
msgid "Fuel Pod"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1137 ../base/ufos/research.ufo:4917
msgid "Polymer Aircraft Armour"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1151 ../base/ufos/research.ufo:4934
msgid "Alien Aircraft Plating"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1165 ../base/ufos/research.ufo:4976
msgid "Alien Polymer Armour"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1179 ../base/ufos/research.ufo:5589
msgid "Alien Electronic Warfare Suite"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1190 ../base/ufos/research.ufo:5018
msgid "Alien Astrogation"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1200 ../base/ufos/research.ufo:5056
msgid "Alien Propulsion"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1209 ../base/ufos/research.ufo:5094
msgid "Advanced Alien Propulsion"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1218 ../base/ufos/research.ufo:5133
msgid "Alien Detection"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1231 ../base/ufos/research.ufo:4869
msgid "AA51 missile launcher"
msgstr ""

#: ../base/ufos/aircraftmanagement.ufo:1261 ../base/ufos/research.ufo:249
msgid "Base-Defence Laser Turret"
msgstr ""

#: ../base/ufos/armour.ufo:22
msgid "normal"
msgstr ""

#: ../base/ufos/armour.ufo:30
msgid "blast"
msgstr ""

#: ../base/ufos/armour.ufo:31
msgid "fire"
msgstr ""

#: ../base/ufos/armour.ufo:36
msgid "shock"
msgstr ""

#: ../base/ufos/armour.ufo:37
msgid "laser"
msgstr ""

#: ../base/ufos/armour.ufo:41
msgid "plasma"
msgstr ""

#: ../base/ufos/armour.ufo:46
msgid "particlebeam"
msgstr ""

#: ../base/ufos/armour.ufo:50
msgid "stun_electro"
msgstr ""

#: ../base/ufos/armour.ufo:51
msgid "stun_gas"
msgstr ""

#: ../base/ufos/armour.ufo:62
msgid "Combat Armour"
msgstr ""

#: ../base/ufos/armour.ufo:126
msgid "Nanocomposite Armour"
msgstr ""

#: ../base/ufos/armour.ufo:190
msgid "Power Armour"
msgstr ""

#: ../base/ufos/armour.ufo:258
msgid "Alien Body Armour"
msgstr ""

#: ../base/ufos/armour.ufo:322
msgid "Medium Alien Armour"
msgstr ""

#: ../base/ufos/basemanagement.ufo:35
msgid "Alien Containment"
msgstr ""

#: ../base/ufos/basemanagement.ufo:50
msgid "Entrance"
msgstr ""

#: ../base/ufos/basemanagement.ufo:64 ../base/ufos/ui/market.ufo:335
#: ../base/ufos/ui/production.ufo:138
#: client/cgame/campaign/cp_base_callbacks.cpp:317
msgid "Storage"
msgstr ""

#: ../base/ufos/basemanagement.ufo:78
msgid "Power Plant"
msgstr ""

#: ../base/ufos/basemanagement.ufo:93
msgid "Command Centre"
msgstr ""

#: ../base/ufos/basemanagement.ufo:109
#: client/cgame/campaign/cp_base_callbacks.cpp:337
msgid "Living Quarters"
msgstr ""

#: ../base/ufos/basemanagement.ufo:122 ../base/ufos/ui/market.ufo:371
#: ../base/ufos/ui/production.ufo:174
msgid "Dropship Hangar"
msgstr ""

#: ../base/ufos/basemanagement.ufo:138 ../base/ufos/ui/market.ufo:353
#: ../base/ufos/ui/production.ufo:156
msgid "Interceptor Hangar"
msgstr ""

#: ../base/ufos/basemanagement.ufo:152 ../base/ufos/maps.ufo:4028
#: client/cgame/campaign/cp_base_callbacks.cpp:332
msgid "Workshop"
msgstr ""

#: ../base/ufos/basemanagement.ufo:168
msgid "Radar"
msgstr ""

#: ../base/ufos/basemanagement.ufo:184
msgid "Advanced Radar"
msgstr ""

#: ../base/ufos/basemanagement.ufo:215 ../base/ufos/ui/bases.ufo:165
#: client/cgame/campaign/cp_base_callbacks.cpp:347
msgid "Hospital"
msgstr ""

#: ../base/ufos/basemanagement.ufo:230 ../base/ufos/research.ufo:3607
msgid "Antimatter Storage"
msgstr ""

#: ../base/ufos/basemanagement.ufo:245
msgid "Laser Battery"
msgstr ""

#: ../base/ufos/basemanagement.ufo:264
msgid "Missile Battery"
msgstr ""

#: ../base/ufos/campaign.ufo:3
msgid "Very Hard Campaign"
msgstr ""

#: ../base/ufos/campaign.ufo:60
msgid "Hard Campaign"
msgstr ""

#: ../base/ufos/campaign.ufo:117
msgid "Standard Campaign"
msgstr ""

#: ../base/ufos/campaign.ufo:174
msgid "Easy Campaign"
msgstr ""

#: ../base/ufos/campaign.ufo:230
msgid "Very Easy Campaign"
msgstr ""

#: ../base/ufos/campaign.ufo:287
msgid "Play the aliens"
msgstr ""

#: ../base/ufos/cities.ufo:15
msgid "Amsterdam"
msgstr ""

#: ../base/ufos/cities.ufo:21
msgid "Mumbai"
msgstr ""

#: ../base/ufos/cities.ufo:27
msgid "Cape Town"
msgstr ""

#: ../base/ufos/cities.ufo:33
msgid "Cayenne"
msgstr ""

#: ../base/ufos/cities.ufo:39
msgid "Dakar"
msgstr ""

#: ../base/ufos/cities.ufo:45
msgid "Teheran"
msgstr ""

#: ../base/ufos/cities.ufo:51
msgid "Wellington"
msgstr ""

#: ../base/ufos/cities.ufo:57 ../base/ufos/cities.ufo:2625
msgid "Wichita"
msgstr ""

#: ../base/ufos/cities.ufo:63
msgid "Aarhus"
msgstr ""

#: ../base/ufos/cities.ufo:69
msgid "Aberdeen"
msgstr ""

#: ../base/ufos/cities.ufo:75
msgid "Abidjan"
msgstr ""

#: ../base/ufos/cities.ufo:81
msgid "Abuja"
msgstr ""

#: ../base/ufos/cities.ufo:87
msgid "Accra"
msgstr ""

#: ../base/ufos/cities.ufo:93
msgid "Adana"
msgstr ""

#: ../base/ufos/cities.ufo:99
msgid "Addis Ababa"
msgstr ""

#: ../base/ufos/cities.ufo:105
msgid "Agartala"
msgstr ""

#: ../base/ufos/cities.ufo:111
msgid "Ahmedabad"
msgstr ""

#: ../base/ufos/cities.ufo:117
msgid "Albuquerque"
msgstr ""

#: ../base/ufos/cities.ufo:123
msgid "Almaty"
msgstr ""

#: ../base/ufos/cities.ufo:129
msgid "Amman"
msgstr ""

#: ../base/ufos/cities.ufo:135
msgid "Amritsar"
msgstr ""

#: ../base/ufos/cities.ufo:141
msgid "Anadyr"
msgstr ""

#: ../base/ufos/cities.ufo:147
msgid "Anchorage"
msgstr ""

#: ../base/ufos/cities.ufo:153
msgid "Andorra la Vella"
msgstr ""

#: ../base/ufos/cities.ufo:159
msgid "Ankara"
msgstr ""

#: ../base/ufos/cities.ufo:165
msgid "Antananarivo"
msgstr ""

#: ../base/ufos/cities.ufo:171
msgid "Antwerp"
msgstr ""

#: ../base/ufos/cities.ufo:177
msgid "Arbil"
msgstr ""

#: ../base/ufos/cities.ufo:183
msgid "Arequipa"
msgstr ""

#: ../base/ufos/cities.ufo:189
msgid "Asmara"
msgstr ""

#: ../base/ufos/cities.ufo:195
msgid "Assis"
msgstr ""

#: ../base/ufos/cities.ufo:201
msgid "Astana"
msgstr ""

#: ../base/ufos/cities.ufo:207
msgid "Asuncion"
msgstr ""

#: ../base/ufos/cities.ufo:213
msgid "Athens"
msgstr ""

#: ../base/ufos/cities.ufo:219
msgid "Atlanta"
msgstr ""

#: ../base/ufos/cities.ufo:225
msgid "Austin"
msgstr ""

#: ../base/ufos/cities.ufo:231
msgid "Baghdad"
msgstr ""

#: ../base/ufos/cities.ufo:237
msgid "Balikpapan"
msgstr ""

#: ../base/ufos/cities.ufo:243
msgid "Baltimore"
msgstr ""

#: ../base/ufos/cities.ufo:249
msgid "Bamako"
msgstr ""

#: ../base/ufos/cities.ufo:255
msgid "Bandung"
msgstr ""

#: ../base/ufos/cities.ufo:261
msgid "Bangalore"
msgstr ""

#: ../base/ufos/cities.ufo:267
msgid "Bangkok"
msgstr ""

#: ../base/ufos/cities.ufo:273
msgid "Bangui"
msgstr ""

#: ../base/ufos/cities.ufo:279
msgid "Barcelona"
msgstr ""

#: ../base/ufos/cities.ufo:285
msgid "Basra"
msgstr ""

#: ../base/ufos/cities.ufo:291
msgid "Batticaloa"
msgstr ""

#: ../base/ufos/cities.ufo:297
msgid "Beijing"
msgstr ""

#: ../base/ufos/cities.ufo:303
msgid "Belfast"
msgstr ""

#: ../base/ufos/cities.ufo:309
msgid "Belgrade"
msgstr ""

#: ../base/ufos/cities.ufo:315
msgid "Belmopan"
msgstr ""

#: ../base/ufos/cities.ufo:321
msgid "Berlin"
msgstr ""

#: ../base/ufos/cities.ufo:327
msgid "Berne"
msgstr ""

#: ../base/ufos/cities.ufo:333
msgid "Birmingham"
msgstr ""

#: ../base/ufos/cities.ufo:339
msgid "Bissau"
msgstr ""

#: ../base/ufos/cities.ufo:345
msgid "Blantyre"
msgstr ""

#: ../base/ufos/cities.ufo:351
msgid "Bloemfontein"
msgstr ""

#: ../base/ufos/cities.ufo:357
msgid "Bogor"
msgstr ""

#: ../base/ufos/cities.ufo:363
msgid "Bogota"
msgstr ""

#: ../base/ufos/cities.ufo:369
msgid "Boston"
msgstr ""

#: ../base/ufos/cities.ufo:375
msgid "Brasilia"
msgstr ""

#: ../base/ufos/cities.ufo:381
msgid "Bratislava"
msgstr ""

#: ../base/ufos/cities.ufo:387
msgid "Bratsk"
msgstr ""

#: ../base/ufos/cities.ufo:393
msgid "Brazzaville"
msgstr ""

#: ../base/ufos/cities.ufo:399
msgid "Brisbane"
msgstr ""

#: ../base/ufos/cities.ufo:405
msgid "Brussels"
msgstr ""

#: ../base/ufos/cities.ufo:411
msgid "Bucharest"
msgstr ""

#: ../base/ufos/cities.ufo:417
msgid "Budapest"
msgstr ""

#: ../base/ufos/cities.ufo:423
msgid "Buenos Aires"
msgstr ""

#: ../base/ufos/cities.ufo:429
msgid "Bujumbura"
msgstr ""

#: ../base/ufos/cities.ufo:435
msgid "Busan"
msgstr ""

#: ../base/ufos/cities.ufo:441
msgid "Cairns"
msgstr ""

#: ../base/ufos/cities.ufo:447
msgid "Cairo"
msgstr ""

#: ../base/ufos/cities.ufo:453
msgid "Calama"
msgstr ""

#: ../base/ufos/cities.ufo:459
msgid "Calgary"
msgstr ""

#: ../base/ufos/cities.ufo:465
msgid "Campinas"
msgstr ""

#: ../base/ufos/cities.ufo:471
msgid "Canberra"
msgstr ""

#: ../base/ufos/cities.ufo:477
msgid "Cannes"
msgstr ""

#: ../base/ufos/cities.ufo:483
msgid "Cardiff"
msgstr ""

#: ../base/ufos/cities.ufo:489
msgid "Changchun"
msgstr ""

#: ../base/ufos/cities.ufo:495
msgid "Charlotte"
msgstr ""

#: ../base/ufos/cities.ufo:501
msgid "Chengdu"
msgstr ""

#: ../base/ufos/cities.ufo:507
msgid "Chennai"
msgstr ""

#: ../base/ufos/cities.ufo:513
msgid "Chiang Mai"
msgstr ""

#: ../base/ufos/cities.ufo:519
msgid "Chicago"
msgstr ""

#: ../base/ufos/cities.ufo:525
msgid "Chihuahua"
msgstr ""

#: ../base/ufos/cities.ufo:531
msgid "Chisinau"
msgstr ""

#: ../base/ufos/cities.ufo:537
msgid "Chittagong"
msgstr ""

#: ../base/ufos/cities.ufo:543
msgid "Chongjin"
msgstr ""

#: ../base/ufos/cities.ufo:549
msgid "Chongqing"
msgstr ""

#: ../base/ufos/cities.ufo:555
msgid "Christchurch"
msgstr ""

#: ../base/ufos/cities.ufo:561
msgid "Chui"
msgstr ""

#: ../base/ufos/cities.ufo:567
msgid "Cincinnati"
msgstr ""

#: ../base/ufos/cities.ufo:573
msgid "Ciudad del Este"
msgstr ""

#: ../base/ufos/cities.ufo:579
msgid "Cologne"
msgstr ""

#: ../base/ufos/cities.ufo:585
msgid "Columbus"
msgstr ""

#: ../base/ufos/cities.ufo:591
msgid "Conakry"
msgstr ""

#: ../base/ufos/cities.ufo:597
msgid "Copenhagen"
msgstr ""

#: ../base/ufos/cities.ufo:603
msgid "Cordoba"
msgstr ""

#: ../base/ufos/cities.ufo:609
msgid "Cork"
msgstr ""

#: ../base/ufos/cities.ufo:615
msgid "Cotonou"
msgstr ""

#: ../base/ufos/cities.ufo:621
msgid "Cusco"
msgstr ""

#: ../base/ufos/cities.ufo:627
msgid "Daegu"
msgstr ""

#: ../base/ufos/cities.ufo:633
msgid "Dalian"
msgstr ""

#: ../base/ufos/cities.ufo:639
msgid "Dallas"
msgstr ""

#: ../base/ufos/cities.ufo:645
msgid "Damascus"
msgstr ""

#: ../base/ufos/cities.ufo:651
msgid "Dammam"
msgstr ""

#: ../base/ufos/cities.ufo:657
msgid "Da Nang"
msgstr ""

#: ../base/ufos/cities.ufo:663
msgid "Dar es Salaam"
msgstr ""

#: ../base/ufos/cities.ufo:669
msgid "Davao City"
msgstr ""

#: ../base/ufos/cities.ufo:675
msgid "Denpasar"
msgstr ""

#: ../base/ufos/cities.ufo:681
msgid "Denver"
msgstr ""

#: ../base/ufos/cities.ufo:687
msgid "Detroit"
msgstr ""

#: ../base/ufos/cities.ufo:693
msgid "Dhaka"
msgstr ""

#: ../base/ufos/cities.ufo:699
msgid "Dibrugarh"
msgstr ""

#: ../base/ufos/cities.ufo:705
msgid "Dodoma"
msgstr ""

#: ../base/ufos/cities.ufo:711
msgid "Doha"
msgstr ""

#: ../base/ufos/cities.ufo:717
msgid "Dongguan"
msgstr ""

#: ../base/ufos/cities.ufo:723
msgid "Douala"
msgstr ""

#: ../base/ufos/cities.ufo:729
msgid "Douglas"
msgstr ""

#: ../base/ufos/cities.ufo:735
msgid "Dublin"
msgstr ""

#: ../base/ufos/cities.ufo:741
msgid "Durango"
msgstr ""

#: ../base/ufos/cities.ufo:747
msgid "Durban"
msgstr ""

#: ../base/ufos/cities.ufo:753
msgid "Dushanbe"
msgstr ""

#: ../base/ufos/cities.ufo:759
msgid "Dusseldorf"
msgstr ""

#: ../base/ufos/cities.ufo:765
msgid "Edinburgh"
msgstr ""

#: ../base/ufos/cities.ufo:771
msgid "Edmonton"
msgstr ""

#: ../base/ufos/cities.ufo:777
msgid "El Paso"
msgstr ""

#: ../base/ufos/cities.ufo:783
msgid "Enugu"
msgstr ""

#: ../base/ufos/cities.ufo:789
msgid "Espoo"
msgstr ""

#: ../base/ufos/cities.ufo:795
msgid "Fairbanks"
msgstr ""

#: ../base/ufos/cities.ufo:801
msgid "Faisalabad"
msgstr ""

#: ../base/ufos/cities.ufo:807
msgid "Frankfurt am Main"
msgstr ""

#: ../base/ufos/cities.ufo:813
msgid "Fredericton"
msgstr ""

#: ../base/ufos/cities.ufo:819
msgid "Gangtok"
msgstr ""

#: ../base/ufos/cities.ufo:825
msgid "Gaziantep"
msgstr ""

#: ../base/ufos/cities.ufo:831
msgid "Geneva"
msgstr ""

#: ../base/ufos/cities.ufo:837
msgid "Georgetown"
msgstr ""

#: ../base/ufos/cities.ufo:843
msgid "Gibraltar"
msgstr ""

#: ../base/ufos/cities.ufo:849
msgid "Glasgow"
msgstr ""

#: ../base/ufos/cities.ufo:855
msgid "Gold Coast"
msgstr ""

#: ../base/ufos/cities.ufo:861
msgid "Gothenburg"
msgstr ""

#: ../base/ufos/cities.ufo:867
msgid "Graz"
msgstr ""

#: ../base/ufos/cities.ufo:873
msgid "Greenwich"
msgstr ""

#: ../base/ufos/cities.ufo:879
msgid "Guadalajara"
msgstr ""

#: ../base/ufos/cities.ufo:885
msgid "Guangzhou"
msgstr ""

#: ../base/ufos/cities.ufo:891
msgid "Guatemala City"
msgstr ""

#: ../base/ufos/cities.ufo:897
msgid "Guwahati"
msgstr ""

#: ../base/ufos/cities.ufo:903
msgid "Hai Phong"
msgstr ""

#: ../base/ufos/cities.ufo:909
msgid "Halifax"
msgstr ""

#: ../base/ufos/cities.ufo:915
msgid "Hamburg"
msgstr ""

#: ../base/ufos/cities.ufo:921
msgid "Handan"
msgstr ""

#: ../base/ufos/cities.ufo:927
msgid "Hanga Roa"
msgstr ""

#: ../base/ufos/cities.ufo:933
msgid "Hangzhou"
msgstr ""

#: ../base/ufos/cities.ufo:939
msgid "Hanoi"
msgstr ""

#: ../base/ufos/cities.ufo:945
msgid "Hanover"
msgstr ""

#: ../base/ufos/cities.ufo:951
msgid "Harare"
msgstr ""

#: ../base/ufos/cities.ufo:957
msgid "Harbin"
msgstr ""

#: ../base/ufos/cities.ufo:963
msgid "Hat Yai"
msgstr ""

#: ../base/ufos/cities.ufo:969
msgid "Helsinki"
msgstr ""

#: ../base/ufos/cities.ufo:975
msgid "Hobart"
msgstr ""

#: ../base/ufos/cities.ufo:981
msgid "Ho Chi Minh City"
msgstr ""

#: ../base/ufos/cities.ufo:987
msgid "Hong Kong"
msgstr ""

#: ../base/ufos/cities.ufo:993
msgid "Houston"
msgstr ""

#: ../base/ufos/cities.ufo:999 ../base/ufos/cities.ufo:1005
msgid "Hyderabad"
msgstr ""

#: ../base/ufos/cities.ufo:1011
msgid "Ibadan"
msgstr ""

#: ../base/ufos/cities.ufo:1017
msgid "Ilheus"
msgstr ""

#: ../base/ufos/cities.ufo:1023
msgid "Iloilo City"
msgstr ""

#: ../base/ufos/cities.ufo:1029
msgid "Incheon"
msgstr ""

#: ../base/ufos/cities.ufo:1035
msgid "Indianapolis"
msgstr ""

#: ../base/ufos/cities.ufo:1041
msgid "Innsbruck"
msgstr ""

#: ../base/ufos/cities.ufo:1047
msgid "Invercargill"
msgstr ""

#: ../base/ufos/cities.ufo:1053
msgid "Ipoh"
msgstr ""

#: ../base/ufos/cities.ufo:1059
msgid "Iqaluit"
msgstr ""

#: ../base/ufos/cities.ufo:1065
msgid "Iquitos"
msgstr ""

#: ../base/ufos/cities.ufo:1071
msgid "Islamabad"
msgstr ""

#: ../base/ufos/cities.ufo:1077
msgid "Istanbul"
msgstr ""

#: ../base/ufos/cities.ufo:1083
msgid "Izmir"
msgstr ""

#: ../base/ufos/cities.ufo:1089
msgid "Jacksonville"
msgstr ""

#: ../base/ufos/cities.ufo:1095
msgid "Jaipur"
msgstr ""

#: ../base/ufos/cities.ufo:1101
msgid "Jersey City"
msgstr ""

#: ../base/ufos/cities.ufo:1107
msgid "Jerusalem"
msgstr ""

#: ../base/ufos/cities.ufo:1113
msgid "Jinan"
msgstr ""

#: ../base/ufos/cities.ufo:1119
msgid "Johannesburg"
msgstr ""

#: ../base/ufos/cities.ufo:1125
msgid "Johor Bahru"
msgstr ""

#: ../base/ufos/cities.ufo:1131
msgid "Juneau"
msgstr ""

#: ../base/ufos/cities.ufo:1137
msgid "Kabul"
msgstr ""

#: ../base/ufos/cities.ufo:1143
msgid "Kaesong"
msgstr ""

#: ../base/ufos/cities.ufo:1149
msgid "Kaliningrad"
msgstr ""

#: ../base/ufos/cities.ufo:1155
msgid "Kandahar"
msgstr ""

#: ../base/ufos/cities.ufo:1161
msgid "Kandy"
msgstr ""

#: ../base/ufos/cities.ufo:1167
msgid "Kano"
msgstr ""

#: ../base/ufos/cities.ufo:1173
msgid "Kanpur"
msgstr ""

#: ../base/ufos/cities.ufo:1179
msgid "Kansas City"
msgstr ""

#: ../base/ufos/cities.ufo:1185
msgid "Kaohsiung"
msgstr ""

#: ../base/ufos/cities.ufo:1191
msgid "Karachi"
msgstr ""

#: ../base/ufos/cities.ufo:1197
msgid "Kathmandu"
msgstr ""

#: ../base/ufos/cities.ufo:1203
msgid "Kawasaki"
msgstr ""

#: ../base/ufos/cities.ufo:1209
msgid "Kharkiv"
msgstr ""

#: ../base/ufos/cities.ufo:1215
msgid "Khartoum"
msgstr ""

#: ../base/ufos/cities.ufo:1221
msgid "Kiev"
msgstr ""

#: ../base/ufos/cities.ufo:1227
msgid "Kigali"
msgstr ""

#: ../base/ufos/cities.ufo:1233
msgid "Kingston"
msgstr ""

#: ../base/ufos/cities.ufo:1239
msgid "Kinshasa"
msgstr ""

#: ../base/ufos/cities.ufo:1245
msgid "Kobe"
msgstr ""

#: ../base/ufos/cities.ufo:1251
msgid "Kolkata"
msgstr ""

#: ../base/ufos/cities.ufo:1257
msgid "Konya"
msgstr ""

#: ../base/ufos/cities.ufo:1263
msgid "Koulikoro"
msgstr ""

#: ../base/ufos/cities.ufo:1269
msgid "Krakow"
msgstr ""

#: ../base/ufos/cities.ufo:1275
msgid "Kuala Lumpur"
msgstr ""

#: ../base/ufos/cities.ufo:1281
msgid "Kunming"
msgstr ""

#: ../base/ufos/cities.ufo:1287
msgid "Kuwait City"
msgstr ""

#: ../base/ufos/cities.ufo:1293
msgid "Kyoto"
msgstr ""

#: ../base/ufos/cities.ufo:1299
msgid "Lagos"
msgstr ""

#: ../base/ufos/cities.ufo:1305
msgid "Lahore"
msgstr ""

#: ../base/ufos/cities.ufo:1311
msgid "Lanzhou"
msgstr ""

#: ../base/ufos/cities.ufo:1317
msgid "La Paz"
msgstr ""

#: ../base/ufos/cities.ufo:1323
msgid "Las Vegas"
msgstr ""

#: ../base/ufos/cities.ufo:1329
msgid "Leeds"
msgstr ""

#: ../base/ufos/cities.ufo:1335
msgid "Leipzig"
msgstr ""

#: ../base/ufos/cities.ufo:1341
msgid "Lhasa"
msgstr ""

#: ../base/ufos/cities.ufo:1347
msgid "Lilongwe"
msgstr ""

#: ../base/ufos/cities.ufo:1353
msgid "Linz"
msgstr ""

#: ../base/ufos/cities.ufo:1359
msgid "Livingstone"
msgstr ""

#: ../base/ufos/cities.ufo:1365
msgid "Ljubljana"
msgstr ""

#: ../base/ufos/cities.ufo:1371
msgid "Lobamba"
msgstr ""

#: ../base/ufos/cities.ufo:1377
msgid "Lome"
msgstr ""

#: ../base/ufos/cities.ufo:1383
msgid "London"
msgstr ""

#: ../base/ufos/cities.ufo:1389
msgid "Longyearbyen"
msgstr ""

#: ../base/ufos/cities.ufo:1395
msgid "Los Angeles"
msgstr ""

#: ../base/ufos/cities.ufo:1401
msgid "Louisville"
msgstr ""

#: ../base/ufos/cities.ufo:1407
msgid "Lubumbashi"
msgstr ""

#: ../base/ufos/cities.ufo:1413
msgid "Lucknow"
msgstr ""

#: ../base/ufos/cities.ufo:1419
msgid "Ludhiana"
msgstr ""

#: ../base/ufos/cities.ufo:1425
msgid "Lusaka"
msgstr ""

#: ../base/ufos/cities.ufo:1431
msgid "Luxembourg"
msgstr ""

#: ../base/ufos/cities.ufo:1437
msgid "Luxor"
msgstr ""

#: ../base/ufos/cities.ufo:1443
msgid "Lviv"
msgstr ""

#: ../base/ufos/cities.ufo:1449
msgid "Lyon"
msgstr ""

#: ../base/ufos/cities.ufo:1455
msgid "Macapa"
msgstr ""

#: ../base/ufos/cities.ufo:1461
msgid "Macau"
msgstr ""

#: ../base/ufos/cities.ufo:1467
msgid "Maceio"
msgstr ""

#: ../base/ufos/cities.ufo:1473
msgid "Madrid"
msgstr ""

#: ../base/ufos/cities.ufo:1479
msgid "Magadan"
msgstr ""

#: ../base/ufos/cities.ufo:1485
msgid "Makati City"
msgstr ""

#: ../base/ufos/cities.ufo:1491
msgid "Malacca Town"
msgstr ""

#: ../base/ufos/cities.ufo:1497
msgid "Malaga"
msgstr ""

#: ../base/ufos/cities.ufo:1503
msgid "Malang"
msgstr ""

#: ../base/ufos/cities.ufo:1509
msgid "Malmo"
msgstr ""

#: ../base/ufos/cities.ufo:1515
msgid "Managua"
msgstr ""

#: ../base/ufos/cities.ufo:1521
msgid "Manaus"
msgstr ""

#: ../base/ufos/cities.ufo:1527
msgid "Manchester"
msgstr ""

#: ../base/ufos/cities.ufo:1533
msgid "Manila"
msgstr ""

#: ../base/ufos/cities.ufo:1539
msgid "Manzini"
msgstr ""

#: ../base/ufos/cities.ufo:1545
msgid "Maputo"
msgstr ""

#: ../base/ufos/cities.ufo:1551
msgid "Maracaibo"
msgstr ""

#: ../base/ufos/cities.ufo:1557
msgid "Marrakech"
msgstr ""

#: ../base/ufos/cities.ufo:1563
msgid "Marseille"
msgstr ""

#: ../base/ufos/cities.ufo:1569
msgid "Maseru"
msgstr ""

#: ../base/ufos/cities.ufo:1575
msgid "Mashhad"
msgstr ""

#: ../base/ufos/cities.ufo:1581
msgid "Mbabane"
msgstr ""

#: ../base/ufos/cities.ufo:1587
msgid "Medan"
msgstr ""

#: ../base/ufos/cities.ufo:1593
msgid "Medina"
msgstr ""

#: ../base/ufos/cities.ufo:1599
msgid "Memphis"
msgstr ""

#: ../base/ufos/cities.ufo:1605
msgid "Mendoza"
msgstr ""

#: ../base/ufos/cities.ufo:1611
msgid "Merida"
msgstr ""

#: ../base/ufos/cities.ufo:1617
msgid "Mexicali"
msgstr ""

#: ../base/ufos/cities.ufo:1623
msgid "Mexico City"
msgstr ""

#: ../base/ufos/cities.ufo:1629
msgid "Miami"
msgstr ""

#: ../base/ufos/cities.ufo:1635
msgid "Milan"
msgstr ""

#: ../base/ufos/cities.ufo:1641
msgid "Minneapolis"
msgstr ""

#: ../base/ufos/cities.ufo:1647
msgid "Minsk"
msgstr ""

#: ../base/ufos/cities.ufo:1653
msgid "Monaco"
msgstr ""

#: ../base/ufos/cities.ufo:1659
msgid "Monterrey"
msgstr ""

#: ../base/ufos/cities.ufo:1665
msgid "Montevideo"
msgstr ""

#: ../base/ufos/cities.ufo:1671
msgid "Montreal"
msgstr ""

#: ../base/ufos/cities.ufo:1677
msgid "Moscow"
msgstr ""

#: ../base/ufos/cities.ufo:1683
msgid "Multan"
msgstr ""

#: ../base/ufos/cities.ufo:1689
msgid "Munich"
msgstr ""

#: ../base/ufos/cities.ufo:1695
msgid "Murmansk"
msgstr ""

#: ../base/ufos/cities.ufo:1701
msgid "Nagoya"
msgstr ""

#: ../base/ufos/cities.ufo:1707
msgid "Nagpur"
msgstr ""

#: ../base/ufos/cities.ufo:1713
msgid "Nairobi"
msgstr ""

#: ../base/ufos/cities.ufo:1719
msgid "Nakhon Ratchasima"
msgstr ""

#: ../base/ufos/cities.ufo:1725
msgid "Namangan"
msgstr ""

#: ../base/ufos/cities.ufo:1731
msgid "Nanjing"
msgstr ""

#: ../base/ufos/cities.ufo:1737
msgid "Nanning"
msgstr ""

#: ../base/ufos/cities.ufo:1743
msgid "Nantes"
msgstr ""

#: ../base/ufos/cities.ufo:1749
msgid "Naples"
msgstr ""

#: ../base/ufos/cities.ufo:1755
msgid "Nashville"
msgstr ""

#: ../base/ufos/cities.ufo:1761
msgid "Naypyidaw"
msgstr ""

#: ../base/ufos/cities.ufo:1767
msgid "N'Djamena"
msgstr ""

#: ../base/ufos/cities.ufo:1773
msgid "Ndola"
msgstr ""

#: ../base/ufos/cities.ufo:1779
msgid "Newcastle"
msgstr ""

#: ../base/ufos/cities.ufo:1785
msgid "New Delhi"
msgstr ""

#: ../base/ufos/cities.ufo:1791
msgid "Niamey"
msgstr ""

#: ../base/ufos/cities.ufo:1797
msgid "Nice"
msgstr ""

#: ../base/ufos/cities.ufo:1803
msgid "Nizhny Novgorod"
msgstr ""

#: ../base/ufos/cities.ufo:1809
msgid "Norilsk"
msgstr ""

#: ../base/ufos/cities.ufo:1815
msgid "Noumea"
msgstr ""

#: ../base/ufos/cities.ufo:1821
msgid "Novosibirsk"
msgstr ""

#: ../base/ufos/cities.ufo:1827
msgid "Odessa"
msgstr ""

#: ../base/ufos/cities.ufo:1833
msgid "Oklahoma City"
msgstr ""

#: ../base/ufos/cities.ufo:1839
msgid "Omdurman"
msgstr ""

#: ../base/ufos/cities.ufo:1845
msgid "Omsk"
msgstr ""

#: ../base/ufos/cities.ufo:1851
msgid "Osaka"
msgstr ""

#: ../base/ufos/cities.ufo:1857
msgid "Oslo"
msgstr ""

#: ../base/ufos/cities.ufo:1863
msgid "Ottawa"
msgstr ""

#: ../base/ufos/cities.ufo:1869
msgid "Ouagadougou"
msgstr ""

#: ../base/ufos/cities.ufo:1875
msgid "Palembang"
msgstr ""

#: ../base/ufos/cities.ufo:1881
msgid "Panama City"
msgstr ""

#: ../base/ufos/cities.ufo:1887
msgid "Paris"
msgstr ""

#: ../base/ufos/cities.ufo:1893
msgid "Patna"
msgstr ""

#: ../base/ufos/cities.ufo:1899
msgid "Pekanbaru"
msgstr ""

#: ../base/ufos/cities.ufo:1905
msgid "Pelotas"
msgstr ""

#: ../base/ufos/cities.ufo:1911
msgid "Perm"
msgstr ""

#: ../base/ufos/cities.ufo:1917
msgid "Peshawar"
msgstr ""

#: ../base/ufos/cities.ufo:1923
msgid "Petropavlovsk-Kamchatsky"
msgstr ""

#: ../base/ufos/cities.ufo:1929
msgid "Philadelphia"
msgstr ""

#: ../base/ufos/cities.ufo:1935
msgid "Phnom Penh"
msgstr ""

#: ../base/ufos/cities.ufo:1941 ../base/ufos/team_names.ufo:663
msgid "Phoenix"
msgstr ""

#: ../base/ufos/cities.ufo:1947
msgid "Pittsburgh"
msgstr ""

#: ../base/ufos/cities.ufo:1953
msgid "Podgorica"
msgstr ""

#: ../base/ufos/cities.ufo:1959
msgid "Portland"
msgstr ""

#: ../base/ufos/cities.ufo:1965
msgid "Port Moresby"
msgstr ""

#: ../base/ufos/cities.ufo:1971
msgid "Prague"
msgstr ""

#: ../base/ufos/cities.ufo:1977
msgid "Pretoria"
msgstr ""

#: ../base/ufos/cities.ufo:1983
msgid "Pristina"
msgstr ""

#: ../base/ufos/cities.ufo:1989
msgid "Providence"
msgstr ""

#: ../base/ufos/cities.ufo:1995
msgid "Puebla"
msgstr ""

#: ../base/ufos/cities.ufo:2001
msgid "Puerto Williams"
msgstr ""

#: ../base/ufos/cities.ufo:2007
msgid "Pune"
msgstr ""

#: ../base/ufos/cities.ufo:2013
msgid "Punta Arenas"
msgstr ""

#: ../base/ufos/cities.ufo:2019
msgid "Pyongyang"
msgstr ""

#: ../base/ufos/cities.ufo:2025
msgid "Qingdao"
msgstr ""

#: ../base/ufos/cities.ufo:2031
msgid "Quebec City"
msgstr ""

#: ../base/ufos/cities.ufo:2037
msgid "Quetzaltenango"
msgstr ""

#: ../base/ufos/cities.ufo:2043
msgid "Quezon City"
msgstr ""

#: ../base/ufos/cities.ufo:2049
msgid "Quito"
msgstr ""

#: ../base/ufos/cities.ufo:2055
msgid "Raleigh"
msgstr ""

#: ../base/ufos/cities.ufo:2061
msgid "Rawalpindi"
msgstr ""

#: ../base/ufos/cities.ufo:2067
msgid "Recife"
msgstr ""

#: ../base/ufos/cities.ufo:2073
msgid "Regina"
msgstr ""

#: ../base/ufos/cities.ufo:2079
msgid "Rio de Janeiro"
msgstr ""

#: ../base/ufos/cities.ufo:2085
msgid "Riverside"
msgstr ""

#: ../base/ufos/cities.ufo:2091
msgid "Rockhampton"
msgstr ""

#: ../base/ufos/cities.ufo:2097
msgid "Rome"
msgstr ""

#: ../base/ufos/cities.ufo:2103
msgid "Rosario"
msgstr ""

#: ../base/ufos/cities.ufo:2109
msgid "Sabha"
msgstr ""

#: ../base/ufos/cities.ufo:2115
msgid "Sacramento"
msgstr ""

#: ../base/ufos/cities.ufo:2121
msgid "Saint John"
msgstr ""

#: ../base/ufos/cities.ufo:2127
msgid "Saint Petersburg"
msgstr ""

#: ../base/ufos/cities.ufo:2133
msgid "Salzburg"
msgstr ""

#: ../base/ufos/cities.ufo:2139
msgid "Samara"
msgstr ""

#: ../base/ufos/cities.ufo:2145
msgid "Sana'a"
msgstr ""

#: ../base/ufos/cities.ufo:2151
msgid "San Antonio"
msgstr ""

#: ../base/ufos/cities.ufo:2157
msgid "San Carlos de Bariloche"
msgstr ""

#: ../base/ufos/cities.ufo:2163
msgid "San Francisco"
msgstr ""

#: ../base/ufos/cities.ufo:2169
msgid "San Jose"
msgstr ""

#: ../base/ufos/cities.ufo:2175
msgid "San Marino"
msgstr ""

#: ../base/ufos/cities.ufo:2181
msgid "San Salvador"
msgstr ""

#: ../base/ufos/cities.ufo:2187
msgid "Santa Cruz de la Sierra"
msgstr ""

#: ../base/ufos/cities.ufo:2193
msgid "Santiago"
msgstr ""

#: ../base/ufos/cities.ufo:2199
msgid "Santiago de Cuba"
msgstr ""

#: ../base/ufos/cities.ufo:2205
msgid "Santo Domingo"
msgstr ""

#: ../base/ufos/cities.ufo:2211
msgid "Sao Jose dos Campos"
msgstr ""

#: ../base/ufos/cities.ufo:2217
msgid "Sao Paulo"
msgstr ""

#: ../base/ufos/cities.ufo:2223
msgid "Sarajevo"
msgstr ""

#: ../base/ufos/cities.ufo:2229
msgid "Saskatoon"
msgstr ""

#: ../base/ufos/cities.ufo:2235
msgid "Seattle"
msgstr ""

#: ../base/ufos/cities.ufo:2241
msgid "Seoul"
msgstr ""

#: ../base/ufos/cities.ufo:2247
msgid "Seville"
msgstr ""

#: ../base/ufos/cities.ufo:2253
msgid "Shanghai"
msgstr ""

#: ../base/ufos/cities.ufo:2259
msgid "Shenzhen"
msgstr ""

#: ../base/ufos/cities.ufo:2265
msgid "Shenyang"
msgstr ""

#: ../base/ufos/cities.ufo:2271
msgid "Shijiazhuang"
msgstr ""

#: ../base/ufos/cities.ufo:2277
msgid "Shillong"
msgstr ""

#: ../base/ufos/cities.ufo:2283
msgid "Siem Reap"
msgstr ""

#: ../base/ufos/cities.ufo:2289
msgid "Simferopol"
msgstr ""

#: ../base/ufos/cities.ufo:2295
msgid "Singapore"
msgstr ""

#: ../base/ufos/cities.ufo:2301
msgid "Sitka"
msgstr ""

#: ../base/ufos/cities.ufo:2307
msgid "Skopje"
msgstr ""

#: ../base/ufos/cities.ufo:2313
msgid "Sofia"
msgstr ""

#: ../base/ufos/cities.ufo:2319
msgid "Split"
msgstr ""

#: ../base/ufos/cities.ufo:2325
msgid "Srinagar"
msgstr ""

#: ../base/ufos/cities.ufo:2331
msgid "Stanley"
msgstr ""

#: ../base/ufos/cities.ufo:2337
msgid "Stepanakert"
msgstr ""

#: ../base/ufos/cities.ufo:2343
msgid "St. Louis"
msgstr ""

#: ../base/ufos/cities.ufo:2349
msgid "Stockholm"
msgstr ""

#: ../base/ufos/cities.ufo:2355
msgid "Strasbourg"
msgstr ""

#: ../base/ufos/cities.ufo:2361
msgid "Stuttgart"
msgstr ""

#: ../base/ufos/cities.ufo:2367
msgid "Sucre"
msgstr ""

#: ../base/ufos/cities.ufo:2373
msgid "Suez"
msgstr ""

#: ../base/ufos/cities.ufo:2379
msgid "Sukhumi"
msgstr ""

#: ../base/ufos/cities.ufo:2385
msgid "Surabaya"
msgstr ""

#: ../base/ufos/cities.ufo:2391
msgid "Surat"
msgstr ""

#: ../base/ufos/cities.ufo:2397
msgid "Surat Thani"
msgstr ""

#: ../base/ufos/cities.ufo:2403
msgid "Suva"
msgstr ""

#: ../base/ufos/cities.ufo:2409
msgid "Sydney"
msgstr ""

#: ../base/ufos/cities.ufo:2415
msgid "Tabriz"
msgstr ""

#: ../base/ufos/cities.ufo:2421
msgid "Taiyuan"
msgstr ""

#: ../base/ufos/cities.ufo:2427
msgid "Tamale"
msgstr ""

#: ../base/ufos/cities.ufo:2433
msgid "Tampa"
msgstr ""

#: ../base/ufos/cities.ufo:2439
msgid "Tampere"
msgstr ""

#: ../base/ufos/cities.ufo:2445
msgid "Tartu"
msgstr ""

#: ../base/ufos/cities.ufo:2451
msgid "Tashkent"
msgstr ""

#: ../base/ufos/cities.ufo:2457
msgid "Tbilisi"
msgstr ""

#: ../base/ufos/cities.ufo:2463
msgid "Tegucigalpa"
msgstr ""

#: ../base/ufos/cities.ufo:2469
msgid "Tehran"
msgstr ""

#: ../base/ufos/cities.ufo:2475
msgid "Thessaloniki"
msgstr ""

#: ../base/ufos/cities.ufo:2481
msgid "Thimphu"
msgstr ""

#: ../base/ufos/cities.ufo:2487
msgid "Tianjin"
msgstr ""

#: ../base/ufos/cities.ufo:2493
msgid "Tijuana"
msgstr ""

#: ../base/ufos/cities.ufo:2499
msgid "Tirana"
msgstr ""

#: ../base/ufos/cities.ufo:2505
msgid "Tiraspol"
msgstr ""

#: ../base/ufos/cities.ufo:2511
msgid "Tokyo"
msgstr ""

#: ../base/ufos/cities.ufo:2517
msgid "Toronto"
msgstr ""

#: ../base/ufos/cities.ufo:2523
msgid "Toulouse"
msgstr ""

#: ../base/ufos/cities.ufo:2529
msgid "Tskhinvali"
msgstr ""

#: ../base/ufos/cities.ufo:2535
msgid "Tucson"
msgstr ""

#: ../base/ufos/cities.ufo:2541
msgid "Tunis"
msgstr ""

#: ../base/ufos/cities.ufo:2547
msgid "Turin"
msgstr ""

#: ../base/ufos/cities.ufo:2553
msgid "Udon Thani"
msgstr ""

#: ../base/ufos/cities.ufo:2559
msgid "Ushuaia"
msgstr ""

#: ../base/ufos/cities.ufo:2565
msgid "Vaduz"
msgstr ""

#: ../base/ufos/cities.ufo:2571
msgid "Valencia"
msgstr ""

#: ../base/ufos/cities.ufo:2577
msgid "Vancouver"
msgstr ""

#: ../base/ufos/cities.ufo:2583
msgid "Vienna"
msgstr ""

#: ../base/ufos/cities.ufo:2589
msgid "Vientiane"
msgstr ""

#: ../base/ufos/cities.ufo:2595
msgid "Vilnius"
msgstr ""

#: ../base/ufos/cities.ufo:2601
msgid "Vitoria"
msgstr ""

#: ../base/ufos/cities.ufo:2607
msgid "Warsaw"
msgstr ""

#: ../base/ufos/cities.ufo:2613
msgid "Washington"
msgstr ""

#: ../base/ufos/cities.ufo:2619
msgid "Whitehorse"
msgstr ""

#: ../base/ufos/cities.ufo:2631
msgid "Winnipeg"
msgstr ""

#: ../base/ufos/cities.ufo:2637
msgid "Wollongong"
msgstr ""

#: ../base/ufos/cities.ufo:2643
msgid "Wonsan"
msgstr ""

#: ../base/ufos/cities.ufo:2649
msgid "Wuhan"
msgstr ""

#: ../base/ufos/cities.ufo:2655
msgid "Xi'an"
msgstr ""

#: ../base/ufos/cities.ufo:2661
msgid "Xining"
msgstr ""

#: ../base/ufos/cities.ufo:2667
msgid "Yakutsk"
msgstr ""

#: ../base/ufos/cities.ufo:2673
msgid "Yamoussoukro"
msgstr ""

#: ../base/ufos/cities.ufo:2679
msgid "Yangon"
msgstr ""

#: ../base/ufos/cities.ufo:2685
msgid "Yaounde"
msgstr ""

#: ../base/ufos/cities.ufo:2691
msgid "Yekaterinburg"
msgstr ""

#: ../base/ufos/cities.ufo:2697
msgid "Yellowknife"
msgstr ""

#: ../base/ufos/cities.ufo:2703
msgid "Yerevan"
msgstr ""

#: ../base/ufos/cities.ufo:2709
msgid "Yogyakarta"
msgstr ""

#: ../base/ufos/cities.ufo:2715
msgid "Yokohama"
msgstr ""

#: ../base/ufos/cities.ufo:2721
msgid "Zagreb"
msgstr ""

#: ../base/ufos/cities.ufo:2727
msgid "Zamboanga City"
msgstr ""

#: ../base/ufos/cities.ufo:2733
msgid "Zapopan"
msgstr ""

#: ../base/ufos/cities.ufo:2739
msgid "Zhengzhou"
msgstr ""

#: ../base/ufos/cities.ufo:2745
msgid "Zurich"
msgstr ""

#: ../base/ufos/equipment.ufo:17 ../base/ufos/gamemodes.ufo:3
#: ../base/ufos/ui/main.ufo:73
msgid "Multiplayer"
msgstr ""

#: ../base/ufos/equipment.ufo:105
msgid "Alien Skirmish"
msgstr ""

#: ../base/ufos/equipment.ufo:132
msgid "Multiplayer Phalanx"
msgstr ""

#: ../base/ufos/equipment.ufo:213
msgid "Assault Rifles Only"
msgstr ""

#: ../base/ufos/equipment.ufo:220
msgid "No IR Goggles"
msgstr ""

#: ../base/ufos/equipment.ufo:279
msgid "Flamers/Rifles/Grenades"
msgstr ""

#: ../base/ufos/equipment.ufo:297
msgid "Campaign Start"
msgstr ""

#: ../base/ufos/equipment.ufo:340
msgid "Campaign Start (Market)"
msgstr ""

#: ../base/ufos/equipment.ufo:395
msgid "Asymptotic Market"
msgstr ""

#: ../base/ufos/equipment.ufo:418
msgid "Alien Campaign Start (Alien Campaign)"
msgstr ""

#: ../base/ufos/equipment.ufo:440
msgid "Alien Campaign Start (Market)"
msgstr ""

#: ../base/ufos/events.ufo:34
msgid "Good Luck"
msgstr ""

#: ../base/ufos/events.ufo:43
msgid "Memo: UFO Yard"
msgstr ""

#: ../base/ufos/events.ufo:53
msgid "Memo: Live Aliens"
msgstr ""

#: ../base/ufos/events.ufo:63
msgid "Memo: Sam Sites"
msgstr ""

#: ../base/ufos/events.ufo:74
msgid "Alien died"
msgstr ""

#: ../base/ufos/events.ufo:84
msgid "Alien Base Discovered"
msgstr ""

#: ../base/ufos/events.ufo:94
#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63
msgid "UFO-Carrier"
msgstr ""

#: ../base/ufos/fonts.ufo:11 ../base/ufos/fonts.ufo:18
#: ../base/ufos/fonts.ufo:24 ../base/ufos/fonts.ufo:31
#: ../base/ufos/fonts.ufo:37 ../base/ufos/fonts.ufo:44
#: ../base/ufos/fonts.ufo:50 ../base/ufos/fonts.ufo:57
#: ../base/ufos/fonts.ufo:63 ../base/ufos/fonts.ufo:69
#: ../base/ufos/fonts.ufo:75 ../base/ufos/fonts.ufo:82
msgid "media/DejaVuSans.ttf"
msgstr ""

#: ../base/ufos/fonts.ufo:89
msgid "media/languages.ttf"
msgstr ""

#: ../base/ufos/gamemodes.ufo:16 ../base/ufos/ui/stats.ufo:158
msgid "Campaign"
msgstr ""

#: ../base/ufos/gamemodes.ufo:21
msgid "Skirmish"
msgstr ""

#: ../base/ufos/gametypes.ufo:3
msgid "1on1"
msgstr ""

#: ../base/ufos/gametypes.ufo:16
msgid "1on1on1"
msgstr ""

#: ../base/ufos/gametypes.ufo:29
msgid "2on2"
msgstr ""

#: ../base/ufos/gametypes.ufo:42
msgid "2on2on2"
msgstr ""

#: ../base/ufos/gametypes.ufo:55
msgid "3on3"
msgstr ""

#: ../base/ufos/gametypes.ufo:68
msgid "3on3on3"
msgstr ""

#: ../base/ufos/gametypes.ufo:81
msgid "4on4"
msgstr ""

#: ../base/ufos/gametypes.ufo:94
msgid "4on4on4"
msgstr ""

#: ../base/ufos/gametypes.ufo:107
msgid "Coop 2 players"
msgstr ""

#: ../base/ufos/gametypes.ufo:120
msgid "Coop 3 players"
msgstr ""

#: ../base/ufos/gametypes.ufo:133
msgid "Coop 4 players"
msgstr ""

#: ../base/ufos/installation.ufo:7 ../base/ufos/research.ufo:3637
msgid "Radar Tower"
msgstr ""

#: ../base/ufos/installation.ufo:17
msgid ""
"The radar tower is an unmanned installation that can be placed anywhere in "
"the world to boost our detection range. It is cheap to build and highly "
"useful, but its camouflage is not very effective. Alien craft may detect the "
"active scanning and attempt to destroy the tower once they find it. It is "
"recommended that radar towers be protected with SAM sites."
msgstr ""

#: ../base/ufos/installation.ufo:22 ../base/ufos/research.ufo:3649
#: ../base/ufos/ui/lostwon.ufo:249
msgid "UFO Yard"
msgstr ""

#: ../base/ufos/installation.ufo:32
msgid ""
"The UFO Yard is a camouflaged storage field for captured UFOs. It can be "
"placed anywhere in the world to store captured UFOs for dismantling and "
"research, and can transfer UFOs to other Yards. UFOs stored in a Yard can be "
"researched and/or dismantled from any PHALANX base with appropriate "
"facilities, but these activities proceed more slowly the further away the "
"UFO Yard is from the base."
msgstr ""

#: ../base/ufos/installation.ufo:37 ../base/ufos/research.ufo:3661
msgid "SAM Site"
msgstr ""

#: ../base/ufos/installation.ufo:47
msgid ""
"The SAM site is an unmanned installation that can be placed anywhere in the "
"world to automatically engage detected UFOs with surface-to-air missiles. It "
"is cheap to build and highly useful, but its camouflage is not very "
"effective. Alien craft may detect the missile launches and attempt to "
"destroy the site once they find it. The SAM site is sturdy but will succumb "
"to repeated bombing. Missile reloads are delivered free to our sites by UN "
"forces."
msgstr ""

#: ../base/ufos/installation.ufo:52 ../base/ufos/research.ufo:3673
msgid "Orbital Rocket Launcher"
msgstr ""

#: ../base/ufos/installation.ufo:62
msgid ""
"The Orbital Rocket Launcher is a large installation built into the ground "
"which is capable of launching a heavy payload beyond earth's atmosphere to "
"knock down an orbiting UFO."
msgstr ""

#: ../base/ufos/language.ufo:2
msgid "English"
msgstr ""

#: ../base/ufos/language.ufo:37
msgid "German"
msgstr ""

#: ../base/ufos/language.ufo:56
msgid "Polish"
msgstr ""

#: ../base/ufos/language.ufo:67
msgid "Spanish"
msgstr ""

#: ../base/ufos/language.ufo:110
msgid "Spanish (Spain)"
msgstr ""

#: ../base/ufos/language.ufo:119
msgid "Czech"
msgstr ""

#: ../base/ufos/language.ufo:130
msgid "Danish"
msgstr ""

#: ../base/ufos/language.ufo:141
msgid "Estonian"
msgstr ""

#: ../base/ufos/language.ufo:152
msgid "Finnish"
msgstr ""

#: ../base/ufos/language.ufo:163
msgid "French"
msgstr ""

#: ../base/ufos/language.ufo:182
msgid "Greek"
msgstr ""

#: ../base/ufos/language.ufo:193
msgid "Hungarian"
msgstr ""

#: ../base/ufos/language.ufo:204
msgid "Italien"
msgstr ""

#: ../base/ufos/language.ufo:217
msgid "Korean"
msgstr ""

#: ../base/ufos/language.ufo:228
msgid "Dutch"
msgstr ""

#: ../base/ufos/language.ufo:239
msgid "Brazilian Portuguese"
msgstr ""

#: ../base/ufos/language.ufo:248
msgid "Portuguese"
msgstr ""

#: ../base/ufos/language.ufo:259
msgid "Russian"
msgstr ""

#: ../base/ufos/language.ufo:272
msgid "Slovenian"
msgstr ""

#: ../base/ufos/language.ufo:283
msgid "Swedish"
msgstr ""

#: ../base/ufos/language.ufo:296
msgid "Thai"
msgstr ""

#: ../base/ufos/language.ufo:307
msgid "Ukrainian"
msgstr ""

#: ../base/ufos/language.ufo:318
msgid "Japanese"
msgstr ""

#: ../base/ufos/language.ufo:327
msgid "Chinese"
msgstr ""

#: ../base/ufos/language.ufo:336
msgid "Traditional Chinese"
msgstr ""

#: ../base/ufos/language.ufo:345
msgid "Bulgarian"
msgstr ""

#: ../base/ufos/language.ufo:354
msgid "Norwegian"
msgstr ""

#: ../base/ufos/language.ufo:363
msgid "Turkish"
msgstr ""

#: ../base/ufos/language.ufo:372
msgid "No language"
msgstr ""

#: ../base/ufos/maps.ufo:68 ../base/ufos/maps.ufo:122
#: ../base/ufos/maps.ufo:177
msgid "African Village"
msgstr ""

#: ../base/ufos/maps.ufo:231 ../base/ufos/maps.ufo:281
#: ../base/ufos/maps.ufo:332
msgid "African Desert"
msgstr ""

#: ../base/ufos/maps.ufo:387
msgid "Coastal Crash Site"
msgstr ""

#: ../base/ufos/maps.ufo:519
msgid "Urban Periphery"
msgstr ""

#: ../base/ufos/maps.ufo:561 ../base/ufos/maps.ufo:649
#: ../base/ufos/maps.ufo:698
msgid "Country Desert"
msgstr ""

#: ../base/ufos/maps.ufo:605
msgid "Some houses in the desert."
msgstr ""

#: ../base/ufos/maps.ufo:749 ../base/ufos/maps.ufo:791
#: ../base/ufos/maps.ufo:832 ../base/ufos/maps.ufo:876
msgid "Farm"
msgstr ""

#: ../base/ufos/maps.ufo:928 ../base/ufos/maps.ufo:968
#: ../base/ufos/maps.ufo:1008 ../base/ufos/maps.ufo:1048
msgid "Forest"
msgstr ""

#: ../base/ufos/maps.ufo:1092
msgid "Fuel Depot"
msgstr ""

#: ../base/ufos/maps.ufo:1136 ../base/ufos/maps.ufo:1190
#: ../base/ufos/maps.ufo:1246 ../base/ufos/maps.ufo:1300
#: ../base/ufos/maps.ufo:1386 ../base/ufos/maps.ufo:1436
#: ../base/ufos/maps.ufo:1488 ../base/ufos/maps.ufo:1539
msgid "Snow"
msgstr ""

#: ../base/ufos/maps.ufo:1351
msgid "Snowy Logging Site"
msgstr ""

#: ../base/ufos/maps.ufo:1647 ../base/ufos/maps.ufo:1691
#: ../base/ufos/maps.ufo:1733
msgid "Suburban Housing"
msgstr ""

#: ../base/ufos/maps.ufo:1780 ../base/ufos/maps.ufo:1819
#: ../base/ufos/maps.ufo:1862
msgid "Frozen Landscape"
msgstr ""

#: ../base/ufos/maps.ufo:2083 ../base/ufos/maps.ufo:2131
#: ../base/ufos/maps.ufo:3772
msgid "East Asian Village"
msgstr ""

#: ../base/ufos/maps.ufo:2337 ../base/ufos/maps.ufo:2378
#: ../base/ufos/maps.ufo:2419 ../base/ufos/maps.ufo:3878
#: ../base/ufos/maps.ufo:4951
msgid "Middle Eastern Suburb"
msgstr ""

#: ../base/ufos/maps.ufo:2474
msgid "Crashed Scout"
msgstr ""

#: ../base/ufos/maps.ufo:2516 ../base/ufos/maps.ufo:2556
#: ../base/ufos/maps.ufo:2599
msgid "Tropical Jungle"
msgstr ""

#: ../base/ufos/maps.ufo:2646
msgid "UFO Crash Site"
msgstr ""

#: ../base/ufos/maps.ufo:2947
msgid "Supermarket"
msgstr ""

#: ../base/ufos/maps.ufo:2997
msgid "Basketball Stadium"
msgstr ""

#: ../base/ufos/maps.ufo:3102
msgid "Bungalow"
msgstr ""

#: ../base/ufos/maps.ufo:3147
msgid "House"
msgstr ""

#: ../base/ufos/maps.ufo:3192 ../base/ufos/maps.ufo:3231
#: ../base/ufos/maps.ufo:3269 ../base/ufos/maps.ufo:3307
#: ../base/ufos/maps.ufo:5256
msgid "Suburban City"
msgstr ""

#: ../base/ufos/maps.ufo:3354 ../base/ufos/maps.ufo:3390
#: ../base/ufos/maps.ufo:5555
msgid "PHALANX Base Under Attack"
msgstr ""

#: ../base/ufos/maps.ufo:3430
msgid "Cemetery"
msgstr ""

#: ../base/ufos/maps.ufo:3472
msgid "City High-Rise"
msgstr ""

#: ../base/ufos/maps.ufo:3512
msgid "Construction Site"
msgstr ""

#: ../base/ufos/maps.ufo:3567
msgid "Tropical Jungle Estate"
msgstr ""

#: ../base/ufos/maps.ufo:3627
msgid "Mountain Estate"
msgstr ""

#: ../base/ufos/maps.ufo:3669
msgid "Gas Station"
msgstr ""

#: ../base/ufos/maps.ufo:3718
msgid "Luxury House"
msgstr ""

#: ../base/ufos/maps.ufo:3829
msgid "Military Convoy Ambush Site"
msgstr ""

#: ../base/ufos/maps.ufo:3930
msgid "Military Shelter"
msgstr ""

#: ../base/ufos/maps.ufo:3985
msgid "Solar Power Plant"
msgstr ""

#: ../base/ufos/maps.ufo:4079 ../base/ufos/maps.ufo:4905
msgid "Office Complex"
msgstr ""

#: ../base/ufos/maps.ufo:4134
msgid "Warehouse"
msgstr ""

#: ../base/ufos/maps.ufo:4184
msgid "Village 2"
msgstr ""

#: ../base/ufos/maps.ufo:4230
msgid "Military Bunker"
msgstr ""

#: ../base/ufos/maps.ufo:4279
msgid "Urban Warehouse"
msgstr ""

#: ../base/ufos/maps.ufo:4324
msgid "Rural Village"
msgstr ""

#: ../base/ufos/maps.ufo:4372
msgid "Corrupter UFO Crash Site"
msgstr ""

#: ../base/ufos/maps.ufo:4420
msgid "Hydroelectric Dam"
msgstr ""

#: ../base/ufos/maps.ufo:4473
msgid "Small Village"
msgstr ""

#: ../base/ufos/maps.ufo:4522
msgid "Estate"
msgstr ""

#: ../base/ufos/maps.ufo:4567
msgid "Archaeological Dig"
msgstr ""

#: ../base/ufos/maps.ufo:4617
msgid "Ferry"
msgstr ""

#: ../base/ufos/maps.ufo:4667
msgid "Fighter UFO Crash Site"
msgstr ""

#: ../base/ufos/maps.ufo:4714
msgid "Secret Depot"
msgstr ""

#: ../base/ufos/maps.ufo:4762
msgid "Port"
msgstr ""

#: ../base/ufos/maps.ufo:4808
msgid "Old Mine"
msgstr ""

#: ../base/ufos/maps.ufo:4861
msgid "Residential Neighbourhood"
msgstr ""

#: ../base/ufos/maps.ufo:4998
msgid "Sewage Pipe Construction"
msgstr ""

#: ../base/ufos/maps.ufo:5045
msgid "Luxurious Resort"
msgstr ""

#: ../base/ufos/maps.ufo:5091
msgid "Old Town Center"
msgstr ""

#: ../base/ufos/maps.ufo:5143
msgid "Small House"
msgstr ""

#: ../base/ufos/maps.ufo:5176
msgid "Small Suburban Street"
msgstr ""

#: ../base/ufos/maps.ufo:5209
msgid "Subway Station"
msgstr ""

#: ../base/ufos/maps.ufo:5302
msgid "Wilderness"
msgstr ""

#: ../base/ufos/maps.ufo:5351
msgid "City High-Rise (MP)"
msgstr ""

#: ../base/ufos/maps.ufo:5379
msgid "Frozen Industrial Site (Coop)"
msgstr ""

#: ../base/ufos/maps.ufo:5397
msgid "Frozen Industrial Site (MP)"
msgstr ""

#: ../base/ufos/maps.ufo:5420
msgid "A container harbour."
msgstr ""

#: ../base/ufos/maps.ufo:5450 ../base/ufos/maps.ufo:5488
msgid "Village MP (2v2)"
msgstr ""

#: ../base/ufos/maps.ufo:5533
msgid "Alien Base"
msgstr ""

#: ../base/ufos/maps.ufo:5568
msgid "PHALANX Craft Crash Site"
msgstr ""

#: ../base/ufos/maps.ufo:5597
msgid "Training Zone: Alpha"
msgstr ""

#: ../base/ufos/maps.ufo:5614
msgid "Training Zone: Bravo"
msgstr ""

#: ../base/ufos/medals.ufo:3
msgid "Cross"
msgstr ""

#: ../base/ufos/medals.ufo:9
msgid "Coin"
msgstr ""

#: ../base/ufos/medals.ufo:30 ../base/ufos/team_humans.ufo:168
#: client/cgame/campaign/cp_employee.cpp:179
#, fuzzy
msgid "Scientist"
msgid_plural "Scientists"
msgstr[0] ""
"#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"
"#-#-#-#-#  ufoai.ufo.po  #-#-#-#-#\n"
msgstr[1] "#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"

#: ../base/ufos/medals.ufo:39 ../base/ufos/team_humans.ufo:236
#: client/cgame/campaign/cp_employee.cpp:183
#, fuzzy
msgid "Pilot"
msgid_plural "Pilots"
msgstr[0] ""
"#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"
"#-#-#-#-#  ufoai.ufo.po  #-#-#-#-#\n"
msgstr[1] "#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"

#: ../base/ufos/medals.ufo:48 ../base/ufos/team_names.ufo:660
#: ../base/ufos/team_names.ufo:669 client/cgame/campaign/cp_employee.cpp:185
#, fuzzy
msgid "UGV"
msgid_plural "UGVs"
msgstr[0] ""
"#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"
"#-#-#-#-#  ufoai.ufo.po  #-#-#-#-#\n"
msgstr[1] "#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"

#: ../base/ufos/medals.ufo:57 ../base/ufos/team_humans.ufo:295
#: client/cgame/campaign/cp_employee.cpp:181
#, fuzzy
msgid "Worker"
msgid_plural "Workers"
msgstr[0] ""
"#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"
"#-#-#-#-#  ufoai.ufo.po  #-#-#-#-#\n"
msgstr[1] "#-#-#-#-#  ufoai.c1.po (PACKAGE VERSION)  #-#-#-#-#\n"

#: ../base/ufos/medals.ufo:66
msgid "Rifleman"
msgstr ""

#: ../base/ufos/medals.ufo:67
msgid "Rfn"
msgstr ""

#: ../base/ufos/medals.ufo:76
msgid "Lance-Corporal"
msgstr ""

#: ../base/ufos/medals.ufo:77
msgid "LCpl"
msgstr ""

#: ../base/ufos/medals.ufo:89
msgid "Corporal"
msgstr ""

#: ../base/ufos/medals.ufo:90
msgid "Cpl"
msgstr ""

#: ../base/ufos/medals.ufo:102
msgid "Sergeant"
msgstr ""

#: ../base/ufos/medals.ufo:103
msgid "Sgt"
msgstr ""

#: ../base/ufos/medals.ufo:115
msgid "Warrant Officer"
msgstr ""

#: ../base/ufos/medals.ufo:116
msgid "WO"
msgstr ""

#: ../base/ufos/medals.ufo:128
msgid "Senior Warrant Officer"
msgstr ""

#: ../base/ufos/medals.ufo:129
msgid "SWO"
msgstr ""

#: ../base/ufos/medals.ufo:140
msgid "Second Lieutenant"
msgstr ""

#: ../base/ufos/medals.ufo:141
msgid "2Lt"
msgstr ""

#: ../base/ufos/medals.ufo:152
msgid "Lieutenant"
msgstr ""

#: ../base/ufos/medals.ufo:153
msgid "Lt"
msgstr ""

#: ../base/ufos/medals.ufo:164
msgid "Captain"
msgstr ""

#: ../base/ufos/medals.ufo:165
msgid "Capt"
msgstr ""

#: ../base/ufos/medals.ufo:176
msgid "Major"
msgstr ""

#: ../base/ufos/medals.ufo:177
msgid "Maj"
msgstr ""

#: ../base/ufos/medals.ufo:188
msgid "Lieutenant-Colonel"
msgstr ""

#: ../base/ufos/medals.ufo:189
msgid "Lt Col"
msgstr ""

#: ../base/ufos/medals.ufo:200
msgid "Colonel"
msgstr ""

#: ../base/ufos/medals.ufo:201
msgid "Col"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:40
msgid ""
"Aircraft Evaluation -- Firebird-class Dropship\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 17 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Commander, I've been over these old files before you, and I have decided to "
"replace them with my own assessment and conclusions about our choice of "
"dropship. Apologies if I'm overstepping my bounds, but the old PHALANX "
"dropships in storage are simply not up to modern spec. None of them even got "
"out of the prototype stage when they were new. There are only two surviving "
"examples, and both of those ships have been left mothballed in government "
"warehouses for the past 60 years, not worth the trouble to dig out of "
"storage. We've inherited a real mess with regards to equipment, I can't even "
"find half the stuff that's supposed to be waiting for us. I'm doing my best "
"to find superior alternatives for gear that just isn't up to the task.\n"
"\n"
"The one bit of good luck in this dropship mess is that I managed to persuade "
"our UN rep to earmark some budget for a new ship, and I think you'll like "
"it.\n"
"\n"
"The Galeoth Firebird VTOL (Vertical Take-Off and Landing) is the best "
"aircraft we can hope to employ in our dropship role. It was designed as a "
"cargo hauler, but has quickly been picked up and adapted into a troop "
"transport by military contractors. It has since become a popular alternative "
"to helicopters in both the military and civilian worlds due to its four "
"HM-5600 pulse detonation engines, which provide the Firebird with VTOL "
"capability and achieve good fuel-efficiency with far fewer moving parts than "
"any helicopter engine. This increases reliability across the board and makes "
"for a vastly faster aircraft partly due to the lack of rotor blades. The "
"HM-5600s are still very thirsty engines, however, and the high-powered "
"aviation fuel can be too expensive for civilian applications.\n"
"\n"
"The Firebird's cruising speed is Mach 0.74. At a maximum velocity of Mach "
"1.03 it can just barely squeak through the sound barrier, but this causes a "
"lot of stress on the airframe and should be avoided outside of emergencies. "
"It has one variable weapons hardpoint located on its nose. It can also carry "
"additional equipment to improve its flight characteristics and combat "
"performance. There are acceleration harnesses for up to 8 soldiers.\n"
"\n"
"There is nothing else in the sky as well-suited to our dropship role as the "
"Firebird. It is faster than any helicopter, more manoeuvrable than any fixed-"
"wing aeroplane, and it can respond quickly and efficiently to threats all "
"over the world.\n"
"\n"
"The Firebird requires 1 Large Hangar for storage, maintenance and "
"deployment. It has 1 light weapon hardpoint located in the nose.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The dropship is what will carry our troops around the world, in order to "
"respond to alien attacks on the ground or to clear UFO crash sites for "
"recovery. It should be deployed immediately to sites of alien activity and "
"to recover downed alien craft.\n"
"\n"
"While armed, a Firebird-class dropship is not able to stand up to dedicated "
"fighters, and it should never be sent as the sole interceptor to any UFO "
"sighting.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:54
msgid ""
"Commander, I'm pleased to present the schematics for the Herakles-class "
"Heavy Lifter.\n"
"\n"
"To speed the development of this dropship, we adapted the design from an "
"existing airborne lifter vehicle that is used in the civilian sector for the "
"movement of extremely heavy goods. The craft consists of a lifting vehicle "
"and a dead pod -- an inert cargo container that we have converted to house "
"up to 12 troops.\n"
"\n"
"The craft has VTOL capabilities, but we've upgraded the propulsion systems "
"to achieve faster cruising speeds. We've also encased both the vehicle and "
"the pod in advanced armour plating that relies on human-sourced materials to "
"keep costs down. The Herakles should get our soldiers on-site faster and "
"safer than the firebird.\n"
"\n"
"Like the Firebird, we have incorporated a single light weapon hardpoint in "
"the nose, but this is only for last-ditch defensive efforts. The Herakles is "
"a troop transport and should be kept safe from any armed UFOs.\n"
"\n"
"We should get at least one of these built as soon as possible. We won't need "
"the larger ground assault force for every mission, but if we're going to "
"take down an alien installation we'll want the extra firepower.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:64
msgid ""
"Commander, I'm submitting this proposal for the research and development of "
"a new dropship after we learned the purpose of the Supply UFO.\n"
"\n"
"If the aliens are stockpiling assets and personnel on earth's surface, we'll "
"need to be able to deploy larger assault teams. We have preliminary design "
"ideas for a new heavy-class troop transport vehicle that could allow us to "
"expand the size of the squads we are putting into battle.\n"
"\n"
"Give me the brainpower and the time to make this a reality. Your soldiers "
"will need the extra support on the ground.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:76
msgid ""
"Commander, I've attached the drawings for our new Raptor-class Combat "
"Transport.\n"
"\n"
"This craft takes advantage of everything we've learned adapting alien "
"technology to our fighter craft as well as our analysis of how the Gunboat "
"packed a large alien squad into a UFO designed for air superiority. We've "
"covered the aircraft in layers of alien materials for impressive resistance "
"to explosives. It won't stand up to the kinds of assaults our interceptors "
"face from the most powerful UFOs, but it can chase down and destroy light "
"UFOs. To assist it in these battles, we've designated a medium weapon "
"hardpoint for each wing and a light weapon hardpoint for the nose.\n"
"\n"
"The Raptor fits up to 10 soldiers safely in its hull, but they have to be "
"strapped in to withstand the pressures of air combat. Soldiers exit below "
"the aircraft, which is raised on unusually tall landing gear, so they will "
"be unable to use the craft as a defensive position once landed.\n"
"\n"
"This is the first dropship to use the aliens' antimatter engines, so be sure "
"you've got spare antimatter in storage to refuel this craft. Have our "
"workers build one of these in our most crowded bases. It will free up other "
"aircraft to focus on more dangerous threats.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:86
msgid ""
"Commander, please consider this proposal for the research and development of "
"a new armed dropship.\n"
"\n"
"Most of our efforts to adapt alien technology have gone into our fighter "
"aircraft. This has left our dropships slow and vulnerable. I'd like to "
"address this with the development of a new hybrid dropship, capable of "
"chasing down and destroying small UFOs then immediately delivering a combat "
"squad to the ground.\n"
"\n"
"It's an ambitious goal, given the vast differences between fighter craft and "
"troop transports, but I'm confident we can come up with a valuable addition "
"to our air fleet.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:138
msgid ""
"Aircraft Evaluation -- Stiletto-class Interceptor\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 04 November 2026\n"
"\n"
"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"I'm very happy to report that the first production model of our next-"
"generation interceptor has been completed and passed all of its flight tests "
"with flying colours. At the risk of sounding boastful, it may be the finest "
"piece of human technology ever produced.\n"
"\n"
"The Stiletto is a single-seat air superiority fighter with VTOL (Vertical "
"Take-Off and Landing) capability, allowing it to set down on tiny landing "
"pads or in the middle of nowhere if necessary. Its huge, high-performance "
"turbofans can turn 360 degrees for full manoeuvrability even at supersonic "
"speeds. The giant engine intakes are protected by a sophisticated air "
"channeling system that actively filters the air in front of the engine and "
"redirects any piece of material large enough to harm the fan blades. They "
"are more than powerful enough to lift the heavily-armoured fuselage and can "
"hover unassisted for an extended period before burning through all their "
"fuel.\n"
"\n"
"The helicopter-like design may not look very fast, but appearances can be "
"deceiving. The Stiletto's compact airframe can survive anything up to Mach 2 "
"for short periods of time; it has a cruising speed of Mach 1.3 and a max "
"velocity of 2.1 on afterburners. These high marks put the Stiletto well "
"ahead of many military jet fighters which do not have supercruise ability.\n"
"\n"
"Once in the air, it can jump like a jackrabbit and is utterly ruthless in "
"the hands of an experienced pilot. It can turn laterally around its hangar "
"complex in six seconds whilst keeping its nose machine gun on the target at "
"all times. It can flip end over end in point-three seconds and acquire "
"missile lock on stealth aircraft before the turn is even complete.\n"
"\n"
"Missiles are fitted on hardpoints mounted just under the outer winglets. The "
"Stiletto also has powerful Electronic Warfare capabilities, with a state-of-"
"the-art sensor suite contained inside the nose that includes -- but is not "
"limited to -- several targeting lasers, a sophisticated radar system, and "
"optical imaging as powerful as any spy satellite. Small ECM emitters placed "
"in strategic points across the fuselage will throw off missile lock and can "
"actively jam incoming radar. The weapon hardpoints can take a variety of "
"armaments, and the electronics are fully modular to accept upgrades. "
"Remember, however, that space in this craft is at a premium.\n"
"\n"
"The powerful Volkot VO-36 engines consume a large amount of fuel, and the "
"Stiletto's capacity is not large. Leaving enough fuel for interception, its "
"maximum effective range is no greater than 2000 kilometres. However, within "
"this radius, this craft is the master of all it surveys.\n"
"\n"
"Please note that because of its exceptional performance this craft is not "
"recommended for use by novice pilots. Its handling at low speeds has been "
"described by our test crews as 'tricky'.\n"
"\n"
"The Stiletto requires 1 Small Hangar for storage, maintenance and "
"deployment. It has 3 weapon hardpoints; 1 small nose mount and 2 heavy wing "
"mounts.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The Stiletto is ideal for short-range interception of hostile craft that "
"threaten PHALANX bases or nearby civilian targets. It can go toe-to-toe with "
"anything on Earth and it will win. However, the Stiletto can't be deployed "
"against distant targets as it won't have enough fuel for both attack "
"manoeuvres and the flight back to base.\n"
"\n"
"Performance against extraterrestrial craft can't be measured, of course, but "
"the best we can do is the best we can do. If a real alien threat comes for "
"us in our lifetimes and the Stiletto won't do the job, then the human race "
"is in trouble.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Addendum, Cdr. Paul Navarre, 18 March 2084:\n"
"\n"
"Commander, I've just looked at these Stiletto-class ships on paper and in "
"person, and they have blown my mind. It's hard to believe we built these "
"little things in 2026 -- and that no one ever realised the kind of gold they "
"held in their hands until now. What we have here is probably the most "
"manoeuvrable aircraft ever built; it puts attack helicopters to shame and "
"can turn circles around state-of-the-art jets. It does things most modern "
"aircraft can't even dream of.\n"
"\n"
"It's also a nightmare to fly due to its inherent instability, especially at "
"speed. The original file badly underplays that part of the tech assessment. "
"However, Commander al-Kuhar of the air wing insists that our pilots can "
"handle it, and I think I believe him. Even better, we've managed to track "
"down a complete intact specimen, and it's in the shop right now being "
"restored to operation. I've given the go-ahead for a full refit and flight "
"testing on my own authority.\n"
"\n"
"This is simply the best knife-fighting aircraft I have ever laid eyes on. "
"We're going to need it."
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:180
msgid ""
"Aircraft Evaluation -- Saracen-class Interceptor\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"It is clear that the Stiletto-class Interceptor, while a terrific aircraft, "
"does not cover all our needs. We must be ready to defend our planet and our "
"people anywhere across the globe. The Stiletto's operational range is too "
"limited and it is not fast enough to engage all the UFOs we might detect.\n"
"\n"
"Only one aircraft in the world is capable of filling the operational gap we "
"face; the Argentinian KB-550 Hypersonic Wing, dubbed the \"Saracen\" in NATO "
"code. Mixing old and new stealth technology into a single airframe, the "
"Saracen most resembles the ancient SR-71 \"Blackbird\" in its shape and "
"bearing. It is black as the night itself, covered in radiation-absorbing "
"paint that makes it practically invisible to radar, lidar and most other "
"forms of active scanning. Its fuselage is composed almost entirely of carbon "
"nanotubes and sheets of graphite-reinforced plastic. This makes the craft "
"extremely strong and heat-resistant enough to cope with the temperatures of "
"cruising at speeds in excess of Mach 4. The Saracen is the fastest military "
"airplane still flying today.\n"
"\n"
"In terms of its capabilities, the Saracen pushes our interception range into "
"international territory. Its huge, armoured tanks and amazing fuel-"
"efficiency allow it to go anywhere up to 10,000 kilometres from its hangar "
"at hypersonic speeds -- and back again -- with fuel to spare for combat "
"manoeuvres. Its stealthy design, high speed and tough airframe allow it to "
"engage UFOs that our Stiletto-class Interceptors may simply be unable to "
"catch. It has tough armour and can fly home even on one engine. Thanks to "
"the power of its engines and a set of additional manoeuvring thrusters in "
"its belly, it can take off almost vertically; this is definitely within the "
"restrictions of our hangar facilities.\n"
"\n"
"Its electronics suite is similarly impressive. It has state-of-the-art "
"targeting computers, advanced radar and lidar systems, advanced ECM "
"(Electronic Counter-Measures) equipment, in-helmet VR imaging for the pilot, "
"and more.\n"
"\n"
"Unfortunately, for all its strengths, it is costly to lease and maintain, "
"and its heavy load of fuel and armour cuts into weapons capacity. The "
"Saracen cannot equal the weapons load of the far smaller and less expensive "
"Stiletto. Nor can it hope to equal the Stiletto's manoeuvrability. Despite "
"thrust-vectoring technology (the ability to change the shape of its engine "
"nozzles to direct thrust), electro-elastic wing surface (the ability to "
"dynamically change the shape of its wings) and other terrific advances, the "
"Saracen is still a large fixed-wing aircraft with all the limitations that "
"implies. Though it can take much more damage than a Stiletto and remain "
"effective, the Saracen will not perform as well in combat with alien craft.\n"
"\n"
"The Saracen requires 1 Small Hangar for storage, maintenance and deployment. "
"It has 2 medium weapon hardpoints.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"At its heart the Saracen is a long-range interceptor to be used against "
"extremely distant or fast UFOs. Unlike the alien craft, it is barely slowed "
"by moving inside Earth atmosphere, making it slightly faster than most of "
"the UFOs we have observed so far. This will allow PHALANX to catch the "
"aliens wherever they may be going -- short of interplanetary space.\n"
"\n"
"As always, the Saracen's performance against extraterrestrial craft can't be "
"measured without solid observational data from at least one real combat "
"encounter. However, if deployed in large enough flights, it should be able "
"to cut up alien craft of all varieties.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:194
msgid ""
"Commander, I'm extremely proud to present you with the plans for our new "
"interceptor, the Dragon. As you can see we've taken more than one page out "
"of the aliens' book and the radical styling truly pays off.\n"
"\n"
"Incorporating new technologies from the ground up, the Dragon consists of an "
"inner skeleton of alien materials providing strength for the lighter outer "
"skin of carbon nanotube-reinforced plastics. This allows it to mount two "
"actual alien engines which give speed and power like nothing else in our "
"arsenal. The forward-swept wings are a special touch to allow it more knife-"
"fighting mobility than alien designs.\n"
"\n"
"The three-pronged fuselage is also inspired by the enemy, slicing through "
"the air with remarkable grace. The upper two prongs can mount onboard "
"electronics to enhance evasion and targeting. Two heavy weapon hardpoints "
"are located in the center -- the 'mouth', if you will -- for which the "
"Dragon was named.\n"
"\n"
"The main drawback of the Dragon is that, like UFOs, it requires antimatter "
"to get into the air. Nothing else will do considering the weight of the "
"fuselage. Since our supplies of antimatter are so limited it may be that we "
"can't afford to spend it on anything but our airfleet. That's why we should "
"be careful about where we deploy the Dragon, and consider whether or not its "
"deployment is really necessary in any given situation.\n"
"\n"
"Also, please note that while the Dragon is technically capable of entering "
"orbit on its own steam, it has no space capabilities and should not be "
"pushed above the upper atmosphere under any circumstances. Some things are "
"just too much to ask right now. We're engineers, Commander, not wizards.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:204
msgid ""
"Commander, let me preface this by saying it's obvious that the aliens have "
"been severely outperforming us in every way, but nowhere is this more "
"evident than in the air. We were in a bad position at the start of the war "
"and despite our efforts there has been little improvement.\n"
"\n"
"However, now that we have an understanding of alien materials and how they "
"behave in the air, as well as alien engines and fuelling systems, I think my "
"team and I are ready to tackle the task of creating an entirely new "
"interceptor exclusive to PHALANX. We believe that by combining alien "
"techniques with good old human manufacturing we can design something that "
"will be vastly superior to our current-generation craft while remaining "
"economically feasible to produce and to fly.\n"
"\n"
"The program will incur considerable expenses in lab time, personnel and "
"materials, but as always we stand to gain much more than we could possibly "
"lose. It's a project that could rally a lot of hope for our cause, "
"Commander. Please let me know as soon as possible when you want us to start "
"work.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:214
msgid ""
"Commander, excuse me if I sound a little incoherent, but I've been up all "
"night finishing the final blueprints. It is with great pleasure that I "
"present you the Starchaser Superiority Fighter.\n"
"\n"
"It's greatest advantage is its alien-tech propulsion system that, along with "
"its sleek, aerodynamic design, bestows it with much greater speed than the "
"Dragon interceptor. The hull itself is made out of dense layers of alien "
"materials, providing an unprecedented level of durability. Finally, despite "
"the fact that the compact design prevented us from expanding the modular "
"weapon and support systems as much as we would have liked, we have managed "
"to add an additional light weapon hardpoint on top of the two heavy weapon "
"hardpoints available on the Dragon. This should help for those close-up "
"dogfights.\n"
"\n"
"The Starchaser is truly the next generation in aerial combat, commander. It "
"matches or outperforms any other fighter design we have, so I recommend we "
"begin phasing it in immediately. Be advised, however, that the Starchaser is "
"more costly to produce.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:224
msgid ""
"Commander, as you will be well aware, our enemies have been fielding "
"increasingly heavier craft and weaponry in our skies, perhaps in a response "
"to our leveling the playing field with the new Dragon interceptors. Once "
"again, we're feeling the pressure. My team and I believe it is time for the "
"next evolution in our air combat arsenal.\n"
"\n"
"As our understanding of the UFO workings and alien doctrine grows, we are "
"better able to incorporate that understanding into our designs. I've already "
"got a rough draft of what I think will constitute a high-power air "
"superiority fighter, but I need time and funding to come up with something "
"definitive.\n"
"\n"
"I suggest you give some priority to this project, commander. Our pilots are "
"risking their lives up there every day, and each day the risk grows higher.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:236
msgid ""
"Commander, we've done it. Let me present to you the crowning achievement of "
"my career: the Stingray Heavy-payload Fighter.\n"
"\n"
"The first thing you'll notice is its distinctive shape and armour plating. I "
"know some of the pilots who had a look at the early drawings were a little "
"wary of flying something that looks so alien, but I assure you every inch of "
"this aircraft's design is there for a reason. We chucked out all of our "
"assumptions and set about rethinking what we were doing. I'm happy to say "
"the result is an aircraft that is lighter, faster and more heavily "
"weaponised than anything in our arsenal.\n"
"\n"
"The Stingray's swept wings provide excellent stability at the extraordinary "
"speeds it reaches. Because of the way we shape the alien materials for "
"maximum cohesion, we were able to build the durability of the aircraft into "
"its outer casing and gut the interior mechanisms which would typically "
"reinforce the aircraft's armour. As a result, we can mount heavier weapon "
"emplacements than we could on a comparable craft built with a more "
"traditional design.\n"
"\n"
"This should give us something to deal with the frightening new UFOs we're "
"facing in the sky. I recommend you get the Stingray into action as soon as "
"possible.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:246
msgid ""
"Commander, following our investigation of the Gunboat UFO it has become "
"painfully clear that we need a more powerful interceptor. The last "
"interceptors we designed really helped us level the playing field and we "
"think we can do it again.\n"
"\n"
"The Gunboat's armour represents a significant advance in technology, "
"allowing them to pack more protection into a much lighter package. That's "
"why the Gunboat is so fast and agile. I want a shot at replicating this in "
"our own designs. If we can pull it off, we'll have an extraordinarily fast "
"interceptor capable of mounting a heavier weapon load than any of our "
"previous interceptors.\n"
"\n"
"Give me sufficient lab time and I am confident I can bring you the best damn "
"fighter our pilots will ever fly. We're going to need it to stay airborne if "
"they keep sending those Gunboats against us.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:264
msgid ""
"This small UFO is the first type we've observed visually and on radar. "
"Although they don't seem to take part in actual raids, they're no less a "
"threat; so far they've paved the way for every instance of alien activity on "
"Earth.\n"
"\n"
"We have dubbed this class of UFO the 'Scout', as that seems to be its "
"purpose here on Earth. It makes sense. Every modern military force needs "
"intelligence more than anything.\n"
"\n"
"Here are the major technical details:\n"
"\n"
"-- The craft has only a small fuel tank and few provisions for a crew. It "
"seems designed for little more than coming down from orbit, flying around a "
"bit, and then returning.\n"
"\n"
"-- We have determined the craft to be unarmed, but it's equipped with what "
"appears to be a large suite of sensors contained in the four protrusions "
"around the cockpit. Curiously, it seems to mount no communications equipment "
"that we can identify, which would defeat the purpose of a scout. Your guess "
"is as good as ours, sir.\n"
"\n"
"Beyond that the craft has no particular distinguishing characteristics.\n"
"\n"
"As I said, this UFO type is used primarily as a reconnaissance unit and "
"vanguard to scout the way for heavier craft. Though unarmed, we should shoot "
"these things down whenever we're not otherwise engaged, because anything the "
"aliens are up to is bound to be bad for us.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:270
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. We're ready to start studying and dismantling the craft "
"whenever you say, but we will need some lab time and funding to make a "
"proper assessment of its function and capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:288
msgid ""
"Commander, my team and I have just finished another UFO report for you. Here "
"is my summary for your review.\n"
"\n"
"The Fighter craft seems to serve the role of escort to alien expeditions. It "
"is frequently deployed to engage aerial targets or even as a diversion to "
"mask some other mission somewhere else.\n"
"\n"
"It's not as manouverable as some UFOs we've observed, but it's certainly "
"fast, with a tough airframe and large claw-like heat exchangers on the side "
"to compensate for the increased heat output of the chunky antimatter "
"engines. It mounts a single weapon system under the nose of the craft. This "
"weapon, some type of high-energy particle beam, will require thorough "
"research before we will be able to make any conclusions about it. However, "
"it's obvious just from our combat recordings that this weapon is extremely "
"dangerous. It fires a beam of particles at a good fraction of the speed of "
"light, giving it significant range before the atmosphere can slow and/or "
"disperse the particles enough to render them harmless.\n"
"\n"
"The Fighter features no discernible communications equipment, nor does it "
"mount landing gear. What it does have, however, is a large targeting "
"computer and holographic HUD to make the craft even more effective in air "
"engagements.\n"
"\n"
"Combined with our work on UFO theory, the analysis of the Fighter has led us "
"to some new conclusions about these smaller classes of UFO. While faster "
"than most things in Earth's sky, the Fighter is still not very speedy for a "
"craft driven by antimatter rockets. From what we've seen of the alien hull "
"materials, they could easily stand more engine stresses if required. The "
"aliens could certainly build more powerful engines with their current "
"technology. It seems the limiting factor is fuel volatility.\n"
"\n"
"The antimatter tanks in the Fighter are very small and very heavily "
"armoured. Obviously the aliens aren't taking any unnecessary risks. The few "
"tenths of a gramme of antimatter that a small UFO can safely carry seem to "
"be just enough to complete a planet mission and return to base. If the UFO "
"does manage to lose containment, the amount of antimatter in its tanks will "
"not be enough to harm nearby craft.\n"
"\n"
"Tactically, the Fighter is a real threat to PHALANX craft. However, their "
"function is strictly limited, as they aren't equipped to do anything more "
"than armed reconnaissance.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:296
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. Recovering a Fighter-class UFO has been one of the things "
"we at DivEngine have been praying for. This is the first armed combat UFO "
"that PHALANX has observed; it is vital that we study these alien craft and "
"weapons and learn their weaknesses, if they have any.\n"
"\n"
"We're ready to start studying and dismantling the craft whenever you say, "
"but we will need some lab time and funding to make a proper assessment of "
"its function and capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:310
msgid ""
"Commander, my team and I have just finished another UFO report for you. Here "
"is my summary for your review.\n"
"\n"
"As far as we can determine, this type of UFO is indeed a transporter of some "
"kind, carrying materials in its large cargo hold and a sizeable team of "
"aliens in a passenger compartment behind the cockpit. Satellite surveillance "
"has observed these ships landing at alien-held positions and unloading "
"material and passengers. This is strong evidence in support of the 'supply "
"ship' theory, and we're confident that it's correct.\n"
"\n"
"We can make several conclusions from the UFO's construction and the cargo "
"we've recovered from the hold. Unlike other UFOs we've seen, the Supply Ship "
"is built for carrying heavy loads rather than surviving combat. It doesn't "
"manoeuver very well, its engines are weak by comparison, and its airframe "
"will break up easily when hit.\n"
"\n"
"There isn't much that an alien cargo ship could be doing on Earth except "
"reinforcement and resupply. It will be bringing in weapons, spare parts and "
"other supplies from the alien homeworld to Earth in support of alien "
"operations on the surface. This should be prevented at all costs -- "
"permanent alien installations on Earth would place the civilian population "
"in the area in extreme danger. A strong alien presence also hampers our "
"operations in many ways, some too subtle to observe directly. The regular "
"operation of Supply Ships in an area may indicate an alien installation "
"under construction or, worse, one that's already operational.\n"
"\n"
"In conclusion, although it may seem of lesser importance than the other UFOs "
"we've encountered, the Supply Ship should be engaged whenever possible. The "
"long-term benefits of interrupting alien supplies may not be immediately "
"apparent, but it will show over time.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:318
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. It seems to be unarmed and its large cargo hold suggests "
"that it may be a supply carrier of some sort, supporting alien assets on the "
"surface of the Earth.\n"
"\n"
"We're ready to start studying and dismantling the craft whenever you say, "
"but we will need some lab time and funding to make a proper assessment of "
"its function and capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:326 ../base/ufos/msgid/aircraft.ufo:408
#: ../base/ufos/msgid/aircraft.ufo:446 ../base/ufos/msgid/aliens.ufo:12
#: ../base/ufos/msgid/ugvs.ufo:6 ../base/ufos/msgid/ugvs.ufo:14
#: ../base/ufos/msgid/ugvs.ufo:22 ../base/ufos/msgid/ugvs.ufo:30
#: ../base/ufos/msgid/weapons.ufo:487 ../base/ufos/msgid/weapons.ufo:495
#: ../base/ufos/msgid/weapons.ufo:503 ../base/ufos/msgid/weapons.ufo:1887
msgid "No pre research info available"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:340
msgid ""
"Commander, we have just finished our investigation into the new UFO, which "
"we have called the Bomber.\n"
"\n"
"We went over and over this craft looking for the tell-tale signs we usually "
"use to figure out a UFO's purpose, but they're just not there. No lab "
"equipment. No medical facilities. The Bomber is equipped with the thickest "
"armour we've seen and more onboard technology and weaponry than any other "
"UFO. But if it is meant to be a heavy fighter craft they could have fit this "
"onto a much smaller and faster vehicle.\n"
"\n"
"Eventually, it was the size and emptiness that led us to the only conclusion "
"we can fathom: this UFO's purpose is to deliver troops to combat. And by our "
"estimates, it can comfortably and safely deliver to the battlefield more "
"than twice as many well-armed aliens as any other UFO we've seen. This is a "
"flying box of destruction. We can discern no other conceivable purpose for "
"it.\n"
"\n"
"This is a worrying development. It was terrifying when we learned the aliens "
"were trying to infect us with XVI, but it did mean that a large living human "
"population was an asset to them. If they've decided they want to be rid of "
"us, we may now be in a fight to the death.\n"
"\n"
"We can't be certain of their thinking then or whether it has changed now, "
"but the need to discover where they're coming from and how we can hit them "
"where it hurts is more urgent now than it has ever been.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:350
msgid ""
"Commander, we've recovered a new UFO type which is now waiting to be "
"researched.\n"
"\n"
"This is the largest UFO we have recovered yet. Early assessments don't give "
"us any hints about its particular use. It's so large it must be intended for "
"ground incursions but, as you've no doubt heard from the after-action "
"reports, it is a punishing foe in the air as well.\n"
"\n"
"Let us investigate this craft as soon as possible.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:366
msgid ""
"Commander, my team and I have just finished another UFO report for you. Here "
"is my summary for your review.\n"
"\n"
"This UFO, which we've come to call the Corrupter, is a nightmare of alien "
"medical technology. It makes only a few concessions to air combat. Its main "
"purpose, without a shadow of a doubt, is to land on Earth and carry out "
"hideous operations on human victims.\n"
"\n"
"Where previous alien equipment seemed to focus mostly on collecting human "
"biomass, the Corrupter's interior -- particularly the massive blood "
"transfusion banks -- are geared towards the capture and alteration of "
"complete, live human beings. The alcoves I mentioned in my proposal are "
"still mysterious, but going by the wear patterns on the floors they seem to "
"be used to store some kind of heavy alien robot or cargo equipped with tank "
"treads. Heavy harnesses drop down from the ceiling to hold these robots in "
"place during flight, and the alcoves seem to have some type of air-drop "
"mechanism as well.\n"
"\n"
"It's difficult to speculate exactly what goes on in these UFOs with regards "
"to captured civilians. Clearly it has something to do with the alien "
"harvesting of human biomass, but they already have craft for that which do "
"not appear to be in any way obsolete. Instead we have to suspect that the "
"Corrupter represents a paradigm shift in alien activity on Earth. Something "
"has changed. Until we fully understand what's happening, we need to prepare "
"ourselves for what could be the worst threat to the global population we've "
"ever seen.\n"
"\n"
"The Corrupter presents a major ground threat due to its large crew "
"complement. More than any other craft we've encountered, the Corrupter is "
"purpose-built to deliver large alien forces to the surface.\n"
"\n"
"Commander, it's painfully obvious that we need to shoot these things down "
"whenever and wherever we see them.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:376
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. This is one of the largest UFOs we have observed so far. "
"Our preliminary walkabout of the interior has given us only tantalizing "
"clues about its intended function.\n"
"\n"
"A lot of the equipment is stuff we've seen before, containers geared towards "
"storing live and dead biomass, but this UFO also has a lot of other kit "
"that's leaving my team scratching their heads. There are mysterious alcoves "
"with ports and valves leading to tanks full of human blood, with strange "
"controls unlike anything we've seen from the aliens before. There are banks "
"of robotic arms all ending in alien syringes, like some kind of mass "
"inoculation centre -- and there's more that we can't even begin to describe. "
"Just being inside it gives you a sense of something hostile to all human "
"life.\n"
"\n"
"I think we need to do some serious investigation on that thing right away, "
"Commander. There's something very very wrong about it, and I'm not going to "
"be able to sleep until I know what it is.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:390
msgid ""
"Commander, my team and I have just finished another UFO report for you. Here "
"is my summary for your review.\n"
"\n"
"We've dubbed this UFO the 'Gunboat', and the name tells you a great deal "
"about its intended function. Its weapons and armour exceed that of UFOs "
"twice its size. As near as we can tell it was designed for the role of heavy "
"fighter/interceptor, and it fulfills that role magnificently.\n"
"\n"
"The UFO is armed with two particle beam weapons as well as -- very "
"interestingly -- two additional modular hardpoints of a design almost "
"identical to the weapon hardpoints on our own aircraft. Even more "
"interesting is the Gunboat's armour, an improvement over the standard skin "
"of alien materials we saw on the first wave of invading UFOs. This new "
"armour is a composite layer-cake of alien materials and various other "
"substances designed to slow and stop projectiles from penetrating. The basic "
"principle is simple enough but the new compounds have interesting properties "
"which we're not sure we fully understand. I'll see if my team can make "
"anything of it and, if so, I'll have a new research proposal ready for you "
"soon.\n"
"\n"
"The fuselage design of the Gunboat is still ostensibly that of a spacecraft, "
"but it has certain adaptations that make it much easier to handle in "
"atmosphere. It has actual wing surface generating lift, unlike the small "
"claw-winged designs which relied on brute engine power to stay airborne. "
"Furthermore, mobile flaps on the wings and stabilisers -- much like on human "
"aircraft -- allow the Gunboat to use the airflow over its surfaces, giving "
"it a much tighter turning circle, a far higher angle of attack and a "
"tremendous rate of climb compared to a UFO moving on engine power alone.\n"
"\n"
"Overall the Gunboat is fast, maneuverable and utterly deadly. It seems to "
"outperform previously-observed UFOs on every level; faster, tougher, better-"
"armed and more nimble. The only positive is that it would take three or four "
"times as much material to build a Gunboat compared to a small attack craft "
"and twice as much fuel to keep it flying, so it's unlikely we'll see "
"Gunboats in large numbers. My only worry is that they won't need very many "
"of these to pound us into dust. Extreme caution is advised, Commander, and I "
"recommend we spend some time and money upgrading our airfleet as soon as we "
"can.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:400
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. Going by the extremely heavy armament it seems to be some "
"kind of heavy fighter or fire support model, its size class somewhere in "
"between those of the UFOs we've observed so far.\n"
"\n"
"This is the first new alien craft we've seen since discovering the Fighter "
"that is unmistakably purpose-built for combat. What's even more disturbing "
"is that it has certain features, innovations, which we theorise make the "
"craft more suited for atmospheric flight. I think we need to have a look at "
"this right away as it may represent a significant shift in alien goals and "
"tactics.\n"
"\n"
"We're ready to start studying and dismantling the craft whenever you say, "
"but we will need some lab time and funding to make a proper assessment of "
"its function and capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:430
msgid ""
"Commander, my team and I have just finished another UFO report for you. Here "
"is my summary for your review.\n"
"\n"
"This craft -- which we've dubbed the 'Harvester' -- appears designed "
"specifically for landing on a planetary surface and deploying an alien "
"harvesting party. It is equipped with a set of large, sturdy landing legs "
"and a special set of thrusters located in the UFO's belly to give it VTOL "
"(Vertical Take-Off and Landing) capability. Once the landed Harvester's crew "
"has collected enough captives, corpses and other biomass, they return to the "
"UFO and lift off into orbit, quickly disappearing back to wherever it is "
"they came from.\n"
"\n"
"The Harvester seems to bear out our theories about fuel capacity being the "
"main limiting factor for UFO speed, as it is both larger and faster than any "
"other we've previously observed. It's able to carry more antimatter fuel and "
"protect it far more effectively, with a tougher hull, thicker armour, and "
"more effective emergency antimatter-dumping measures. Even if an explosion "
"does occur, most of the blast will be contained by the UFO's extremely "
"strong construction.\n"
"\n"
"The Harvester's fuel tank can take up to 0.6 grammes of antimatter and "
"possesses a potential explosive force of approximately 25 kilotons when "
"full.\n"
"\n"
"There are three front-facing weapon mounts arranged in a triangle around the "
"craft's cockpit, each equipped with the particle beam weapon we've observed "
"in other UFOs.\n"
"\n"
"In the air, the Harvester is extremely dangerous and should be a high-"
"priority target. Its firepower is more than a match for anything we can "
"currently field. Its only obvious drawback is low manoeuvrability compared "
"to smaller UFO types. Our interceptors are significantly more agile and we "
"have far more combat experience in Earth atmosphere than the aliens do. This "
"is one of the few advantages we'll have over the Harvester, but in most "
"cases it won't be sufficient unless we upgrade our aerial capabilities.\n"
"\n"
"When encountered, we should concentrate our best pilots on a Harvester to "
"take it out as fast as possible.\n"
"\n"
"Our estimates of the Harvester's increased capabilities raise some "
"frightening points. It seems that alien craft will actually grow faster as "
"they become larger and more powerful, and there's no doubt that, if they can "
"build these Harvesters, they can build bigger and nastier UFOs. Without "
"upgrades to our airfleet, we may not be able to stand up to more dangerous "
"threats in the future.\n"
"\n"
"Please, do what you can about this when you can, Commander. I'd hate for us "
"to be caught unprepared.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraft.ufo:438
msgid ""
"Commander, we've recovered a new UFO type which is now waiting in our hangar "
"for disassembly. This one is significantly larger than previous UFOs we've "
"observed, making it an especially important target for our research. "
"Uncovering the craft's purpose and examining its special equipment may give "
"us essential new insights into the aliens' mission here on Earth.\n"
"\n"
"We're ready to start studying and dismantling the craft whenever you say, "
"but we will need some lab time and funding to make a proper assessment of "
"its function and capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:36
msgid ""
"Technical Specifications: \"Raven\" ECM Unit\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Under the continuing efforts of the Excalibur Program, we have scoured the "
"globe for the best components on Earth in order to fit our aircraft with the "
"equipment they need to survive against the alien threat. As always, only the "
"very best equipment has been selected for the defence of our planet.\n"
"\n"
"Electronic warfare has been a part of military operations ever since radar "
"first appeared on the battlefield in World War 2. Ways of defeating radar "
"were constantly under development since it appeared on the shores of "
"Britain, methods such as flying below the height of the transmitter, "
"throwing radar-scrambling 'chaff', and in later years the advent of stealth "
"technology. It has always been better to have the enemy detect your presence "
"later rather than sooner -- or not at all. Even better, your enemy can't "
"shoot what he can't see.\n"
"\n"
"Just like the Mk. 1 Eyeball, electronic detection and targeting can be "
"fooled, and the devices which fool electronic detection and targeting can be "
"fooled in turn. It's a never-ending struggle for superiority which falls "
"under the term 'Electronic Warfare'. ECM (Electronic Counter-Measures) serve "
"to protect the craft with which they are equipped by jamming, deception, "
"decoys and other such stratagems. ECCM (Electronic Counter-Counter-Measures) "
"on the opposing side try to counteract the effect of ECM. And one thing is "
"clear; the aliens are very good at both.\n"
"\n"
"For this reason, we have adopted the \"Raven\" Electronic Warfare Suite, the "
"most advanced ECM package available in the world, for PHALANX service. It is "
"the best humanity has to offer in the field of disrupting enemy detection, "
"tracking and homing mechanisms. Any aircraft equipped with this piece of kit "
"will have a significantly higher survivability rate against missiles and "
"other independent munitions. It's less effective against aircraft guns, as "
"their targeting equipment is contained on-board and therefore can't be as "
"easily fooled or jammed, but even against these the \"Raven\" unit provides "
"a noteworthy benefit.\n"
"\n"
"It is very expensive thanks to its advanced electronics and takes up a "
"complete modular slot on one of our aircraft, but one thing is certain; its "
"price tag isn't half as high as the cost of losing one of our aircraft.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"We recommend that every aircraft expected to go up against armed UFOs carry "
"either one of these ECM units or an additional skin of Polymer Aircraft "
"Armour. Even against superior alien systems the additional protection of the "
"\"Raven\" will help our pilots achieve our goals in the skies of Earth. The "
"expense may seem prohibitive, but the survival of our craft and pilots will "
"certainly justify these costs in the long run.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:46
msgid ""
"Commander, we've recovered an interesting set of electronics from one of our "
"disassembled UFOs. From our preliminary testing, it appears to be an alien "
"EW (Electronic Warfare) suite.\n"
"\n"
"This is an extremely important find, Commander. If we can decipher how these "
"alien electronics work, we could improve our targeting and detection systems "
"dramatically. This means a vast increase in our aircraft's survivability "
"against UFOs if we can adapt the suite for our own purposes.\n"
"\n"
"Please, Commander, approve this project as soon as you possibly can.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:60
msgid ""
"Commander, I'm happy to report that we've cracked the code. We now have a "
"list of primary EW (Electronic Warfare) frequencies used by the aliens, and "
"a good understanding of how this powerful piece of electronics does what it "
"does.\n"
"\n"
"Of course, before you get too excited, let me stress that we have not found "
"a magic path through the aliens' defences. Regardless of what we take away "
"from this research, it's not going to end the war or make UFOs any less "
"dangerous. This is because of the EW suite's most important function -- it "
"has an independent onboard intelligence that adapts to its combat "
"environment.\n"
"\n"
"This intelligence is continually experimenting, trying to keep enemy systems "
"off-balance, changing its methods and deviating from its preferred "
"frequencies to try ones that might be more difficult to work with but could "
"bypass enemy jamming. We even believe that, when patched into a UFO's main "
"computer, this suite will hook into other onboard systems to make efficiency-"
"increasing adjustments based on enemy EW activity. Particularly to the "
"targeting computers.\n"
"\n"
"Besides the intelligent computer at its heart, the suite has projectors of "
"every kind, capable of saturating virtually any frequency in the "
"electromagnetic spectrum, even several frequencies at a time. It is also "
"capable of 'throwing' heat several metres away from the craft, causing "
"thermal spikes on infrared sensors that can fool missiles and draw them away "
"from the real target. Lastly the suite comes with a set of decoys that can "
"emulate practically any sensor signature, deployed as and when the computer "
"thinks it's necessary.\n"
"\n"
"With some modifications, we've been able to make the suite work with our "
"current aircraft electronics. Our main success has been in developing a set "
"of software upgrades which patch the alien EW suite into the onboard "
"intelligence systems of our aircraft. It's a hack if there ever was one, but "
"it will do for now.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:100
msgid ""
"Technical Specifications: Polymer Aircraft Armour\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Under the continuing efforts of the Excalibur Program, we have scoured the "
"globe for the best components on Earth in order to fit our aircraft with the "
"equipment they need to survive against the alien threat. As always, only the "
"very best equipment has been selected for the defence of our planet.\n"
"\n"
"One of the fundamental truths in aircraft design is that it's easier to dish "
"out damage than it is to take it and keep coming. Heavy objects don't really "
"belong in the sky; it takes a constant input of power to keep things like "
"aircraft, birds and balloons from coming back down, and if the source of "
"this power is damaged in mid-flight, a crash is unavoidable. PHALANX uses "
"exclusively multi-engine aircraft, but even though it's possible for our "
"interceptors to land on only one engine, the loss of an engine during combat "
"will immediately render the aircraft combat-ineffective. With such a drastic "
"loss of speed and manoeuvring power, continuing the engagement would be "
"suicide.\n"
"\n"
"Adding extra armour to our aircraft is a weighty but effective solution to "
"keeping them in the sky, protecting critical systems from damage and "
"allowing the aircraft to stay in the fight longer than would otherwise be "
"possible. It will reduce the severity of hits to the fuel tank and other "
"vital systems that might otherwise result in the craft's instant "
"destruction.\n"
"\n"
"The expensive polymer used in our standard add-on armour is one of the "
"toughest materials on the planet. It deforms wildly under heat and pressure, "
"such as when impacted by kinetic or explosive energy, cushioning the blow "
"across the entire armour surface. Once the energy has dissipated, the "
"deformed plate amazingly resumes all or most of its previous shape, "
"depending on the amount of damage received. We even have facilities in our "
"Workshops to repair permanently-deformed polymer plates once the aircraft "
"returns to base.\n"
"\n"
"On the downside, the added weight will slow the aircraft down and decrease "
"its effective range. This is less of an issue for quick short-range "
"interceptions, but can cause problems if UFOs are spotted in areas far "
"distant from any of our bases.\n"
"\n"
"Installing this armour add-on will completely take up the modular armour "
"slot on one of our aircraft.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"It is recommended to carefully weigh the decision to install armour on a "
"craft. The trade-offs in speed and range could make it difficult for some "
"aircraft to chase down fast-moving UFOs.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:112
msgid ""
"Commander, now that we have the ability to produce and work the alien "
"materials, a whole new range of options has opened up to us. These materials "
"are so strong and flexible that they can be used for almost anything. Their "
"most promising uses, however, have been in aircraft design -- specifically "
"armour.\n"
"\n"
"We've had an extremely difficult time shooting down UFOs thanks to the "
"resilient outer skin of alien materials. Unfortunately we can't simply slap "
"this same kind of skin onto our own craft because the alien materials are "
"far too heavy. Our craft would struggle to even get off the ground. That "
"needn't be the end of it, though.\n"
"\n"
"Commander, if you let us do some research on it, I believe we can come up "
"with an armouring scheme that should give our aircraft a far better survival "
"chance against the alien weapons during interceptions.\n"
"\n"
"It's a very promising possibility, Commander, one that definitely deserves "
"investigation.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:126
msgid ""
"Commander, I've got some good news. My team and I have finished prototyping "
"the alien aircraft plating project. Our new armour is now ready for full "
"PHALANX production.\n"
"\n"
"This has been a difficult project from the start. We've faced several major "
"challenges in designing equipment capable of bending the alien materials "
"into the shapes we want, and 'programming' the materials to change when we "
"want and how we want them to do so. Ultimately we overcame these problems, "
"but then we had to deal with the natural limitations of the material.\n"
"\n"
"The main drawback of these alien materials is their weight. They are "
"significantly heftier than modern human aircraft materials, and anything we "
"make from them will suffer from the extra weight. The only way the aliens "
"manage to keep their wingless UFOs in the sky is through overwhelming engine "
"power. Airspeed and maximum operational range will be negatively affected by "
"putting alien materials onto our aircraft.\n"
"\n"
"Even a very thin skin of alien materials offers a substantial protective "
"benefit. The new aircraft plating we've designed takes full advantage of "
"these capabilities and shows the supreme toughness of the alien materials.\n"
"\n"
"The new plating will be essential in keeping our current airfleet effective "
"against the mounting alien threat. You and I both know the price tag of new "
"aircraft, Commander -- we cannot afford to let any of our planes become "
"obsolete.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:134
msgid ""
"Commander, the skin of armour wrapped around that Gunboat UFO that we "
"investigated suggested several innovations we might be able to deploy in our "
"own aircraft. It wasn't just thicker, as most alien armour improvements have "
"been. It was lighter and more durable than anything we've seen.\n"
"\n"
"Give us some time in the lab, sir, and maybe we can come up with new armour "
"fabricration techniques derived from this UFO to outfit our own aircraft.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:144
msgid ""
"Commander, we've finished our examination of the new alien armour and come "
"up with several improvements we can apply to our own manufacturing "
"techniques for a more durable aircraft armour.\n"
"\n"
"The key innovations lay in the way the materials are layered and woven "
"together, making remarkably thin applications very durable. This will "
"improve the main drawback of our current armour, which is so heavy that "
"we're forced to sacrifice protection for airspeed.\n"
"\n"
"Start fabricating this new armour in the workshop as soon as possible, sir. "
"It will provide a dramatic step up in our aircrafts' defense over our "
"existing armour solutions without adding any more drag to the aircraft.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:152
msgid ""
"Commander, the recovery of an intact alien astrogation unit is an important "
"milestone. Although this unit doesn't seem to contain a star chart, it will "
"allow us to decipher alien astronomical notations and upgrade the power of "
"our own astrogation systems by several orders of magnitude. Eventually the "
"work we do here may help us backtrack the aliens to their home planet.\n"
"\n"
"Along with Alien Propulsion and Alien Detection, Alien Astrogation is one of "
"the three pillars of UFO design. Understanding it will bring us a big step "
"closer to the ability to build an atmosphere-capable interplanetary defence "
"craft.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:170
msgid ""
"Commander, we've finished work on the captured alien astrogation unit. Here "
"is a summary of my report.\n"
"\n"
"We concluded early on in our survey that this astrogation unit is, at its "
"core, a purpose-built computer of extraordinary power loaded with "
"specialised software -- all intended solely for the purpose of plotting a "
"course from one point in space to another. It uses a new, alien system of "
"astronomical notation which we've decided to adopt in order to make use of "
"this alien hardware.\n"
"\n"
"Now that we've figured out its notation system, we can see that the "
"astrogation unit is very good at what it does. Given correct input, the "
"system can plot a course from anywhere to anywhere in seconds, and it can "
"intelligently recompute that course with filters like 'least travel time', "
"'shortest distance', 'fewest navigational hazards', and so on. These filters "
"can be layered on endlessly until the system spits out the exact course you "
"want. It is even able to take into account faster-than-light capability when "
"plotting a course, which all but verifies the theory that the aliens do "
"indeed have access to some type of FTL technology.\n"
"\n"
"The only problem with the unit's plotting method is that it requires a star "
"chart to give accurate courses beyond the UFO's sensor range. We have never "
"found a star chart loaded onto any UFO we've recovered. Perhaps only UFOs "
"with an FTL drive have a chart loaded; they would surely need it for "
"navigation.\n"
"\n"
"Instead of the elusive star chart, the astrogation units we've recovered so "
"far contain enormous detail on Earth and the solar system. Surface maps of "
"the outer planets and all their moons (even a previously-undiscovered moon "
"of Pluto), spectrum analyses of every body in the asteroid belt as well as "
"the distant Kuiper belt, and the orbits of every body in the solar system "
"plotted out hundreds of years in advance. We're not sure if this information "
"will be of any use to us, but it will greatly enhance humanity's body of "
"knowledge about our home system -- whenever we're allowed to release it into "
"the public.\n"
"\n"
"It's possible to program our own star charts into the astrogation unit, but "
"I can only imagine how primitive and incomplete our charts might be compared "
"to what the aliens have. I wouldn't condone any interstellar travel with "
"these units until we can capture an alien chart. However, in the meantime we "
"could certainly use these units to navigate around the solar system if we "
"could design a PHALANX craft capable of launching into space. They will "
"greatly simplify the whole process of interplanetary travel to the point "
"where we'd be able to launch missions to Saturn or even Pluto at the click "
"of a button.\n"
"\n"
"And that is something we should do as soon as humanly possible.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:178
msgid ""
"Commander, the alien antimatter engines we recovered have been fascinating "
"my team ever since they arrived. With our new understanding of the alien "
"materials, I think we can work out the details and duplication of this "
"technology. Excitingly, it now seems to be within our capabilities to "
"replicate these engines, if we can just figure out the function and creation "
"of the different parts.\n"
"\n"
"Along with Alien Astrogation and Alien Detection, Alien Propulsion is one of "
"the three pillars of UFO design. Understanding it will bring us a big step "
"closer to the ability to build an atmosphere-capable interplanetary defence "
"craft.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:200
msgid ""
"Commander, I'm happy to report the success of our alien propulsion program. "
"We've cracked the mysteries of the alien engine set-up and we finally "
"understand the path of the antimatter from fuel tank to reaction chamber.\n"
"\n"
"Quoting from my previous report:\n"
"\n"
"(UFO Theory) \"The alien propulsion system is a type of rocket engine unlike "
"any ever built on Earth. It uses direct matter-antimatter annihilation to "
"generate thrust by injecting protons and antiprotons into the reaction "
"chamber, and then channeling this explosive force out the back of the "
"engine. This gives a UFO extreme power and needs no air or other gases to "
"fuel the reaction, allowing it to burn in hard vacuum. There is a highly-"
"advanced cooling system continuously pumping liquid nitrogen through the "
"engine housing in order to keep it cool and reduce the infrared signature. "
"Engine heat is also used to supply the craft's electricity.\"\n"
"\n"
"With this project we've learned a lot about how these engines are "
"constructed, how to control them, and how we might be able to use them in "
"new aircraft designs. I have to warn you, though; they will be extremely "
"expensive to produce. Between the complex use of alien materials, the "
"sensitive electromagnetics and the liquid nitrogen cooling system, this "
"really stretches the limits of our production capacity.\n"
"\n"
"Some more research may be required to figure out antimatter storage and "
"control, but the engine upgrades are self-contained units -- basically just "
"an alien engine with adapters on it for human tech.\n"
"\n"
"I've mentioned before, the power disparity between our liquid fuel and these "
"matter-antimatter engines is nothing short of astonishing. When we start "
"using these engines on our planes, our pilots are going to need some serious "
"re-education about the capabilities of their craft. Let me explain.\n"
"\n"
"In a regular military jet, giving her a little too much throttle around a "
"tight corner can result in impaired judgment and unconsciousness from the "
"force of acceleration. Pilots have died from over-acceleration.\n"
"\n"
"In an antimatter jet, however, these problems are amplified hundred-fold. "
"The engines are so powerful that over-acceleration can easily turn a human "
"body to bloody pulp in its flight chair. Even the craft itself may have "
"trouble coping with the acceleration, and our flight engineers will have to "
"be extremely careful in checking for metal fatigue, hairline fractures and "
"other wear and tear on the airframe. A tiny crack in the structure may "
"result in one of our planes breaking up in mid-flight. Mechanical thrust "
"limiters can only do so much -- most of the G-stresses are incurred during "
"turns.\n"
"\n"
"Still, it shouldn't become a problem as long as everyone -- pilots and "
"mechanics alike -- is extremely careful in their assigned tasks. We've done "
"some serious tightening-up of our safety and inspection protocol just for "
"antimatter planes. The retraining of our pilots is the only remaining "
"obstacle to our use of these alien engines.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:208
msgid ""
"Commander, when our engineers were performing the latest UFO disassembly, "
"they noticed what appeared to be some modifications to the propulsion "
"mechanisms. If the aliens are upgrading their antimatter engines, we need to "
"learn as much as we can from them.\n"
"\n"
"I'm submitting this request to take a closer look. It could be key to "
"winning the battle for supremacy in our skies.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:220
msgid ""
"Commander, we've finished taking a look at the advanced alien propulsion "
"systems and I've prepared a report for you.\n"
"\n"
"As we suspected, these engines have been modified. In essence, they've "
"upgraded the internals but left the outer casing intact. Most of the "
"modifications have gone into expanding the capacity of the reaction chamber, "
"allowing them to channel even more force through the back of the engine. But "
"they've also cleverly redesigned the feeder mechanism to achieve faster "
"rates of matter-antimatter anihilation.\n"
"\n"
"The ad-hoc nature of the changes suggest the aliens are adapting technology "
"as they go. The extra propulsion was likely designed to enable heavy UFOs to "
"stay airborne in earth's atmosphere.\n"
"\n"
"I think we can adapt these insights to design a more powerful propulsion "
"mechanism, but the threat to an interceptor's structural integrity is so "
"great that we'll have to design a new aircraft capable of handling it. I've "
"put a research proposal in your queue for a new advanced interceptor that "
"will take advantage of everything we've learned from these advanced engines "
"and our Dragon interceptor project. Please take a look as soon as possible.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:230
msgid ""
"Commander, the alien sensor suite appears to be a very powerful set of "
"passive and active scanning systems, including radar, lidar, magnetic and UV/"
"infrared reception, and -- most interestingly -- a kind of detection unknown "
"to us, but which seems to have far more success at detecting UFOs than "
"anything we have.\n"
"\n"
"If you'll let us take the suite apart, I believe we can find out what "
"everything does and how to operate it, and how to replicate most if not all "
"of the alien detection equipment. It would be an immense boost to our "
"defence efforts on Earth if we can get this technology working for us, and "
"its long-term potential for spacecraft development is vital. There's no way "
"we could build a viable space-capable fighter with human sensors.\n"
"\n"
"Along with Alien Propulsion and Alien Astrogation, Alien Detection is one of "
"the three pillars of UFO design. Understanding it will bring us a big step "
"closer to the ability to build an atmosphere-capable interplanetary defence "
"craft.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:250
msgid ""
"The project on alien detection is complete, Commander. We now have a full "
"understanding of the machinery, its controls, and the modifications needed "
"for human use.\n"
"\n"
"Our initial assessment looks to have been correct. The detection suite makes "
"use mostly of standard, reliable detection methods that humanity either uses "
"or knows about. The equipment is more advanced than ours and will be useful, "
"but by and large the aliens apply the same concepts and use the same physics "
"as we do. As I mentioned in my proposal, radar, lidar and other such old "
"reliables are all well-represented in the suite.\n"
"\n"
"And then there's the mystery sensor.\n"
"\n"
"It had us confounded for a long time, because now that it's here on the "
"Earth's surface, it spits out mostly overpowering background noise. Up in "
"the air, however, the picture is quite different. We think we've now "
"identified the detector and have figured out how it works.\n"
"\n"
"In the simplest terms, it's a gravity sensor, scanning for minute changes in "
"a background gravitational field. Everything travelling through a gravity "
"field disturbs the field to some degree based on its size, mass and "
"composition. The sensor can identify these changes as natural or artificial "
"objects based on course, speed and acceleration with 95% accuracy. If there "
"is any doubt about a contact, the system will report it anyway. It seems to "
"be more effective in stronger fields like the one around Earth, but we "
"surmise that it will work to some extent anywhere within the gravity range "
"of a star.\n"
"\n"
"All of this detection power is linked into an advanced computer system which "
"automatically puts all results through a series of filters, which can be "
"adjusted at any time to suit the needs of the pilot and crew. This helps "
"alternately sifting out targets from a mess of background noise or "
"increasing sensitivity to search for something stealthy.\n"
"\n"
"Interestingly, the detection computer seems to have a direct link to fire "
"control, assisting in anticipating target manoeuvres and point defence "
"control if the craft has that capability.\n"
"\n"
"Parts of this technology can be adapted to our existing ground-based "
"installations and aircraft radar. It should extend their detection range and "
"increase resolution across the board, making it a good deal harder for UFOs "
"to hide. However, the biggest practical gains will come from using this tech "
"in creating new aircraft instrumentation to increase the combat "
"survivability of our interceptors.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:260
msgid ""
"The Aerial Laser Cannon may well be our most challenging laser to create. "
"The sorts of power levels we need have been achieved before with massive "
"arrays mounted on jumbo jets, but never in a package small enough to make a "
"jet fighter cannon.\n"
"\n"
"The finished product should be able to engage UFOs with bullseye accuracy to "
"provide a more effective direct-fire aircraft weapon. We expect that the "
"ability to keep continuous fire and pressure on enemy craft will be valuable "
"in the days to come.\n"
"\n"
"Please approve lab time and funding for this program when you're ready, "
"Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:274
msgid ""
"Commander, I've just finished my report on our latest laser program. We've "
"successfully prototyped the new Aerial Laser Cannon and are ready to put it "
"into production.\n"
"\n"
"We achieved what we set out to do: create a continuous wave, deuterium-"
"fluoride-powered laser with megawatt-range output. Accuracy is excellent, "
"hampered only by enemy ECM (Electronic Countermeasures). The laser proceeds "
"in a straight line and crosses the distance between gun and target almost "
"instantly. It's hard to miss with it.\n"
"\n"
"Unfortunately atmospheric blooming is still a problem, and the laser rapidly "
"loses power the further it has to travel to the target. The Aerial Laser "
"Cannon is ideal for driving and pinning down the enemy behind a wall of "
"laser fire if the pilot can close within a devastating range.\n"
"\n"
"The cannon carries an integrated magazine of deuterium-fluoride allowing up "
"to thirty minutes of continuous fire. Since deuterium and fluoride are both "
"too potentially hazardous to store on-base, and we have access to large off-"
"base stockpiles of all the necessary compounds, we will not need to keep "
"laser cannon ammunition in inventory.\n"
"\n"
"Deployment of the weapon is at your discretion, Commander, but I'd like to "
"recommend we use the new cannons to replace SHIVA guns across our airfleet.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:316
msgid ""
"Technical Specifications: SHIVA Rotary Cannon\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Now that we have aircraft capable of intercepting the attacking UFOs, we "
"need to equip them with armaments that can actually shoot down these alien "
"craft. We have evaluated every available weapon on Earth as part of the "
"Excalibur Program, and we have selected the very best for the defence of our "
"planet.\n"
"\n"
"The SHIVA is a four-barreled rotary cannon, firing the 20mm HMG (Heavy "
"Machine Gun) round. It is an externally-powered gun -- rather than being "
"dependent upon recoil to actuate the system, it uses an external motor to "
"produce power. The electric motor which drives the SHIVA is a high-"
"efficiency 20 horse power beast, achieving a rate of fire up to 6,000 rounds "
"a minute with the accurate, hard-hitting 20mm HMG shells.\n"
"\n"
"Designed and built in Bangladesh, the SHIVA was first prototyped in 2048, "
"failing every one of its trials during that year. The project was nearly "
"discontinued until, in July 2050, an undercover investigation revealed a "
"long-running sabotage plot by a rival arms company. A new prototype was "
"constructed which showed enough promise justify further development. "
"Eventually all the major bugs were ironed out, at which point the power of "
"this weapon became apparent.\n"
"\n"
"The SHIVA is very light for an aircraft weapon of its size and "
"effectiveness, weighing only 250 kilos unloaded, 400 kilos loaded. The rate "
"of fire exceeds that of any other four-barreled cannon in existence. Its "
"sophisticated tracking systems can hold a bead on an enemy for as long as "
"there is a radar, lidar or optical target solution available. The unlinked "
"ammo feeds are highly reliable and no jam has ever been recorded throughout "
"the gun's service history.\n"
"\n"
"The SHIVA can fire two varieties of the HMG round; API (Armour-Piercing "
"Incendiary) or HEI (High-Explosive Incendiary). The former achieves better "
"penetration while the latter can do more damage if penetration is achieved. "
"Both these rounds are proven to be capable of penetrating UFO armour to some "
"degree.\n"
"\n"
"The largest issue with the SHIVA cannon is that it does only limited damage "
"to a UFO, requiring a fairly long engagement time in order to bring a target "
"down on its own. This also allows the enemy plenty of opportunity to escape "
"or peg our craft with return fire. On the other hand, its large magazine "
"gives it more staying power than most other weapons, and it is not to be "
"underestimated.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The SHIVA is designed for close-range dogfighting. For this reason, we "
"recommend it should be part of a larger armaments pack that includes longer-"
"range weapons where possible. When closing on an enemy it is extremely "
"deadly, but if it is the only weapon available to a pilot he will be "
"vulnerable during the long approach.\n"
"\n"
"We currently have too little experience to recommend a most-effective way to "
"engage alien craft with or without this weapon, but until we manage to "
"capture some UFO weapon mounts, the SHIVA will remain the best dogfighting "
"gun Earth has to offer.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:352
msgid ""
"Technical Specifications: SHIVA 20mm API Rounds\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a pallet of 20mm API (Armour-Piercing Incendiary) ammunition for the "
"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
"\n"
"This high-powered anti-aircraft munition consists of a hard titanium-steel "
"shell, tipped with depleted uranium, and filled with a core of explosive "
"incendiary compound. Once the shell penetrates the outer skin of an "
"aircraft, the core detonates, blowing the shell apart like a fragmentation "
"grenade and spreading incendiary compound over the target area. Critical "
"systems may be damaged before the incendiary compound can be quenched or "
"compartmentalised.\n"
"\n"
"The advantage of the API round over the HEI (High-Explosive Incendiary) is "
"its improved penetration, giving each round a better chance of causing some "
"damage if a hit is scored. Penetrating API hits do not cause nearly as much "
"damage as penetrating HEI hits, however.\n"
"\n"
"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
"unless there are not enough rounds available in base storage.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"It's a tough choice between API and HEI ammo in most situations. We can "
"switch out a gun's ammunition in a matter of minutes, but we can't load both "
"types into the same gun. The variable pressure of firing different "
"ammunition can cause misfires and may result in extreme damage to the gun "
"and the aircraft. Both UN safety procedures and the manufacturer's manual "
"absolutely forbid it, and I can't help but agree.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:388
msgid ""
"Technical Specifications: SHIVA 20mm HEI Rounds\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a pallet of 20mm HEI (High-Explosive Incendiary) ammunition for the "
"SHIVA Rotary Cannon. It can contain up to 10,000 rounds.\n"
"\n"
"This high-powered anti-aircraft munition consists of a hard titanium-steel "
"shell, tipped with depleted uranium, and filled with a core of explosive "
"incendiary compound. Once the shell penetrates the outer skin of an "
"aircraft, the core detonates, blowing the shell apart like a fragmentation "
"grenade and spreading incendiary compound over the target area. Critical "
"systems may be damaged before the incendiary compound can be quenched or "
"compartmentalised. HEI rounds are especially good at this as they pack more "
"incendiary compound and blast it over a far larger area.\n"
"\n"
"The advantage of the HEI round over the API (Armour-Piercing Incendiary) is "
"its improved damage potential, giving each round a better chance of "
"disabling or destroying the target if a hit is scored. HEI hits do not "
"penetrate the target's armour as often as API hits, however. If the angle is "
"unfavourable, HEI hits tend to bounce off without causing damage.\n"
"\n"
"Each SHIVA cannon is loaded standard with a full pallet of 10,000 rounds, "
"unless there are not enough rounds available in base storage.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"It's a tough choice between API and HEI ammo in most situations. We can "
"switch out a gun's ammunition in a matter of minutes, but we can't load both "
"types into the same gun. The variable pressure of firing different "
"ammunition can cause misfires and may result in extreme damage to the gun "
"and the aircraft. Both UN safety procedures and the manufacturer's manual "
"absolutely forbid it, and I can't help but agree.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:432
msgid ""
"Technical Specifications: \"Sparrowhawk\" AA Missile Rack\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Now that we have aircraft capable of intercepting the attacking UFOs, we "
"need to equip them with armaments that can actually shoot down these alien "
"craft. We have evaluated every available weapon on Earth as part of the "
"Excalibur Program, and we have selected the very best for the defence of our "
"planet.\n"
"\n"
"Missiles have been humanity's primary anti-air weapon since the Vietnam war. "
"The development of advanced Beyond-Visual-Range detection systems and the "
"advent of guided missiles have moved combat engagements further and further "
"away from the actual aircraft. Cannons, while not replaced, have taken a "
"back seat to missiles due to the longer engagement ranges. However, there is "
"one major problem with using missiles against our alien enemies. They can't "
"hit the bastards.\n"
"\n"
"The amount and density of alien EW systems is enough to defeat the guidance "
"systems of practically any Earth-built missile. Our electronics are simply "
"not up to the job. The aliens make short work of radar and infrared homing, "
"and manually-guided missiles have no chance of hitting. Even laser-riding "
"missiles can't maintain a lock on the alien hull materials. This leaves us "
"without a lot of options in the field of guided ordnance.\n"
"\n"
"It's only thanks to the extensive knowledge and experience of my staff that "
"we've found one.\n"
"\n"
"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
"prototype stage. It was first tested in 2019, using then-revolutionary "
"digital imaging technology to improve the old guidance technology of "
"'contrast seeking'. This technique uses an array of optical cameras mounted "
"in the transparent fibreglass nose of the missile. The onboard computer "
"looks for a spot in the image where the contrast changes the fastest, and "
"then attempts to keep that spot dead centre in front of it. This system has "
"been employed mostly in air-to-ground missiles due to the greater "
"effectiveness of other guidance systems against Earth-built aircraft.\n"
"\n"
"The Sparrowhawk program was cancelled only months before the design would've "
"been put into service. It was ready to be put into service then, it's ready "
"now, and right now it's the only choice we've got.\n"
"\n"
"We've revived the Sparrowhawk AA program and the UN has agreed to put it "
"into mass production. This will give us access to 7-missile racks capable of "
"being mounted on all our interceptors, allowing them to engage UFOs at "
"ranges that would otherwise be closed off to us.\n"
"\n"
"The missile's maximum effective range is twelve kilometres. A fully-loaded "
"\"Sparrowhawk\" rack weighs approximately 600 kilos.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The Sparrowhawk should be an essential part of our aerial defence plan. Any "
"interceptor capable of carrying a full rack should do so. The ability to "
"soften up an enemy while we close in is something not to be ignored lightly. "
"Overall accuracy will be poor but the range difference is one of miles. "
"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
"considerably greater.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:470
msgid ""
"Technical Specifications: \"Sparrowhawk\" Missile\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a \"Sparrowhawk\" guided anti-aircraft missile. It is designed to be "
"loaded into the \"Sparrowhawk\" AA Missile Rack.\n"
"\n"
"The \"Sparrowhawk\" missile is an antique that never quite got out of the "
"prototype stage. It was first tested in 2019, using then-revolutionary "
"digital imaging technology to improve the old guidance technology of "
"'contrast seeking'. This technique uses an array of optical cameras mounted "
"in the transparent fibreglass nose of the missile. The onboard computer "
"looks for a spot in the image where the contrast changes the fastest, and "
"then attempts to keep that spot dead centre in front of it. This system has "
"been employed mostly in air-to-ground missiles due to the greater "
"effectiveness of other guidance systems against Earth-built aircraft.\n"
"\n"
"The Sparrowhawk program was cancelled only months before the design would've "
"been put into service. It was ready to be put into service then, and it's "
"ready now. We've revived the Sparrowhawk AA program and the UN has agreed to "
"put it into mass production.\n"
"\n"
"The \"Sparrowhawk\" is mounted in 7-missile racks, which can then be mounted "
"to the appropriate weapons hardpoints on our aircraft. The missile's range "
"is far superior to any of the other weapons we have available at this time; "
"it's effective out to twelve kilometres from the aircraft thanks to its "
"unique guidance technology. It's also hardened against EMP to prevent it "
"from being disabled electronically.\n"
"\n"
"The individual missiles weigh approximately 65 kilos. A fully-loaded rack is "
"approximately 600 kilos.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The Sparrowhawk should be an essential part of our aerial defence plan. Any "
"interceptor capable of carrying a full rack should do so. The ability to "
"soften up an enemy while we close in is something not to be ignored lightly. "
"Overall accuracy will be poor but the range difference is one of miles. "
"Compared to the TR-20 rocket pod, the Sparrowhawk's effective range is "
"considerably greater.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:508
msgid ""
"Technical Specifications: TR-20 Rocket Pod\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Now that we have aircraft capable of intercepting the attacking UFOs, we "
"need to equip them with armaments that can actually shoot down these alien "
"craft. We have evaluated every available weapon on Earth as part of the "
"Excalibur Program, and we have selected the very best for the defence of our "
"planet.\n"
"\n"
"The TR-20 rocket pod is an interesting departure from conventional air-to-"
"air weapons, in that it was originally designed for air-to-ground "
"operations. The pod contains a total of 152 very small, very fast rockets "
"with depleted uranium tips and powerful pulse detonation engines. No one "
"considered using the TR-20 for anything other than chewing up ground targets "
"until an attack helicopter pilot in Africa discovered their potential.\n"
"\n"
"At the time, the pilot -- the last surviving member of his flight -- had "
"been cornered against a mountain by three MiG jets which were closing in for "
"the kill. With nearly all his weapons expended, the only thing the pilot had "
"left to fight with was one pod of TR-20 rockets. He made a suicide run with "
"full afterburners, and managed to swat all three MiGs out of the sky with "
"rapid fire before he ran out of fuel and had to crash-land. He returned to "
"his airbase two days later without a scratch on him.\n"
"\n"
"Though unguided, TR-20 pods contain such a large number of rockets that they "
"can be used almost like a rocket machine gun. This is because the rockets "
"are stacked nose to tail inside their launch tubes, eight to each tube, and "
"fired electronically in a timed sequence. This system is so fast that all "
"eight rockets in a tube can be ignited and underway before the first rocket "
"actually leaves the tube. At its maximum possible rate of fire, the pod can "
"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
"to approx. 300 rounds per minute due to the low accuracy of any single "
"volley.\n"
"\n"
"The advantages of the TR-20 over the SHIVA cannon are increased range and "
"greater hitting power. However, the pod's ammo capacity is limited compared "
"to the SHIVA's large portable magazines, and a single TR-20 pod is unlikely "
"to last through a full UFO engagement.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"We anticipate the TR-20 will perform nicely against light UFOs. Because it "
"only requires a medium-weight hardpoint, it should be installed on lighter "
"aircraft. In these situations, TR-20 rockets perform with flying colours, "
"tearing mercilessly into a target. However, its limited range and accuracy "
"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any "
"weapon hardpoint capable of mounting heavy weapons.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:546
msgid ""
"Technical Specifications: TR-20 Rocket\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a TR-20 unguided rocket. It is designed to be loaded into the TR-20 "
"Rocket Pod.\n"
"\n"
"The TR-20 rocket is essentially a very small, very fast plastic dart moulded "
"around a rod of depleted uranium. It is fin-stabilised and powered by a "
"cheap solid-fuel rocket engine, a civilian model which is also popular in "
"amateur rocketry. One of these engines is capable of propelling an amateur "
"rocket eight kilometres into the sky. It's also capable of propelling a "
"heavy DU penetrator into a fighter jet and out the other side.\n"
"\n"
"Though unguided, TR-20 pods contain such a large number of rockets that they "
"can be used almost like a rocket machine gun. This is because the rockets "
"are stacked nose to tail inside their launch tubes, eight to each tube, and "
"fired electronically in a timed sequence. This system is so fast that all "
"eight rockets in a tube can be ignited and underway before the first rocket "
"actually leaves the tube. At its maximum possible rate of fire, the pod can "
"fire all 152 rockets in 0.2 seconds. However, this is usually throttled back "
"to approx. 300 rounds per minute due to the low accuracy of any single "
"volley.\n"
"\n"
"Due to its weight, the TR-20 rocket has a maximum effective range of 4 "
"kilometres, after which the fuel runs out and the rocket rapidly loses "
"power.\n"
"\n"
"The individual rockets weigh approximately 4 kilos. A fully-loaded pod is "
"approximately 540 kilos.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"We anticipate the TR-20 will perform nicely against light UFOs. Because it "
"only requires a medium-weight hardpoint, it should be installed on lighter "
"aircraft. In these situations, TR-20 rockets perform with flying colours, "
"tearing mercilessly into a target. However, its limited range and accuracy "
"lead me to recommend that the Sparrowhawk Missile Rack be preferred in any "
"weapon hardpoint capable of mounting heavy weapons.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:552
msgid ""
"Commander, the UFO we recovered was equipped with a very interesting type of "
"weapon that we'd like to research right away. It seems to fire some kind of "
"high-velocity particle beam; if we can master this technology, or at least "
"adapt it for use on our own aircraft, we could make air engagements with "
"armed alien craft significantly more survivable for our craft and pilots.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:568
msgid ""
"Our report on the alien PBW (Particle Beam Weapon) is ready for your review, "
"Commander.\n"
"\n"
"The general idea of particle-beam weaponry is to hit a target object with a "
"stream of accelerated particles moving at near-light velocities, therefore "
"carrying tremendous kinetic energy. The alien weapon is an elegantly simple "
"application of this concept. It is essentially nothing more than a big "
"particle accelerator and a set of focusing equipment, consisting of a high-"
"powered magnetic containment and pinch system.\n"
"\n"
"My team could've built a particle accelerator to nearly the same standards, "
"but the focusing array shows us just how far ahead the aliens really are. "
"The accelerator is little more than a high-energy synchrotron, speeding "
"particles round and round in a circle until they've achieved sufficient "
"velocity. The particles are then diverted via a magnetic field into the "
"focusing array, where they are magnetically constricted -- 'pinched' -- into "
"a coherent beam. The level of magnetic control the aliens achieve here is "
"far greater than anything we've managed before. The pinch system is "
"intelligently controlled by the UFO's targeting computer, directing the beam "
"to its target with dead-on accuracy.\n"
"\n"
"When active, the weapon is powered directly from the UFO's electrical "
"system, constantly tracking one target of choice. Once the target has been "
"destroyed, the computer will immediately lock on to the next hostile contact "
"in the chain, if any.\n"
"\n"
"Defending against this weapon is going to be a challenge, Commander. There "
"is very little that can be done against a particle beam travelling at near "
"the speed of light, carrying enough energy to knock anything we can field "
"right out of the sky. Additional armour for our aircraft will protect "
"against glancing blows, but in the case of a direct hit, it may as well not "
"be there. It seems the only realistic defence against this weapon is to "
"cause it to miss. We should recover and investigate an intact alien ECM unit "
"as soon as we can.\n"
"\n"
"On a brighter note, we've confirmed that all the weapon's components are "
"within our ability to replicate, and their specs have been loaded into our "
"Workshop machinery. We should be able to begin production straight away.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:578
msgid ""
"Commander, we made an extremely interesting find on the UFO we disassembled. "
"It carried an advanced and highly dangerous onboard missile launcher, using "
"powerful magnetic rails to accelerate its missiles to hypersonic speeds "
"before they even leave the launch tube.\n"
"\n"
"We want to investigate this launcher and determine whether or not it can be "
"adapted to fit on PHALANX aircraft, or even if it can be applied to other "
"purposes. This launcher system would be far more effective in bringing down "
"UFOs than our Sparrowhawks, possibly even more effective than our current "
"SAM systems. If we can adapt it we stand to gain a substantial boost to the "
"firepower of our whole airfleet as well as ground-based missile systems.\n"
"\n"
"Please approve this program whenever you can, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:592
msgid ""
"Commander, we've finished work on the alien missile launcher. It's a fairly "
"simple affair. Firing is computer-driven, fed directly from the UFO's "
"targeting computer. Powerful electromagnetic coils around the launch tube "
"accelerate the missile to extreme speeds, reaching up to Mach 4 at the point "
"where the missile leaves the tube. Only once the missile is fully free of "
"the tube do its onboard rockets kick in.\n"
"\n"
"The good news is that we've managed to succesfully adapt fittings, controls "
"and power feeds to allow the Alien Launcher to be safely mounted to our "
"aircraft. The bad news is that we've had to drastically reduce its magazine "
"size in order to meet weight and size restrictions on our aircraft.\n"
"\n"
"Our aircraft are too small and light to be able to carry so many, and most "
"of our craft aren't laid out with internal missile magazines. We've had to "
"custom-build a magazine mounted with the launcher, the capacity of which "
"falls behind the stores found on UFOs.\n"
"\n"
"It's not all doom and gloom, though. We believe that we can modify the "
"launch tube to be able to fire human missiles as well as the alien type. "
"We'd have to develop the missile ourselves, of course -- no current human "
"missile is capable of withstanding the stress of being fired from this "
"launcher. However, we're confident we can design a missile that will survive "
"launch and incorporates new UFO-tracking technologies to improve homing and "
"ECM capability.\n"
"\n"
"I'll send you a design proposal as soon as I can, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:602
msgid ""
"Commander, we've recovered an interesting type of alien missile from the "
"disassembled UFO. It seems to be powered by antimatter, with advanced "
"guidance systems, extensive EW (Electronic Warfare) capabilities and top "
"speeds far in excess of anything we've ever seen.\n"
"\n"
"These missiles may be the greatest threat to our aircraft yet, even worse "
"than the alien beam weaponry.\n"
"\n"
"It's extremely important we research these missiles and figure out how they "
"work in order to develop some defence against them.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:614
msgid ""
"Commander, my team and I have just wrapped up our work with the antimatter "
"missile recovered by our field team. As usual, there's good news and bad "
"news. I'll get right to the point.\n"
"\n"
"The missile's main structure consists of a rigid outer casing of alien "
"materials, the same stuff used to plate UFO hulls, and is designed to "
"fragment on impact into hundreds of shards of hot fast-moving shrapnel. This "
"shell contains individual compartments for targeting, avionics, EW equipment "
"and other electronics, and -- taking up most of the rear half of the missile "
"-- a proton-antiproton annihilation rocket.\n"
"\n"
"The rocket is by far the most powerful missile engine ever seen on Earth, "
"capable of attaining speeds that are flatly impossible through ordinary "
"chemical reactions. It propels the missile to speeds where it no longer "
"needs an onboard warhead. The kinetic energy generated by the impact is "
"enough to tear an unarmoured human airliner to shreds, and even a proximity "
"detonation of the missile's antimatter fuel is usually enough to knock down "
"a fighter jet. Our interceptors are not built to withstand this kind of "
"violence.\n"
"\n"
"We can duplicate the missiles well enough, but they still require antimatter "
"for fuel, probably the most valuable substance in the universe right now. "
"We'll get to work figuring out how we can utilize these ideas in a more "
"affordable weapon system, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:622
msgid ""
"Commander, our research on the alien launcher and the antimatter missile has "
"exposed just how weak our current missile systems are. As we face ever "
"stronger and better equipped UFOs, we're falling behind in the battle to "
"keep them out of our skies.\n"
"\n"
"The new alien launcher we're encountering is capable of projecting its "
"missiles at such a high velocity that our pilots have very little time to "
"take evasive action. But the antimatter in the alien missiles is precious "
"and we can't afford to equip every interceptor with them. I urge you to "
"greenlight research into a new missile system designed to work in the alien "
"launcher. I'm confident we can achieve greater speeds and kinetic impact "
"than any missile system currently in use.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:634
msgid ""
"Commander, we've completed the designs for a new hybrid missile.\n"
"\n"
"Like the aliens' antimatter missile, we've made the shell out of a sturdy "
"hybrid of alien materials nearly as strong as the outer casing we've seen on "
"UFO hulls. When the shell fragments on impact the shards of shrapnel moving "
"at high speed will tear through the armour plating of every UFO we've seen. "
"Even a glancing blow will set off an explosion with high potential of "
"tearing a hole in the UFO's hull.\n"
"\n"
"We've lost a bit of speed and sheer kinetic force by foregoing the "
"antimatter propulsion used in the aliens' missile. This projectile will not "
"be quite as powerful but we should be able to produce them in larger "
"quantities. And make no mistake, this is the most powerful air-to-air combat "
"weapon we have in our arsenal next to the antimatter missiles.\n"
"\n"
"Let's get these missiles into production, sir, and take back the "
"initiative.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:670
msgid ""
"Technical Specifications: Targeting Computer\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Under the continuing efforts of the Excalibur Program, we have scoured the "
"globe for the best components on Earth in order to fit our aircraft with the "
"equipment they need to survive against the alien threat. As always, only the "
"very best equipment has been selected for the defence of our planet.\n"
"\n"
"All our aircraft come standard with high-tech targeting systems, but they "
"still have an extremely difficult time tracking alien craft and holding "
"missile lock. Alien electronics are too far in advance of ours for us to be "
"able to realistically counter their defences. Our systems lose lock, get "
"suckered by flares or decoys, or simply get shot to hell by the aliens' beam "
"weapons.\n"
"\n"
"These are all problems that we have no clear solution for at the moment. "
"However, what we can do is mount additional targeting equipment with purpose-"
"built filtering software that our standard systems can't load. This package "
"was specially built by my team using the latest, most accurate data on alien "
"craft signatures and detection methods. It knows much more about the "
"patterns and weaknesses of alien signals, helping to penetrate the wall of "
"Electronic Warfare activity around an alien craft. This will significantly "
"upgrade the accuracy of all weapons mounted on the carrying interceptor.\n"
"\n"
"The powerful hardware installation involved in this upgrade will take up one "
"complete modular equipment slot on one of our aircraft.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"This upgrade will improve the effectiveness of our pilot's targeting. We "
"recommend it is installed in all aircraft with a free electronics bay.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/aircraftitems.ufo:704
msgid ""
"Technical Specifications: Fuel Pod\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"We've determined that the modular equipment bays on our aircraft can be used "
"to accept extra fuel reserves. By installing these special but very simple "
"fuel pods, we can greatly increase the range of an aircraft by loading more "
"fuel on board.\n"
"\n"
"Take note, however, that installing a fuel pod will add a significant amount "
"of weight to the craft, slowing it down.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"We should make use of these pods in any situation where our aircraft are "
"unable to reach their destinations or where a large section of ground is "
"left uncovered by our network of bases. They will help to extend our reach "
"and provide more protection to Earth and our people.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Addendum, Executive Officer Abel S. Howard, 20 March 2084:\n"
"\n"
"Having read Cdr. Navarre's report, Commander, I have to stress that our "
"charter stipulates we must stop any and all alien activity on Earth. We "
"can't afford to let some of it continue because it's just out of our planes' "
"reach. If civilians were to die because the dropship couldn't quite make it, "
"our image would be shattered and our funding may suffer the consequences. We "
"should keep some fuel pod-equipped planes on standby to deal with distant "
"incidents."
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:8 ../base/ufos/msgid/aliens.ufo:44
#: ../base/ufos/msgid/aliens.ufo:148 ../base/ufos/msgid/aliens.ufo:158
#: ../base/ufos/msgid/aliens.ufo:242 ../base/ufos/msgid/aliens.ufo:252
#: ../base/ufos/msgid/aliens.ufo:332 ../base/ufos/msgid/aliens.ufo:342
#: ../base/ufos/msgid/aliens.ufo:368
msgid ""
"Commander,\n"
"\n"
"We've recovered a new alien corpse from the battlefield. We should begin "
"dissection and assessment as soon as possible.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:34
msgid ""
"Commander,\n"
"\n"
"My team has analysed the remains of the arachnid machine our operatives "
"brought back, and we have prepared a summary for your review.\n"
"\n"
"Autopsy reveals that the creature is a complex robot without any organic "
"components. Its body is reminiscent of the terrestrial spider; a central "
"body housing the artificial brain and power cells, and eight legs driven by "
"powerful servomotors that allow it to move across the battlefield at "
"frightening speeds. It is equipped with razor-sharp mandibles which can "
"dissect human victims on the spot and store tissue or whole organs in a "
"large cavity located in front of the power cells. These machines have been "
"recorded cutting apart live humans during a terror mission and storing their "
"biomass for retrieval. The process is gruesome and very, very short.\n"
"\n"
"Our soldiers have dubbed the creature 'Bloodspider', and the name has "
"stuck.\n"
"\n"
"Ballistics testing on samples of the Bloodspider's armour plating reveal "
"that it is very tough and has excellent insulating properties, making it "
"effective against a wide variety of weapons.\n"
"\n"
"-- The armour is highly resistant to electricity, but it can be penetrated "
"by high-velocity armour-piercing rounds.\n"
"\n"
"-- High explosives also achieve good results, as they tend to damage the "
"vulnerable leg joints. This may be the most effective way to take these "
"creatures out.\n"
"\n"
"The existence of this creature raises some frightening questions. It "
"suggests that the aliens are taking a very personal interest in us, and "
"they're not asking questions. Commander, these machines pose a dire threat "
"to any human that comes close. If encountered, they should be destroyed "
"immediately and at all costs.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:58
msgid ""
"Commander,\n"
"\n"
"My team has analysed the remains of the arachnid machine our operatives "
"brought back, and we have prepared a summary for your review.\n"
"\n"
"This robotic creature has razor-sharp blades and has been observed "
"dissecting its victims before storing organic material in internal cavities. "
"For this reason, we believe the alien serves some kind of scientific role by "
"harvesting biomass, but it is truly brutal in pursuit of its target.\n"
"\n"
"These creatures are terrifying on the battlefield if they get close and "
"thick, heavy armour plating increases the chances it will  survive a few "
"rounds from our soldiers and keep coming. We will need to hunt the Combat "
"Bloodspider in packs.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:68 ../base/ufos/msgid/aliens.ufo:396
msgid ""
"Commander,\n"
"\n"
"We've recovered a new alien corpse from the battlefield. Dissection and "
"assessment could give us insights into the new alien's capabilities.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:104
msgid ""
"Commander,\n"
"\n"
"The autopsy and evaluation of the green alien specimen is complete. I'm "
"hereby submitting my summary for your review.\n"
"\n"
"The first thing we noticed about this species, which has been named the "
"'Ortnok', is its size. Its appearence is like a brutish, hulking caricature "
"of a man, something that can be quite disturbing to our agents in the field, "
"but we've confirmed that the Ortnok is in no way genetically related to "
"humanity.\n"
"\n"
"In proportion to its body weight, the Ortnok has more muscle than a "
"professional body builder. At first we concluded this was solely the product "
"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
"work on our specimen have revealed something interesting. The subject seems "
"to have been raised from birth on a heavy diet of genetic tampering and "
"anabolic steroids. This, combined with the incredible density of the muscle "
"tissue, makes the Ortnok physically stronger than any biological entity on "
"Earth.\n"
"\n"
"During our first incisions, we were surprised to find the Ortnok to be "
"without blood. It has lungs, viscera and something akin to digestive organs, "
"but no liver or heart that we can identify. Instead of veins there is a very "
"well-developed system of nerve tubes, filled with a kind of electrically "
"conductive gel, that seems to power and control the muscles by direct "
"electrical stimulation. The needed electricity is generated through "
"digestion of organic matter and stored in a set of large eel-like organs "
"underneath the lungs. The nervous system itself is nourished by the leftover "
"products of the digestion process by way of veins filled with pressurised "
"air. The whole chest cavity has been richly furnished with armour plating "
"inserted just underneath the leathery green skin.\n"
"\n"
"The eyes are covered with surgically-implanted lenses that improve the "
"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
"The ears consist of a series of small cavities, three on either side of the "
"head, which are surprisingly large and well-developed. Given the evidence we "
"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
"organs are quite small, atrophied almost to the point of being vestigial.\n"
"\n"
"From the autopsy and our analysis of battlefield footage, we can conclude "
"the following:\n"
"\n"
"- The brain is fairly small for a hominid of such size, no larger than that "
"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
"Ortnoks certainly don't display any tactical sluggishness on the "
"battlefield.\n"
"\n"
"- The three-fingered hand is able to carry and use a wide variety of "
"equipment. However, Ortnoks are most often equipped with heavy weapons to "
"match their size.\n"
"\n"
"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
"their natural endurance even further, making them difficult to take down. "
"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
"explosives and cutting weapons will not be very effective due to the "
"extensive armouring.\n"
"\n"
"- All Ortnok specimens we've seen so far were not equipped with reproductive "
"organs. From surgical scarring around the groin area, we believe they may "
"have been neutered for some reason.\n"
"\n"
"In combat, specimens seem to be used most often in the role of heavy "
"infantry and fire support. They are not particularly accurate with their "
"somewhat cumbersome weapons, but when working in numbers they usually lay "
"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
"not seem to serve in many specialist capacities; they are never used as "
"technicians according to our camera observations, and usually busy "
"themselves handling perimeter security for the Tamans when not engaged in "
"combat.\n"
"\n"
"There is a complex set of implants in the subject's throat that will require "
"further research to be fully understood. I will send you a more detailed "
"analysis along with a research proposal.\n"
"\n"
"We have no idea quite where the name 'Ortnok' came from. The troops don't "
"seem to know, and neither do we. Still, it's as good a name as any, and it "
"seems to have stuck.\n"
"\n"
"That's all I have for you right now, Commander. I'll contact you again as "
"soon as something new develops.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:138
msgid ""
"Commander,\n"
"\n"
"The autopsy and evaluation of the green alien specimen is complete. I'm "
"hereby submitting my summary for your review.\n"
"\n"
"The first thing we noticed about this species, which has been named the "
"'Ortnok', is its size. Its appearance is like a brutish, hulking caricature "
"of a man, something that can be quite disturbing to our agents in the field, "
"but we've confirmed that the Ortnok is in no way genetically related to "
"humanity.\n"
"\n"
"In proportion to its body weight, the Ortnok has more muscle than a "
"professional body builder. At first we concluded this was solely the product "
"of an extreme-heavy-gravity homeworld, but subsequent hormone and toxicology "
"work on our specimen have revealed something interesting. The subject seems "
"to have been raised from birth on a heavy diet of genetic tampering and "
"anabolic steroids. This, combined with the incredible density of the muscle "
"tissue, makes the Ortnok physically stronger than any biological entity on "
"Earth.\n"
"\n"
"During our first incisions, we were surprised to find the Ortnok to be "
"without blood. It has lungs, viscera and something akin to digestive organs, "
"but no liver or heart that we can identify. Instead of veins there is a very "
"well-developed system of nerve tubes, filled with a kind of electrically "
"conductive gel, that seems to power and control the muscles by direct "
"electrical stimulation. The needed electricity is generated through "
"digestion of organic matter and stored in a set of large eel-like organs "
"underneath the lungs. The nervous system itself is nourished by the leftover "
"products of the digestion process by way of veins filled with pressurised "
"air. The whole chest cavity has been richly furnished with armour plating "
"inserted just underneath the leathery green skin.\n"
"\n"
"The eyes are covered with surgically-implanted lenses that improve the "
"Ortnok's already excellent vision, stretching it into the infrared spectrum. "
"The ears consist of a series of small cavities, three on either side of the "
"head, which are surprisingly large and well-developed. Given the evidence we "
"must conclude that Ortnoks have acute hearing, though the nose and olfactory "
"organs are quite small, atrophied almost to the point of being vestigial.\n"
"\n"
"From the autopsy and our analysis of battlefield footage, we can conclude "
"the following:\n"
"\n"
"- The brain is fairly small for a hominid of such size, no larger than that "
"of Homo erectus, but it is perhaps sufficient for the role of foot soldier. "
"Ortnoks certainly don't display any tactical sluggishness on the "
"battlefield.\n"
"\n"
"- The three-fingered hand is able to carry and use a wide variety of "
"equipment. However, Ortnoks are most often equipped with heavy weapons to "
"match their size.\n"
"\n"
"- Ortnoks are strong, tough and dangerous. Their internal armour enhances "
"their natural endurance even further, making them difficult to take down. "
"Armour-piercing rounds or incendiary weapons are recommended. Lasers, "
"explosives and cutting weapons will not be very effective due to the "
"extensive armouring.\n"
"\n"
"- All Ortnok specimens we've seen so far were not equipped with reproductive "
"organs. From surgical scarring around the groin area, we believe they may "
"have been neutered for some reason.\n"
"\n"
"In combat, specimens seem to be used most often in the role of heavy "
"infantry and fire support. They are not particularly accurate with their "
"somewhat cumbersome weapons, but when working in numbers they usually lay "
"down enough fire to suppress and then annihilate a PHALANX squad. Ortnoks do "
"not seem to serve in many specialist capacities; they are never used as "
"technicians according to our camera observations, and usually busy "
"themselves handling perimeter security for the Tamans when not engaged in "
"combat.\n"
"\n"
"We have no idea quite where the name 'Ortnok' came from. The troops don't "
"seem to know, and neither do we. Still, it's as good a name as any, and it "
"seems to have stuck.\n"
"\n"
"That's all I have for you right now, Commander. I'll contact you again as "
"soon as something new develops.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:196
msgid ""
"Commander,\n"
"\n"
"My team and I have completed our autopsy of the 'grey' body we recovered. "
"Here is my summary of our findings.\n"
"\n"
"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
"they were swarmed by crowds of screaming locals, terrified out of their "
"minds and desperate for protection. Most of the soldiers didn't even speak "
"the language, unable to understand what was said. When they asked what was "
"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
"'evil spirit' or 'demon'.\n"
"\n"
"Under fire, the term quickly shortened to \"Taama\", and by the time the "
"shooting was over it had further mutated. Everyone had settled on \"Taman"
"\" (pronounced 'tah-man') as the word that described the grey nightmares "
"that had slaughtered them. The name still remains, but we can now say with "
"confidence that these aliens are made of flesh and blood rather than fire "
"and darkness.\n"
"\n"
"First and probably most interesting is the fact that this creature looks "
"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
"visual, olfactory and auditory organs all in the same general location. The "
"subject's hands and feet have three long digits, one of which (the 'thumb') "
"is opposable. This species is on average shorter than humans and possesses a "
"thin, almost delicate frame which belies their toughness.\n"
"\n"
"The subject has a very simple set of vital organs; heart, lungs, liver, and "
"so on. It lacks most of the redundant or obsolete organs that humans have "
"carried through our evolutionary history. Biologically, the most interesting "
"part of the subject's internals is the digestive tract. The creature has a "
"total of three stomachs meant for the digestion of very tough plant matter. "
"It is incapable of digesting meat of any kind. This implies that, wherever "
"they come from, the Tamans are herbivores feeding on some kind of plant "
"life. This finding has comforted some of our more excitable staff. At least "
"we know the aliens aren't harvesting us for our meat.\n"
"\n"
"There is a complex set of implants in the subject's throat that will require "
"further research to be fully understood. I will send you a more detailed "
"analysis along with a research proposal.\n"
"\n"
"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
"has special irises that protect the retinas from bright light such as "
"sunlight, but if a sudden blast of highly intense illumination were to hit "
"the retina before the iris can adjust, it could cause prolonged or even "
"permanent blindness. Our flashbang may be highly effective here.\n"
"\n"
"The greyness of the skin is a particularly curious feature. It is actually "
"caused by the secretion of trace amounts of silicon, which hardens over the "
"supple inner skin to provide a kind of natural armour. This makes a Taman "
"fairly resistant to impact and heat.\n"
"\n"
"From our analysis, we can conclude the following:\n"
"\n"
"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
"enough to render such weapons combat ineffective.\n"
"\n"
"-- Their skin easily disperses small to medium amounts of heat, but "
"prolonged exposure to a flamethrower or incendiary compound will still do "
"the trick. Lasers will do slightly less damage than normal.\n"
"\n"
"-- Though the body is limber and elastic, the Taman's internal organs are "
"badly protected against concussion, which makes them particularly vulnerable "
"to the shockwaves of explosive ordnance.\n"
"\n"
"Further study has ruled out other wild-eyed theories. Though the Tamans' "
"appearance is very similar to that of humans, almost enough to imply a kind "
"of relationship, they seem to be more a case of convergent evolution (two "
"different paths to a similar end result) than a blood relation. There are "
"very few similarities between the Taman gene sequences and that of humans, "
"and the structure of chromatin in their DNA is several orders of magnitude "
"more complex than ours. This seems to preclude a hypothetical common "
"origin.\n"
"\n"
"In combat, Tamans present a significant threat. They are highly agile and "
"can wield a variety of weapons with great accuracy. Besides serving as "
"soldiers, they fill many specialist roles in the alien war machine, "
"positions in which Tamans seem to be the most numerous. Complex weapons and "
"advanced armour are more often wielded by Tamans than any other species. "
"This is most likely due to their large brains, sensory organs and delicate "
"manipulators.\n"
"\n"
"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
"to verify a single report of alien activity since the 1950s. The UFOs we're "
"seeing now are certainly not flying saucers. If they could've invaded Earth "
"a century ago, why wait until now to do it? It doesn't really add up -- but "
"then, who can know the motivations of an alien mind?\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:232
msgid ""
"Commander,\n"
"\n"
"My team and I have completed our autopsy of the 'grey' body we recovered. "
"Here is my summary of our findings.\n"
"\n"
"When Commonwealth troops first arrived in Mumbai, confused and apprehensive, "
"they were swarmed by crowds of screaming locals, terrified out of their "
"minds and desperate for protection. Most of the soldiers didn't even speak "
"the language, unable to understand what was said. When they asked what was "
"wrong, the civilians simply cried, \"xuRta AwmA\" -- the Hindi term for "
"'evil spirit' or 'demon'.\n"
"\n"
"Under fire, the term quickly shortened to \"Taama\", and by the time the "
"shooting was over it had further mutated. Everyone had settled on \"Taman"
"\" (pronounced 'tah-man') as the word that described the grey nightmares "
"that had slaughtered them. The name still remains, but we can now say with "
"confidence that these aliens are made of flesh and blood rather than fire "
"and darkness.\n"
"\n"
"First and probably most interesting is the fact that this creature looks "
"almost human. Two arms, two legs, a torso and a head; bipedal locomotion; "
"visual, olfactory and auditory organs all in the same general location. The "
"subject's hands and feet have three long digits, one of which (the 'thumb') "
"is opposable. This species is on average shorter than humans and possesses a "
"thin, almost delicate frame which belies their toughness.\n"
"\n"
"The subject has a very simple set of vital organs; heart, lungs, liver, and "
"so on. It lacks most of the redundant or obsolete organs that humans have "
"carried through our evolutionary history. Biologically, the most interesting "
"part of the subject's internals is the digestive tract. The creature has a "
"total of three stomachs meant for the digestion of very tough plant matter. "
"It is incapable of digesting meat of any kind. This implies that, wherever "
"they come from, the Tamans are herbivores feeding on some kind of plant "
"life. This finding has comforted some of our more excitable staff. At least "
"we know the aliens aren't harvesting us for our meat.\n"
"\n"
"The large, overdeveloped eyes equip the Taman with natural night-vision. It "
"has special irises that protect the retinas from bright light such as "
"sunlight, but if a sudden blast of highly intense illumination were to hit "
"the retina before the iris can adjust, it could cause prolonged or even "
"permanent blindness. Our flashbang may be highly effective here.\n"
"\n"
"The greyness of the skin is a particularly curious feature. It is actually "
"caused by the secretion of trace amounts of silicon, which hardens over the "
"supple inner skin to provide a kind of natural armour. This makes a Taman "
"fairly resistant to impact and heat.\n"
"\n"
"From our analysis, we can conclude the following:\n"
"\n"
"-- The Tamans have a natural resistance to bullets and blunt trauma, but not "
"enough to render such weapons combat ineffective.\n"
"\n"
"-- Their skin easily disperses small to medium amounts of heat, but "
"prolonged exposure to a flamethrower or incendiary compound will still do "
"the trick. Lasers will do slightly less damage than normal.\n"
"\n"
"-- Though the body is limber and elastic, the Taman's internal organs are "
"badly protected against concussion, which makes them particularly vulnerable "
"to the shockwaves of explosive ordnance.\n"
"\n"
"Further study has ruled out other wild-eyed theories. Though the Tamans' "
"appearance is very similar to that of humans, almost enough to imply a kind "
"of relationship, they seem to be more a case of convergent evolution (two "
"different paths to a similar end result) than a blood relation. There are "
"very few similarities between the Taman gene sequences and that of humans, "
"and the structure of chromatin in their DNA is several orders of magnitude "
"more complex than ours. This seems to preclude a hypothetical common "
"origin.\n"
"\n"
"In combat, Tamans present a significant threat. They are highly agile and "
"can wield a variety of weapons with great accuracy. Besides serving as "
"soldiers, they fill many specialist roles in the alien war machine, "
"positions in which Tamans seem to be the most numerous. Complex weapons and "
"advanced armour are more often wielded by Tamans than any other species. "
"This is most likely due to their large brains, sensory organs and delicate "
"manipulators.\n"
"\n"
"Whether or not the Tamans are the 'greys' of old UFO abduction stories, I "
"couldn't say, but it seems extremely unlikely. PHALANX has never been able "
"to verify a single report of alien activity since the 1950s. The UFOs we're "
"seeing now are certainly not flying saucers. If they could've invaded Earth "
"a century ago, why wait until now to do it? It doesn't really add up -- but "
"then, who can know the motivations of an alien mind?\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:288
msgid ""
"Commander,\n"
"\n"
"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
"It's a significant departure from the more humanoid Tamans, possessing "
"digitigrade legs and a small tail that seems to be a remnant of this "
"species's continuing evolution. The creature also appears to be completely "
"blind. It lacks eyes and any other kind of organ that could be used to "
"process visual light. However, it seems to have other interesting organs to "
"make up for this deficiency.\n"
"\n"
"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
"is similar in size to our own -- probably slightly larger. Its massive feet "
"are surprisingly springy, and it can cover large amounts of ground in a "
"long, leaping gait. The large hands seem to have no problem wielding the "
"many varieties of alien weaponry.\n"
"\n"
"The results of the autopsy are no less interesting. Upon cutting upon the "
"chest, we find that the rib cage is a solid shield of bone down the front, "
"reinforced with stiff cartilege. The makeup of the bones is different from "
"ours as well, made up mostly of carbon rather than calcium, with traces of "
"metal that make them extremely hard and tough. Knives and bullets will have "
"a great deal of trouble penetrating it, and it will be even harder to find "
"vital organs to damage. Any body mass that isn't shielded by bone seems to "
"be made up only of lean, wiry muscle.\n"
"\n"
"The brain is particularly heavily-defended. Several layers of horn wrap "
"around it like an impenetrable suit of armour. From the marks of wear and "
"tear around this area, we surmise that these aliens regularly engage in "
"vigorous head-butting, probably as part of their mating rituals. A small, "
"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
"but functional digestive tract.\n"
"\n"
"There are more organs in the head than just the brain and the mouth, "
"however. Behind the curls of bone there is a set of three organs that seem "
"to detect infrared radiation. This is apparently what the Shevaar uses in "
"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
"\n"
"From the autopsy and our analysis of battlefield footage, we can conclude "
"the following:\n"
"\n"
"- The Shevaar see in infrared. This will make it difficult to hide from them "
"or approach them undetected.\n"
"\n"
"- They seem to wear no armour to preserve their natural mobility. This "
"allows them to employ effective hit-and-run tactics.\n"
"\n"
"- Shevaar bodies are highly resistant to impact and cutting damage, and "
"their compact internals are not easily damaged by concussion or explosives. "
"However, their scaly hides provide little protection from fire, lasers or "
"electricity.\n"
"\n"
"Shevaar are most often used as fast, armoured scouts. They're extremely "
"effective in this role, combining high mobility with extended vision "
"capabilities, and the aliens seem to have no shortage of these creatures. "
"They sometimes fill specialist or command roles, unlike Ortnoks, but these "
"tasks are still usually taken by Tamans whenever the two races are deployed "
"together.\n"
"\n"
"When not engaged in combat, Shevaar spend most of their time as scouts or "
"skirmishers, or as herders for captured humans.\n"
"\n"
"There is a complex set of implants in the subject's throat that will require "
"further research to be fully understood. I will send you a more detailed "
"analysis along with a research proposal.\n"
"\n"
"We should be careful whenever we encounter these aliens in the field. They "
"are fast and dangerous skirmishers who prefer to fight from cover, and "
"should be pursued and kept under fire at all times when discovered, as long "
"as this does not overextend our position. Exposing our team's flanks or rear "
"to a squad of Shevaar could have disastrous results. Although grenades are "
"unlikely to kill any Shevaar outright, they will be very useful for flushing "
"them out into our troops' sights.\n"
"\n"
"Also, although blind, Shevaar possess balance organs that are affected by "
"the sound of our flashbang. It will achieve similar results on them as it "
"does on humans.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:322
msgid ""
"Commander,\n"
"\n"
"Our autopsy of this new alien -- the Shevaar -- has been very interesting. "
"It's a significant departure from the more humanoid Tamans, possessing "
"digitigrade legs and a small tail that seems to be a remnant of this "
"species's continuing evolution. The creature also appears to be completely "
"blind. It lacks eyes and any other kind of organ that could be used to "
"process visual light. However, it seems to have other interesting organs to "
"make up for this deficiency.\n"
"\n"
"First off, the Shevaar looks like the unholy merger of a man and a lizard. "
"Unlike most Earth lizards, however, the alien is warm-blooded and its brain "
"is similar in size to our own -- probably slightly larger. Its massive feet "
"are surprisingly springy, and it can cover large amounts of ground in a "
"long, leaping gait. The large hands seem to have no problem wielding the "
"many varieties of alien weaponry.\n"
"\n"
"The results of the autopsy are no less interesting. Upon cutting upon the "
"chest, we find that the rib cage is a solid shield of bone down the front, "
"reinforced with stiff cartilege. The makeup of the bones is different from "
"ours as well, made up mostly of carbon rather than calcium, with traces of "
"metal that make them extremely hard and tough. Knives and bullets will have "
"a great deal of trouble penetrating it, and it will be even harder to find "
"vital organs to damage. Any body mass that isn't shielded by bone seems to "
"be made up only of lean, wiry muscle.\n"
"\n"
"The brain is particularly heavily-defended. Several layers of horn wrap "
"around it like an impenetrable suit of armour. From the marks of wear and "
"tear around this area, we surmise that these aliens regularly engage in "
"vigorous head-butting, probably as part of their mating rituals. A small, "
"omnivorous mouth protrudes from the mass of bone and leads down to a simple "
"but functional digestive tract.\n"
"\n"
"There are more organs in the head than just the brain and the mouth, "
"however. Behind the curls of bone there is a set of three organs that seem "
"to detect infrared radiation. This is apparently what the Shevaar uses in "
"lieu of eyes. We conclude that the sensitivity of these organs is roughly "
"comparable to that of a human wearing PHALANX-standard IR Goggles.\n"
"\n"
"From the autopsy and our analysis of battlefield footage, we can conclude "
"the following:\n"
"\n"
"- The Shevaar see in infrared. This will make it difficult to hide from them "
"or approach them undetected.\n"
"\n"
"- They seem to wear no armour to preserve their natural mobility. This "
"allows them to employ effective hit-and-run tactics.\n"
"\n"
"- Shevaar bodies are highly resistant to impact and cutting damage, and "
"their compact internals are not easily damaged by concussion or explosives. "
"However, their scaly hides provide little protection from fire, lasers or "
"electricity.\n"
"\n"
"Shevaar are most often used as fast scouts. They're extremely effective in "
"this role, combining high mobility with extended vision capabilities, and "
"the aliens seem to have no shortage of these creatures. They sometimes fill "
"specialist or command roles, but these tasks are still usually taken by "
"Tamans whenever the two races are deployed together.\n"
"\n"
"When not engaged in combat, Shevaar spend most of their time as scouts or "
"skirmishers, or as herders for captured humans.\n"
"\n"
"We should be careful whenever we encounter these aliens in the field. They "
"are fast and dangerous skirmishers who prefer to fight from cover, and "
"should be pursued and kept under fire at all times when discovered, as long "
"as this does not overextend our position. Exposing our team's flanks or rear "
"to a squad of Shevaar could have disastrous results. Although grenades are "
"unlikely to kill any Shevaar outright, they will be very useful for flushing "
"them out into our troops' sights.\n"
"\n"
"Also, although blind, Shevaar possess balance organs that are affected by "
"the sound of our flashbang. It will achieve similar results on them as it "
"does on humans.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:358
msgid ""
"Commander,\n"
"\n"
"My team and I have completed the disassembly and autopsy of the alien "
"creature we discovered. Here is my summary of our findings.\n"
"\n"
"We first assumed the object was a robot, but upon investigation we found a "
"small biomass at its core. This biological alien core is encased in a shell "
"of sensors which we believe interpret its signals to operate the electrical "
"machinery. For all intents and purposes, this alien is little more than a "
"\"brain\" in charge of a complex device. Calling it a brain may be too "
"generous. We don't believe it is large enough to undertake mental processes "
"more complex than basic motor skills, but troops report seeing it coordinate "
"closely with other aliens on the battlefield.\n"
"\n"
"The device itself is a small, but heavy, mobile disk, able to hover above "
"the ground. Because of its aerial movement, it is able to cross the "
"battlefield rapidly. Our soldiers will need to take it down before it gets "
"in range, which is no small feat considering its size and movement "
"capabilities.\n"
"\n"
"The models we discovered are equipped with a mounted plasma weapon which is "
"able to fire single rounds. Anyone caught within range will be very sorry. "
"Given its brain size and limited functionality, we believe this alien is "
"engineered for light combat missions -- perhaps it plays a reconnaissance "
"role.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/aliens.ufo:386
msgid ""
"Commander,\n"
"\n"
"My team has completed its analysis of the alien creature we recovered.\n"
"\n"
"We're calling this alien the Combat Hovernet, an acknowledgment of its clear "
"combat-oriented mechanical augmentations. But a small biomass, including a "
"\"brain\" of sorts, lies at its core and appears to control the machine.\n"
"\n"
"The entire creature has been wrapped in advanced armour plating and the "
"stabilisers which keep it afloat and on-target are more powerful than we "
"would expect necessary in a non-combat role. The plasma weaponry installed "
"on the alien is capable of firing three-round bursts with an accuracy we're "
"not accustomed to from the erratic ammunition. These guys won't be easy to "
"knock down and, until they're destroyed, they'll prove to be a serious "
"threat to our troops.\n"
"\n"
"Because they're wrapped in the alien armour worn by other units they're "
"resistant to normal and plasma weaponry. But they also share the alien "
"armour's vulnerabilities to laser and strong fire-based weapons.\n"
"\n"
"You'll want to take these guys down as soon as you see them. If you wait "
"until they close range, it may be too late.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:38
msgid ""
"Technical Specifications: Combat Armour\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created not only to find the right weapons to "
"combat the alien threat, but also to find armour and other items of "
"battlefield utility to help our soldiers complete their missions and return "
"to base alive. These items are designed to increase a soldier's combat "
"effectiveness or general survivability.\n"
"\n"
"The use of armour on the battlefield never quite died out completely, though "
"it was rendered ineffective in most forms between the early 18th century and "
"the late 20th. It began to find its way back to common use in World War 1 in "
"the form of steel helmets. This practice continued through WW2, and was "
"later superceded by the invention of kevlar. Today, however, kevlar is "
"thoroughly obsolete in nearly all its forms; it's now used only by civilians "
"and police forces with budget problems. Even more advanced types of 20th-"
"century body armour have been rendered useless by modern weapons. New "
"materials were needed, materials to make armour stronger and its wearers "
"tougher than ever before.\n"
"\n"
"Surprisingly, several ancient files we've unearthed seem to confirm that "
"PHALANX was responsible for some amazing technological breakthroughs in the "
"past, technologies that were later adopted across the world. Every attempt "
"at producing artificial spider silk had failed, but researchers at the "
"PHALANX Pacific Operations Command base finally managed it in 2017. Their "
"technique is still in use today, centred around a device called the 'organic "
"loom'; a large feeding armature supporting hundreds of individual silk "
"glands and spinnerets, designed solely for the mass-production of spider "
"silk.\n"
"\n"
"The first widespread use of military combat armour made from spider silk "
"came as a joint effort by NATO in 2023, after ballistic tests proved that "
"Chinese rounds tore right through their aging standard-issue kevlar vests. "
"The armour itself is a layercake of spider silk and treated ultra high "
"molecular weight polyethylene, giving it astonishing strength and "
"flexibility. The resulting fabric is about 18 times stronger than steel and "
"provides a performance increase over kevlar that is estimated between 300 "
"and 400%. Suits made primarily from polyethylene became obsolete after "
"artificial spider silk was released into the wider market, and the new "
"composite armour soon replaced it in military use throughout the world. The "
"armour has been upgraded to move with the times, being so effective that it "
"is still in common use today.\n"
"\n"
"The Combat Armour's only disadvantage is its relatively high weight compared "
"to older suits, but this is mainly due to the number of layers required to "
"properly protect against modern weapons. The weight is evenly distributed, "
"making it quite comfortable to wear and much less bulky than experimental "
"nanocomposite armours. This armour will save lives while preserving the "
"soldier's all-important mobility.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Where possible, PHALANX troops should always wear armour whenever they are "
"sent into a combat situation. The Combat Armour should be considered the "
"basic protection no soldier can afford to go without. For some soldiers, the "
"Combat Armour will remain a viable choice compared to heavier, more advanced "
"armours due to the freedom of movement it provides. Snipers and anyone else "
"not expected to be at the front line will be able to make good use of the "
"extra mobility.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/armour.ufo:54
msgid ""
"Commander, I would like to report the success of our nanocomposite "
"production research!\n"
"\n"
"I won't bore you with the intricacies of CNT production; suffice it to say "
"that, by close study of the telltale traces left by alien production lines, "
"we've been able to identify some of their processes. Apparently they use "
"some kind of plasma furnace in order to spin, shape and press the nanotubes "
"into a latticework pattern. We've been able to create a prototype furnace of "
"our own, and have made various modifications to our nanotube production "
"methods based on the alien examples. The result is a significant increase in "
"power efficiency and production volume.\n"
"\n"
"From here on I'll restrict my summary to the capabilities and tactical "
"applications of the new armour, which I trust you will find both fascinating "
"and encouraging.\n"
"\n"
"We've managed to duplicate almost all the functionality of the alien armour, "
"from the nanocomposite plates to the servo-assisted movement. It is "
"incredibly light for its bulk, though still considerably heavier than our "
"Combat Armour. It is almost as protective as the alien model, and bestows "
"similar quickness of movement and comfortable aiming.\n"
"\n"
"However, there are some limitations that we just can't get around. The fact "
"is that the aliens have a good deal more experience with these materials and "
"can work them a lot more elegantly than we can. Our armour is bulkier and "
"heavier, more stiffly-constructed, and its electronics do not perform as "
"well. Our version of the polymer isn't quite as good as theirs, it tends to "
"crack more easily. Our servomotors in particular are large and unwieldy "
"compared to the compact alien designs. There's no way to reduce their size "
"any further than we already have.\n"
"\n"
"The new armour's tactical applications are extensive. It's light enough to "
"be worn by forward elements of our tac teams, yet protective enough to "
"resist heavy weapons fire. It will serve exceptionally well for troops that "
"need both speed and armour to perform their best.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:66
msgid ""
"Our examination of the alien body armour has led us to many interesting "
"realisations. Obviously, the key to creating more effective mobile armour "
"based on the alien suits lies in the direction of nanocomposites. This will "
"require large amounts of carbon nanotubes.\n"
"\n"
"In the past, carbon nanotubes have been difficult and expensive to produce, "
"and trying to work them into a proper shape was even worse. Because of this "
"nanocomposite armour has never been used except in high-cost vehicles such "
"as aircraft and tanks, and then only in plating that requires minimal "
"shaping or other work. The alien armour, however, uses carbon nanotube "
"composites in abundance. It's our manufacturing processes that are holding "
"us back.\n"
"\n"
"With the alien armour in hand and enough resources at our disposal, I "
"believe that we can devise new production methods and shaping processes that "
"will allow us to mass-produce shaped nanocomposite plates, finally bringing "
"this technology into our reach.\n"
"\n"
"This project will require a fair amount of lab time and funding. We'll start "
"work as soon as we receive your authorisation, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:80
msgid ""
"Commander, we've successfully prototyped our new powered armour. The "
"prototype is waiting in R&D if you'd like to have a go in it yourself.\n"
"\n"
"Our production design is geared towards maximum protection. It is, in a "
"nutshell, an airtight suit of armour with servo-assisted joints and an on-"
"board control system. The outer skin is a flexible three-layer composite, "
"with outer layers consisting of nanotube-fullerene fabric, and an inner "
"layer of special polymer gel, mixed with Wolfram-Molybdene powder. When the "
"outer layer of the composite is burned, the gel evaporates instantly, "
"dissipating the heat, and the metal powder will create a cloud around the "
"damaged area, thus creating a local bloom effect that will consume much of "
"the energy.\n"
"\n"
"The inside consists of a thick layer of memory gel covered by an "
"electrically sensitive lining. The gel allows the suit to be fitted to a "
"range of heights and body shapes, so hopefully we shouldn't have to custom-"
"build every suit to fit one specific soldier. The inner lining is an "
"important part of the control system; it detects nerve impulses through the "
"wearer's skin, interprets these signals, and uses them to predict the "
"wearer's movements before they're made. This allows the suit to move "
"simultaneously with the body rather than resisting the user's movements.\n"
"\n"
"A useful side effect of the memory gel is that it can absorb explosive "
"force, providing better shelter to explosive effects than any of our "
"previous models. Because the suit is entirely sealed, it provides much "
"better protection against environmental hazards such as gas and is effective "
"at dissipating heat, although a wearer can still be roasted inside the suit "
"if he sits in flames long enough. The helmet has built-in sensors to detect "
"flashbangs and cushion the wearer against momentary spikes of light and "
"noise intended to disorient the enemy.\n"
"\n"
"I recommend we get this power armour onto the battlefield as soon as "
"possible. Some of the soldiers may have difficulties adjusting to the bulky "
"suit, but they'll be happy for the protection.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:88
msgid ""
"Commander, the weaponry the aliens are fielding in battle is growing more "
"devastating by the week. We need a soldier-support system that can level the "
"playing field and give our men a fighting chance. Our workshops are unable "
"to produce the dense nanotube weaves we discovered in the latest samples of "
"alien armour. But this doesn't mean we won't find a solution.\n"
"\n"
"With your permission, I'd like to task our team to investigate a powered "
"armour that would allow us to support heavier nanocomposite plates by "
"building weight support into the suit. Powered armour has seen use in recent "
"conflicts, but current-generation military variants have more in common with "
"tanks than infantry and can't possibly meet our mobility and space "
"requirements. We believe the insights we've gained from studying the servos "
"of the latest alien armour can be used to develop a power suit that is "
"leaner and tougher than anything we've seen.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:112
msgid ""
"Commander, we've got a full report on the alien armour for you.\n"
"\n"
"It was something of a surprise to learn that the alien armour is made of a "
"composite of plastics and carbon containing no metal whatsoever. In fact, "
"the most important element is something with which humanity is already well-"
"acquainted: carbon nanotubes. Carbon nanotubes (also known as CNTs or "
"'buckytubes') are cylindrical carbon molecules that are incredibly strong, "
"one of the strongest materials known to humankind. They have been relatively "
"little-used on Earth because of their extreme cost. No economical means of "
"mass-production has been found to date, restricting their use to the most "
"expensive programs on Earth, such as aeronautics and space exploration.\n"
"\n"
"The alien armour uses CNTs as its penetration layer, i.e. the layer that "
"stops bullets and other incoming ordnance from penetrating into the body. "
"The nanotubes are woven into long latticework patterns and recessed into a "
"bed of hard polymer, backed by a layer of semi-liquid gel that very "
"effectively dampens the energy of a blow and spreads the remaining force "
"across a very large area. The final layer -- woven from flexible aramid "
"fibre -- serves to contain the gel and doubles as a spall liner, catching "
"any fragments that may be blown loose from the inside of the armour.\n"
"\n"
"Thanks to the conductive properties of carbon nanotubes, the armour performs "
"very well against plasma. This makes sense. It is their weapon of choice and "
"we would expect them to know how to protect against it. Because plasma "
"weaponry appears to have limited penetration capabilities, the armour is "
"able to disperse the heat before it can melt through the protective layers.\n"
"\n"
"The armour also performs pretty well against ordinary bullets and "
"explosives, although it's not very effective against incendiary devices or "
"flamethrowers. These weapons raise the atmospheric temperature around the "
"wearer so that there is no place to dump the heat, effectively roasting the "
"wearer inside his suit.\n"
"\n"
"Other features of the armour include servo-assisted movement in the boots, "
"allowing the wearer to move more quickly, and a curious system built into "
"the bracers that automatically assists the wearer's aim by selectively "
"applying pressure to parts of the forearm. We are looking into many new uses "
"for this technology.\n"
"\n"
"Adapting this armour to a human body would be impossible due to the "
"differences in physique and the difficulty of working with the materials "
"involved. However, I've written up a separate research proposal to "
"investigate the possibility of designing and mass-producing our own armour "
"using the alien suit as a template. It will be in your inbox presently.\n"
"\n"
"If you'll permit me, I'd like to raise a final issue with you, Commander. "
"One of my researchers has toyed with a personal laser project over the last "
"couple of months. While we were testing the alien armour, we allowed him to "
"experiment with it in his downtime and we were astonished by the results. "
"The relatively weak laser beam was hardly reduced as it passed through the "
"armor.\n"
"\n"
"I know that we've long believed that effective man-portable laser weaponry "
"is just a myth, but these suprise findings have reinvigorated my team. I'm "
"hearing all sorts of interesting proposals. This armour will seriously dent "
"our ability to use the aliens' plasma weaponry against them on the "
"battlefield. If we could use lasers to pack a reasonable punch into a hand-"
"held rifle, it could be the best response to their armor.\n"
"\n"
"Please give some thought to the laser weaponry ideas in your queue.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:120
msgid ""
"Commander, we've recovered a suit of alien body armour from the battlefield. "
"This armour has been a plague to our soldiers; aliens wearing it have "
"shrugged off shots that would have torn their unarmoured friends apart. It's "
"not surprising that we still haven't managed to cut it open to perform an "
"initial survey of its composition. We should investigate the armour's "
"weaknesses as soon as we can, and perhaps ascertain a way to adapt it for "
"our own uses.\n"
"\n"
"This project will require a moderate amount of lab time and funding. Work "
"will start as soon as we have your authorisation, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:136
msgid ""
"Where armour is concerned, the aliens' design philosophy seems to be, \"If "
"it works, let's use more of it.\" This new armour is similar in design to "
"the alien body armour, but it does away with the compromises and delicate "
"balances of light armour. Instead of just protecting the torso and head, the "
"medium armour attempts to cover all vital areas with much more dense "
"nanopolymer plates, including major arteries and sensitive nerve clusters. "
"In comparison with the alien body armour, the medium suit has double the "
"number of nanotube strands per square centimetre. As a result these plates "
"are nearly impenetrable to standard human firearms and even the softer mesh "
"covering the joints can stop bullets with disturbing ease.\n"
"\n"
"As I mentioned before, the suit strongly emphasises protection over "
"mobility. The large trauma plates get in the wearer's way no matter what "
"race or size he might be, and the dense nanotube polymers used are so heavy "
"that the overall weight will slow down even an Ortnok. There are numerous "
"mini-servos and other mechanical parts that help deal with some of the "
"weight, but their effect is limited overall. Other devices are integrated "
"into the armour to assist aiming and vision. These are quite interesting and "
"we may be able to replicate them on a larger scale as weapon enhancements.\n"
"\n"
"The aliens seem to have designed this armour with the war against humanity "
"in mind. Besides being virtually bulletproof, its performance against "
"lasers, incendiary and plasma weapons is much improved over the Alien Body "
"Armour. Aliens wearing this armour will suffer minimal damage from crossing "
"open flame or brief shots from our flamethrower, but prolonged exposure will "
"still overheat the suit and cook the alien inside.\n"
"\n"
"In better news, the armour does not fully enclose the alien, leaving some "
"skin or breathing passages exposed to air. That means blister gas will "
"remain effective, though it will take longer for the gas to reach its full "
"effect.\n"
"\n"
"The alien suits won't fit our troops without modifications that would "
"critically weaken them. We've taken a few stabs at replicating the dense "
"nanopolymers, but our Workshop machinery is currently unable to weave so "
"many nanotubes at once. I have a few ideas about how to upgrade it, though, "
"as well as some designs for a new armour to take advantage of those "
"upgrades. The proposal should be in your queue now, Commander.\n"
"\n"
"Now please excuse me, sir -- I was due in my rack twelve hours ago and I "
"think my eyes are starting to bleed. Goodnight!\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/armour.ufo:144
msgid ""
"Commander, we've salvaged a new suit of alien armour from the field. It's "
"much heavier than the alien armour we've encountered previously, and it "
"seems to stop ordinary firearms without taking so much as a scratch. Its "
"trauma plates are made of the densest CNT (Carbon Nanotube) weave I've ever "
"seen. We need to research this armour right away to determine which weapons "
"will remain effective against aliens wearing it, and to try and find a "
"method to replicate it for our own troops. As long as we can't match this "
"technology, we are at a severe disadvantage.\n"
"\n"
"This project will require a significant amount of lab time and funding. Work "
"will start as soon as we have your authorisation, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:14
msgid ""
"Commander, my team and I are happy to report our test weapons are living up "
"to all our expectations, and I'm submitting a new set of blueprints to your "
"system for a laser-based defensive facility. You will now be able greenlight "
"a new laser-based weapons facility for construction and produce the laser "
"battery to install in that facility.\n"
"\n"
"Here are the highlights.\n"
"\n"
"What we've done is we've stripped down our pre-existing SAM turret design "
"and modified it to fit an upscaled deuterium-fluoride reaction chamber. "
"We've beefed up the electrical systems to help amplify beam output, adding "
"several megawatts to power and several dozen kilometres to effective range. "
"The turret servos have been completely replaced with a computer-controlled "
"mag-lev system to improve accuracy.\n"
"\n"
"The result is that our new Base Defence Laser Turret is capable of tracking "
"targets at any conceivable speed within Earth's atmosphere. It can lock on "
"to targets almost instantly, and is powerful enough even at long range to "
"damage UFO armour after only a few seconds of fire. Accuracy is good; the "
"laser suffers much less from alien EW (Electronic Warfare) activity than "
"missiles and can even predict basic evasive manoeuvres.\n"
"\n"
"Of course, as with any laser, range remains a problem. Atmospheric blooming "
"limits effective range to only a few hundred kilometres. Weather effects and "
"cloud cover can provide even more serious challenges and, in some "
"conditions, could slash effective range by more than 50%. Lastly, the laser "
"can only fire continuously for about 120 seconds before overheating comes "
"into play, and it requires up to 60 seconds to cool down and recharge "
"capacitors before it's ready to fire again.\n"
"\n"
"Despite these limitations, the Base Defence Laser Turret should provide an "
"effective deterrent for most UFOs straying near our bases, and can provide "
"assistance in shooting down alien craft at short range. It's going to be a "
"good facility to have when one of our bases is in a pinch.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:24
msgid ""
"Our CW laser program has been successful in miniaturising and lightening the "
"necessary components for a powerful deuterium-fluoride reaction. We want to "
"prototype some of our upgrades in existing surface-to-air laser arrays, "
"allowing us to track and fire continuous high-powered beams at a power level "
"that our plants can comfortably handle.\n"
"\n"
"Given the various shortcomings of our SAMs (Surface-to-Air Missiles) against "
"alien technology, I don't need to tell you all the advantages of having a "
"direct-fire laser defence system. It won't be a full replacement for our "
"missile installations, but it's definitely an avenue worth exploring in "
"order to help defend our bases from alien incursions.\n"
"\n"
"Please approve this program at your discretion, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:62
msgid ""
"Blueprints -- Alien Containment Facility\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Research Document, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 16 February 1958\n"
"\n"
"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
"Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The first priority of the Extraterrestrial Response Unit is to prepare for a "
"time when it may be needed. The PHALANX Containment Facility is an important "
"part of any invasion response plan. It contains atmospheric habitation "
"chambers, interrogation machinery, nutrition distribution units, and all the "
"other apparatus required to sustain any extraterrestrial life that we could "
"comprehend.\n"
"\n"
"Firstly, the airtight habitation chambers provide a place to store and keep "
"extraterrestrials (EXT) for a significant period of time. Their atmosphere "
"generators are capable of pumping any individual chamber full of any desired "
"mix of gases. This can provide an EXT with breathable air for at least "
"several weeks, well beyond the expected lifespan for a specimen in our "
"research programs. Trace elements that do not occur naturally on Earth may "
"be difficult to come by, but the likelihood of this becoming an impediment "
"to our research is infinitessimal. In a worst-case scenario, the atmosphere "
"generators are designed to allow links to recovered life support equipment.\n"
"\n"
"Secondly, waldo-operated medical and interrogation apparatus is present in "
"each habitation chamber, able to apply sedation, medication or other "
"chemical injections via a pneumatic dart launcher, or to administer "
"electroshocks for interrogation purposes. There is also a so-called \"panic "
"button\" installed on each chamber individually and in the control room for "
"every block of chambers. The panic button can immediately incinerate the "
"contents of its chamber during an emergency.\n"
"\n"
"The chambers and corridors of the Containment Facility are specially "
"designed to allow EXTs of any shape and size to be transported and held. The "
"facility also has a fully-equipped cryo-morgue to store corpses and samples "
"for later review.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"In the case of an invasion, the Containment Unit should be used to its full "
"extent, storing both live and dead EXTs for research and allowing us to "
"examine them in their living state. There is no greater priority than the "
"discovery of the thought processes of the extraterrestrial mind, to learn "
"their motivations and perhaps find a compromise, an opportunity for "
"communication, or a suitable counterstrategy to neutralise the enemy once "
"and for all.\n"
"\n"
"If a PHALANX base were to be attacked, immediate consideration should be "
"given to hit the panic button on the entire Containment Facility. Unless "
"there are irreplaceable specimens in storage, we cannot risk the attacking "
"EXTs freeing their captured comrades. Immediate and complete sedation is "
"another, more risky strategy -- however, I stress that we will not win a war "
"with half measures.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"To whatever future Commanders might be reviewing this file: Keep in mind "
"that the machinery in the Containment Facility, like a fair portion of "
"PHALANX equipment, has yet to undergo its true acid test against an "
"extraterrestrial force. Upgrades or adjustments may be required for it to "
"perform up to its design spec."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:102
msgid ""
"Blueprints -- Command Centre\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 30 July 2027\n"
"\n"
"By: Dr. Richard Strohm, Base Commander, PHALANX, Pacific Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"To any noble personages reading this report -- yeah, right -- I should warn "
"you that I'm somewhat drunk and am dictating the last of my paperwork before "
"they close the base down forever. And I'll probably be long-dead before "
"anyone digs up any info about this old project, so I can't get in trouble "
"for whatever I say here. Just for the record, the bastarding SecDef can get "
"buggered with a chainsaw. 'Budget cuts' my ass.\n"
"\n"
"Anyway, we've made some upgrades to the CC lately, so I've got to submit a "
"new report.\n"
"\n"
"The Command Centre is the nerve centre of any PHALANX base. It coordinates "
"all base activity from research to engineering, it gathers and interprets "
"data from our radar installations, it serves as a war room for mission "
"planning, and it is the C3 (Command/Control/Communications) hub that "
"launches and directs our air-to-air interceptions. A base can still operate "
"without a functional Command Centre, but it would be blind, deaf and dumb; "
"our interceptors couldn't even launch for lack of traffic control.\n"
"\n"
"The CC is packed floor to ceiling with a brand new H-9000 mainframe and "
"state-of-the-art communications gear, all of which is being ripped out by a "
"gang of jackhammer-equipped thugs even as we speak. This equipment can't "
"function without a power plant to supply it with enough electricity.\n"
"\n"
"In my experience, most of the command staff actually lives in the CC, but "
"I'm told that lower-ranking individuals do get to see their bunks once every "
"few days. Speaking for myself, though, that's anecdotal evidence at best.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"In the unlikely event that this type of installation is ever built again, "
"keep it supplied with enough power to run it properly, and place it in a "
"well-protected spot some distance from the entrance and hangars. If a base "
"does get attacked, defending the CC should be a top priority, because "
"without it we will be unable to put up any kind of effective fight until it "
"can be repaired.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
"\n"
"The old CC blueprints have been updated by our engineers to replace the "
"ancient H-9000 mainframe and terminals with up-to-date holo-workstations and "
"a fresh supercomputer installation. All other components are still viable "
"and effective."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:134
msgid ""
"Blueprints -- Entrance\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 26 January 1958\n"
"\n"
"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
"Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The Base Entrance is the first structure built at any new PHALANX location. "
"It is the primary -- and sometimes only -- way for equipment and personnel "
"to enter the base. It consists of a vehicle ramp and a stairway that allow "
"easy movement between base and surface. A small, camouflaged gatehouse is "
"built on top for security and will also hide the entrance from flyovers. "
"Like all our surface installations, it is coated with radar- and infrared-"
"absorbing paints to reduce the chance of detection.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"By its very nature, the Entrance is one of the most vulnerable facilities in "
"any base. Hostile extraterrestrials will almost certainly attempt to gain "
"access here. It is one of the focal points for the defence of a base, and "
"should be placed at a considered distance to the Command Centre so that on-"
"duty soldiers can respond to an attack with utmost alacrity without putting "
"the CC at risk.\n"
"\n"
"On its own the Entrance facility has little tactical value. It can be "
"assumed that any EXTs will merely try to hold the Entrance and choose more "
"tempting targets to actually assault, since the Entrance usually contains "
"nothing volatile and it has no areas that are particularly sensitive to "
"destruction. Having no advanced equipment or components, it is also quick "
"and cheap to repair. If damaged, other structures can temporarily take over "
"the Entrance's functions without significantly impeding base operation.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:178
msgid ""
"Blueprints -- Missile Battery\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 18 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Missiles have gotten more and more dangerous since World War 2, while "
"countermeasure technologies have only been becoming effective since the "
"start of the 21st century. In a contest between attack and defence, the "
"attacker has always had the advantage. However, this has not deterred the "
"aliens from developing defences to blow our minds.\n"
"\n"
"As an example, GEU forces have engaged alien craft with SAMs (Surface-to-Air "
"Missiles) in the skies above Bonn. Forty missiles were launched from "
"batteries across Europe while they had radar lock on two of the alien craft. "
"Later, nearby infantry units fired between twelve and fifteen shoulder-"
"mounted anti-air weapons.\n"
"\n"
"The number of hits scored? One. Just one. The UFO suffered a minor drop in "
"acceleration during its landing at Bonn and later took off again without a "
"hitch.\n"
"\n"
"The conclusions are obvious: alien EW (Electronic Warfare) capability is "
"miles in advance of our own. However, we at PHALANX have made a thorough "
"study of the sole hit scored, and it was not a matter of luck. What happened "
"is that the UFO exposed itself at a less stealthy angle while dodging other "
"incoming munitions, allowing the missile to hold lock all the way to its "
"target.\n"
"\n"
"This proves that the aliens are not invulnerable to our missiles. We simply "
"need the best ones for the job. These realisations have led us to adapt some "
"old missile battery plans and reequip them with brand-new launchers. Our "
"results are promising.\n"
"\n"
"The battery consists of 4 launchers that 'pop up' to the surface when "
"engaging a target. Each launcher carries 20 of the AA51 \"Cicada\" SAM. This "
"is the most advanced missile on Earth, packing more electronics than an "
"airliner, designed to knock enemy aircraft right out of the sky regardless "
"of how fast they're going. There is no better emergency defence weapon on "
"the planet at the time of this writing.\n"
"\n"
"Against alien craft, the \"Cicada\"'s chances to hit will still be low, but "
"in sufficient numbers it will hurt them. The missile and its electronics "
"suite are of course highly expensive, well outside our budget range in the "
"numbers required to succesfully engage incoming UFOs. Fortunately the UN has "
"agreed to supply us all standard SAMs from its own strategic reserves at no "
"cost to us.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"If built at one of our bases, the missile battery can be ordered to engage "
"any UFO in range or wait until a UFO is identified as preparing to attack "
"the base in question. This decision is up to the Base Commander. Assisting "
"our interceptors by 'softening up' a UFO with SAMs would help take some of "
"the pressure off our pilots and aircraft, but there is simply no way to "
"completely hide our missile launches despite our best attempts to camouflage "
"them. Repeated large-scale launches will give away our position sooner or "
"later.\n"
"\n"
"The missile battery will be at moderate risk during a base attack. It is "
"designed to prevent base attacks; if one has gotten through, it should no "
"longer matter to the current attackers unless they're paving the way for a "
"follow-up. It may be a tempting target of opportunity, however, because "
"while our missiles are well-protected they will detonate if subjected to "
"enough abuse. An explosion in the missile battery could have disastrous "
"effects on the facility and the base at large.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:222
msgid ""
"Blueprints -- Large Hangar\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 11 August 2008\n"
"\n"
"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Due to the recent restructuring of our airfleet, we've had to make a "
"complete reassessment and redesign of our hangar facilities. The VTOL "
"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
"eliminated our need for runways. This has allowed us to move all hangar "
"facilities into the actual base to improve security and response times.\n"
"\n"
"The Large Hangar provides underground space to store and maintain 1 large "
"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
"complete obscurity. The aircraft never even sees the light of day until it's "
"time for launch. During a launch, the hangar roof folds open and the large "
"hydraulic lift raises the aircraft to a position above the roof where it can "
"safely take off.\n"
"\n"
"For landing procedures, the lift features several tall catchhooks that -- "
"once engaged by the undercarrige of a hovering pilot -- gently pull the "
"aircraft down into a landing position. The catchhooks can intelligently "
"adjust their own grip and even pass the grip from hook to hook to properly "
"line up the undercarriage for landing. Once the catchhooks have snared the "
"undercarriage and pulled it down to the landing surface, all the pilot needs "
"to do is power down his engines. The system is simple and easy to use once a "
"pilot gets the hang of it.\n"
"\n"
"A nearly-identical system has been implemented for the Small Hangar.\n"
"\n"
"The Large Hangar cannot house small craft due to incompatible support "
"equipment such as fuel lines.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The primary function of the Large Hangar is to house dropships for rapid "
"deployment of troops to sites of alien activity. Alternately it can house "
"and support larger combat craft. Please refer to specific aircraft files to "
"review their capabilities and deployment strategy.\n"
"\n"
"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
"maintenance and deployment.\n"
"\n"
"Hangars are a particularly vulnerable installation due to their direct "
"connection to the surface. They will be a primary point of entrance for any "
"extraterrestrial attackers. They are an extreme damage risk, filled with "
"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
"Worse, any aircraft left behind at the base will be a highly tempting "
"target; severe damage to our interceptors -- or even more frightening, the "
"dropship -- might put us out of action for weeks.\n"
"\n"
"If possible, all aircraft should be scrambled before an impending base "
"attack and moved out of the area until the attack is over. They may be "
"engaged in the air by an approaching UFO, but at least they will have the "
"advantage of being able to manoeuvre. Still, this may not always be a viable "
"tactic. Scrambling our craft within range of a heavily-armed attack ship "
"could have more disastrous results than leaving them in their hangars, as "
"tempting a target as that would make them.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:264
msgid ""
"Blueprints -- Hospital\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This conflict is going to be ugly, Commander. In order to treat the heavily-"
"injured battlefield casualties we're going to see, we need advanced "
"facilities with equipment no standard civilian or military hospital has "
"available. This much is obvious; hundreds died needlessly in Mumbai "
"hospitals because no proper machinery was available to treat the horrific "
"bone-deep plasma burns inflicted by the alien weapons. We must be better "
"prepared than that.\n"
"\n"
"The old PHALANX hospital designs are woefully inadequate to deal with the "
"coming storm. They have never been updated since their creation in 1960 and "
"contained little to no purpose-designed equipment. In the end we've had to "
"completely replace them with new plans created by myself, with the help of "
"Cdr. Navarre and our building experts. How the previous management expected "
"to deal with battle wounds from unknown alien weaponry I will never know.\n"
"\n"
"As it stands, our hospital facilities are now the finest in the world. We "
"are the leading experts in treating burn trauma, especially the removal and "
"regeneration of charred tissue. We encourage injured flesh to regrow itself "
"through intensive therapy which includes a heavy course of drugs, electrical "
"nerve and muscle stimulation, and nanobot infusions directly into the wound. "
"Theoretically, we should be able to restore any living human being to full "
"health in six weeks. This includes psychological evaluation and injury "
"counselling. Lighter injuries will of course take less time to heal.\n"
"\n"
"We also have facilities to carry out amputation and major bionic surgery. "
"Powerful cybernetic limbs have been made available to us by our military "
"sources around the world, as well as armoured torso cages, electronic eyes "
"and other internal machinery. These can be installed into our soldiers at "
"the Hospital facility to upgrade their combat efficiency if we can afford "
"the high cost and convalescence time.\n"
"\n"
"The Hospital requires a Power Plant to fuel its high and continuous "
"electricity demand.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Every base with armed-response troops should contain a Hospital for "
"treatment. If there is no PHALANX Hospital available, soldiers will have to "
"be sent out to standard hospitals where suboptimal treatment could result in "
"a permanent loss of ability or even death.\n"
"\n"
"The advantages of upgrading our soldiers with mechanical parts should be "
"obvious. These procedures can only be performed on a healthy body; "
"convalescing troops who have sustained recent physical hardships or surgery "
"must complete their convalescence before they can become eligible for bionic "
"upgrades. Keep in mind also that bionic limb or eye replacement may have a "
"negative impact on the patient's morale.\n"
"\n"
"Tactically, the Hospital is a moderate threat area. The aliens may try to "
"kill our wounded and deprive us of proper medical facilities, but it is "
"relatively unlikely that any attackers would select the Hospital as their "
"primary target. Still, if we are attacked, a guard should be posted at the "
"Hospital immediately.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:308
msgid ""
"Blueprints -- Small Hangar\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 11 August 2008\n"
"\n"
"By: Gen. E. Baxter, Base Commander, PHALANX, Pacific Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Due to the recent restructuring of our airfleet, we've had to make a "
"complete reassessment and redesign of our hangar facilities. The VTOL "
"(Vertical Take-Off and Landing) requirement for all new PHALANX aircraft has "
"eliminated our need for runways. This has allowed us to move all hangar "
"facilities into the actual base to improve security and response times.\n"
"\n"
"The Small Hangar provides underground space to store and maintain 1 small "
"VTOL aircraft. Repairs, rearmament and refuelling can be carried out in "
"complete obscurity. The aircraft never even sees the light of day until it's "
"time for launch. During a launch, the hangar roof folds open and the large "
"hydraulic lift raises the aircraft to a position above the roof where it can "
"safely take off.\n"
"\n"
"For landing procedures, the lift features several tall catchhooks that -- "
"once engaged by the undercarrige of a hovering pilot -- gently pull the "
"aircraft down into a landing position. The catchhooks can intelligently "
"adjust their own grip and even pass the grip from hook to hook to properly "
"line up the undercarriage for landing. Once the catchhooks have snared the "
"undercarriage and pulled it down to the landing surface, all the pilot needs "
"to do is power down his engines. The system is simple and easy to use once a "
"pilot gets the hang of it.\n"
"\n"
"A nearly-identical system has been implemented for the Large Hangar.\n"
"\n"
"Obviously the Small Hangar cannot house large craft due to size "
"considerations.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The primary function of the Small Hangar is to house interceptors for the "
"interception of airborne UFOs. Please refer to specific aircraft files to "
"review their capabilities and deployment strategy.\n"
"\n"
"Every PHALANX aircraft requires 1 hangar of appropriate size for storage, "
"maintenance and deployment.\n"
"\n"
"Hangars are a particularly vulnerable installation due to their direct "
"connection to the surface. They will be a primary point of entrance for any "
"extraterrestrial attackers. They are an extreme damage risk, filled with "
"volatiles such as jet fuel and possibly high-explosive aircraft munitions. "
"Worse, any aircraft left behind at the base will be a highly tempting "
"target; severe damage to our interceptors -- or even more frightening, the "
"dropship -- might put us out of action for weeks.\n"
"\n"
"If possible, all aircraft should be scrambled before an impending base "
"attack and moved out of the area until the attack is over. They may be "
"engaged in the air by an approaching UFO, but at least they will have the "
"advantage of being able to manoeuvre. Still, this may not always be a viable "
"tactic. Scrambling our craft within range of a heavily-armed attack ship "
"could have more disastrous results than leaving them in their hangars, as "
"tempting a target as that would make them.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:352
msgid ""
"Blueprints -- Laboratory\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 02 October 2021\n"
"\n"
"By: Dr. Richard Strohm, R&D: Bio & Containment Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"There is a reason why PHALANX labs have been considered the best in the US "
"for the past 50 years. We invented aircraft Stealth technology in the 1960s "
"with the XD4 stealth interceptor and have remained at the forefront with the "
"first production of artificial spider silk four years ago. These are the "
"results of combining the brightest people with the finest equipment "
"available. By keeping ourselves at the forefront, we ensure readiness "
"against a possible extraterrestrial threat.\n"
"\n"
"Our new laboratories are equipped for any kind of research; biotechnology, "
"nanotechnology, high-energy lasers, particle physics and more. There is "
"nothing that can fit inside the laboratory's walls that cannot be properly "
"studied, dissected or disassembled. It comes standard with growing vats that "
"can create any organic matter we might need, hologram projectors for testing "
"and 3D simulation, laser and maser installations, a miniature tokamak fusion "
"chamber for plasma research, and a powerful particle accelerator.\n"
"\n"
"Any one of these installations would cost a fortune for a civilian operation "
"or military contractor, but due to our experience and efficiency, we can "
"build and maintain all of them at a fraction of the cost. Project times are "
"also greatly reduced by having many types of equipment available at a "
"moment's notice. Our high-level research makes full and continuous use of "
"all of it.\n"
"\n"
"As long as we keep receiving the funding we need, the laboratory will remain "
"one of the most essential parts of our defence strategy. In order to defeat "
"any enemy, we must first come to know him, perhaps even understand him. To "
"do that we'll need the best research facilities humanity can build, and ours "
"are it.\n"
"\n"
"The Laboratory requires a working Power Plant and Command Centre to "
"function.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Our scientists don't need a lab to live in a base, but they can't do their "
"work without one. We should construct and operate as many labs as may be "
"needed and/or affordable. All extraterrestrial technology must be analysed "
"and reverse-engineered (if possible) as soon as we can.\n"
"\n"
"As laboratories go, ours are quite cost-effective to build and provide work "
"space for up to 10 scientists each, working full-time.\n"
"\n"
"During a possible base attack, they are a moderate-priority target. If "
"extraterrestrial attackers are aware enough of our existence to attack our "
"bases directly, they will most certainly want to shut down our research "
"programs. There are easier targets that can threaten the survival entire "
"base -- especially the power plant -- but if presented as a target of "
"opportunity, the EXTs may very well take the time to set off explosives "
"inside the lab, which tends to be full of volatile substances. Severe damage "
"to the base could result if our labs are not adequately protected.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Addendum, Dr. Dolan Connor, 16 March 2084:\n"
"\n"
"Reviewing the files on PHALANX laboratory facilities, I have concluded that "
"these blueprints were well ahead of their time. The design is still viable "
"and can be adapted to our use with only minor equipment upgrades."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:392
msgid ""
"Blueprints -- Power Plant\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 16 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"PHALANX has had trouble generating enough power to meet its needs ever since "
"the organisation was first conceived in 1955. The old bases were forced to "
"constantly pump in electricity from large, non-emitting sources (like "
"hydroelectric dams) via many kilometres of wiring. They were completely "
"dependent on outside power and were paralysed whenever the grid went down. "
"It has taken the Russian nuclear revolution to enable full electrical "
"autonomy for our underground bases, even when factoring high-energy "
"research.\n"
"\n"
"Our plant of choice is the German HEFR (High-Energy Fission Reactor), a very "
"efficient energy amplifier design. It is a subcritical reactor, a reactor "
"that produces fission without achieving a sustained chain reaction. Instead "
"it uses an external source of neutrons -- in this case a particle "
"accelerator -- to stimulate the reaction. This method releases enough power "
"to keep the particle accelerator running, as well as a power surplus that is "
"redirected to feed the rest of the base.\n"
"\n"
"The HEFR runs on thorium rather than uranium, and most of its waste output "
"will decay naturally to the radioactive level of coal ash in only 500 years. "
"By comparison, the half-lives of the isotopes most frequently used in "
"nuclear weapons and old reactors are 24,110 years for plutonium (Pu-239) and "
"700 million years for uranium (U-235). The short-lived waste output is "
"particularly easy to handle for the depleted element postprocessor "
"integrated into the design. After a full trip through the postprocessor, the "
"HEFR's reactor waste will take only weeks to decay to human-safe levels of "
"radioactivity.\n"
"\n"
"In our design, the reactor core and operational machinery are built into a "
"special shell located far deeper than the rest of the base. Only the coolant "
"tanks and control/service entrances poke up to the base level. This protects "
"against the possible but minuscule risk of a meltdown in case we completely "
"lose refrigeration of the core.\n"
"\n"
"I admit, I copied half of the specifics verbatim from the various briefs "
"I've read -- nuclear physics are a touch above my head -- but I understand "
"the stats well enough. The power output of one plant is enough to fully meet "
"the needs of a standard base. If a base is equipped with many high-energy "
"buildings such as laboratories, a second plant may be required, but a "
"subsequent increase in base defences and security will be required to "
"properly protect it. We can easily and safely store enough fuel on-site for "
"a decade of continued operation. A protected container is installed with "
"every reactor, and it can be refuelled if necessary.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Every base needs at least one power plant. Without a power plant, many "
"facilities -- including the Command Centre -- can't function. Bases with "
"exceptional power use may need two or more to keep all our facilities "
"working at top performance.\n"
"\n"
"Our base defence strategy should pay particular attention to defending the "
"power plant. Damage to the coolant tanks could be disastrous; if we lose too "
"much coolant a meltdown will be hard to avoid. We may consider stepping down "
"the reactor in anticipation of an attack, but it would take a long time to "
"get it started up again, during which we wouldn't be able to operate any "
"energy-intensive equipment. Things like radar, laboratory equipment, even "
"hangar lifts.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:432
msgid ""
"Blueprints -- Living Quarters\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 22 January 1958\n"
"\n"
"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
"Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The Living Quarters facility is the standard habitation unit for PHALANX "
"personnel. It provides living space and sanitation for up to 20 people and "
"several necessary ancillary personnel.\n"
"\n"
"The facility's lower floor contains a soldiers' barracks, communal showers, "
"bathrooms, and a common area where troops can spend their off-duty time. "
"Each soldier receives 1 bunk and 1 locker partition to store their personel "
"effects such as civilian clothes. It is also intended for storage of "
"uniforms and other on-duty equipment.\n"
"\n"
"The upper floor contains officers' quarters, generally used for any ranking/"
"important personnel. Each private quarters has its own bed, desk, storage "
"space and sanitary unit, and the level as a whole sports shared but separate "
"shower cabins. This level is located above-ground and receives natural "
"sunlight.\n"
"\n"
"In the case of an emergency, the Living Quarters has a special partition "
"designed to function as a disaster shelter where non-combat personnel can "
"take refuge until the all clear is given. The shelter provides oxygen and "
"supplies for up to 12 people for 1 week. The access hatch is made of "
"tungsten-reinforced titanium and will open for little short of a nuclear "
"blast.\n"
"\n"
"The Living Quarters does not depend upon any other structures to operate.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The Living Quarters are an important part of evacuation procedures in the "
"event of a base attack. All non-combat personnel are to drop their current "
"tasks immediately and retreat to the nearest shelter or strongpoint, be it "
"the Command Centre, Living Quarters or other appropriate facility. Seven "
"minutes after the attack alarm sounds, all disaster shelter doors will close "
"-- regardless of how many personnel are accounted for -- and afterwards they "
"will refuse to open except from the inside. Everyone who is not going to "
"participate in the fight should be inside by that time.\n"
"\n"
"The facility is almost worthless from a tactical standpoint, and will most "
"likely be ignored by any extraterrestrials. It is thoroughly unimportant "
"during an attack, as well as cheap to build and easy to repair. There is "
"very little a hostile force could do short of total destruction that can "
"really inconvenience a Living Quarters.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:478
msgid ""
"Blueprints -- Radar\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 18 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"Commander, we've had to make extensive changes to our old Radar facility "
"designs to bring them up to date. The old report is no longer applicable, so "
"I've decided to replace it with this one.\n"
"\n"
"Our Radar facility is not a large radar array in itself. It's actually a "
"control centre for a series of camouflaged dishes placed on high ground "
"around the base. There are between 8 and 12 dishes set up for each "
"installation, depending on the available space and the dishes' individual "
"coverage. Each dish is equipped with several means of detection rather than "
"simply radar, as radar has trouble maintaining a lock on alien contacts. "
"Supplemental systems include, but are not limited to, infrared and laser "
"rangefinding.\n"
"\n"
"The facility is manned round-the-clock in 6-hour shifts, reviewing the "
"processed data after our computers have gathered all discernible information "
"from a contact. Human operators are absolutely necessary and should be "
"present to supervise at all times; what the computers might dismiss as a "
"radar ghost can turn out to be a stealthed alien harvester ready to hit a "
"mass of civilians. Instinct and experience count just as much as software "
"intelligence.\n"
"\n"
"Building more than one Radar installation at a base will not increase the "
"extent of our radar coverage. A single facility will cover its full range as "
"effectively as possible, and the only way to increase performance and range "
"is to upgrade our systems with future technology or to build further "
"installations outside the base.\n"
"\n"
"Our radar is patched directly into the UN aircraft registry and can cross-"
"reference the transponder data of any civilian aircraft with its flight plan "
"and cargo manifest. Non-PHALANX military aircraft are also required to log "
"their routes into our database, but we can't know for certain if the various "
"militaries will be very conscientious in following that directive.\n"
"\n"
"The Radar facility cannot function without a working Power Plant or a "
"Command Centre to coordinate our radar into our tactical efforts.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Since our radar-emitting dishes are not located at the base site, there is "
"no direct threat of discovery to a base from using active radar. Considering "
"the number of other military radar sources around, it's unlikely that alien "
"craft will be able to learn anything from a dedicated backtrace. At most "
"they'll be able to find the general area of a base.\n"
"\n"
"However, any UFOs spotted patrolling the area may be trying to zero in on "
"our installation, and should not be allowed to complete their mission under "
"any circumstances.\n"
"\n"
"During an attack, the Radar facility will be at high risk. It is our eyes "
"and ears. Without working radar coverage, we wouldn't be able to see the "
"UFOs we're supposed to respond to. If any attacking aliens approach the "
"facility they will almost certainly attempt to damage or destroy it with "
"explosives. We must not let that happen.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Addendum, Executive Officer Abel S. Howard, 18 March 2084:\n"
"\n"
"We should not consider the Radar facility to be an end-all solution to UFO "
"detection. Even with supplemental systems our coverage is not fully "
"reliable, and we should research ways to improve our detection technology if "
"we're to have any chance of stopping the bastards."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:488
msgid ""
"Commander, thanks to our recent capture and research into alien sensor "
"equipment, I am now confident that we can drastically upgrade our radar "
"capabilities using these new technologies. I'd like to submit a research "
"proposal for a new detection facility, incorporating all the advances we've "
"made so far.\n"
"\n"
"The Advanced Radar Facility will use exclusively PHALANX-manufactured "
"equipment rather than off-the-shelf components. Much of the technology is "
"already in place. We just need additional time and funding to complete some "
"of the designs and adapt our software into a coherent package.\n"
"\n"
"We'll be waiting for your go-ahead, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:530
msgid ""
"Blueprints -- Storage\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 26 January 1958\n"
"\n"
"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
"Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The Storage facility is the base's repository for ammunition, weapons, and "
"other equipment not currently in use. All small-arms, vehicle and aircraft "
"ammunition that is not earmarked for emergency response resides in the "
"Storage facility. It also serves as a garage for our battlefield vehicles. "
"These remain in their bays until mission time, with fully-loaded magazines "
"in case of a base attack.\n"
"\n"
"Cameras and alarms maintain round-the-clock vigilance to ensure no "
"unauthorised removals are made. All removals must be approved by the officer "
"on duty before the alarm is deactivated. Live ammunition and other sensitive "
"equipment such as alien artifacts are kept in locked containers in the "
"quartermaster's office behind rigorous security; checking anything out of "
"locked storage requires the presence of the base quartermaster and written "
"authorisation from the Command Centre.\n"
"\n"
"All item requisitions necessary for research, production and aircraft "
"maintenance are handled by the appropriate officers; no input from the Base "
"Commander is required. Only mission equipment and battlefield vehicles "
"require the Commander's direct supervision.\n"
"\n"
"The Storage facility can fit a maximum of 50 standard-sized pallets of "
"equipment. The amount of items in a pallet is relatively unimportant, size "
"is the main restricting factor with regards to Storage facility space. The "
"contents of each individual pallet are scrupulously tracked by magnetic "
"labels and detailed punch-card logs.\n"
"\n"
"It does not depend upon any other base facilities to function.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"In the case of an invasion, we will need all the storage space we can get. "
"Large stores of ammunition may need to be squared away for long periods of "
"time. Recovered artifacts will need to be adequately contained and "
"protected, as anything with nebulous alien capabilities should be kept in "
"our explosion-proof lockers or be destroyed. If all the lockers are full, we "
"may have no choice in the matter.\n"
"\n"
"During a base attack, the Storage facility would not be more than a target "
"of opportunity. Any sensitive equipment in the facility will most likely be "
"protected and require significant effort to destroy. Even the facility "
"itself is cheap and easy to repair. The only threat comes from stored "
"explosives and ammunition, which may present a risk due to the possibility "
"of sympathetic detonation.\n"
"\n"
"Still, any extraterrestrials are unlikely to spend the time and effort "
"getting into our explosion-proof lockers when there are easier targets "
"nearby.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:568
msgid ""
"Blueprints -- Workshop\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 28 January 1958\n"
"\n"
"By: Maj. Marcel LeClerc, Base Commander, PHALANX, Pacific Operations "
"Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The PHALANX Workshop is a small-scale production line equipped with the most "
"high-tech military manufacturing processes available. It is designed for the "
"production of classified materials and parts for which no other facility on "
"Earth is equipped; even the replication of extraterrestrial technology.\n"
"\n"
"All parts produced by the Workshop are machined by hand with as much robotic "
"assistance as possible. It requires the most highly-skilled engineers in the "
"world to operate its advanced machinery, and to install new machines "
"whenever our researchers devise a new or improved production process. The "
"Workshop provides working space for up to 10 engineers at once.\n"
"\n"
"A Power Plant is required to keep the production line going. Without an "
"operational plant, all production must be halted until power is restored. "
"The Workshop also depends upon a Command Centre to coordinate construction "
"efforts.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"During a possible EXT war, we will be depending heavily on Workshop "
"facilities to manufacture the weapons we need. H.G. Wells's War of the "
"Worlds comes to mind for its frightening depiction of how our present "
"technology might fare against an invasion force. Even the A-bomb may not be "
"a sufficient deterrent. In a worst-case scenario we may be forced to resort "
"to nuclear missiles if we have no other hope of staving off the assault.\n"
"\n"
"The Workshop is a high-security area due to its sensitive, often classified "
"projects. The various hazardous or volatile substances used in production "
"make it a dangerous place to be, and it will certainly be at risk during any "
"base attack as a target of opportunity or even a moderate-risk mission "
"objective. Shutting down our production for any length of time would be a "
"victory for any extraterrestrial hostiles, especially if they manage to "
"destroy a large project in progress such as the construction of a new "
"aircraft.\n"
"\n"
"Reproducing interplanetary spacecraft technology will be one of the absolute "
"necessities if we are ever to take the initiative against an "
"extraterrestrial force. We cannot sit on Earth maintaining a defensive "
"posture if we wish to put a definitive end to a military conflict. Our "
"faithful Workshops and Laboratories are what will arm us against these "
"nightmare scenarios.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/buildings.ufo:598
msgid ""
"Overview\n"
"\n"
"The Antimatter Storage facility is designed to safely store antimatter for "
"later use, at least as safely as antimatter can possibly be stored. It is "
"based around an advanced magnetic containment system we've derived from "
"alien antimatter technology, which we call the 'inner shell'. The 'outer "
"shell' consists of several radiation airlocks over the main passages, a "
"heavily-armoured control room, and a host of other security and containment "
"measures -- all designed to keep any radiation inside the outer shell.\n"
"\n"
"The outer shell's design borrows heavily from that of UN nuclear ammo dumps. "
"In case of problems in the inner shell, there's an automatic security system "
"which will lock down the instant containment drops below safe levels. The "
"facility will first close its blast doors, then secure every airlock with "
"tungsten locking rods, fill the outer shell atmosphere with radiation-"
"retardant gas and inject anti-shock foam behind the walls, and then try to "
"contain the inevitable blast.\n"
"\n"
"This procedure will not give any personnel caught inside time to escape, but "
"that's the price we'll have to pay if we want to have a chance of saving the "
"entire base.\n"
"\n"
"To understand how dangerous this facility really is, building an Antimatter "
"Storage at one of our bases will require us to list that base with the UN "
"nuclear site register. At full capacity just one storage facility will be "
"containing the equivalent of nearly half a megaton of TNT. While this isn't "
"much compared to modern thermonuclear weapons, it's enough to turn the "
"entire base and everything inside to cinders in less than a second. It's "
"difficult to 'blow up' antimatter, but under the wrong circumstances, it can "
"happen.\n"
"\n"
"Even if no explosion occurs, a loss of containment would result in the "
"annihilation of the stored antimatter with the normal matter of the "
"containment system. If there were any fault or damage in the outer shell at "
"this point, then the ensuing blast of gamma radiation and high-speed "
"particles would escape and strip the area clean of life. The base would be "
"poisoned and rendered uninhabitable for centuries to come.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"I believe I've already stressed that this facility must be the most heavily-"
"defended building in any PHALANX base, taking priority even over the Command "
"Centre. Losing the CC would be a blow, but it can be rebuilt. The cost would "
"be a trifle compared to the kind of armageddon that can result from a mishap "
"at the Antimatter Storage.\n"
"\n"
"Although this facility will be essential to our continued success in this "
"war, it's going to be very expensive to build and operate due to the "
"advanced tech and materials required. It may be necessary to hold off on "
"building one until we're sure our budget can stretch that far.\n"
"\n"
"Having said that, until we manage to build one of these facilities, we'll be "
"completely unable to store or use any recovered antimatter. We can't just "
"build up a pile of unstable, alien, possibly-damaged tanks of nuclear-level "
"explosive. Everything we find will have to be destroyed for safety.\n"
"\n"
"Considering that we can't duplicate the stuff, we're going to need every "
"microgramme we can get our hands on.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:4
msgid ""
"This is an extremely difficult version of the Standard Campaign. In this "
"scenario, all the odds will be stacked against you, you will receive few "
"recruits, and the nations will be extremely demanding. The aliens will show "
"you no mercy.\n"
"\n"
"This option represents the Very Hard difficulty level, and is recommended "
"for those who have managed to beat the Hard campaign and still feel the need "
"to further punish themselves."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:10
msgid ""
"This is a more difficult version of the Standard Campaign. You will receive "
"fewer soldiers, engineers and scientists, nations will be more difficult to "
"please, research will be slower and more demanding, and the aliens will be "
"tougher.\n"
"\n"
"This option represents the Hard difficulty level, and is recommended for "
"expert players."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:16
msgid ""
"This is a single-player, military-themed invasion scenario. The player "
"assumes command of Project PHALANX, Earth's response to the alien threat, "
"and can play through a dynamic game with both significant random elements "
"and a strong overarching storyline.\n"
"\n"
"This campaign is available at several difficulty levels. This option "
"represents the Standard difficulty level, and is recommended for first-time "
"players who like a challenge."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:22
msgid ""
"This is a more forgiving version of the Standard Campaign. The aliens will "
"be less tough, UFO incursions will be less frequent, and you will receive "
"more new recruits to make up for combat losses.\n"
"\n"
"This campaign represents the Easy difficulty level, and is an option for "
"first-time players who prefer smoother sailing than the Standard Campaign "
"might offer."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:28
msgid ""
"This is a very forgiving version of the Standard Campaign. Your forces will "
"be more powerful, the aliens less dangerous, and you will experience few "
"losses throughout the campaign.\n"
"\n"
"This campaign represents the Very Easy difficulty level, and is an option "
"for first-time players who are only just testing the waters of UFO: AI."
msgstr ""

#: ../base/ufos/msgid/campaigns.ufo:32
msgid ""
"This campaign lets you play the game from the other side - play the aliens "
"and invade the earth. "
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:2
msgid ""
"It is the year 2084. Earth, never the most stable of places, enjoys a time "
"of relative peace. The violent beginnings of the 21st century are far away "
"now; distant memories, but not so distant that they've been forgotten. To "
"most of Earth's people, the Second Cold War is a dark shadow from the past, "
"much like the World Wars were to the children of the late 20th."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:6
msgid ""
"Conflicts have gotten rarer near the end of the century as new technology "
"and universal health-care finally became available to the third world. Even "
"the fires of terrorism have cooled in the wake of the Second Cold War, with "
"its horrors and inhumanities still fresh in the minds of the people, from "
"the old United States to the ravaged Indian subcontinent. Class struggles "
"are ascending to the political battlefield now that every nation is "
"guaranteed fair representation in the UN, and the global standard of living "
"is slowly on the rise down to the most impoverished corners of the planet. "
"Countries have solidified, stabilised around a restructured United Nations "
"that successfully polices the world governments. Fragmented clumps of "
"smaller nations, frightened at first by the vast power blocks accumulating "
"around China and the European Union, have banded together into powerful "
"political leagues of their own -- then found themselves with no neighbours "
"they could safely fight. For the first time in the history of mankind, there "
"is law and order across more than three quarters of the world."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:10
msgid "To many people on Earth, it seems like things are going all right."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:14
msgid ""
"The first attack hits the city of Mumbai on the 3rd of March, 2084. Six "
"small UFOs appear out of nowhere and come screaming down from orbit, "
"undetected by the vast radar installations covering the skies over Mumbai, "
"and set down in the single most densely-populated city on Earth. They offer "
"no warning, no explanation. Twenty thousand innocent civilians and three "
"battalions of elite troops are massacred over the course of twelve brutal "
"hours before massed Commonwealth soldiers manage to bring the aliens' "
"advance to a standstill. Then, as suddenly as they appeared, they retreat to "
"their craft and vanish back into orbit, leaving only the ravaged streets of "
"Mumbai as evidence."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:18
msgid ""
"An emergency meeting of the UN provides no conclusive direction. The "
"incursions continue faster, larger and more savage than before, this time in "
"Bonn, Johannesburg and Bangkok. Some nations attempt diplomacy, sending "
"messages in a thousand different languages to the aliens ravaging across the "
"countryside. Their words are ignored. Within hours, all three cities are "
"emptied of human life. The attack is over by the time the various militaries "
"are given permission to strike back. The aliens leave nothing behind them "
"but concrete and blood. All the UFOs disappear without a trace -- but no one "
"doubts they'll be back."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:22
msgid ""
"Eighty-seven hours after the initial attack on Mumbai, Earth declares war. "
"For two weeks, the armies of humanity each try to fend off the mysterious "
"alien attackers to the best of their ability. They score precious few "
"successes."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:26
msgid ""
"Left with only one alternative, the UN takes action. Ancient equipment is "
"dusted off, some of it more than a century old, and the long-defunct anti-"
"extraterrestrial agency of the former United States -- PHALANX -- is "
"resurrected under a new UN banner. Its sworn duty is to combat the alien "
"threat, and to ensure the survival of the human race at all costs."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:30
msgid ""
"Funded by all eight of the political powers, and drawing its soldiers from "
"the elite of their armies, PHALANX is the best of the best. It is Earth's "
"first and only line of defence. It can't afford to fail; because if it does, "
"humanity doesn't stand a chance."
msgstr ""

#: ../base/ufos/msgid/campaigntexts.ufo:45
msgid ""
"Great work, Commander. We have fought off the alien horde and kept earth "
"safe. For now.\n"
"\n"
"But we can't rest on our laurels for long. The aliens could return at any "
"moment.\n"
"They must have many more Carriers up there, beyond our reach. I'm sure "
"they'll be\n"
"back just as soon as the game's development team can build a carrier "
"mission. I'll\n"
"be waiting for your orders.\n"
"\n"
"Until then, visit ufoai.org to find out when the next version is coming out. "
"If\n"
"it's not coming fast enough for you, lend a hand. We're free. We're open-"
"source.\n"
"We're under-staffed. Until next time, thanks for playing.\n"
"\n"
"-- UFO: Alien Invasion Development Team"
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:9
msgid ""
"PHALANX will need to conduct a broad research program to combat the "
"superiority of alien technology. Our scientists will examine any artifacts "
"recovered from a successful combat mission and deliver new research "
"proposals via the mail client.\n"
"\n"
"To develop the research program, build new laboratory facilities, hire more "
"scientists and set them to work on a specific research project. With luck, "
"we will be able to leverage what we learn to deploy more effectively on the "
"battlefield and maybe one day take the fight to the enemy.\n"
"\n"
"Addendum\n"
"\n"
"Artifacts must be stored in the same base where they are researched. If a "
"research project is listed as unable to be researched at a particular base, "
"it may be stored at a different base or you may need to research another "
"project before it can be adequately studied."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:15
msgid ""
"We may be able to repurpose captured alien technology for use in the war, "
"but PHALANX will also need to produce its own advanced Terran technology and "
"aircraft.\n"
"\n"
"Our initial base has workshop space for a few engineers, but to improve the "
"pace of production we'll need to build additional workshops, hire more "
"engineers and set them to work on something."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:29
msgid ""
"We can't just wait around for the aliens to come knocking at our door. We "
"need to detect alien craft and shoot them down whenever possible. The "
"initial PHALANX base includes a powerful radar facility, but we'll need to "
"build off-site radar towers to cover more of the sky.\n"
"\n"
"Once a UFO has been detected, we'll need to dispatch our nearest "
"interceptors to try to shoot it down. But we're heavily outgunned in the "
"air, so we should send multiple aircraft whenever possible.\n"
"\n"
"Addenda\n"
"\n"
"Off-site radar towers have a smaller detection range than our in-base "
"installations.\n"
"\n"
"Previously unseen types of UFOs should be approached with extreme caution "
"until our scientists and engineers can establish their combat capabilities.\n"
"\n"
"Alien activity will often go undetected in areas where our radar coverage "
"doesn't reach and the funding nations will be angry when PHALANX fails to "
"respond to these attacks."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:39
msgid ""
"Disassembling captured UFOs will be vital in the battle to uncover secrets "
"about the alien technology. PHALANX will need to build a UFO Yard -- an off-"
"base installation to house the recovered crafts -- as soon as possible.\n"
"\n"
"Our engineers will need to travel to the storage site and transport the "
"components back to their workshop, so UFO Yards should be built close to the "
"base where work will occur.\n"
"\n"
"Addendum\n"
"\n"
"Before our engineers can disassemble a UFO in a way that will yield usable "
"materials, they'll need the complete technical readout from the research "
"teams."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:45
msgid ""
"PHALANX is a UN organisation that is permitted and funded by the unanimous "
"support of its member nations. If we neglect the defense and security of one "
"of our sponsors, they'll soon lose faith in our capabilities and withdraw "
"their funding. Let the relationship deteriorate too far and they may shut "
"the whole operation down.\n"
"\n"
"To keep up satisfaction in the performance of PHALANX, make sure the "
"organisation can cover as much of the globe as possible and confront alien "
"attacks all around the world."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:55
msgid ""
"A soldier can only do so much in a single turn. Each soldier has a limited "
"number of Time Units (TUs) they can spend each turn on moving, crouching, "
"looking around and firing their weapon. They move faster when standing and "
"spend more TUs walking in a crouched position.\n"
"\n"
"Monitor a soldier's TU carefully. Some firemodes -- like aimed shots and "
"automatic fire -- take more TUs than others. Running low on time in the "
"wrong spot can be a deadly mistake.\n"
"\n"
"Addendum\n"
"\n"
"TUs are refreshed each turn, but if an enemy flashbang goes off in front of "
"a soldier they will lose all of their TUs for the next turn."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:69
msgid ""
"Units can fire on enemy units when they wander into their field of view "
"during the enemy's turn. Soldiers will execute a reaction shot when an enemy "
"unit spends more Time Units (TU) in their field of view than the cost of "
"their reaction fire.\n"
"\n"
"This means that a unit which has been set to execute a reaction shot that "
"costs 8 TU will take the shot after the enemy spends 9 or more TU within "
"their field of view. But be careful -- aliens can take reaction shots just "
"like PHALANX soldiers.\n"
"\n"
"Soldiers firing weapons with low TU costs will execute more reaction shots "
"-- and receive less reaction fire from the enemy -- than soldiers who fire "
"weapons which cost more TUs.\n"
"\n"
"Addenda\n"
"\n"
"A soldier will not perform reaction fire unless it has been enabled in the "
"soldier's control panel. When enabled, a soldier will be unable to spend the "
"Time Units required to fire once during the enemy's turn. Commanders can "
"choose the firemode the soldier should use with reaction fire in the "
"firemode selection window.\n"
"\n"
"If an enemy unit wanders out of a unit's view -- even for a moment -- the "
"reaction fire counter will be reset. A unit must spend enough TUs "
"consecutively in view of a unit to receive reaction fire."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:77
msgid ""
"Soldiers must be able to fight quickly and effectively. Load them up with "
"too much equipment and they will slow down, reducing the number of Time "
"Units (TUs) they have to use each turn. Soldiers will get a speed boost if "
"they're carrying a light load.\n"
"\n"
"Addendum\n"
"\n"
"Monitor a soldier's load carefully in the equipment screen. If he is "
"carrying more than 50 per cent of his maximum capacity, he'll lose TUs and "
"may not be able to use all of his fire modes. If he is carrying less than 20 "
"per cent of his maximum capacity, he'll gain extra TUs."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:85
msgid ""
"Our soldiers can receive wounds if they are injured by enemy fire. These "
"wounds can effect their firing accuracy, firing speed and movement speed. "
"Injuries will degrade a soldier's health each turn and may lead to death if "
"they are not treated by a medikit. A PHALANX squad should bring along plenty "
"of medikits to perform combat stabilisation of wounds.\n"
"\n"
"Addenda\n"
"\n"
"Wounds can be tracked in the character stats window. A medikit can heal "
"wounds to prevent a soldier from dying from their wounds on the battlefield, "
"but it will only restore a small amount of health. Soldiers will need time "
"to recover once they've returned to the base. Build a hospital facility to "
"greatly increase their recovery times."
msgstr ""

#: ../base/ufos/msgid/concepts.ufo:103
msgid ""
"The aliens deploy powerful weaponry to deadly effect on the battlefield. "
"Engaging them in a shootout on open terrain is a sure way to get killed "
"quickly, so PHALANX soldiers must be adept at using auxiliary equipment to "
"overcome the extraterrestrial forces on the battlefield.\n"
"\n"
"PHALANX soldiers should equip themselves with smoke grenades to hide their "
"positions when in the line of sight of alien forces. Incendiary grenades and "
"rockets can produce fields of fire that damage alien forces before they come "
"within range of our soldiers. And flashbangs can be used to temporarily "
"disable an alien unit.\n"
"\n"
"If a soldier comes face to face with an alien and is not capable of taking "
"it down without suffering deadly reaction fire, indirect weaponry such as "
"grenades -- launched by hand or through a grenade launcher -- should be used "
"to take out the enemy from a safe position.\n"
"\n"
"We'll always need conventional firearms on the battlefield, but auxiliary "
"weaponry deployed defensively will be key if we're to overcome the aliens' "
"technological dominance on the battlefield.\n"
"\n"
"Addenda\n"
"\n"
"Smoke clouds will block line of sight on the battlefield.\n"
"\n"
"Flashbangs will remove Time Units when deployed effectively. A unit that has "
"been effected by a flashbang will lose any Time Units it had when the "
"flashbang exploded and will not receive more Time Units during its next "
"turn. Flashbangs are only effective when they explode close to the target "
"and within its field of view.\n"
"\n"
"Incendiary fields cause a small amount of damage to units which pass through "
"them."
msgstr ""

#: ../base/ufos/msgid/installations.ufo:34
msgid ""
"Blueprints -- Radar Tower\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 18 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"In addition to the base radar facility blueprints I submitted earlier today, "
"I'd like to submit these blueprints for a smaller off-base installation. Our "
"in-base facilities will never be able to cover the whole globe, so we'll "
"need to build some of these Radar Towers to fill any gaps in our coverage.\n"
"\n"
"The blueprints provide details to construct a small facility. This means "
"that each tower will cover only a small range, but they can be erected "
"quickly and cheaply to rapidly improve our operational capabilities.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The radar tower has a limited range compared to the facilities we've "
"designed inside the PHALANX bases, so they'll need to be produced quickly "
"and in large numbers to expand our radar coverage around the world.\n"
"\n"
"We should strive to cover as much of the earth as possible, but detecting a "
"UFO is meaningless if we can't shoot it down. We should concentrate our "
"construction on areas within range of our interceptors at first.\n"
"\n"
"The tower's camouflage is not very effective. Alien craft may detect the "
"active scanning and attempt to destroy the tower once they find it.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/installations.ufo:68
msgid ""
"Blueprints -- UFO Yard\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 17 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"If we're to survive this war, we'll need to do more than just detect and "
"knock down UFOs. We'll need to recover these crafts and initiate an active "
"research program that will investigate the alien technology to apply to our "
"own aircraft.\n"
"\n"
"To do this, we'll need a dedicated storage facility -- one that is far too "
"large to house on our bases. Please consider the attached blueprints, which "
"outline plans for how to securely store and camouflage any alien craft we "
"might recover. We'll be able to transport recovered craft to these "
"facilities and conduct the necessary research.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"UFOs stored in a UFO Yard can be researched and dismantled from any PHALANX "
"base with appropriate facilities, but these activities proceed more slowly "
"the further away the UFO Yard is from the base. UFO Yards should be built "
"nearby bases which will need access.\n"
"\n"
"UFOs can be transferred between different yards.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/installations.ufo:100
msgid ""
"Blueprints -- SAM Site\n"
"\n"
"CLASSIFIED LEVEL BLACK\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Construction Precis, Sigma Clearance -- Commander's Eyes Only\n"
"\n"
"Filed: 18 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"I hope you've had a chance to read the blueprints I submitted earlier today "
"for a surface-to-air missile defense facility we can build at PHALANX bases. "
"We've hastily adapted those blueprints to design an off-base installation "
"that can run on its own grid.\n"
"\n"
"This facility can provide additional defensive hardpoints around key "
"strategic points. Although they remain vulnerable to detection and "
"destruction from alien craft, they at least provide additional assurances "
"that missile launchers won't expose the location of our bases.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Once built you'll need to equip the SAM site with missile batteries before "
"it will be able to engage alien craft.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/irc.ufo:20
msgid ""
"Welcome to the UFO: Alien Invasion multiplayer lobby.\n"
"If you are searching for players, make sure to stay connected.\n"
"NOT everyone you see in the user list is a player!\n"
"Look for users who announce themselves with the game client.\n"
"\n"
"Do NOT:\n"
"- Spam.\n"
"- Use strong language.\n"
"- Use any language other than English.\n"
"- Be impatient. It may take several minutes for someone to reply.\n"
"\n"
"You can close this window and return to it always by pressing F10, even in a "
"singleplayer mission.\n"
"You can also send messages to players directly into the game when you add "
"the name of the player at the start of your message.\n"
"If a player sends you a message, it will appear in a popup window.\n"
"\n"
"If you want to host a game, make sure, that TCP port 27910 is opened in your "
"firewall.\n"
"If you want to join the channel with a regular IRC client, connect to irc."
"freenode.net and join #ufoai\n"
"\n"
"For help with setting up multiplayer games, see http://ufoai.org/wiki/index."
"php/Multiplayer"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:2
msgid "SecGen. Mahouf Serra, United Nations, New York City"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:6
msgid "Base Commander, PHALANX, Atlantic Operations Command"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:20
msgid ""
"Welcome to your new post, Commander. You now have full command over the "
"PHALANX Extraterrestrial Response Unit. Your mission is to protect the "
"citizens of Earth and stop the alien threat at all costs. How you accomplish "
"this is up to you; our only requirement is that you succeed.\n"
"\n"
"Your first order of business is to set up a headquarters. The UN has access "
"to military bases all over the world, so you may consider any region for "
"your base of operations. Choose the location wisely, because it will have "
"great influence on the success of the PHALANX project.\n"
"\n"
"A recent analysis of the attacks on Mumbai and Bonn reveal that UFO "
"sightings and alien activity seems to focus on the most densely populated "
"regions of Earth, including coastal North- and South-America, Europe, "
"Eastasia, South and Mediterranean Africa, and Australia. You should consider "
"including these territories in your field of operations.\n"
"\n"
"Once you've established your first base, you must prepare your soldiers. The "
"recruits we have assigned to PHALANX must be stationed on your dropship, "
"then equipped for battle.\n"
"\n"
"Take care of them, Commander. The rest of us are all counting on you, and "
"praying for you.\n"
"\n"
"That is all. Good luck and good hunting."
msgstr ""

#: ../base/ufos/msgid/mails.ufo:24
msgid ""
"Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic Operations "
"Command"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:28
msgid ""
"Dr. Connor, R&D: Bio & Containment Division, PHALANX, Atlantic Operations "
"Command"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:40
msgid ""
"Commander,\n"
"\n"
"I'm afraid I have some bad news. Despite our best efforts, the alien "
"specimens recovered from our last tactical mission have expired in "
"Containment. We were ultimately unable to stabilise their medical condition "
"enough to learn anything useful.\n"
"\n"
"Outward signals indicate the cause of death to be sudden and fatal "
"asphyxiation. It seems the aliens can only live in our atmosphere for a "
"limited time before they suffocate. We haven't performed a full examination "
"on the body, not without your authorisation, but I strongly recommend that "
"we move straight to autopsy at this point. We must find a way to keep them "
"alive longer or we won't be able to conduct any meaningful research on "
"them.\n"
"\n"
"My autopsy request should be waiting in the R&D queue for your approval. "
"Thank you, Commander.\n"
"\n"
"Sincerely, Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:44
msgid ""
"XO Abel S. Howard, Command & Control, PHALANX, Atlantic Operations Command"
msgstr ""

#: ../base/ufos/msgid/mails.ufo:48
msgid ""
"Sir, our operatives have discovered the location of a large alien "
"installation on Earth. This installation represents a serious threat to "
"PHALANX and to humanity at large, we must take it out ASAP."
msgstr ""

#: ../base/ufos/msgid/mails.ufo:56
msgid ""
"Col. Ingrid Falkland, Intelligence Division, PHALANX, Atlantic Operations "
"Command"
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:2
msgid "Good luck commander. Bring our soldiers back alive."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:5
msgid "Kill all the aliens."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:8
msgid ""
"The aliens have barricaded themselves inside this fuel dump. Find a bomb "
"nearby to destroy the gate and gain entry."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:11
msgid "Kill all the aliens or hold the point in the fuel depot for some time."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:14
msgid ""
"We've located an entry point to the alien base, which appears to be a large "
"facility built below ground. Once your men have dropped down the entry shaft "
"you'll need to clear out the alien presence so that our analysts can "
"investigate the technology on-site."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:17
msgid "Kill all the aliens to secure the base."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:20
msgid "The dropship has arrived at the crash site."
msgstr ""

#: ../base/ufos/msgid/missionbriefing.ufo:23
msgid ""
"The aliens penetrated your base defenses and are inside the compound. Rally "
"the soldiers on site to eliminate the threat. Security cameras placed around "
"the base will help you track their locations as long as a soldier remains "
"inside the camera room of the Command Centre."
msgstr ""

#: ../base/ufos/msgid/news.ufo:16
msgid ""
"In the year 2084, Earth is in better shape than it has been for more than a "
"century. Perhaps for the first time, peace and cooperation are the norm "
"rather than the exception. The current state of affairs, however, can only "
"be explained through the brutal history of the 21st century.\n"
"\n"
"In the first decade of the 21st, the Middle-East was the greatest concern of "
"nations around the world. Tensions increased when Iran, Syria, Jordan and "
"Afghanistan formed the Middle-Eastern alliance, a political body to unite "
"the Islamic world. Soon after, democratic elections in Iraq caused the "
"United States to lose control of the country, and Iraq joined the Middle-"
"Eastern Alliance along with Pakistan and Lebanon later that year. In a "
"panic, Israel threw in its lot with the expanding European Union, thus "
"forcing itself to abide by increasingly strict EU laws on human rights and "
"warfare. Its military presence in the region was significantly reduced over "
"the years as a result.\n"
"\n"
"However, as 2009 turned into 2010, attentions turned away from the Middle-"
"East as the increasingly bold power grabs by China started to make waves. "
"The People's Republic had been nibbling away at its neighbours for several "
"years, but in December of 2010, after decades of harsh words and grim "
"promises, Taiwan was finally conquered by a full-scale Chinese military "
"invasion. The UN gave several sternly-worded reprimands which were summarily "
"ignored. The international community debated the issue at length, and did "
"nothing.\n"
"\n"
"The Second Cold War between the old United States and China began when China "
"annexed North and South Korea in 2012, after secret agents managed to "
"disable North Korea's entire nuclear arsenal for the length of the three-day "
"invasion. The well-trained and equipped People's Army vastly outnumbered the "
"Korean divisions; they occupied both countries long before the Koreans could "
"even begin to receive aid from overseas. The move drew even more ire from "
"the UN and cooled diplomatic relations between China and Russia for decades "
"to come.\n"
"\n"
"Tensions around the world remained high during the length of the Second Cold "
"War, with rebellions the order of the day in the newly-subjugated Chinese "
"territories, but ultimately neither China nor the US was ready to commit to "
"nuclear annihilation.\n"
"\n"
"The war technically came to an end in 2031, as the US economy crumbled under "
"a crushing military budget and deficit interest rates that exceeded the "
"country's entire gross national product. Meanwhile, having become "
"increasingly liberal during the Cold War years, China took on the mantle of "
"world leader without knowing quite what to do with it. Its leaders perhaps "
"became drunk with power, a little too hungry, a little too proud. Using the "
"army to try and enforce their decision, they attempted to revert the country "
"to the brutal Stalinist oppression of the 20th century. The people did not "
"approve.\n"
"\n"
"The ensuing civil war was like nothing Earth had ever seen. Officers often "
"referred to it as the bastard child of Vietnam and the First World War. It "
"saw firebombing of entire populations, mass executions of prisoners of war, "
"and tactical nuclear strikes on several cities -- including Shanghai, Seoul "
"and New Delhi -- on 7 June 2034. Government loyalists dropped a total of six "
"50-kiloton devices on heavily-defended rebel positions, including the "
"civilian populations the rebels were protecting.\n"
"\n"
"The loyalist army suffered massive desertions in the days that followed; it "
"was the single event that eventually spelled doom for the government. More "
"than six million lives were lost before the surrender of loyalist forces on "
"15 August 2036, having fought tooth and nail and employed large-scale "
"scorched earth tactics as the rebels slowly drove them into the Indian "
"Ocean. This is the official ending of the Second Cold War."
msgstr ""

#: ../base/ufos/msgid/news.ufo:128
msgid ""
"The Asian Republic:\n"
"\n"
"In the years that followed, the reformed Republic of China -- taking up its "
"old, pre-Communist name -- slowly relinquished its conquered territories, "
"including those seized in centuries past, offering them a choice between "
"independence or a seat on the new governmental council as an equal and "
"respected part of the new Republic. Having fought on the rebel side "
"throughout the civil war, Taiwan was the first to merge with the new "
"Republic, reconciling its differences with the mainland after the Communist "
"government surrendered. Taiwan quickly became a major player in the new "
"council and was instrumental in sending the captured government leaders off "
"to The Hague to face a war crimes tribunal. North Korea, another rebel "
"nation, also elected to remain in the Republic, sensing opportunities for "
"greater economic growth and freedom from dictatorship. They would not be "
"disappointed.\n"
"\n"
"The resurgence of the Chinese economy was dubbed a miracle by contemporary "
"historians. The first breakthroughs in nanotechnology were made by Chinese "
"researchers, bringing in vast medical-industrial contracts from all over the "
"world. Despite old hatreds and mistrust, other east-Asian nations slowly "
"joined the Republic, which was soon redubbed the Asian Republic to honour "
"its new members. Even Japan eventually joined to bolster its flagging "
"economy and a population which had dwindled through the war years. The "
"Republic continued mostly true to its principles with the civil war still "
"fresh in mind. Over the years it made a reputation for dealing with all its "
"member nations in good faith, and built enough trust and solidarity that it "
"can now speak with a single voice for all the billions of people of south-"
"east Asia.\n"
"\n"
"Today, the Asian Republic's economy has all but recovered due to the "
"commercialisation of nanotech and holographics. It still possesses a strong "
"and up-to-date military, trained to a higher standard than any other "
"country.\n"
"\n"
"\n"
"\n"
"The Revolutionary Countries:\n"
"\n"
"With the successive fall of both the United States and China, Socialism in "
"South-America waxed and waned during the post-war years. The US's economic "
"death brought on a surge of revolutionary fervor, swaying several nations "
"away from the influence of capitalism. However, with a democratic framework "
"already halfway in place in most countries, the ideal of rule of the people "
"could for the first time be realised without corruption. This new wave "
"proposed to unite the principles of democracy with true Socialist ideals.\n"
"\n"
"The whole continent watched in horror at the nuking of Shanghai during the "
"Second Cold War, televised all over the globe right up to the final second. "
"The new wave suffered another major blow when China fell. In that, everyone "
"could see a first-hand example of what might happen to the revolution if it "
"went the way of dictatorship and totalitarianism. It didn't take long for "
"the leaders to respond.\n"
"\n"
"Several dictator-led countries immediately tried to turn on the thumbscrews, "
"trying to head off a rebellion before it began, which caused a huge backlash "
"in the larger democratic nations, particularly Cuba, Brazil and Argentina. "
"Suddenly, the last remaining kings of South-America were left with no "
"friends at all.\n"
"\n"
"One by one, they caved to public and political pressure and were replaced by "
"elected houses. The revolution picked up speed instead of losing it; they "
"encouraged greater trade, closer integration, and eventually followed "
"Europe's example of open borders. A new network of highways all over the "
"continent strengthened economies and allowed far more efficient use of "
"arable land. South-America's natural riches were tapped like never before, "
"and they demanded fair prices for every bit of it.\n"
"\n"
"Today, the member nations have merged so closely that they are better known "
"as a single body: the Revolutionary Countries. One joint government "
"represents the entire continent, and they manage an economical juggernaut "
"surpassed only by the Greater European Union. Their military is small but "
"has state-of-the-art equipment. Their training is not exceptional.\n"
"\n"
"\n"
"\n"
"United America:\n"
"\n"
"As the US economy started to break down in the late 2020s, more and more "
"people abandoned the country for the greener pastures of Canada and, "
"ironically, Mexico. The value of the dollar plummeted to unprecedented "
"depths, impoverishing millions until its price was fixed by the IMF and the "
"international banking community. The country was then saddled with a brutal "
"reform plan, requiring it to sell off or mothball over half of its military "
"arsenal. To cope with the repayment on sixteen trillion dollars of debt, its "
"interest rate was frozen and its exports shifted to technology and luxury "
"goods. Successful restructuring of NASA, combined with a functional "
"spaceplane prototype, also turned outer space into a money-maker for the "
"post-collapse US. Cape Canaveral began offering the cheapest space launches "
"anywhere on the planet, first with their prototype, later with fully-"
"functional advanced spaceplane designs. This significantly helped the "
"beleaguered country claw its way back towards the black.\n"
"\n"
"The cooperation between North-American nations began with financial aid from "
"Canada and Mexico, which saw their exports to the US dipping dangerously and "
"wanted to help fix their most important trading partner. The growing number "
"of expatriates also served to create closer ties. Then, in the most "
"unexpected political turnaround in 2042, Mexico elected the US expatriate "
"Esteban Villa-Lobos Garcia to the office of president.\n"
"\n"
"The election was hotly contested. However, the decision held through two "
"recounts, and the new president was inaugurated in July of 2042. Eventually, "
"a combination of sound policies and personal charisma brought most of the "
"country around on Garcia; and then he proposed the Tomorrow Plan.\n"
"\n"
"Under the plan, Mexico, Canada and the USA would unite into one country to "
"reawaken the North American superpower. In a number of controversial public "
"votes, the general population in all three countries gave majority support "
"for the Tomorrow Plan; 52% in the United States, 64% in Canada, and 71% in "
"Mexico. The merger was eventually finalised in 2050, creating a United "
"America out of the dominant powers of the New World. The booming space "
"industry quickly spread throughout the new country, and despite a few "
"stumbles along the way, North America steamed headlong towards recovery.\n"
"\n"
"Today, UA's debt has decreased from sixteen trillion to two, and standards "
"of living have nearly recovered to what they were before the crash. UA has "
"the most advanced space industry on the planet; NASA performs almost 70% of "
"commercial space launches around the globe. It exports vast quantities of "
"goods to every other nation and is projected to return to solvency in less "
"than three years. Militarily, the UA is the weakest of all the meganations. "
"It has only a small volunteer army and a tiny defence budget as mandated by "
"the IMF. However, what forces the UA does have are highly-trained and can "
"turn on a dime, able to reach any place in the country within two hours.\n"
"\n"
"\n"
"\n"
"The Greater European Union:\n"
"\n"
"Slowly but surely, the European Union has expanded borders further and "
"further with every passing decade. It first moved into the Middle-East when "
"it accepted Israel as an associate member in 2011, and then upgraded both "
"Israel and Turkey to full membership in 2017. Several Atlantic islands were "
"also accepted in the same resolution, making it the single greatest EU "
"expansion of the 21st century.\n"
"\n"
"Following Israel's controversial entrance as an associate member, the EU "
"passed stricter laws on human rights, freedom of religion and separation of "
"church and state. It was also the first Western superpower to officially "
"recognise the Middle-Eastern Alliance, and fostered close relations with the "
"Alliance -- despite United States protests -- in the hope of reducing "
"culture clash and the ongoing threat of terrorism. For the most part, they "
"were successful.\n"
"\n"
"In 2028, Greenland -- having grown strong due to immigration from the United "
"States -- formally declared its independence from Denmark. No battles were "
"fought; the Danish government grudgingly recognised the independence due to "
"political pressure from other European countries. In the following months, "
"Greenland briefly considered joining the US as a protectorate, but "
"reconsidered when the EU offered a full membership. This, along with the "
"defection of several US island protectorates in the Atlantic, impelled the "
"EU to rename itself the 'Greater European Union'.\n"
"\n"
"In the aftermath of the Second Cold War, the GEU has always been on the "
"forefront of political development. It was the only Western nation to second "
"the Middle-Eastern Alliance's vote of no confidence on the old United "
"Nations, after the UN's complete failure to act during the Chinese expansion "
"and eventual civil war. The GEU also strongly supported the Alliance's "
"efforts to create a new UN, providing fair representation to all the world's "
"nations, and with enough teeth to live up to the principles under which it "
"was first created.\n"
"\n"
"Today, the GEU is the strongest economical and political force in the world. "
"However, its vast bureaucracy and large number of members -- members who "
"don't always see eye-to-eye -- make it slow to manoeuvre in every way. Its "
"military is large and powerful but poorly-integrated, with each individual "
"army sticking to the language and traditions of their country. Military "
"cooperation is difficult to achieve and requires going through huge amounts "
"of red tape. The GEU contributes a majority of UN troops, but they are only "
"ever used as peacekepeers. Whether or not the GEU militaries have lost their "
"'edge' has been a subject of hot debate in Brussels for many years, and "
"there appears to be no decision in sight.\n"
"\n"
"\n"
"\n"
"The Middle-Eastern Alliance:\n"
"\n"
"The rise of the Middle-Eastern Alliance was a surprise to everyone, "
"including the people involved. It was designed solely to weaken Western "
"influence in the Middle-East. The principal designers and first members -- "
"Iran, Syria, Jordan and Afghanistan -- never meant the Alliance to last more "
"than a decade, by which time they expected it to fragment and disband under "
"the weight of its own differences.\n"
"\n"
"The Second Cold War changed everything. The People's Republic of China was "
"no longer a nearby ally against the West; it became an expanding threat with "
"an appetite, casting hungry eyes on Nepal, chunks of India, and possibly "
"even the sovereign states on China's western border. Pakistan, Tajikistan "
"and Kyrgyzstan rushed into the arms of the Alliance in order to guard "
"themselves against invasion. The Arabian subcontinent joined the Alliance "
"not a year later, seeking to expand their political pull with the West. "
"Without even realising it, they had formed a power block covering nearly the "
"entire Middle-East. Their position was simply too good to allow it to "
"crumble.\n"
"\n"
"The expanded Alliance, now recognised by the European Union, stepped onto "
"the international stage with knife in hand. They had a stranglehold on most "
"of the world's remaining oil supplies and the will to exploit it.\n"
"\n"
"The Alliance's economic power grew as outside oil reserves dwindled. "
"Pharmaceutical manufacturers packed up in droves and moved to the Middle-"
"East, the only place left in the world where oil was cheap and plentiful. "
"This, along with the many other applications of crude oil, allowed the "
"Middle-East to survive the Russian 'nuclear revolution' and the subsequent "
"worldwide migration to nuclear power. It continued its expansion with Egypt, "
"Uzbekistan, Turkmenistan, and disputed chunks of Africa around the Red Sea. "
"The entire Red Sea region was quickly pacified when the Alliance moved in "
"its military to assist the new African members.\n"
"\n"
"Today, the spread of prosperity has turned the Middle-East away from dogma "
"and towards secular law and gender equality. It is still ruled by "
"individuals -- Sultans, Emirs, Maliks, Presidents and Generals -- but their "
"personal power is kept in check by the rest of the Alliance, rulers who do "
"not want their colleagues stepping out of line. Political dissent is "
"tolerated due to pressure from the EU and other nations, but even in 2084 "
"few of the Alliance's member nations have a functioning democratic process.\n"
"\n"
"The Alliance military is large, fast and mean. It is one of the most elite "
"and well-equipped forces in the world, and it uses more permissive rules of "
"engagement than either United America or the Asian Republic. Their clause "
"for 'acceptable civilian casualties' has been the source of huge amounts of "
"criticism from across the world, but the Alliance has stubbornly maintained "
"this clause throughout the four decades it has been in effect.\n"
"\n"
"\n"
"\n"
"New Africa:\n"
"\n"
"Born out of violence and strife, New Africa found its unification in "
"separation. It languished onwards for three decades into the 21st century, "
"as it had done for far too long, with its civil wars and ethnic purges and "
"atrocities beyond measure. That is, until several central-African nations "
"undertook a massive project in 2039 to break the notorious diamond cartels "
"and seize their revenue for long-term national improvement.\n"
"\n"
"It resulted in a military and economic bloodbath. The UN attempted various "
"measures to stop the fighting but, even more toothless than ever before, it "
"accomplished nothing. However, the league of nations was eventually joined "
"by several others, tired of being pushed around by Western conglomerates, "
"and after several years of bitter fighting they were successful in taking "
"down the cartels one by one. This left them with some of the largest, most "
"advanced diamond and gold mines in the world; it made their combined "
"territory the largest single supplier of natural diamonds in the world. It "
"also gave them a new sense of what they could accomplish together. The core "
"of New Africa was born.\n"
"\n"
"All the African nations involved in the anti-cartel war, with the exception "
"of territories loyal to the Commonwealth of Oceania and the Middle-Eastern "
"Alliance, began to work much more closely together, taking cues from South-"
"America in building a dependable road network to fuel trade and "
"communication. It also allowed a much better distribution of food. Over the "
"next thirty years, New Africa completely eliminated famine within its "
"borders, which it changed completely to accomodate ethnicity and a desire "
"for independence within its territories, and brought socialised public "
"health-care to its people at near-ruinous cost. However, it also found new "
"exports in the commercialised, sustainable growth of tropical hardwood and "
"exotic fruit. The new cooperation made price agreements across the continent "
"possible for the first time; like the Revolutionary Countries, New Africa "
"forced the rest of the world to pay fairly for all goods and services.\n"
"\n"
"Today, New Africa is still the weakest of the great powers economically, but "
"it is growing fast. It has a large, motivated standing army, but the troops "
"are not well-equipped, armed mostly with former US antiques and even century-"
"old Soviet equipment. They also have trouble getting to remote locations due "
"to frequent equipment failures and the continent's difficult geography. Most "
"of the time, the best the New Africans can do is spot UFOs as they land with "
"one of thousands of scouts and small patrols out in the country to combat "
"poaching and smuggling.\n"
"\n"
"\n"
"\n"
"Russia:\n"
"\n"
"Russia took decades to recover from the fall of the Soviet Union and the "
"ravages of the Soviet system on the country's economy. It festered like an "
"open wound for the first half of the 21st century, still trying to quash the "
"constant rebellions in Chechnya, still trying to reform after 70 years of "
"state domination, still trying to get back its lost position as a world "
"superpower.\n"
"\n"
"Things finally started getting better for Russia when then-prime minister "
"Yevgeny Karamazov granted complete independence to Chechnya in 2047. While "
"the newly official Chechen Republic imploded in a storm of violence about "
"who exactly should rule, Russia turned away and set itself to fixing its own "
"problems, leaving Chechnya to itself -- and to the new and improved UN, "
"which immediately took an interest in trying to stop the bloodshed. "
"Unfortunately that wouldn't happen for a long time, and even then Chechnya "
"could only return to Russia's sphere of influence, but for the first time it "
"did so as a fully-recognised independent voice.\n"
"\n"
"Economic salvation for Russia -- especially with oil supplies from the "
"Middle-East dwindling -- began with drilling the country's own oil in "
"Siberia, with new techniques and equipment able to survive the harsh winter "
"conditions, and later with the construction of a series of new nuclear power "
"plants. Russia invested heavily in research to make the new plants smaller, "
"safer and -- more importantly -- sustainable. This involved a switch from "
"enriched uranium to thorium as the main nuclear fuel for all the new Russian "
"plants, and advanced new designs based upon the 'energy amplifier', a new "
"type of fission reactor first test-built near Rome from 2004 to 2011. Two of "
"the new reactors even consumed plutonium from dismantled nuclear weapons and "
"from the stored waste of older power plants.\n"
"\n"
"Then, eight years after the Chechen independence, Russia's 'nuclear "
"revolution' really came into its own with the invention of the depleted "
"element postprocessor, which could convert 90% of an energy amplifier's "
"waste into radiation-free elements in weeks instead of centuries. The "
"Russians ended the age-old energy crisis almost overnight; nuclear fission "
"became safe, relatively clean, and global thorium supplies would see the "
"world clear into the year 3000.\n"
"\n"
"Today, many of the ex-Soviet republics have rejoined Russia, following the "
"example of the other great nations, eager to take advantage of the power "
"generation and nuclear technology that are now Russia's main exports. The "
"nuclear revolution continues even today with the gradual development and "
"commercialisation of fusion power. Though its economy is still troubled, the "
"country is now in better shape than it has been for centuries -- whether "
"under the khans, the czars or the Soviets. Its military is somewhat "
"antiquated but highly-trained, well-disciplined and professional, and it "
"does not lack for manpower.\n"
"\n"
"\n"
"\n"
"The Commonwealth of Oceania:\n"
"\n"
"The Commonwealth of Nations, a political organisation made up of most of the "
"countries of the old British Empire, lost a great deal of power going into "
"the Second Cold War. First, Pakistan cut its ties to the Commonwealth when "
"joining the Middle-Eastern Alliance. Then, as the United States crashed and "
"burned, Britain and Canada became more and more concerned with their own "
"parts of the world and let their participation dwindle to nothing. By 2030, "
"they were members in name only.\n"
"\n"
"The growing power of China throughout the war caused a huge expansion in "
"military budgets for India and Australia, budgets which their economies had "
"trouble supporting. Then, in 2035, India became one more battlefield in the "
"Chinese civil war. Veteran government troops easily defeated the Indian "
"military in several short but bloody engagements and seized most of the "
"country while the rebels pursued.\n"
"\n"
"Australia pledged a full-scale military intervention along with several "
"South-African Commonwealth members. After weeks of brutal fighting, the "
"Australian divisions managed to link up with Chinese rebel forces and the "
"surviving regiments of the Indian army, and together they nearly annihilated "
"the governmental army before the surrender in 2036.\n"
"\n"
"The cost was high. The conquered parts of India were a wasteland, the "
"country had no government left after the nuking of New Delhi, and famines "
"were already starting to grip the population. It began ceding worthless "
"parts of land to other nations and gave independence to several small "
"regions along its border. The remaining Commonwealth nations undertook the "
"vast task of reconstructing India, though many abandoned the project and the "
"Commonwealth in favour of the other growing superpowers.\n"
"\n"
"The reconstruction of India eventually united the Commonwealth into one "
"great nation, taking advantage of their geographic location around the "
"Indian Ocean and the South Pacific to charge strategic tariffs for ships "
"passing through their waters. Commonwealth shipping, on the other hand, was "
"free from tariffs and quickly rose to dominance in the competitive market. "
"Later, with the breaking of the diamond cartels in Africa, the Commonwealth "
"seized several leaderless mines inside its borders and used them to their "
"full potential.\n"
"\n"
"Today, the Commonwealth of Nations is better known as the 'Commonwealth of "
"Oceania' or just 'Oceania'. Since its inception it has accepted several non-"
"Commonwealth countries into its midst, notably Madagascar, Zimbabwe and "
"Indonesia, extending its control over the Oceanian waters. While it still "
"can't compete economically with the richer nations, it has carved out its "
"own niche, and is quite happy to go on prospering in it.\n"
"\n"
"Oceania's military consists mainly of a powerful navy. Its land army is "
"minuscule compared to that of any nation except United America, and serves "
"only in a defensive capacity, with average training and equipment. However, "
"it can respond fairly quickly in emergency situations."
msgstr ""

#: ../base/ufos/msgid/news.ufo:158
msgid ""
"\"Project PHALANX\" was first conceived by the United States Department of "
"Defense in 1955, after years of growing concern over increased numbers of "
"UFO sightings all across the world. The possibility of an alien invasion "
"plagued badly on the minds of politicians already unnerved by the nuclear "
"power of the Soviet Union. The existence of hostile extraterrestrial life in "
"the universe seemed a very remote possibility, even moreso that these "
"hostiles might find Earth among all the vastness of space -- but could "
"America afford to take that chance?\n"
"\n"
"The project's proponents spent two years building support among the highest "
"levels of power. Finally, in 1957, PHALANX received its first funding "
"allocation. A significant chunk of the year's 'black budget' went to the "
"construction of an advanced underground complex in the Nevada desert "
"somewhere in the territory of Nellis Air Force Base. The complex was named "
"\"PHALANX Pacific Operations Command\", loaded with state-of-the-art "
"equipment, and staffed with the best and brightest to hammer out how best to "
"combat an extraterrestrial incursion into US soil.\n"
"\n"
"The project was a rousing success in its formative years, developing ground-"
"breaking technologies and producing working prototypes of things the world "
"had never seen before, all for a fraction of the costs that civilian "
"contractors would run up. Due to its very nature, PHALANX was the subject of "
"yearly budget battles, but its R&D successes always gave the project a "
"reason to continue even for the most hardline practicalists.\n"
"\n"
"However, the world moved on while PHALANX kept preparing for something that "
"never happened. The Vietnam war saw a tremendous upsurge in military "
"spending, almost none of which was allocated to PHALANX or similar projects, "
"who saw their own budgets slashed and burned in the face of war. Despite "
"repeated requests for more funding, the Joint Chiefs dismissed the "
"outlandish 1950s program as 'pie-in-the-sky' spending and let it continue "
"only because of its research efforts. Most of the remaining funding went to "
"keep old equipment serviced and the labs running, if only barely.\n"
"\n"
"PHALANX never quite recovered after the war. They would never again have the "
"budgets they had in the '50s; the glory years were over. They supplied some "
"new technology used in the Gulf War, and experienced brief uptick during the "
"opening years of the 21st century due to soaring US military budgets, but "
"after these brief spurts of creativity the project would again fade into "
"obscurity.\n"
"\n"
"The Second Cold War drained away the last life left in the project. Its "
"commanders struggled to keep it going without even the money to keep their "
"aircraft in the sky, but even the invention of artificial spider silk "
"couldn't save them from the United States' crashing economy. The country's "
"slide into ruin necked every 'non-essential' military program in the "
"country, one by one, and PHALANX was finally stricken from the budget in "
"2027. It was five months away from its 70th anniversary. The staff was "
"dismissed, the base dismantled, the unique equipment mothballed and thrown "
"into storage. The project was quickly forgotten.\n"
"\n"
"Until it was rediscovered on 9 March 2084 by an old man who remembered "
"reading about it in a dusty file in his long-demolished office.\n"
"\n"
"The horror and enormity of the events in Mumbai shocked the world. The "
"existence of intelligent alien life in the universe was no longer a matter "
"of faith. Not only did it exist, it had made contact in the worst way. The "
"massacres were too large and visible for Earth's governments to keep them "
"secret. Video evidence of the smoking, blood-stained streets aired on "
"television sets around the world. The aliens had left no other evidence of "
"their visit; they diligently recovered their dead and collected every scrap "
"of dropped technology before pulling out.\n"
"\n"
"Panic spread like wildfire in the wake of the Mumbai broadcasts, and things "
"got worse as word reached the general public about the slaughter in Bonn, "
"Johannesburg and Bangkok. The world knew it had been visited, and now it "
"began to realise it was under attack.\n"
"\n"
"The quest for solutions was frantic. The United Nations remained in session "
"continuously for over a week. Plans were drawn up and burnt down with "
"lightning speed. The world was completely defenceless against an alien "
"invasion, both militarily and psychologically. No one had prepared for this. "
"It was one of the forgotten doomsday scenarios that sat crumbling to dust in "
"the back closet of some strategic planning office, unread and unheeded. Now, "
"however, the public demanded answers that no one knew, action that no one "
"could provide.\n"
"\n"
"The UN could agree only on a few token gestures; at the order of the "
"Security Council, NASA evacuated International Space Stations 1 and 2, as "
"well as the permanent colony on the moon. The entire range of planned "
"missions to Mars was stricken from the calendar. On all the matters that "
"counted, the UN was deadlocked. Some nations wanted to build massive orbital "
"defences while others insisted they should be permitted to use nuclear "
"missiles for UFO interception. Still others had even more outlandish "
"projects to push. The situation grew worse as the days wore on, until one "
"aging diplomat remembered the PHALANX project.\n"
"\n"
"With full access to the old US files, the UN was shocked to find plans, "
"designs, equipment and training manuals; a fully-detailed response to an "
"invasion scenario. They immediately decided to revive PHALANX and equip it "
"to defend Earth from the alien threat. However, everyone who was once a part "
"of PHALANX was either dead or dying. They were going to need a new staff.\n"
"\n"
"By unanimous vote, it was decided to keep the project as secret as possible, "
"known only to the highest-ranking politicians and military commanders in the "
"world. The public was comforted with smokescreens and sweet lies while a "
"hand-picked team of operatives from all over the world struggled to "
"resurrect PHALANX and whip it back into fighting trim. Old equipment was "
"tracked down and recovered from gutted warehouses, crumbling manuals were "
"dusted off, and stockpiles of weapons were reassembled for use. With the "
"secret backing of all eight great powers, the project had funding, support "
"and the men it needed to go to war.\n"
"\n"
"All it lacked was a leader."
msgstr ""

#: ../base/ufos/msgid/news.ufo:182
msgid ""
"Commander,\n"
"\n"
"New information has come to light that you need to see. We've discovered a "
"commonality that may give us some new insight into the aliens' diversity.\n"
"\n"
"During our first analyses of the aliens' cellular structure, we encountered "
"some anomalies where our DNA replication tests would fail due to unexplained "
"sample contamination. We initially discarded this as human error, but the "
"problem has continued to appear with surprising regularity. The same result, "
"again and again; every time we run a sample that hasn't been cryofrozen for "
"storage, we have difficulty extracting a single uncontaminated sequence. I "
"spent some of my off hours studying the problem, and I believe I've found "
"the cause.\n"
"\n"
"The simplest explanation is this: There are two types of DNA present in our "
"blood samples. The foreign DNA's prevalence is total; these sequences can be "
"found in every member of the Taman species, and closer study has confirmed "
"that similar sequences exist in the blood of other species we've recovered. "
"The source seems to be a kind of single-cellular organism present in huge "
"numbers in the alien bloodstream. There are several versions of it, one for "
"each species of alien, and they all share remarkable DNA similarities. "
"Interestingly, although these organisms all have an identical number of "
"chromosomes, none of them can survive in a body that is not a member of its "
"source species. Also curious is the fact that there are absolutely no "
"variations in DNA between organisms of the same version. This leads us to "
"believe that the different versions may have been engineered -- wholly or in "
"part -- to suit the individual species.\n"
"\n"
"We now surmise that all aliens carry a version of this micro-organic "
"infection. The organism's function is not readily apparent. We've run tests "
"on various experimental tissue samples, both infected and control specimens. "
"The infected tissues do not appear to suffer any negative effects -- or "
"positive ones, for that matter -- from the organism's presence. They are "
"essentially indistinguishable from uninfected tissues. Since the organism "
"requires a living host for its own survival, it seems to be either a "
"parasite or a symbiote with currently unobserved benefits.\n"
"\n"
"We have dubbed this organism the 'EXtraterrestrial Viral Infection', or XVI. "
"This may be somewhat of a misnomer in microbiological terms; XVI is a "
"complex multi-celled organism far larger than any terrestrial virus, but it "
"acts and replicates exactly like one. Therefore we feel the term is "
"warranted. As each alien species carries a unique strand of the infection, "
"we have given them alphabetical designations after the source species in "
"which the strand can be found. Tamans have XVI-T, Shevaar have XVI-S, and so "
"forth.\n"
"\n"
"The infection's purpose remains nebulous at this point, but it is the only "
"thing we've found so far that binds these diverse races together physically. "
"We can only assume that new strands of the infection were engineered to suit "
"each species, perhaps something that allows them to coexist the way they "
"do.\n"
"\n"
"There is no indication that this organism is contagious to humans. When "
"injecting cultures of human tissue with fresh alien blood, we have observed "
"the alien blood being completely rejected, as expected. Unexpectedly, "
"however, any trace of the infection was subsequently annihilated by standard "
"human T cells. The organism was unable to take root in the face of our "
"immune system.\n"
"\n"
"We currently do not believe the XVI organism poses a threat to our soldiers "
"on the battlefield. However, we will continue research and keep you updated "
"about any developments. A thorough blood screening of all our personnel is "
"in progress, just in case, and strict quarantine procedures will be "
"maintained throughout the lab.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/skills.ufo:2
msgid ""
"Determines a soldier's accuracy with any weapon. Soldiers will increase "
"their accuracy when they use weapons effectively in battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:5
msgid ""
"Determines a soldier's accuracy with assault weapons. Soldiers will increase "
"their assault proficiency when they use assault weapons effectively in "
"battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:8
msgid ""
"Determines a soldier's accuracy with close-quarters weapons. Soldiers will "
"increase their close proficiency when they use close-quarters weapons "
"effectively in battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:11
msgid ""
"Determines a soldier's accuracy with explosive weapons. Soldiers will "
"increase their explosive proficiency when they use explosive weapons "
"effectively in battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:14
msgid ""
"Determines a soldier's mental endurance and performance. Soldiers will "
"increase their mental strength when they engage in effective combat "
"operations."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:17
msgid ""
"Determines the weight a soldier can carry before becoming encumbered on the "
"battlefield. Soldiers will increase their strength on the battlefield and "
"will do so more quickly if they carry more weight in battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:20
msgid ""
"Determines a soldier's accuracy with sniper weapons. Soldiers will increase "
"their sniper proficiency when they use sniper weapons effectively in battle."
msgstr ""

#: ../base/ufos/msgid/skills.ufo:23
msgid ""
"Determines the amount of Time Units a soldier has each turn. Soldiers will "
"increase their speed engaging in standard fire and movement procedures on "
"the battlefield."
msgstr ""

#: ../base/ufos/msgid/story.ufo:16
msgid ""
"Our study on antimatter is complete, Commander, and we're ready to present "
"our results. I'm afraid the news is mostly bad.\n"
"\n"
"There are a lot of things the aliens know that we don't. Nowhere is this "
"more clear in their widespread use of antimatter. It seems to be plentiful "
"for them, at least plentiful enough to send out UFO after UFO to Earth, "
"burning tanks full of antiprotons. Human experiments into antimatter, on the "
"other hand . . .\n"
"\n"
"The first artificially produced antimatter on Earth consisted of 9 atoms of "
"anti-hydrogen created at the CERN particle physics laboratory, situated near "
"Geneva on the border between France and Switzerland. Not long after, another "
"lab produced approximately 100 atoms. We've come slowly forward over the "
"years in tiny, tiny steps, but even though we can now produce antiprotons by "
"the millions, it's easy to forget just how little that really is.\n"
"\n"
"In fact, the biggest obstacle to our adaptation of the alien fuel is the "
"availability of antiprotons. We've come a long way since 1995, but even with "
"every particle physics laboratory in the world churning out as many "
"antiprotons as possible, it would take eighty million years to produce 1 "
"gramme's worth of antiprotons. By comparison, the amount contained in a "
"UFO's tank exceeds that of all the antimatter produced on Earth over the "
"past hundred years.\n"
"\n"
"Humanity is a long, long way off from being able to create antiprotons in "
"the amounts necessary to fuel these matter-antimatter rockets. The bottom "
"line is, we cannot duplicate this alien technology. We don't know how they "
"create their antimatter or how they manage to generate enough electricity to "
"do so. Unless and until we can get our hands on this equipment, our efforts "
"will be fruitless.\n"
"\n"
"Our only major successes have come from studying how the aliens store their "
"antimatter. We're confident we can employ the same magnetic storage "
"techniques, creating special facilities for safely storing antimatter. I've "
"sent you a set of blueprints in a separate message to peruse at your "
"convenience. We've also designed antimatter fuel tanks that should fit in "
"our interceptors given some major overhaul. Of course we'll need a full "
"understanding of the alien engines before we can begin designing a new "
"aircraft propulsion system.\n"
"\n"
"For all intents and purposes, we are unable to replicate the alien fuel. If "
"we use antimatter in our own technology we will be dependent upon recovering "
"it from alien sources. This seems a dangerous course of action, but we may "
"have no choice; we need to adapt this technology as soon as possible if we "
"are to have any chance of truly stopping the invasion.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:24
msgid ""
"Commander, based on the extremely interesting findings we've made during our "
"examination of the UFO we dismantled, I'd like your permission to use some "
"lab time in order to more closely analyse the aliens' extensive use of "
"antimatter and its implications on this war.\n"
"\n"
"Particularly I would like to see if we can find some way to replicate "
"antimatter for our own purposes. Matter-antimatter annihilation has "
"astonishing potential as a fuel. In terms of energy generation, it has "
"probably the best energy density of any material in the known universe; the "
"ability to use it like the aliens use it would catapult our technology base "
"centuries into the future. We must research this at the earliest "
"opportunity!\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:38
msgid ""
"Commander,\n"
"\n"
"We have finished our first survey of a live alien specimen. The project has "
"produced mixed results.\n"
"\n"
"The subject is certainly alive, and we have put it through an extensive "
"array of toxicology experiments which have provided vital data about its "
"vulnerabilities to various chemicals and bio-agents. However, we have been "
"completely unable to produce a behavioural analysis of the alien mind. This "
"is because the specimen has showed virtually no signs of intelligence since "
"its capture. It has done little more than eat, sleep, and stare at the walls "
"of its containment unit. It responds to physical stimuli with reflex "
"actions, aggression and/or submission, but we could not coax any information "
"out of it. Even simple hand signals seem to be beyond the creature's "
"comprehension. EEG monitoring reveals that the seemingly highly-developed "
"brain registers virtually no brainwave activity at all.\n"
"\n"
"It is hard to believe this same specimen could have fired advanced alien "
"weaponry at our troops during a tactical mission. There is no physical "
"trauma that might explain the regression. Perhaps its capture has activated "
"some manner of alien counter-interrogation mechanism; we don't know. None of "
"my team have managed to produce a viable hypothesis as to the reason why. "
"Certainly more research is required. We will keep monitoring the specimen, "
"and will notify you immediately if the situation changes.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:52
msgid ""
"Commander,\n"
"\n"
"We have captured a live alien in the field! The creature has been recovered "
"from our last tactical mission and is being held in our new Containment "
"unit, which I'm pleased to report seems to be working up to spec.\n"
"\n"
"I don't need to explain why we should start research on this specimen right "
"away. The information that could be gleaned from it supercedes all other "
"considerations. Up until now we've had no chance to study the alien mind, "
"their thoughts and motivations, except through their continued attacks upon "
"our world. This is our first chance to discover the aliens' purpose for "
"humanity, perhaps even an explanation. Who are they? Why are they here? What "
"can we do against them? We can know nothing without interrogating this "
"specimen.\n"
"\n"
"Please send your approval for this program at your earliest convenience.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:76
msgid ""
"Commander,\n"
"\n"
"I have made a thorough examination of the devices found during the alien "
"autopsies we've performed. I believe we're now ready to present our "
"conclusions.\n"
"\n"
"From our investigation of tissue growth and scarring around the alien "
"larynx, we conclude that these artifacts are surgically implanted in an "
"alien's throat at a very early age. Somewhere during adolescence, the child-"
"sized device is removed and an adult version is implanted.\n"
"\n"
"We've examined several different possibilities for the device's function, "
"from food preprocessors to suicide equipment, but the obvious answer turned "
"out to be the correct one. It is some kind of respirator, allowing the "
"aliens to survive in our atmosphere, and possibly other atmospheres as well. "
"Every organic specimen we've autopsied has carried one of these devices, all "
"with the same basic functionality, implying that their constant operation is "
"either required for survival on the alien homeworld or that we are seeing "
"only specimens which are intended for frequent planetary operations. "
"Certainly external breathing apparatus would be easier and more economical "
"to use if these specimens were only intended to take short trips into "
"hostile atmospheres.\n"
"\n"
"The device itself consists of a sophisticated filter stretched across the "
"subject's windpipe, and two small spherical tanks positioned on either side "
"of the brainstem, connected to the windpipe by a small metal tube. These "
"tanks are filled with a gas mixture compressed into a liquid state, "
"functioning much like a scuba diver's oxygen bottles. The filter mechanism "
"is semi-intelligent; it scrupulously removes all elements that are harmful "
"to the subject, but allows beneficial elements to pass through. The tanks "
"are refilled by way of a small mechanical navel at the back of the alien's "
"neck.\n"
"\n"
"An examination of the tanks' contents has given us our first accurate data "
"on the alien atmosphere. We now have several mixtures on record that we "
"believe will be able to support various alien lifeforms in our Containment "
"unit. A few of the mixtures in the device are nitrogen-oxygen compounds, "
"very similar to our own, but others don't contain any oxygen at all. If all "
"of these mixtures are actively used by one or more alien species, some of "
"our enemies seem to breathe an atmosphere of almost pure methane.\n"
"\n"
"The vastly different mixtures are actually giving us a bit of a puzzle. "
"Surely it would be more economical to use segregated crews than to force "
"these species to coexist in the same place?\n"
"\n"
"Future questions aside, I'm well pleased with our present results. We can "
"now store aliens in our Containment unit for prolonged periods of time -- "
"they will no longer suffocate when their atmosphere tanks run out. This "
"usually happens after 24 hours without replenishment, so no delays should be "
"afforded when we manage to capture a specimen.\n"
"\n"
"My team and I are all looking forward to finally getting our hands on a live "
"one, Commander.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:90
msgid ""
"Commander,\n"
"\n"
"During autopsy of the alien corpses we've recovered, my team and I uncovered "
"some peculiar machinery implanted into the throat of the alien specimen. It "
"consists of two metal spheres located on either side of the brainstem, "
"connected directly to the windpipe by way of a small tube. The windpipe "
"itself is protected by some manner of valve or filter. We believe this "
"interconnected apparatus may be some kind of breathing equipment or "
"rebreather, or even something else entirely; we're not sure how it works "
"yet.\n"
"\n"
"I would like your permission and funding to examine these items more closely "
"than our autopsy would allow. At this point in the war, anything that "
"enhances our knowledge base about the alien threat is useful, and we may "
"discover critical clues about alien technology and biology. Certainly we "
"need to find out what the aliens breathe before we can accomodate them in "
"our Containment unit for any period of time.\n"
"\n"
"Cdr. Navarre and his team will be assisting us on the technical side. He has "
"committed his full support to the proposal.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:108
msgid ""
"Commander,\n"
"\n"
"My team has finished conducting a number of tests on our captives that have "
"shed some light on the aliens' behaviour.\n"
"\n"
"In one experiment, an alien specimen was given a box of food, sealed by a "
"two-digit number lock. The subject took six hours to find the right "
"combination by trial and error. This places the alien's IQ well below most "
"large terrestrial mammals; however, when other subjects in the Containment "
"were given the same task, with exactly the same lock, they all immediately "
"input the right combination on their first attempt without having been "
"exposed to the first specimen's attempts. We know how this looks, Commander, "
"but I assure you my team and I have been thoroughly conscientious about "
"security and separation. The aliens have not been allowed to communicate in "
"any way. We're not yet willing to commit to any definite hypothesis about "
"these events, though we're working on it.\n"
"\n"
"Unfortunately, results of our other experiments have been inconclusive at "
"best. Various ways of communication have been attempted without success. "
"Despite having fully functional vocal cords and/or working hands, they do "
"not seem to speak or sign in any sense that we understand. Pheromone "
"communication has had no effect beyond simple physical reactions. The large "
"biological disparity between alien species also creates its own share of "
"problems with containment and communication -- please refer to the alien "
"autopsy reports for more details on individual alien physiology.\n"
"\n"
"Nevertheless, I believe we're making progress, however slowly. Communication "
"with the aliens is certainly within the realm of possibility. Our studies "
"confirm that all alien specimens react to external stimuli. This means that "
"we can make them respond, one way or another. Dr. Yamamura is currently "
"working on teaching an isolated group how to express desire, acknowledgement "
"and denial. Their intelligence is too limited to attempt anything more "
"sophisticated at the moment. Once the subjects have mastered these basic "
"concepts, we will have some data on the rate at which the aliens can learn, "
"and a solid foundation upon which to build. Yamamura hopes we can gradually "
"raise their communication skills until they can make themselves intelligible "
"to us, thereby spreading this knowledge to others of their kind who may "
"possess superior intellect and talents.\n"
"\n"
"As always, I will keep you informed, Commander.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:122
msgid ""
"Commander,\n"
"\n"
"Though we've achieved limited results so far, research must continue on our "
"alien captives. There's a number of experiments we'd like to run that "
"require your authorisation for lab time and funding. I assure you this is "
"not blue-sky research; with enough tests and behavioural data, we may be "
"able to figure out a way to communicate with these aliens, perhaps even "
"reawaken their intelligence somehow. We don't know what the results of the "
"program will be -- we simply know too little about these aliens, our body of "
"data is far too small to make any predictions at this point. What we do know "
"is that every tidbit we learn about alien psychology is a valuable piece of "
"the puzzle.\n"
"\n"
"On a personal note, I'm convinced they must know something, Commander. The "
"trick is in getting it out of them, and we're by God going to do it.\n"
"\n"
"My team and I are all eagerly awaiting your approval for the program.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:146
msgid ""
"Commander,\n"
"\n"
"We have spent the past few weeks investigating these strange occurrences in "
"our Containment unit, and we believe we've formulated a theory that may "
"begin to explain the aliens' newfound intelligence.\n"
"\n"
"It seems that we were off in our preliminary appraisal of how the alien "
"intellect works. We first believed them to be autonomously operating "
"individuals, in the same way humans are, though with superior communications "
"and team tactics. However, our lab experiments and an intense review of "
"battlefield footage now seem to contradict that hypothesis.\n"
"\n"
"In our video records, we have often seen the aliens seeking cover, "
"coordinating their fire, working as a team even though they carry no obvious "
"communications equipment. However, when we captured a few live specimens in "
"our Containment unit, they never displayed anything above the level of "
"animal instinct. This seems incongruous with the evidence we have; large, "
"well-developed brain structures and a proven knowledge of combat tactics.\n"
"\n"
"We sought to reconcile these ideas in a new hypothesis, and our experiments "
"have begun to produce tangible results. The new specimens certainly are "
"responsible for the strange behaviour we've observed, but we originally "
"assumed that they were officers of some type under colour of authority. We "
"now believe that theory to also be wrong. Our experiments prove that when "
"the aliens are allowed to congregate, with or without the suspected "
"'officers', they become significantly more active and sophisticated. When "
"they are separated from each other for a large enough distance, they revert "
"back to their basic states. The conclusion is obvious. There is some kind of "
"communal force binding these creatures together.\n"
"\n"
"A string of new theories has emerged. The most likely explanation is in the "
"alien brain. There are several species of alien, all of which meet the "
"physiological requirements for a sentient species, but they show little to "
"no brainwave activity of their own. This implies the presence of some kind "
"of shared or distributed thought between them, a hive mind that grows more "
"intelligent as it grows in numbers. We're not sure how it's possible for "
"this hive mind to cross species boundaries; it's obvious that the different "
"alien races originated on different worlds, with vastly divergent "
"evolutionary paths, and some species appear to have been around far longer "
"than others. However, given the aliens' advanced technology, the 'how' is "
"less of an enigma than the 'why'.\n"
"\n"
"These new findings also seem to suggest that specimens down on Earth are cut "
"off from the source of their intelligence. While this may be an important "
"advantage for PHALANX forces, it also brings up threats we had not yet "
"considered. Our research into alien physiology has established that isolated "
"specimens cannot survive very long in our environment, and behave with "
"little enough intelligence while they're on the surface; but if a large "
"enough number is allowed to escape and coordinate with each other -- or with "
"alien sympathisers on Earth -- we could be looking at a serious infiltration "
"risk.\n"
"\n"
"With several specimens on hand, their intelligence now seems to be "
"approaching the human level. If we can create a suitable translation device "
"or common language, we believe we may finally be able to establish "
"communications with aliens in PHALANX captivity. Perhaps some of our "
"linguists or psychology experts could form a dialogue. This is an avenue of "
"inquiry that we cannot afford to ignore.\n"
"\n"
"Of course, if such experiments were to be approved by the Base Commander, I "
"assure you that my team would take full precautions. Nothing is more "
"important to us than the lives of our men and the security of our "
"facilities.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:160
msgid ""
"Commander,\n"
"\n"
"The live aliens in our Containment unit have begun to display erratic "
"behaviour since the last tactical mission.\n"
"\n"
"Before, the specimens were barely intelligent, operating solely on instinct "
"despite their significantly-developed brain structures. Yet they now seem to "
"be exercising some sort of intelligent control, clearly communicating "
"through the soundproof cells and operating as a team, even going so far as "
"to engineer coordinated escape attempts. Sedative darts were required to "
"subdue the more active specimens.\n"
"\n"
"We believe the new specimens recently added to Containment are having some "
"sort of effect on the group. They may be higher-ranking members of the alien "
"hierarchy. If we have captured an alien officer, or if there is some "
"entirely different cause for the new behaviour, we need to investigate the "
"how and why of this right away. On behalf of DivBio, I would like your "
"permission to start a new research project to look into the matter.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:178
msgid ""
"Commander,\n"
"\n"
"I'm happy to report that we've received the first good results in our "
"ongoing efforts to question captive aliens in our Containment unit. Dr. "
"Yamamura's approach has gradually begun to bear fruit. The aliens have "
"learned to convey messages in both binary code and human-readable sign "
"language, and they appear to comprehend a wide range of questions and "
"instructions. Yamamura and his staff are still working to refine the sign "
"language we've been using, while the rest of my team has concentrated on "
"trying to extract useful information from the hive mind. This hasn't been "
"easy. The aliens are very reticent and require a great deal of chemical "
"encouragement in order to put them into a more helpful frame of mind. The "
"casualty rate has been high.\n"
"\n"
"However, what we have is significant. For instance, the hive mind seems to "
"have no identity. It seems unable to grasp concepts like \"I\" or \"We\", or "
"even \"You\" and \"Them\". It only accepts these words as numerical "
"differentiations -- one specimen or several, one human or a group. This "
"indicates a severe disconnect between human and alien thinking. The shared "
"consciousness doesn't even think of itself as a single enclosed entity; it "
"merely is. This, along with various other answers we've pieced together from "
"our continued sessions, leads us to believe that all aliens do indeed share "
"one single mind. And I mean all of them, Commander. It's not simply a means "
"of increasing team efficiency or encouraging esprit de corps; it's an "
"indispensible component of alien society. Every alien that lives and "
"breathes is an equal and identical part of the greater hive mind, even "
"specimens of completely different species. The only diversity the aliens "
"will acknowledge is in the different substances required to keep the various "
"species alive.\n"
"\n"
"Also, the hive mind has expressed puzzlement at our attempts to communicate "
"with individual aliens, let alone through something as crude as sign "
"language. A human-understandable analogy might be trying to have a deep "
"conversation with someone's toenail, or talking to a single cell in your own "
"body. Of course, that raises the question of where the alien ears and brain "
"really are.\n"
"\n"
"Certainly the handful of aliens currently in our Containment unit are not "
"part of the greater hive mind that we hypothesize exists on the alien "
"homeworld. They seem to be cut off from it for the duration of their mission "
"to Earth, only to rejoin it when they return later. Whether this is due to "
"distance or some kind of atmospheric effect, we've not yet been able to "
"tell. The aliens' answers are hazy on this subject.\n"
"\n"
"That is all I have to report, Commander. However, as a final note, I would "
"like to request your permission to look into methods we could use to more "
"effectively persuade our captives. I must also stress that we require a "
"healthy influx of new alien specimens in order to replace losses. We have to "
"maintain the isolated hive mind we have in Containment. Losing it now would "
"be a significant setback to our research.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:196
msgid ""
"Commander,\n"
"\n"
"The increasing intellect of the captive aliens in our Containment unit leads "
"me to conclude that we can finally begin to get a real handle on alien "
"communication and, more importantly, getting some useable information out of "
"them. Quoting from my report:\n"
"\n"
"(Odd Behaviour)\"There are several species of alien, all of which meet the "
"physiological requirements for a sentient species, but they show little to "
"no brainwave activity of their own. This implies the presence of some kind "
"of shared or distributed thought between them, a hive mind that grows more "
"intelligent as it grows in numbers.\"\n"
"\n"
"\"With several specimens on hand, their intelligence now seems to be "
"approaching the human level. If we can create a suitable translation device "
"or common language, we believe we may finally be able to establish "
"communications with aliens in PHALANX captivity. Perhaps some of our "
"linguists or psychology experts could form a dialogue. This is an avenue of "
"inquiry that we cannot afford to ignore.\"\n"
"\n"
"Dr. Yamamura is beginning to make real progress on this front, teaching the "
"aliens several new words of sign language every day, but we require lab time "
"and funding for a proper study of what these aliens know and how it can help "
"us. The ability to interrogate aliens about their own technology could be of "
"incomparable value to our soldiers and engineers. Cdr. Navarre was so "
"excited at the prospect, he almost argued in favour of DivBio on this one.\n"
"\n"
"Thank you for your time, Commander. Please approve this program as soon as "
"feasible.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:216
msgid ""
"Good morning, Sir.\n"
"\n"
"As you're aware, we are facing an increasingly worsening threat from the XVI "
"virus. Over the past few weeks, DivIntel has been making a push into the "
"areas in which the infection is most concentrated, in order to try and find "
"some piece of intel that could help us understand how and why this infection "
"spreads so fast from these focal points. I have been personally supervising "
"the effort.\n"
"\n"
"It paid off this morning.\n"
"\n"
"Our reconnaisance teams have located what appears to be a camouflaged alien "
"installation. The size and purpose of this installation is unknown, but "
"we've established that it is located at the exact heart of an infection hot-"
"spot. I harbour grave suspicions that this facility is directly connected "
"with the lightning spread of XVI in the region. At this point it also seems "
"likely there are more of these planetside installations, built right under "
"our noses, serving as command centres and bases of operation for the alien "
"threat.\n"
"\n"
"Dealing with these bases has to be one of our top priorities. I recommend we "
"send a heavily-armed team to pay them a visit, a bit of reconnaissance-in-"
"force. We need more information about the layout and purpose of the base, "
"and the best way to do that is to capture it. We should eliminate all aliens "
"at the location and, once we've secured the area and salvaged what we need, "
"destroy the entire installation. This should constitute a significant blow "
"to alien operations and restrict -- if not halt -- the spread of XVI in the "
"area.\n"
"\n"
"Of course this mission will be highly dangerous. The base is right in the "
"middle of an infection hot-spot, so the entire area is hostile territory.\n"
"\n"
"That's all the intel I've got for you on this one, Sir. Good luck and good "
"hunting.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:234
msgid ""
"Commander,\n"
"\n"
"Our development cycle on the new truth drug is complete. The new set of "
"chemical mixtures we've tested are effective, and they seem to be the "
"solution we've hoped for.\n"
"\n"
"The work we've done on alien biology since the start of the invasion, along "
"with some help from our captives, has put us on the track of certain "
"psychotropic substances -- notably LSD-derivatives -- that have very "
"interesting effects on alien psychology. The divergence of species has been "
"a problem, as some compounds will work on one type of alien but not on "
"another, but with this new data it will be an easy task to whip up drugs "
"specifically tailored to the individual alien species.\n"
"\n"
"Subjects under the influence of this drug have proven to be more pliable and "
"loose-lipped, as long as we keep injecting all the specimens in our "
"containment unit. Unfortunately the hive mind's natural resistance to "
"interrogation is still throwing a spanner in the works. Even with all our "
"specimens fully injected, we've not managed to break that resistance, and "
"the accuracy of our test information has still not been 100% reliable. All "
"data we receive still requires some degree of time-consuming verification "
"work.\n"
"\n"
"On the positive side, the act of getting the information out of our subjects "
"has become quicker and more painless, which should speed up some of our "
"research. The danger of allergenic reaction is much lower and the number of "
"subjects succumbing during interrogation has dropped significantly. The "
"deeper effect of the new drugs may even give us access to more sensitive "
"information that we would not have been able to extract from the hive mind "
"with our old serum.\n"
"\n"
"We should keep up our interrogation efforts to get maximum benefit out of "
"the new drugs.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:248
msgid ""
"Commander,\n"
"\n"
"As you may know, our efforts at communication with the live aliens in our "
"Containment unit are progressing only very slowly. We're having a great deal "
"of trouble applying our standard interrogation methods. The truth serum we "
"have available has several distinct limitations; it tends to produce a "
"lethal allergic reaction in most alien bodies unless we restrict it to "
"smaller, insufficient doses, which worsens the serum's already incomplete "
"effect on alien physiology. We've encountered numerous small lies and half-"
"truths in the sessions we've taken so far. Torture has been attempted to "
"influence this behaviour, but to no avail. Pain seems to have no corrective "
"effect on the hive mind.\n"
"\n"
"There's also the larger hurdle of having to inject every single specimen of "
"the hive mind in order to properly submerge any subject's sense of judgment. "
"If one member of the hive mind dies, the remaining specimens' adrenaline-"
"equivalent levels rise to the point where we have to start over.\n"
"\n"
"To this end, armed with our expanded knowledge of the alien mind and body, I "
"propose a new research program to look into a universal set of sera that we "
"can use to extract more reliable information, faster and more easily. There "
"is obviously a great deal of information inside these specimens waiting to "
"be seized, Commander; we just need the tools to properly crack the shell.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:278
msgid ""
"Good morning, Sir.\n"
"\n"
"I've got the results of our Alien Origins project here and I believe you'll "
"find them encouraging. Here is my summary of the data.\n"
"\n"
"The project overall has been a resounding success in integration and "
"cooperation. For several short periods over the past few days, we had direct "
"control over every civilian and military detection asset in the solar "
"system, including several installations in the asteroid belt so secret that "
"we have been sworn to silence by the UN. Our deep-space probes have scanned "
"every inch of buildable surface to detect any sign of an alien base. With "
"these resources at our disposal, we have achieved continuous detection "
"coverage of approximately 90% of the solar system over the past two weeks. "
"The remaining 10% has been uncovered no longer than forty minutes at a "
"time.\n"
"\n"
"Unfortunately -- depending on your understanding of the word 'unfortunately' "
"-- we could find no evidence of alien fleets hiding in our solar system. We "
"have been so thorough that these results are all but conclusive. There is no "
"way to be absolutely sure that our conclusions are correct, but I make the "
"following statement with high confidence:\n"
"\n"
"We do not believe there are alien ships or bases in our solar system at this "
"time.\n"
"\n"
"This answers one of our questions, but brings us no closer to understanding "
"where the aliens come from or how they get here. In fact, the question of "
"how they get here becomes an even greater conundrum than it was before. If "
"the aliens are not based in our solar system, how can they be delivering "
"UFOs to Earth?\n"
"\n"
"I have spoken at length with Cdr. Navarre and members of his team about this "
"issue, trying to figure it out, and most of our theories still seem like "
"crackpot speculations even to ourselves. However, fate gave us the proof we "
"needed.\n"
"\n"
"We were having little luck with the issues of 'how' and 'where' until we got "
"our hands on last week's video records from the MIMIR space telescope. Upon "
"watching the footage, we realised that the MIMIR array had accidentally "
"managed to catch a UFO arrival on film. We have full records in the visible "
"and infrared spectra of a large, unfamiliar class of UFO 'popping' into "
"existence approximately 10,000 kilometres from Earth, from where it ignited "
"its engines and set a course for the planet.\n"
"\n"
"It is possible the aliens could have some manner of 'cloaking' technology "
"that has prevented us from detecting the UFO beyond that range, but we have "
"strong doubts about this; the appearance was highly sudden, accompanied by a "
"burst of gamma rays and a momentary gravitic anomaly. There was not even the "
"slightest evidence of this UFO's existence prior to its appearance 10,000 "
"klicks from Earth.\n"
"\n"
"The most likely conclusion is also the most frightening: the aliens do not "
"need to be located in our solar system, because they have a means of travel "
"that is faster than light. Apparently this FTL (Faster-Than-Light) drive "
"allows them to 'jump' into the Sol system from a distance well beyond our "
"detection range. We don't know how this could be possible, as it clearly "
"violates one or more concepts of general relativity (e.g. causality and/or "
"special relativity), which remains the most accurate model of physics we "
"have. The aliens clearly know something we don't.\n"
"\n"
"Our next priority must be the capture of an FTL-equipped UFO so that we may "
"study and adapt this drive for our own spacecraft. Obviously, this will not "
"be an easy task, but developing the ability to strike back is paramount -- "
"just in case we need to end this invasion the hard way.\n"
"\n"
"Of course, the final decision on how to balance our short-term defence needs "
"and long-term retaliation rests with you, Commander.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:294
msgid ""
"Good morning, Sir.\n"
"\n"
"Though we are still struggling to get operational, one of our first orders "
"of business must be to find out where the aliens are coming from. The only "
"thing we know right now is that they enter the atmosphere from space, do "
"what they came to do, and then race into orbit again before disappearing "
"from our screens. We need to find out what happens before and after these "
"points. Where do they come from, how do they get here, and where do they "
"go?\n"
"\n"
"We've seen no evidence of ships holding in Earth orbit or basing facilities "
"anywhere in the solar system, but that doesn't mean they aren't there. The "
"region of the asteroid belt and the outer planets -- the space between Mars "
"and Neptune -- has been poorly monitored in a military sense and, given the "
"stealth capabilities demonstrated by attacking UFOs, an alien fleet may have "
"been misidentified or simply failed to register on civilian equipment. There "
"has been no comprehensive effort at all to scan the surface of the various "
"base-viable celestial objects in our solar system.\n"
"\n"
"Therefore, I propose a new research program aimed at scouring the solar "
"system with probes and powerful optical- and radiotelescopes to detect alien "
"activity anywhere in our space. Our scientists will also review the data we "
"have of past incursions to try and form some kind of picture of alien "
"movements to and from Earth orbit. Even if there's a fleet hiding behind "
"Mars or one of the outer planets, they must eventually reveal themselves if "
"they continue sending UFOs down to the surface of Earth. If we put enough "
"eyes on the problem, even these aliens can't hide for long.\n"
"\n"
"This project will take a significant amount of funding and lab-time, "
"Commander, so it requires your authorisation before work can begin.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:316
msgid ""
"Commander, my team and I have finished our analysis of the UFO we captured. "
"It's a real miracle of engineering, and we're all looking forward to getting "
"a chance to sink our own hooks into all this lovely technology.\n"
"\n"
"The craft's strange construction has raised a lot of questions for us to "
"answer. Much of the design seems to make little sense when viewed from the "
"ground. However, now that we've managed to look at it up close and personal "
"-- and test the alien hull materials under laboratory conditions -- we have "
"gained a far clearer picture of UFO capabilities. I've made a list of our "
"most important discoveries.\n"
"\n"
"-- The alien propulsion system is a type of rocket engine unlike any ever "
"built on Earth. It uses direct matter-antimatter annihilation to generate "
"thrust by injecting protons and antiprotons into the reaction chamber, then "
"channeling this explosive force out the back of the engine. This gives a UFO "
"extreme power and needs no air or other gases to fuel the reaction, allowing "
"it to burn in hard vacuum. There is a highly-advanced cooling system "
"continuously pumping liquid nitrogen through the engine housing in order to "
"keep it cool and to reduce the infrared signature. Engine heat is also used "
"to supply the craft's electrical needs.\n"
"\n"
"-- The fuel tank is very, very small, measured in fractions of a gramme, but "
"even so I nearly had a heart attack when we found out what was in there. If "
"a containment loss occurred on one of these tanks, even three tenths of a "
"gramme of this antimatter would outstrip the explosive force of the "
"Hiroshima atomic bomb. Naturally the tank is armoured and buried as deep as "
"possible within the fuselage, and there are mechanical systems present to "
"jettison the tank in an emergency, but they aren't perfect. A direct hit on "
"the tank or the containment system could still cause an explosion. Much of "
"the blast would be contained by the UFO's tough structure, but any explosion "
"represents an extreme hazard to our interceptors. The only saving grace is "
"that proton-antiproton explosions create little radioactive fallout.\n"
"\n"
"-- The craft is extremely difficult to see with human detection equipment, "
"regardless of any electronic warfare capability on the aliens' part. This is "
"largely due to the hull materials which very effectively absorb all kinds of "
"radiation. We've had the most luck with passive infrared and gamma radiation "
"detection, as the antimatter-based engines produce quite a lot of both.\n"
"\n"
"-- The slim design, generating poor lift and being difficult to handle in "
"air, is partly due to the heavy weight of the hull materials. It would be "
"impossible to create effective wings from the alien hull materials. Instead, "
"every gramme of excess matter has been stripped off, and the craft moves at "
"high speeds so as to need very little lift surface. The material itself is "
"quite astonishing, part metal and part plastic polymer. It functions as a "
"memory alloy, 'remembering' at least two assigned shapes, shrinking into a "
"more compact form when cold but automatically stretching out and assuming a "
"more comfortable flying shape once it heats up. It's stronger and tougher "
"than any known material on Earth (barring pure carbon nanotubes) and far "
"more versatile in aircraft design. More research is definitely required.\n"
"\n"
"Armed with these facts, we can now begin to analyse the different components "
"and roles of the UFO. I recommend that our engineers begin dismantling this "
"craft for parts right away. Who knows what we'll discover with the "
"individual bits and pieces in front of us?\n"
"\n"
"More research on the UFO itself is also warranted. I think we can delve "
"deeper into its intended function and perhaps gain some insight in how to "
"counter its activities. I'll send you another proposal about it as soon as I "
"can.\n"
"\n"
"Whatever we end up learning from these craft, Commander, it can only help us "
"in the fight for Earth.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:324
msgid ""
"Commander, we've captured our first UFO of the war. I don't have to tell you "
"that this is a unique research opportunity. However, before we can begin to "
"think about studying it in-depth and dismantling it for parts, we need to do "
"a broader overview of UFO construction as a whole. Are any of its systems "
"still active or boobytrapped? What kind of materials is it made of? What "
"dangers might it pose during storage or disassembly? All these questions and "
"more need to be answered before we do anything further.\n"
"\n"
"We're ready to start work whenever you say, but we will need some lab time "
"and funding to make a proper assessment of this amazing technology.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:340
msgid ""
"Commander, I think we've uncovered the secret to the alien materials. After "
"some modifications to our Workshop equipment, we should now be able to use "
"the stuff and 'program' it into advanced new shapes.\n"
"\n"
"As I've mentioned before, the alien materials form a 'memory alloy', "
"remembering several shapes that it can change into if the materials are "
"given the right stimulus. Amazingly, the alien alloy can be stimulated by "
"two different things: heat and electricity. Heat is an obvious choice to "
"make the UFO fuselage splay out during atmospheric flight, to provide better "
"lift. Electricity, though, is a new one.\n"
"\n"
"When applying electricity, the alloy responds only to a constant, low-"
"voltage current at a very specific amperage. The material's shape will "
"deform and stay deformed for as long as that current is maintained. Once the "
"current is switched off, the alloy will revert to its normal 'at rest' shape "
"or a heat-induced shape if enough heat is present. The electricity-induced "
"shape takes precedence over the heat-induced shape.\n"
"\n"
"This means that the shape of a UFO fuselage (and anything else made with "
"these materials) can be changed at will, either by a command from the "
"operator or by automated electronics.\n"
"\n"
"This has given us a lot of amazing new ideas. We'll only be able to develop "
"a few of these ideas in time for use in the war, as some of them would take "
"years of research time, but they should nevertheless allow us to build "
"things we could never have attempted before.\n"
"\n"
"Alien Materials should now be available for use in production. "
"Unfortunately, they require a lot of rare and expensive components, some of "
"which can only be found on Earth in trace quantities. There's no way we "
"could obtain the materials needed in quantities that would make non-trivial "
"production possible. We'll have to salvage what we need off the aliens, "
"because we won't be able to produce any of it for the forseeable future.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:348
msgid ""
"Commander, as I mentioned in my previous report, the UFO we recovered was "
"plated with a highly interesting alloy which blends plastic and metal "
"together into a single material. These materials seem to be used almost "
"universally throughout the alien technology base. It's advanced stuff, "
"massively versatile and with a thousand possible uses.\n"
"\n"
"I think it warrants the research to see if we can reproduce this stuff in "
"our Workshops, but even if we can't, it seems likely we'll be getting our "
"hands on large quantities of it with every UFO we salvage. We'll definitely "
"be able to find new, human applications for it that will extend and expand "
"our combat capabilities.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/story.ufo:374
msgid ""
"Commander,\n"
"\n"
"You need to read this right away. With your authorisation, we've performed "
"several autopsies and done our best to examine the live prisoners among the "
"alien sympathisers. The results are alarming.\n"
"\n"
"Do you remember the report I sent you about the first live alien specimen we "
"captured? As you may remember, it lost all its intellect and became largely "
"unresponsive without fellows to empower the hive mind. Prepare yourself, "
"Commander: The human prisoners in our Containment unit exhibit the very same "
"symptoms. They do not think for themselves. Their thought processes are "
"firmly suppressed and supplanted by the alien hive mind through a process we "
"currently fail to understand.\n"
"\n"
"We've run and re-run examinations and blood tests on these people ad "
"nauseum, and there can be no mistake. The blood samples are full of foreign "
"DNA. All these people are carrying something in their bloodstream -- a kind "
"of single-cellular organism present in huge numbers, which appears to "
"replicate like a virus when placed in an uninfected human body and rapidly "
"takes over, enslaving the victim to the alien hive mind.\n"
"\n"
"These subjects run the gamut of the human race; there seems to be no "
"preference for IQ or physical potential. We don't yet know how the infection "
"takes root, but even a few of these organisms entering the bloodstream may "
"be enough to infect and enslave an individual entirely. Not even our own "
"employees are immune, as we discovered to our horror when we screened our "
"base personnel.\n"
"\n"
"Our field agents remain clean, thank God -- just think if we'd gone into a "
"combat zone with soldiers capable of turning on their teammates at any "
"moment! -- but I fear we have found one conclusive result. It's Dr. "
"Eisenhower, our Director of Administration. He's been away on business to "
"the UN since last week, but we ran an older sample which has come up "
"positive. We don't know when or how he was subverted or if he even joined "
"PHALANX with honourable intentions, but it's clear he has acted as an alien "
"spy for some weeks. Unfortunately we can't seem to find him at any of the "
"locations he was scheduled to visit. Internal Security has taken charge of "
"his workstation and is in the process of information control.\n"
"\n"
"Things are a bit hectic right now. Dr. Eisenhower's infection implies that "
"other members of a hive mind -- human or alien -- were in close enough "
"proximity to allow him to function at human intelligence. He could have "
"linked up with our subjects in Containment, or a nearby alien cell, or even "
"other infiltrators inside our base. Right now, we don't know. Quarantine "
"procedures have been tightened to the absolute maximum, and we're rushing "
"another full batch of tests on all our personnel. We're all frightened down "
"here in DivBio. My assistant has been jumping at shadows all day.\n"
"\n"
"Interestingly, our attempts to infect other terrestrial life -- even "
"intelligent vertebrates such as bottlenose dolphins and elephants -- have "
"failed completely. This organism must have been engineered wholly or in part "
"to specifically infect the human species.\n"
"\n"
"We've named the organism the XVI-H. Really, what we're looking at here is a "
"bio-weapon of unprecedented proportions. Instead of killing its victims it "
"takes control of them with no option of resistance and -- at the moment -- "
"no available cure or defence. The most humble and harmless civilian can be "
"infected and, with the instant shared expertise of the larger hive mind, "
"become an effective warrior for the aliens while reducing our numbers. When "
"the aliens also supply them with weapons, we can see the true face of "
"horror.\n"
"\n"
"I couldn't imagine a more nightmarish scenario for us. We may even find "
"people crewing UFOs for the aliens. It's madness.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:392
msgid ""
"Commander,\n"
"\n"
"My team and I are deeply troubled by the recent reports of human support for "
"the aliens, as I'm sure you are. The worrying questions seem to mount up. "
"First, however, we need to review the facts we have.\n"
"\n"
"Do the aliens have active sympathisers on Earth? Yes.\n"
"\n"
"Are the aliens supplying these human servants? Possibly.\n"
"\n"
"Do the servants present a threat? Absolutely. Perhaps a greater one than the "
"alien menace itself.\n"
"\n"
"We need to delve deeper into what makes these people tick.  We'd like to "
"examine at least one live human prisoner collected by the national security "
"sweeps which have been taking place as panic over the human threat mounts. "
"If the aliens have bodily altered these people in addition to training and "
"supplying them, we'd like to find out about it.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/story.ufo:414
msgid ""
"Good morning, Sir.\n"
"\n"
"The XVI census program has just gone into effect. Weekly rolling tests have "
"commenced this morning, and I've got a full report on our estimated "
"performance levels and operational details.\n"
"\n"
"Our strategy is based around local medical centres, where the XVI tests are "
"performed by existing nursing staff under the supervision of a small police "
"or military guard. If a test turns out positive, this guard will perform the "
"arrest and turn the infected prisoners over to the UN for containment and "
"study. Once the aliens figure out this scheme -- I don't think it'll take "
"them long -- the infected people will start avoiding the census, thereby "
"giving us the data we need simply by their absence.\n"
"\n"
"As always there's good news and bad news. I'll start with the bad news.\n"
"\n"
"Despite our best efforts, the census data will have some limitations. 99.9% "
"of the planet's population is registered with one national authority or "
"another, but out of ten billion people that still leaves several million "
"unaccounted for. We will be able to extrapolate figures that are accurate to "
"within several thousand heads, but the statistics we generate won't ever be "
"exact. This means the program is less useful for identifying those who have "
"been infected, but still a godsend for keeping track of XVI spread and alien "
"activity on a global basis. After all, we need to know what kind of progress "
"we're making against this new threat.\n"
"\n"
"The good news is that the UN and the member nations have agreed to shoulder "
"the entire cost of the census program. They are handling all the equipment "
"and manpower locally, with strenuous checks as to the reliability of "
"personnel and the validity of the results. The information will be piped "
"directly to our command centre at no charge to us.\n"
"\n"
"The best thing about this program is that we can now keep track of infection "
"levels and how much threat each region is under from XVI. This will work in "
"conjunction with our normal detection methods to warn us where alien "
"activity is worst and allow us to intervene before the situation becomes "
"critical.\n"
"\n"
"Any area where XVI seems to be gaining ground should be posted with "
"additional air patrols, and we should be on the lookout for any attempts by "
"the aliens to solidify their hold on the ground. Alien activity reports in "
"this area should be investigated and responded to with extreme prejudice.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:430 ../base/ufos/msgid/story.ufo:602
msgid ""
"Good morning, Sir.\n"
"\n"
"With these new developments regarding the infection of Earth's civilian "
"population by this alien organism, the need arises for a way to determine "
"the number of infected people in various regions and the rate of spread. "
"Easier said than done, I know, but it may be every bit as important as "
"finding a cure. We can't help anyone if we don't know they're sick.\n"
"\n"
"What I propose to do is to create a long-term rolling census that checks all "
"registered individuals on the entire planet for XVI infection by way of a "
"small blood test. Everyone will be required to submit to this test once a "
"week to make sure they're clean -- more frequently if they fall under "
"suspicion of infection. Samples will only need to be as large as a single "
"drop of blood, taken from a random vein to prevent tampering. Fortunately "
"the XVI organism is large and prevalent enough that we can test these "
"samples on the spot with near-100%-confidence results.\n"
"\n"
"This is going to be a major undertaking that requires careful liaising with "
"the intelligence services of Earth's eight big nations. I've already "
"prepared plans and simulations to demonstrate the operation and "
"effectiveness of this program. With some time and funding, we can convince "
"them of the project's importance and have everything operational in a matter "
"of weeks.\n"
"\n"
"All we need is your signature on the dotted line, Sir.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:452
msgid ""
"Good morning, Sir.\n"
"\n"
"I've got an extensive report for you regarding our work on deciphering the "
"patterns of alien activity and their overall strategy for Earth. You can "
"find the full document in our archives, but I will give you a quick "
"summation here.\n"
"\n"
"The most striking characteristic we've seen of the invasion is that the "
"aliens have been harvesting human biomass, sometimes even whole people, for "
"their own nebulous purposes. They do this in a rather gruesome manner that "
"shows no respect for life; they cut up human beings as if butchering cattle, "
"and their Bloodspiders will simply dissect someone on the spot for a "
"particularly interesting organ or a pint of blood. It is utterly, amorally "
"practical.\n"
"\n"
"We can only assume that they use the samples they're gathering in some kind "
"of research program, studies into our physiology and perhaps our psychology "
"and culture as well. We don't know the reasons behind this, but it's an "
"interesting point. They are trying to learn something about us, and they "
"don't care how we feel about it. To them, we're merely objects to be "
"studied.\n"
"\n"
"Of further interest are their main targets. Until recently alien activity "
"reports came almost exclusively from high-density population centres with "
"easy landing access for UFOs, which ties in with the general objective of "
"capturing human research material. However, as of late the focus of the "
"campaign seems to have shifted or narrowed. Activity around hospitals, blood "
"banks and bio-research laboratories has been noticed more and more "
"frequently in addition to the usual raids on population centres. The "
"activity has ranged from low-key infiltration for unknown purposes up to "
"full-scale assaults on high-security labs. We're not sure yet what this "
"shift could mean, but we are making recommendations to the UN to sharpen "
"security in these facilities and arm local forces to stand up to alien "
"attack. We've marked up a list of high-risk targets for rapid police "
"response and are distributing handbooks on anti-alien tactics. More "
"investigation into the change of targets is underway.\n"
"\n"
"As always, there is a lot more alien activity going on outside of our "
"detection range which goes unreported by civilian authorities. DivIntel is "
"currently experimenting with new ways of reporting and responding to alien "
"activity as well as better networking between UN nations to get valid "
"information to PHALANX faster, all of which are direct results of our "
"research into the aliens' strategy. We expect that these techniques will "
"allow us to catch an estimated 10% of alien activity (out of total estimated "
"activity on Earth) that would have previously gone unreported.\n"
"\n"
"We've also looked into how UFOs are getting to and from Earth, despite our "
"problems finding and tracking the elusive larger craft we've observed. After "
"reviewing radar, lidar and video recordings made from observatories on the "
"planet surface, we now believe the larger UFOs to be some manner of aircraft "
"carrier; a simple FTL-equipped base ship ferrying smaller UFOs to and from "
"Earth.\n"
"\n"
"This craft is of extreme importance and we must find some way to shoot it "
"down from orbit if we can. We should keep a close guard, Commander.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:468
msgid ""
"Good morning, Sir.\n"
"\n"
"I'm afraid this isn't a social message; I'm writing you because of our "
"pressing need for more information. We at DivIntel have been doing our part "
"with tracking, logging and double-checking all reported alien activity on "
"Earth, but we're increasingly being faced with our lack of data about the "
"overarching goals of the alien invasion. We have no means of anticipating "
"the aliens' next move because we have no clue as to what game plan they're "
"following. That's why I am submitting a new project for your authorisation.\n"
"\n"
"I intend to analyse more closely the patterns of alien activity on Earth, "
"the intended missions and targets of UFO incursions into our airspace, and "
"some of the finer details of our own research documents regarding the alien "
"creatures and their technology. The bits and pieces of intelligence we've "
"gathered so far are just pieces of a puzzle, but right now we have no clue "
"how they fit together. The continual low-key incursions, the mysteries of "
"the alien hive mind, the harvesting of human material . . . Somewhere in "
"there lie the answers we need to unravel the aliens' overall goals and "
"strategy for Earth and for humanity. If we can just put all the pieces "
"together, we'll finally be able to see the bigger picture, as frightening as "
"it may be.\n"
"\n"
"Naturally this project will require a certain amount of lab time and funding "
"to build up a complete picture. It shouldn't set back our other research too "
"much, and it will be an important part of formatulating new, more effective "
"counterstrategies to the alien invasion.\n"
"\n"
"The proposal is in your queue, Sir. Please write back when you'd like us to "
"start work.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:482
msgid ""
"We've done it sir!\n"
"\n"
"We've completed the schematics for a guided payload capable of taking down "
"an orbiting UFO. To launch this thing, the UN has requisitioned a massive "
"facility built into the Rocky Mountains that was used to send supplies to "
"the Tranquility Base colony on the moon.\n"
"\n"
"The payload can guide itself to the target but the Carrier UFO still needs "
"to enter within range. If the Carrier holds its current position -- and so "
"far we haven't detected much movement -- we anticipate we'll have a clear "
"shot at this thing once every 24 hours.\n"
"\n"
"I'll let you know when the Carrier is in range, sir, and you can give the "
"order to bring this thing down.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:516
msgid ""
"Good morning, Sir.\n"
"\n"
"Let me begin by stating a few ugly realities.\n"
"\n"
"1) All of humanity's space-based assets have been evacuated after the "
"initial attack on Earth. Only a few stations and outposts are still running, "
"and they have been remanded to military control, with only skeleton crews of "
"volunteer military and civilian personnel.\n"
"\n"
"2) We have just a handful of space-based weapons platforms, none of which "
"are equipped to harm alien craft. The aliens have the ability to instantly "
"exterminate any human endeavours in the solar system.\n"
"\n"
"3) Our satellite grid is wide open and could be wiped off the map in an "
"instant. Emergency landlines exist, but only for military use. If the grid "
"does come under attack, comms between PHALANX Command Centres and assets in "
"the field -- aircraft and ground teams -- will be hamstrung.\n"
"\n"
"4) There is no doubt that there are alien craft moving in orbit, ferrying "
"items and UFOs between Earth and the alien homeworld, and right now there is "
"nothing we can do to stop them.\n"
"\n"
"This leads us to only one conclusion: The space around Earth is no longer "
"under our control. The only reason humanity retains any space capability at "
"all is because the aliens have chosen not to destroy it yet.\n"
"\n"
"Our shocking vulnerability from space is demonstrated in the fact that we've "
"fought this war exclusively on the ground and in the air. We have no space-"
"planes that can be adapted for combat, and designs for building them are "
"years from completion. Not even PHALANX could create a workable combat plane "
"in time to affect the outcome of the war with the technologies currently at "
"our disposal.\n"
"\n"
"What little orbital weaponry we have is severely inadequate. There are "
"nuclear missiles which the UN won't let us use, and which would be far too "
"destructive to help our research efforts if one of the colossal things ever "
"managed to score a hit. If the aliens decide they want to bomb us into "
"extinction, they can just walk right up and knock. This is a situation that "
"has to be remedied.\n"
"\n"
"The only question we can ask about this orbital UFO activity is how we're "
"going to counter it. Until now we've not been able to affect the situation, "
"but with budget increases and our growing reputation in the UN, pieces are "
"starting to fall into place for a new step to our strategy.\n"
"\n"
"By far the most promising idea for a short-term orbital response weapon is "
"to adapt one of the 'space guns' used by NASA and the European Space Agency "
"to launch satellites and -- before the invasion forced us to evacuate our "
"extraplanetary installations -- fire resupply packages at Tranquility Base "
"colony on the moon. These space guns are essentially giant railguns with "
"enough power to send a satellite-sized payload into orbit. With our library "
"of UN research on electromagnetic weaponry, we can upgrade one of these guns "
"into an anti-orbital weapon capable of knocking alien ships out of the sky. "
"We're confident we can convince at least one of Earth's space agencies to "
"lend us a suitable gun for the job.\n"
"\n"
"There are problems, however. Obviously these guns can't move, being built "
"into the side of a mountain, so the target would have to pass directly in "
"front of the gun for us to have a chance to hit it. Since we can't count on "
"the aliens to give us a point-blank shot, this has been a big stumbling "
"block, but we believe there may be a solution: If the gun can't move in "
"order to hit something, the bullets will have to move instead.\n"
"\n"
"The plan calls for development of a special shell that is able to adjust its "
"own trajectory with a suite of onboard rockets. We're currently pushing the "
"UN to let us use a miniature nuclear warhead -- no more than 3 kilotons -- "
"to make sure that any hit will kill. This orbital shell will be large, "
"heavy, and a hell of a challenge to load into the gun, but it's absolutely "
"necessary to give the project a realistic chance of success.\n"
"\n"
"As you see, Sir, these problems can all be overcome, but we need to do some "
"serious R&D and commit a good deal of funding to get it all working. Please "
"lend your authorisation as soon as is feasible.\n"
"\n"
"With kind regards,\n"
"\n"
"Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:530
msgid ""
"Good morning, Sir. I've got a report for you on the alien psi device "
"wreckage, but you're not going to like it.\n"
"\n"
"To be honest we're stumped. We don't yet have a reliable theory about what "
"this object is actually doing. Our sample may have been damaged in the "
"assault on the alien base but that seems unlikely. It is definitely doing "
"something. We just can't figure out what.\n"
"\n"
"The theories we've floated range from the ordinary to the ridiculous, but I "
"think there is only one worth considering seriously at this stage. The most "
"simple explanation is that the machine is some kind of communication device. "
"Given that we have been unsuccessful at identifying how aliens communicate "
"with each other in our lab tests, it seems plausible that we would be unable "
"to detect the communication methods used by this device.\n"
"\n"
"However, we have no data to back up this claim and other, more ridiculous "
"theories, are still bouncing around the lab. They include everything from "
"mind-control to instantaneous travel.\n"
"\n"
"I said these theories were ridiculous, sir, but given our lack of solid "
"information we're not discounting anything. Hopefully further research will "
"allow us to learn more.\n"
"\n"
"With kind regards, Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:540
msgid ""
"Sir, our troops just got back from our raid on the alien base. They brought "
"back the wreckage of that strange device we encountered. I need this "
"wreckage turned over to DivIntel immediately, as well as some funding and "
"lab time, so that we can find out its purpose and try to unravel the mystery "
"of the powerful psionic attacks which emanated from it during the attack.\n"
"\n"
"The device has to be of extreme importance for the entire base to be built "
"around it. But is it a weapon, a computer, a communication device, or "
"something more mysterious? If more alien bases are found, we may have to "
"defend ourselves from other such devices, although I sincerely hope that's "
"not the case.\n"
"\n"
"Cdr. Navarre and Dr. Connor have already committed their support for the "
"project, and both have agreed to assist us with the technical side of "
"research. All we need now is your approval, Commander.\n"
"\n"
"With kind regards, Col. Falkland"
msgstr ""

#: ../base/ufos/msgid/story.ufo:586
msgid ""
"Technical Specifications: MG12 Machine Gun\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
"Great British Gun, is a versatile drum-fed machine gun that has seen service "
"throughout the world in its 16-year operational life. First deployed in "
"2068, it quickly found its niche as a light machine gun for infantry and "
"ground-support helicopters, able to be fired from the hip as easily as from "
"a bipod or pintle mount.\n"
"\n"
"The infantry version of the GPG is a highly versatile and reliable gun. "
"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
"magazine instead of a belt. This limits fire rate and magazine endurance, "
"but it's also the reason for the weapon's versatility. The reloading process "
"for the GPG is almost as quick and easy as an assault rifle, and the drums "
"contain 100 rounds each. This allows the GPG to be used almost as a heavy "
"assault rifle. The magazines are on the bulky side, but still small and "
"light enough for an average soldier to carry several of them into battle.\n"
"\n"
"The gun contains surprisingly few computerised components, only a powerful "
"recoil compensator and shock absorbing system. This helps to improve "
"accuracy above that of older machine guns, although it's never going to be a "
"sniper rifle. The solid design and sheer simplicity of its internals combine "
"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
"performed admirably there, providing effective and highly mobile suppressive "
"fire, sometimes capable of pinning down whole alien squads depending on the "
"terrain.\n"
"\n"
"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
"Assault Rifle. Unfortunately the magazines are not interchangeable between "
"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
"\n"
"We feel that the GPG is the best candidate for our arsenal in the machine "
"gun category. Our troops can depend on this gun to deliver heaps of fire "
"when and where they need it most.\n"
"\n"
"For PHALANX use, we have given this machine gun the classification MG12.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The MG12 will be an extremely valuable tool in controlling the battlefield. "
"It can set up mobile strongpoints from which to stage attacks on alien "
"positions, it can provide effective suppressive or diversionary fire from "
"all ranges, or it can be used simply as a powerful medium-range assault "
"weapon.\n"
"\n"
"It should be a prime candidate for any soldier with assault weapons "
"training.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/tips.ufo:8
msgid ""
"Commander, our last mission killed the UFO's crew but we have nowhere to "
"store the craft. The UFO is too large to house within our own base's "
"engineering and research facilities. You should build a UFO Yard as soon as "
"possible so that we can store the alien vehicles at an off-base "
"installation. We won't be able to conduct any research on the crafts until "
"we can safely store them.\n"
"\n"
"Once we have a UFO in storage, our scientists can get to work conducting "
"their research. Once their done, our engineers will be able to disassemble "
"the UFO to collect materials and parts.\n"
"\n"
"Work on the UFOs will force our scientists and engineers to move back and "
"forth between the base and the UFO yard, so build the site as close as "
"possible to the base where the work is being conducted.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/tips.ufo:22
msgid ""
"Commander,\n"
"\n"
"We need to capture some aliens alive if we're ever going to understand our "
"enemy. Performing more autopsies will help us understand their biology and "
"develop less-than-lethal tools to incapacitate them. We'll need some live "
"specimens to learn how these things really tick.\n"
"\n"
"If you can stun or disable aliens on the battlefield and bring them in alive "
"to a base with an alien containment facility, there's no telling what we "
"could accomplish. We can see better how their biological organisms function "
"and probe them for weaknesses. In time we might even be able to develop a "
"way to communicate with them.\n"
"\n"
"I know it's a great risk to your soldiers to capture them alive, sir, but "
"it's a risk we'll have to take if we're ever going to win this war.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/tips.ufo:30
msgid ""
"Commander,\n"
"\n"
"The SAM site is up and running but you haven't allocated any ammunition for "
"it. Equip a missile launcher as soon as possible so that we can shoot these "
"aliens out of the sky.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:16
msgid ""
"Commander, I'm extremely pleased to report that our project has been "
"succesful. I've included images of our prototype laser weapon, which "
"achieves continuous wave output at a smaller scale than has ever been "
"achieved before.\n"
"\n"
"The practical solution did not lie in futilely trying to create bigger "
"battery packs, but rather in using radical miniaturisation technologies to "
"lighten and scale down existing chemical-powered laser components. Chemical "
"lasers have been in use for a very long time, and have been part of "
"experimental weapons programs since the late 20th century, but they have "
"always suffered many problems. The only types of chemical lasers with real "
"military promise were limited to those of tank-mounted laser cannons or ship-"
"based anti-missile batteries.\n"
"\n"
"Now, however, we at PHALANX have built a conventional laser cannon in "
"miniature. Despite its small size it is fully capable of handling the "
"deuterium-fluoride reaction and containing the toxic waste products without "
"danger of contamination. Let me give you a brief description of the inner "
"workings.\n"
"\n"
"Inside the combustion chamber, ethylene is burned in nitrogen trifluoride. "
"This reaction produces excited fluorine radicals, which are then brought "
"into contact with a mixture of helium and deuterium gas. The deuterium "
"reacts with the fluorine, producing excited molecules of deuterium fluoride. "
"These undergo stimulated emission in the weapon's optical resonator, "
"generating the beam. A series of intelligent lenses then focuses and directs "
"the beam to the aiming point and even corrects for minor movement by the "
"shooter or the target. The deuterium waste gas is rammed through our custom-"
"designed high-pressure filtering system, which catches all toxic molecules "
"before expelling the remaining harmless vapour back into the atmosphere.\n"
"\n"
"The filter needs to be replaced regularly, but we've designed the system to "
"make this easy and painless. If the filter system is somehow damaged during "
"the course of an operation, the weapon will immediately stop functioning in "
"order to prevent contamination.\n"
"\n"
"The prototype we built is unfortunately not yet ready for full-scale "
"production, since more refining and balancing is required for real-world "
"combat. I've submitted new proposals to your inbox for the principal ideas "
"we've drawn up.\n"
"\n"
"Let me know when you want us to start working on them, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:28
msgid ""
"Our collected UN research files have yielded a lot of valuable information "
"about weapon development done on Earth since the beginning of this century. "
"One of the most interesting topics has been the production of DEWs (Directed "
"Energy Weapons), weapons that transfer energy to a target by means other "
"than a projectile. We are particularly interested in the files on Continuous "
"Wave Lasers.\n"
"\n"
"Many countries and companies have attempted to create weapons-grade lasers "
"over the years, but no one has ever been able to create a laser that's man-"
"portable and has a power output high enough to compete with ordinary "
"firearms. Now, however, we've been given access to all this combined "
"research. I believe that we can make an effective laser weapon at sizes "
"previously unheard-of for a DEW.\n"
"\n"
"This will be a preliminary research report. I can't promise we'll return "
"immediately with a powerful man-portable laser weapon. The only mobile laser "
"weaponry we've been able to get close to in the past has been mounted on "
"heavy vehicles. But I am optimistic we can miniaturize it enough to mount on "
"light interceptor craft and may even be able to leverage the inherit "
"accuracy and speed of laser weaponry to deliver a powerful ground-to-air "
"threat that could help us knock these things out of the sky.\n"
"\n"
"As far as I'm concerned, we at PHALANX are going to do the impossible, and "
"we can start doing it as soon as you approve this proposal.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:76
msgid ""
"Technical Specifications: P-12 Pistol\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"With the return of armour to the battlefield, starting with steel helmets in "
"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
"and harder time keeping up. Due to their far lower muzzle velocity compared "
"to longer-barreled and/or fully automatic weapons, they've had increasing "
"trouble penetrating the new, ever-higher standards of human armour -- much "
"less advanced alien composites. The very concept of the pistol in military "
"use came under fire at one point in the 21st century, and was saved only by "
"the advent of super-high-velocity powder.\n"
"\n"
"Chief among the new generation of super-pistols is the Dolvich DV762 from "
"Russia. It follows the design philosophy of its home country; rugged, "
"reliable power without frills. Its design is extremely basic, and though the "
"materials used in its construction are far stronger to cope with the new "
"powder, the DV762's internals are no more advanced than any pistol of the "
"late 20th century.\n"
"\n"
"The DV762 does not compromise. It isn't a multi-function firearm. It's "
"designed for only one thing: to punch through armour and kill the person "
"inside. In order to do this, the DV fires the ancient 7.62mm Tokarev pistol "
"round, either on semi-automatic or three-round burst mode, from a 12-round "
"detachable box magazine. The Tokarev round is known for its excellent "
"penetration, and it has been significantly upgraded on its return to "
"military service. This pistol can shoot clean through the side of a modern "
"ballistic helmet at ranges of up to 10 metres -- and then out the other "
"side.\n"
"\n"
"Unfortunately, in order to achieve penetration, the DV sacrifices stopping "
"power. The 7.62mm round makes a very clean hole in the enemy, which is the "
"problem; it's very reluctant to fragment or tumble, requiring a direct hit "
"on a vital organ or major artery to incapacitate or kill an enemy.\n"
"\n"
"For the purposes of the Excalibur program, we concluded that a guaranteed "
"minor hit is better than one that may simply bounce off an alien's armour, "
"especially as we have yet to gain a clear picture of how nasty alien armour "
"can get. We need sidearms that we know will be effective in the crunch, and "
"the DV762 is the best of them.\n"
"\n"
"For PHALANX use, we have given this pistol the classification P-12.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The P-12 is primarily a backup weapon. It is a significant step up from the "
"combat knife as a weapon of last resort, and it lets a soldier respond to "
"new close-range threats if the primary weapon is rendered ineffective at "
"such ranges or has run out of ammo.\n"
"\n"
"Ambidextrous soldiers may even consider using two pistols at the same time, "
"though this will negatively impact accuracy and reduce the soldier's already "
"minimal effective range.\n"
"\n"
"A single P-12 should rarely be considered as a primary weapon, as it is "
"outclassed in this role by nearly every other weapon in our arsenal. Its "
"advantages are the advantages of a sidearm -- small size and weight. Still, "
"it may find a use as a primary weapon with field medics and technicians who "
"do not have room for larger weapons.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Despite good penetration against organics, this weapon performs very poorly "
"against robotic targets."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:108
msgid ""
"Technical Specifications: 7.62mm Pistol Magazine\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This magazine contains 12 rounds of 7.62x25mm TT (Tokarev) pistol "
"ammunition. It is a conventional staggered-stack box design. Though the "
"original TT bullet design is ancient, the rounds in this magazine are brand-"
"new and ready for service, reinforced with steel and tungsten to withstand "
"the tremendous force of the powder explosion. This round is an excellent "
"penetrator, able to punch through heavy armour at close range. However, it's "
"also reluctant to fragment or tumble, requiring a direct hit on a vital "
"organ or major artery to incapacitate or kill an enemy. Combined with super-"
"high-velocity powder, these rounds also have a kick like a mule. A two-"
"handed firing stance is recommended for most users to avoid the chance of "
"breaking a wrist.\n"
"\n"
"The magazine is meant to be loaded into a P-12 Pistol.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with pistols should carry at least one reload whenever "
"they go out in the field. It is not advisable to send our troops into combat "
"without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:154
msgid ""
"Technical Specifications: MP-699 Machine Pistol\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"With the return of armour to the battlefield, starting with steel helmets in "
"World War 1 and fragmentation vests in Vietnam, pistols have had a harder "
"and harder time keeping up. Due to their far lower muzzle velocity compared "
"to longer-barreled and/or fully automatic weapons, they've had increasing "
"trouble penetrating the new, ever-higher standards of human armour -- much "
"less advanced alien composites. The very concept of the pistol in military "
"use came under fire at one point in the 21st century, and was saved only by "
"the advent of super-high-velocity powder.\n"
"\n"
"The major drawback of super-high-velocity powder is that it cannot be used "
"in fully-automatic weapons, since no firearms action on this Earth can "
"survive that much violence for long without breaking. The British APMP "
"pistol ignores these concerns by using more ordinary smokeless powder and a "
"longer, almost SMG-length barrel to achieve higher velocities and greater "
"kinetic power. It is a true machine pistol, fully automatic and capable of "
"firing 600 rounds per minute from its surprisingly slim-lined 30-round "
"detachable box magazine. It has three firing modes: semi-automatic, 3-round "
"burst, and full-automatic.\n"
"\n"
"The APMP fires the specially-developed 4.2x24mm round that goes through "
"kevlar like it wasn't there. Once inside a human body this tiny round "
"tumbles like a madman and creates huge wound cavities. It has a deal of "
"trouble penetrating modern body armour, but this is offset by the APMP's "
"ability to deliver repeated hits from its large magazine, all in a pistol-"
"sized package. Unfortunately, the APMP can be a little unwieldy due to its "
"size. Accuracy during burst and fully-automatic fire suffers as a result.\n"
"\n"
"Whenever we need an automatic weapon no larger than our own P-12, this is "
"the weapon that fills the gap.\n"
"\n"
"For PHALANX use, we have given this machine pistol the classification "
"MP-699.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The MP-699 is primarily a backup weapon. It is a significant step up from "
"the combat knife as a weapon of last resort, and it lets a soldier respond "
"to new close-range threats if the primary weapon is rendered ineffective at "
"such ranges or has run out of ammo. It is a good alternative for soldiers "
"who have trouble hitting anything with the P-12, but the MP-699 is low-"
"powered in comparison with the P-12. Furthermore, its magazines are large "
"enough to preclude hanging them from a soldier's belt and far fewer of them "
"can be carried conveniently.\n"
"\n"
"Ambidextrous soldiers may consider using two pistols at the same time, "
"though this will negatively impact accuracy and reduce the soldier's already "
"minimal effective range.\n"
"\n"
"A single MP-699 should rarely be considered as a primary weapon, as it is "
"outclassed in this role by nearly every other weapon in our arsenal. Its "
"advantages are the advantages of a sidearm -- small size and weight. Still, "
"it may find a use as a primary weapon with field medics and technicians who "
"do not have room for larger weapons.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:186
msgid ""
"Technical Specifications: 4.2mm MP Magazine\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This magazine contains 30 rounds of 4.2x24mm pistol ammunition. It is a "
"double-column box design. The rounds are very small and have decent "
"penetration, especially when causing several impacts close to each other, "
"and they cause a great deal of tissue damage once they've penetrated skin. "
"They're designed to have very little recoil, but this doesn't help the "
"MP-699's accuracy very much.\n"
"\n"
"The magazine is meant to be loaded into an MP-699 Machine Pistol.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with machine pistols should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:232
msgid ""
"Technical Specifications: AR-80 Assault Rifle\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The French Leblanc FAA-191 (Fusil Assaut Automatique) provides the most "
"advantageous mix of range, penetration against alien armour, and magazine "
"size in the assault rifle class. It is a bullpup design, meaning the "
"magazine and action of the weapon are located behind the grip to reduce "
"overall weapon length. The 191 fires a 30-round box magazine of 4.7mm "
"caseless ammunition, tungsten-cored steel penetrators with impressive armour-"
"piercing capability over short and medium ranges. The round does not perform "
"well at long range, but then assault rifles aren't meant for long-range "
"firefights.\n"
"\n"
"Though the design is far from new, first prototyped in 2057, no other rifle "
"has fully surpassed the 191. It is accurate and quick to reload. Its rugged "
"construction makes it dependable in combat and unlikely to break or jam. It "
"is resistant to heat, cold, dust and humidity all at once. Ammunition and "
"replacement parts are widely available due to the design's maturity and "
"relative popularity among Earth's armed forces. This is a rifle you can "
"entrust your life to.\n"
"\n"
"For PHALANX use, we have given this rifle the classification AR-80.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"This should be our go-to weapon for medium-range engagements. It can lay "
"down an impressive amount of fire and is deadly out to far longer ranges "
"than any pistol or SMG.\n"
"\n"
"However, no one should entertain the illusion that the assault rifle is the "
"end-all be-all of our arsenal. A balance of weapons is required for us to be "
"able to deal with different situations; while the assault rifle remains a "
"good weapon at close range, it can be slow to manoeuvre in tight spaces and "
"is eclipsed by both submachine guns and shotguns at these ranges, weapons "
"which provide a far greater point-blank punch. Any sweep of an urban "
"building should be led by close-range weapons, while rifle-equipped soldiers "
"either secure the perimeter or form a second assault wave to support the "
"others.\n"
"\n"
"If our rifle-equipped troops are caught beyond effective weapon range, they "
"should make an advance from cover to cover in order to effectively bring "
"their weapons to bear. Snipers should provide covering fire for the "
"advancing teams or attempt to take out the enemy at range.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"While the AR-80 is a fine rifle in all respects, it was not designed to "
"fight an alien invasion force. We should develop our own purpose-built "
"weapons as soon as it becomes feasible to do so."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:264
msgid ""
"Technical Specifications: Assault Rifle Magazine\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This magazine contains 30 rounds of 4.7x33mm caseless ammunition, armour-"
"piercing mod. It is of a classic curved box design with the rounds stacked "
"in a dual-column arrangement. The rounds themselves are tungsten-cored steel "
"penetrators, encased in their own propellant rather than heavy brass "
"casings. They perform well against a variety of enemies at short and medium "
"ranges.\n"
"\n"
"The magazine is meant to be loaded into an AR-80 Assault Rifle.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with assault rifles should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:308
msgid ""
"Technical Specifications: MG12 Machine Gun\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The British SA-3000 GPG (General-Purpose Gun), colloquially known as the "
"Great British Gun, is a versatile drum-fed machine gun that has seen service "
"throughout the world in its 16-year operational life. First deployed in "
"2068, it quickly found its niche as a light machine gun for infantry and "
"ground-support helicopters, able to be fired from the hip as easily as from "
"a bipod or pintle mount.\n"
"\n"
"The infantry version of the GPG is a highly versatile and reliable gun. "
"Unlike most machine guns the GPG takes caseless ammunition from a large drum "
"magazine instead of a belt. This limits fire rate and magazine endurance, "
"but it's also the reason for the weapon's versatility. The reloading process "
"for the GPG is almost as quick and easy as an assault rifle, and the drums "
"contain 100 rounds each.\n"
"\n"
"The gun contains surprisingly few computerised components, only a powerful "
"recoil compensator and shock absorbing system. This helps to improve "
"accuracy above that of older machine guns, although it's never going to be a "
"sniper rifle. The solid design and sheer simplicity of its internals combine "
"to make the GPG a very reliable weapon. It has seen action in Mumbai and "
"performed admirably there, providing effective and highly mobile suppressive "
"fire, sometimes capable of pinning down whole alien squads depending on the "
"terrain.\n"
"\n"
"The GPG fires the popular 4.7mm caseless round, also used in our AR-80 "
"Assault Rifle. Unfortunately the magazines are not interchangeable between "
"Assault Rifle and GPG, as the Assault Rifle uses a different feed system.\n"
"\n"
"We feel that the GPG is the best candidate for our arsenal in the machine "
"gun category. Our troops can depend on this gun to deliver heaps of fire "
"when and where they need it most.\n"
"\n"
"For PHALANX use, we have given this machine gun the classification MG12.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The MG12 will be an extremely valuable tool in controlling the battlefield. "
"It can spit out a high volume of rounds to take down a powerful enemy or "
"score a hit on a target at distance through sustained fire.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:342
msgid ""
"Technical Specifications: Machine Gun Drum\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This drum contains 100 rounds of 4.7x33mm caseless ammunition, armour-"
"piercing mod. Unlike rifle magazines, the rounds in this drum are linked "
"together into a long belt rather than stacked onto a spring. The belt links "
"are made of a special plastic that disintegrates upon exposure to open air.\n"
"\n"
"The rounds themselves are tungsten-cored steel penetrators, encased in their "
"own propellant rather than heavy brass casings. They perform well against a "
"variety of enemies at short and medium ranges.\n"
"\n"
"The magazine is meant to be loaded into an MG12 Machine Gun.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with machine guns should carry at least one reload "
"whenever they go out in the field. Where this is not possible a secondary "
"soldier can carry spare ammunition.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:388
msgid ""
"Technical Specifications: HPML Rocket Launcher\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The South-African MPMDS (Multi-Purpose Missile Delivery System) has a "
"classic, almost surgically clean name that completely belies its purpose. It "
"is the heaviest infantry missile launcher on the market, able to fire high-"
"explosive rockets that turn infantry into hamburger. Originally intended as "
"light field artillery, this weapon is fairly new; its only combat experience "
"has been in Mumbai in the hands of Commonwealth troops. It was one of the "
"handful of weapons that eventually turned the tide in the fighting -- and "
"there is a good reason why.\n"
"\n"
"Alien craft on the ground emit fantastic amounts of jamming and other EW "
"(Electronic Warfare) activity. In fact, they emit so much of it that "
"ordinary 'smart' missiles are rendered completely ineffective. If one type "
"of alien EW doesn't fool the missile's relatively stupid electronic brain, "
"another will. No amount of tinkering by Earth's military engineers has been "
"able to fix the situation. The MPMDS, however, will remain effective against "
"the alien invaders -- one of the few human missile launchers that can -- "
"because its rockets carry no onboard guidance.\n"
"\n"
"The rockets are 120mm monsters the size of artillery shells. They are fired "
"out of a smoothbore barrel and are fin-stabilised in flight. Surprisingly "
"they are made up of only three parts: a rocket booster, a warhead and an "
"impact trigger. This simplicity allows them to remain effective and reliable "
"in the most hazardous situations. Though the rockets are not very accurate, "
"they will devastate anything in their path, even aliens. It takes only one "
"good hit from an MPMDS rocket to send the enemy flying.\n"
"\n"
"Standard ammunition for this launcher includes: HE (High-Explosive) rockets "
"and IC (Incendiary) rockets.\n"
"\n"
"Along with the HPGL Grenade Launcher, this weapon will provide our troops "
"with the artillery support they need to survive and win.\n"
"\n"
"For PHALANX use, we have given this rocket launcher the classification "
"HPML.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The HPML is best used in a support role, providing covering fire for our "
"assault troops with high-explosive and/or incendiary rockets. However, care "
"should be taken that friendly fire incidents do not occur, as this could "
"have disastrous effects in a combat mission.\n"
"\n"
"The HPML should not be fired at targets closer than 8 metres from the "
"shooter. Violating this safety guideline could result in serious injury or "
"death to the shooter and other members of the team. If a target is closer "
"than 8 metres, any shooter should immediately resort to his sidearm or a "
"combat knife. Anything else would be suicide.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Along with sniper rifles and grenades, this is one of the few standard-issue "
"human weapons that are fully effective against robotic aliens."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:422
msgid ""
"Technical Specifications: HE Rocket\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a 120mm solid-fuel rocket fitted with a High-Explosive warhead. It "
"is fired electronically by a spark igniter inside the launcher's barrel. The "
"fuel is highly stable and resists concussion and heat, though it can cook "
"off if exposed to high temperatures for a significant period of time. The "
"warhead itself is completely inert unless armed by the impact trigger. Fire "
"cannot set it off unless and until it's armed. Like C4 explosive, the "
"unarmed compound inside the warhead will burn rather than explode when "
"exposed to heat or open flame.\n"
"\n"
"Because it carries no onboard electronics, the rocket is impervious to EMP "
"and electronic jamming. All high-tech aiming is done at the launcher. "
"Therefore a properly-aimed rocket will arrive at its target regardless of "
"anything that might happen during flight.\n"
"\n"
"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with rocket launchers should carry at least one reload "
"whenever they go out in the field. Two or more are strongly recommended. It "
"is not advisable to send our troops into combat without sufficient "
"ammunition.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:458
msgid ""
"Technical Specifications: IC Rocket\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a 120mm solid-fuel rocket fitted with an incendiary warhead. It is "
"fired electronically by a spark igniter inside the launcher's barrel. The "
"fuel is highly stable and resists concussion and heat, though it can cook "
"off if exposed to high temperatures for a significant period of time. The "
"warhead itself can spill its contents if damaged, but the thermite mix will "
"not ignite unless exposed to a very high-temperature flame.\n"
"\n"
"Incendiary rockets are area-denial weapons, covering a patch of ground with "
"very hot flames that are almost impossible to extinguish. The compound "
"itself is a modification of a mixture that has been in use since World War "
"II; thermite, barium nitrate, sulphur and binding agent.\n"
"\n"
"Because it carries no onboard electronics, the rocket is impervious to EMP "
"and electronic jamming. All high-tech aiming is done at the launcher. "
"Therefore a properly-aimed rocket will arrive at its target regardless of "
"anything that might happen during flight.\n"
"\n"
"The rocket is meant to be loaded into an HPML Rocket Launcher.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with rocket launchers should carry at least one reload "
"whenever they go out in the field. Two or more are strongly recommended. It "
"is not advisable to send our troops into combat without sufficient "
"ammunition.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:470
msgid ""
"Commander, we've finished drawing up the design for a scaled-down Hybrid "
"Rocket.\n"
"\n"
"The new design takes several lessons from our aircraft missile, but of "
"course we had to drastically reduce the payload so that a soldier can carry "
"this around the battlefield. The result is the most powerful rocket our "
"explosives experts have ever been able to wield.\n"
"\n"
"The shell is built of alien materials which splinter into thick fragments "
"upon detonation. The explosive force of the detonation sends these durable "
"chunks hurtling through the air at such speeds that no protective suit any "
"man or alien could wear could possibly block them.\n"
"\n"
"I know the battlefield is getting bloodier by the day, sir, but you'll want "
"to remind soldiers of the importance of keeping civilians out of the blast "
"radius. Anyone unlucky enough to be standing near a detonation of one of "
"these things is certain to be dead or horribly maimed.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:479
msgid ""
"Commander, I'd like to recommend research into a new projectile for our "
"rocket launcher.\n"
"\n"
"We had great success in developing the Hybrid Missile for our aircraft. The "
"alien materials shatter into incredibly powerful shrapnel which can punch "
"through heavy armour. I'd like to take a stab at retrofitting this "
"technology for our man-portable rocket launcher.\n"
"\n"
"All the pieces are in place for a scaled-down version of the rocket which "
"will help our ground assault squads as they face bigger and more heavily "
"armoured alien forces.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:547 ../base/ufos/msgid/weapons.ufo:1537
msgid ""
"Technical Specifications: CRC-212 Riot Shotgun\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"From our experiences in Mumbai and other stricken cities, we've concluded "
"that the aliens seem to concentrate their efforts on population centres, "
"especially dense urban areas. A majority of engagements have taken place at "
"knife-fighting range. For the purposes of the Excalibur Program, we've "
"chosen several high-performance weapons for our Close Range Combat package.\n"
"\n"
"Many great shotguns have come out of Italy over the past two centuries; the "
"latest is the Rossi AAA, a semi-automatic combat shotgun developed for use "
"by SWAT and anti-terrorist units. It features several ground-breaking "
"technologies, but its most impressive feature is without a doubt the "
"specially-developed 'Twist' barrel. The Twist is a new type of shotgun "
"barrel that, with a sharp twist of the front handguard, can protrude or "
"flatten the rifling inside the barrel. With this mechanism, the AAA can "
"change its barrel from smoothbore to rifled and back in a tenth of a second. "
"The barrel even adjusts its own diameter and choke to fit whatever type of "
"shell is in the chamber. These two innovations allow the AAA to fire any "
"kind of shotgun ammo at a moment's notice.\n"
"\n"
"The most commonly used military and SWAT ammunition is the 12mm centerfire "
"flechette shell. Each shell contains 8 tiny flechettes -- solid steel "
"needles with fins to stabilise their flight. This ammunition has superior "
"accuracy compared to buckshot and performs excellently against armour. The "
"flechettes are also prone to tumble after penetration, resulting in "
"impressive wounding capability for such a small projectile. Their drawbacks "
"are vulnerability to wind conditions and other deflecting factors. Other "
"types of ammo are available to deal with these situations, however -- and "
"the AAA can fire them all.\n"
"\n"
"In conclusion, the Rossi AAA is a highly versatile shotgun that is among the "
"most effective close-range weapons available. It has a longer range than the "
"CRC-FL Flamethrower and causes more damage than the CRC-8 SMG, providing a "
"good compromise between speed, range and stopping power.\n"
"\n"
"For PHALANX use, we have given this shotgun the classification CRC-212.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The CRC-212 performs very well at close quarters but quickly loses power as "
"the range increases. Flechette shot tends to spread too far to be effective "
"at range (though less so than ordinary buckshot), while rifled slugs suffer "
"a pronounced projectile drop and are highly susceptible to wind conditions. "
"Though the shotgun can shoot out to medium range, don't expect it to be very "
"effective.\n"
"\n"
"Where this weapon will truly shine is in urban situations where the enemy "
"has little cover to hide behind and can be engaged at close range. However, "
"it can be too long to manoeuvre properly in tight spaces. The CRC-M9 Micro "
"Shotgun may be preferable in these situations.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:565
msgid ""
"The EM rifle project has been a resounding success! For the first time in "
"human history, we've created a viable man-portable electromagnetic weapon. "
"We have named our weapon the Bolter Rifle to avoid ambiguity with other "
"existing MAG (Magnetic Accelerator Gun) implementations. I'll do my best to "
"explain its operation in this short summary.\n"
"\n"
"The Bolter Rifle is equipped with a railgun configuration, as opposed to a "
"coilgun/Gauss gun configuration, due to the high inefficiency and generally "
"poor operation of coilguns. Railguns work by utilising electromagnetic force "
"to propel an electrically conductive projectile along two conducting rails. "
"The electric current flowing through the rails sets up a magnetic field "
"between them and through the projectile. The direction of the magnetic field "
"is perpendicular to the current flowing through the rails and the "
"projectile; this results in the rails and projectile pushing each other, "
"thereby accelerating the projectile along the rails.\n"
"\n"
"The world's first large-scale railgun, built in the 1970s, used 500 MJ of "
"stored energy from the largest homopolar generator ever built. The "
"electrical equipment needed to power these guns has become much more compact "
"in the past century or so, but it is still not small or light enough to "
"create man-portable weapons capable of replacing chemical-propellant "
"firearms. Another major failing of railguns is their extreme susceptibility "
"to rail erosion. The rails suffer heavy damage from every shot fired along "
"them, and when the contact points are badly damaged, the electric current "
"cannot properly pass from the rails through the projectile. This causes "
"successive shots to lose more and more of their power. Each round needs at "
"least a short length of undamaged rail in order to build up velocity.\n"
"\n"
"Fortunately, we've managed to find a way around this problem -- by loading "
"new rails into the gun after every series of shots.\n"
"\n"
"The concept of pre-loading all of a weapon's ammunition into the barrel has "
"been around for a long time. Until now it has only been applied to "
"conventional firearms, but we have come up with a new concept; a small, "
"individually-powered and insulated length of rail loaded with every round. "
"This gives each round a viable contact point and will allow the weapon to "
"sustain power through all its shots. When all rounds in the current barrel "
"have been depleted -- and therefore the rails thoroughly destroyed -- the "
"soldier can simply unlock the old barrel, let it drop to the ground, and "
"slot in a fresh spare. Then he can replace the battery pack for a new series "
"of shots.\n"
"\n"
"The projectiles are specially-developed 3.2x40mm finned flechettes, stamped "
"from large sheets of tungsten alloy. They are razor-sharp, with excellent "
"armour-piercing qualities, and they tumble like demons inside the target. "
"The holes that these flechettes cause are many times larger than their "
"actual size.\n"
"\n"
"This choice of loading system makes the Bolter slow and clumsy to reload, "
"with expensive, oversized magazines (a new barrel and battery pack for each "
"reload) and a small ammo capacity. On the other hand, the Bolter's stopping "
"power is far greater than any chemical firearm in our arsenal. It is one of "
"the heaviest and most cumbersome rifles one might legitimately call a rifle, "
"but in the hands of a trained specialist it is extraordinarily accurate.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:577
msgid ""
"Commander, please read this proposal for a new long-range weapon that we "
"believe will be a crucial counter to the new alien armour we're "
"encountering.\n"
"\n"
"We've received a number of research files from several UN nations concerning "
"research and development for man-portable electromagnetic weaponry; various "
"designs have been proposed and even prototyped for railguns, coilguns and "
"quench guns. Of course, all these experiments have failed, since "
"electromagnetic weapons require huge amounts of power -- and therefore banks "
"of capacitors so heavy that no human soldier could possibly carry them. Even "
"atomic batteries have not given us the power output we need to make man-"
"portable electromagnetic guns a reality. It is impossible.\n"
"\n"
"At least, that's what we thought. Ever since we were able to understand the "
"incredible strength of the alien armour, we've been brainstorming ideas for "
"weaponry that can reach out and touch the alien menace on the battlefield, "
"whether or not they're clad in this armour. We took a very close look "
"through our collected UN research data on electromagnetic weaponry. It's "
"nothing short of a gold mine in disguise. By combining the best of these "
"individual cluttered pieces, we believe we may be able to devise a new long-"
"range sniper weapon for our tactical teams that will be both man-portable "
"and combat-effective.\n"
"\n"
"This idea holds a lot of promise, Commander. We would like your "
"authorisation for lab time and funding in order finally make electromagnetic "
"weaponry a reality.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:587
msgid ""
"Commander, we've completed the designs for an Antimatter Flechette round for "
"the Electromagnetic Rifle.\n"
"\n"
"The flechettes contain a tiny amount of antimatter inside the tip. The heat "
"and force of the kinetic impact should always be enough to cause the "
"antimatter to detonate, resulting in a significant explosion in spite of the "
"smaller size of the round.\n"
"\n"
"The sheer expense involved in creating these rounds mean we should probably "
"save them for decisive battles. They are difficult and time-consuming to "
"produce, and they use up precious antimatter that may be needed elsewhere. "
"But when we need victory at all costs, this weapon will transform any sniper "
"into a killing machine.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:599
msgid ""
"Commander, our research into antimatter weaponry has given us a lot of new "
"ideas for creating new weapons and modifying our old ones. Unfortunately it "
"has also highlighted the crippling limitations of most of those ideas.\n"
"\n"
"Using antimatter in our conventional firearms -- in any capacity -- is out "
"of the question. There are too many shocks and vibrations involved in the "
"firing of conventional weapons for us to shield against. All attempts we've "
"made have suffered containment failures and other explosive mishaps. "
"However, it's occurred to us that our own Bolter Rifle may be just "
"unconventional enough for our needs.\n"
"\n"
"What we propose to do is to create a new type of ammunition for the Bolter "
"using antimatter as a primary component. If we can place a tiny quantity of "
"antimatter at the heart of the round, we can engineer this antimatter to "
"break free of its containment and explode on impact. This should create an "
"impressive little blast that will make any alien think twice about sticking "
"its head out of cover again.\n"
"\n"
"Please let me know when you'd like us to start work, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:639
msgid ""
"Technical Specifications: Combat Knife\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The combat knife is a solid, twenty-six centimetre bar of sharp steel that "
"can be used for a number of everyday purposes. As a weapon, the combat "
"knife's edge is reinforced with hard ceramics to give it extra armour-"
"piercing power, and it is balanced for throwing should the need arise. It "
"also has a bayonet ring for affixing the knife to the barrel of an old-style "
"battle rifle.\n"
"\n"
"The inclusion of the combat knife in our arsenal was a subject of hot "
"debate. Mumbai has taught us that even in the most favourable conditions, a "
"knife is no match for the aliens' weaponry. If a knife-equipped soldier "
"isn't shot down before he even reaches his target, he will almost certainly "
"be gutted by one of the wicked alien blades that slice right through armour. "
"Only in a handful of occasions have experienced knife-fighters been able to "
"win out against alien opponents.\n"
"\n"
"Still, the combat knife has saved many a life over the years when firearms "
"became inoperable or ran out of ammo. It has never been rendered obsolete by "
"centuries of progressing technology; even the aliens use bladed weapons. "
"When the chips are down, a knife in hand is still vastly better than a man's "
"own fists.\n"
"\n"
"If a soldier makes it all the way to melee range, this weapon will serve him "
"well.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"In combat, the knife is a weapon of last resort. If all other weapons are "
"exhausted and the enemy is at the gates, then a good knife can save the day. "
"However, even in such desperate situations it is risky business; using a "
"knife on an enemy that hasn't been previously wounded or weakened is a fast "
"way to end up in the morgue.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:653
msgid ""
"Commander, I'm hereby reporting our success in the creation of alien blade "
"materials. We've loaded the production specs into our Workshop machinery and "
"have constructed a small forge for shaping our new monomolecular knives.\n"
"\n"
"The reproduction process has been very interesting on this one. After we'd "
"figured out how to 'cook' the alien plastics to the right temperatures, we "
"ended up with bars of incredibly hard material which we then tried to shape "
"into knives. On our first attempts we tried to create a straight-edged blade "
"with a powerful point, like most modern combat knives, so that it could be "
"used for both cutting and stabbing. All of these models snapped in half "
"during the cooling process. We had a devil of a time figuring out why until "
"we placed a small camera inside the furnace.\n"
"\n"
"It turns out that the curve of the Kerrblade isn't a design choice -- it's a "
"function of the material itself. The plastic radically curves and expands "
"during heat-moulding in our furnace, and contracts again during cooling, "
"which ended up cracking all of our straight-edged blades. It demands a "
"particular curved shape to retain its durability as a blade. We had to "
"completely redesign the knife to account for this effect, which brought it "
"to its current shape.\n"
"\n"
"In length, it's either a long knife or a short sword, depending on who you "
"ask. The design of the handle and crossguard are based on Middle-Eastern and "
"Asian swordmaking traditions mixed in with modern-day science and know-how. "
"The handle is made from semi-solid rubber, which automatically moulds itself "
"to the wielder's hand to maximise comfort and gripping power. Both the "
"triangular crossguard and pommel are unbreakable carbon-nanotube-reinforced "
"plastic, a material that even Kerrblades have trouble with.\n"
"\n"
"This knife goes a long way towards evening the odds for our soldiers when "
"they get caught in hand-to-hand. Though it's larger than our old combat "
"knife, doesn't thrust as well, and doesn't have the power of the Kerrblade's "
"sword-length swing, it strikes an ideal middle ground between these two "
"weapons. The monomolecular knife is almost the equal of the Kerrblade in "
"lethality but still small enough to be worn in our standard holster or in a "
"sheath hung from the belt. It amounts to a significant upgrade of our melee "
"combat capabilities, and I'm thoroughly pleased with the result.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:667
msgid ""
"Commander, now that we've had a good look at the alien blade technology from "
"several sources -- the Bloodspider's 'fangs' and the Kerrblade -- we're "
"starting to form a picture of how to recreate the unknown or ill-understood "
"materials used in their construction.\n"
"\n"
"Some of this stuff is completely new to us. The plastics from which the "
"alien blades are forged are harder than damascus steel, sharper than a "
"razor, and yet shock-resistant and flexible enough to survive the stresses "
"of melee combat. Once forged they are nearly impossible to break, nick or "
"bend. Applying a hammer and chisel directly to the blade just means you end "
"up with two neatly-sliced halves of a chisel.\n"
"\n"
"Obviously it would be of great interest to us if we could create our own "
"knives made from these materials, with edges tapering to the width of a "
"single molecule. My team and I believe it may now be possible.\n"
"\n"
"If you give us the funding and lab time we need, we can design and create a "
"new monomolecular combat knife that will even the playing field for our "
"soldiers when forced into hand-to-hand combat. This knife will be far more "
"compact than the Kerrblade and much easier for humans to wield, and it'll be "
"small enough to be used one-handed.\n"
"\n"
"Equipping our troops with such weapons could give them a major advantage, as "
"they'll be able to properly defend themselves in melee for the first time "
"whilst using other weapons or equipment -- such as pistols, grenades, "
"medikits, or other useful items of tactical or life-saving importance.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:713
msgid ""
"Technical Specifications: CRC-FL Flamethrower\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"From our experiences in Mumbai and other stricken cities, we've concluded "
"that the aliens seem to concentrate their efforts on population centres, "
"especially dense urban areas. A majority of engagements have taken place at "
"knife-fighting range. For the purposes of the Excalibur Program, we've "
"chosen several high-performance weapons for our Close Range Combat package.\n"
"\n"
"The Iranian ADA 22 flamethrower (nicknamed 'The Torch of God' by Alliance "
"troops) is a marvel of modern engineering. Unlike the old flamethrowers of "
"the 20th century, it requires no heavy pressure tanks to be carried on a "
"soldier's back -- the ADA is one unit carried in the hands without any hoses "
"or tubes. It simply slots a relatively small 200mm gas canister into the "
"feed, fires its deadly ammunition, and then ejects the empty canister to "
"make room for a reload. The system is ingenious and surprisingly reliable.\n"
"\n"
"The muzzle of the weapon is a powerful pump that squirts gas into the air, "
"then sets off the gas-air mixture by way of four parallel spark igniters, "
"one main unit and three backups. These igniters each emit as many as ten "
"sparks per second in order to ignite the fuel before it disperses. The "
"backups are very important in preventing an explosion due to the special "
"fuel the ADA uses, a substance called Compound 90.\n"
"\n"
"Compound 90 is a new flamethrower fuel that, when injected into the air, "
"creates a slow thermobaric reaction -- a fuel-air ignition rather than a "
"fuel-air explosion -- that can roast living tissue in seconds. C90 inflicts "
"horrific damage on organic targets; the heat generated exceeds 1700 degrees "
"celsius, enough to melt titanium. However, due to its gaseous nature it "
"leaves no burning residue (like napalm) on the target or in the surrounding "
"area and disperses its heat much more quickly. This makes it significantly "
"safer for urban use than napalm-derivative substances.\n"
"\n"
"The ADA 22's main drawbacks are its short range and its complex internals, "
"which are difficult to repair. However, our experienced technicians should "
"have no problem doing maintenance on this model.\n"
"\n"
"For PHALANX use, we have given this flamethrower the classification CRC-FL.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The CRC-FL is a close-range weapon; the operator needs to be fast in order "
"to get into weapons range and unleash as much hell as possible. It is also a "
"rather weighty weapon despite its relatively slim design. Strength as well "
"as speed is required to wield it effectively.\n"
"\n"
"Flamethrowers also make great ambush weapons -- just make sure that none of "
"our soldiers are in the line of fire.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"This weapon should not be fired if there are civilians in or near the target "
"zone."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:745
msgid ""
"Technical Specifications: C90 Canister\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a 200mm canister of high-pressure flammable gas, locked and secured "
"via three different systems to prevent accidents. Compound 90 is a new "
"flamethrower fuel that, when injected into the air, creates a slow "
"thermobaric reaction -- a fuel-air ignition rather than a fuel-air explosion "
"-- that can roast living tissue in seconds. Its range is limited, as the C90 "
"must be quickly ignited before it disperses, but it inflicts horrific damage "
"on organic targets that few weapons can hope to match. The heat generated by "
"C90 exceeds 1700 degrees celsius, enough to melt titanium, but due to its "
"gaseous nature it leaves no burning residue (like napalm) and disperses heat "
"much more quickly. This makes it significantly safer for urban use than "
"napalm-derivative substances.\n"
"\n"
"The canister is meant to be loaded into a CRC-FL Flamethrower.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with flamethrowers should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare canisters.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:787
msgid ""
"Technical Specifications: Flashbang\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The flashbang is a non-lethal grenade that produces a blinding flash and a "
"deafening blast to temporarily confuse or disorient targets in the area of "
"effect. The grenade body does not explode or fragment upon detonation. In "
"fact, if the body remains undamaged, it can be easily refilled and used "
"again.\n"
"\n"
"Humans affected by a flashbang suffer temporary deafness and impaired "
"balance, as well as complete loss of eyesight for up to five seconds before "
"the effect fades and vision returns to normal. This makes the flashbang an "
"excellent weapon for distracting and temporarily disabling the enemy, "
"especially when assaulting heavily-defended positions. From combat reports, "
"we've concluded that flashbangs have much the same effect on aliens as they "
"do on humans; alien targets are effectively blind and deaf for a short time "
"after the flashbang is deployed, rendering them helpless. We can't say "
"exactly how long this period is, and it will undoubtedly vary from alien to "
"alien, but it's still long enough to make the difference in a firefight.\n"
"\n"
"Aside from being a useful tactical tool, the flashbang will allow our "
"soldiers to get in close and personal without being cut to shreds by the "
"alien weapons. It allows the commander to choose exactly which weapons are "
"applied in a given situation whilst avoiding the collateral damage potential "
"of a frag grenade. A very quick enemy can take precautions to negate "
"flashbang effects simply by closing his eyes and plugging his ears, but he "
"will have very little warning and in most cases will require special "
"training to respond in time. From what we can tell the aliens have had no "
"prior experience with this type of weapon and have no defensive doctrine "
"against it. Even a prepared enemy will still be distracted by a flashbang "
"and could be engaged by fast-action troops before being able to reclaim his "
"weapon and take aim.\n"
"\n"
"The flashbang's strengths far outweigh its weaknesses. It has served with "
"distinction in many wars before this one, and it will continue to do so "
"until all its functions can be replaced somehow by a new system.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The flashbang does no physical damage to anyone caught in its area of "
"effect, and for that reason alone this weapon should be used over frag "
"grenades and other explosive ordnance during any mission where civilians are "
"placed at risk.\n"
"\n"
"It is an indispensible weapon in any terrain that features large amounts of "
"available cover. If aliens are lying in wait and charging around a corner "
"might be suicide, the mere act of popping a flashbang down the corridor can "
"significantly change the outcome of the ensuing firefight in favour of our "
"troops. Its utility is not to be underestimated.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Naturally the flashbang is only effective against organic aliens with eyes "
"and ears."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:827
msgid ""
"Technical Specifications: Fragmentation Grenade\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The concept of the fragmentation grenade has changed little since it was "
"first conceived, when Chinese soldiers packed gunpowder into ceramic or "
"metal containers. It only solidified further after the end of the 20th "
"century. Improvements in explosive technology and casing materials have made "
"them a little faster and a little deadlier, but the mechanics are the same: "
"An explosive substance at the heart of the grenade causes the casing (and "
"possibly additional payload such as a layer of wire or white phosphorus "
"coiled around the explosive) to fragment into shrapnel and fly in all "
"directions at high speed, killing or wounding targets in the area of effect. "
"The delayed fuse is ignited by first pulling the pin and then releasing the "
"handle, usually released as the grenade is thrown. It will detonate after a "
"period of several seconds.\n"
"\n"
"For PHALANX purposes, we have selected the Australian HG15 as the best of "
"the lot. This grenade is loaded with an extremely conventional charge of C8 "
"solid chemical explosive, an inner layer of coiled wire, and an outer layer "
"of thin plated steel. It's designed to maximise coverage by putting out more "
"shrapnel than any other grenade on the market. The HG15's outer layer is "
"smooth and unbroken, unlike the old 'pineapple' grenades of World War 2, to "
"make it easier to roll across various surfaces. The C8 explosive at its core "
"may be old in design, but it's both highly powerful and can be counted on to "
"work right under harsh conditions. Reliability is an especially important "
"attribute in any kind of hand-held bomb.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Though quite effective against enemy infantry, frag grenades are weapons of "
"opportunity, not a replacement for firearms or portable artillery. Their "
"range is highly limited and their casualty radius is small. However, if the "
"situation calls for close-range indirect fire or something deadly thrown "
"around a corner, the frag grenade is just the thing.\n"
"\n"
"Care should be taken that no friendlies (especially civilians) are caught in "
"the area of effect. In such situations the use of lethal grenades is "
"strongly discouraged; flashbangs should be given preference.\n"
"\n"
"It's recommended that all soldiers carrying non-heavy weapons should be "
"equipped with at least one grenade of some variety -- be it a frag grenade, "
"flashbang, incendiary grenade or other -- in case the need should arise. Two "
"or more are strongly recommended.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:869
msgid ""
"Technical Specifications: Incendiary Grenade\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"Incendiary grenades are area-denial weapons, covering a large stretch of "
"ground with very hot flames that are almost impossible to extinguish. Once "
"thrown, the body of the grenade explodes, spreading the incendiary compound "
"over the surrounding area -- and anyone unlucky enough to be inside the area "
"of effect. The compound itself is a modification of a mixture that has been "
"in use since World War II; thermite, barium nitrate, sulphur and binding "
"agent. The grenade's delayed fuse is ignited by first pulling the pin and "
"then releasing the handle, usually released as the grenade is thrown. It "
"will detonate after a period of several seconds.\n"
"\n"
"The standard American M71 grenade consists of a core of C8 explosive, an "
"inner layer of incendiary agent, and an outer plastic casing that provides "
"no fragmentation but more importantly doesn't slow down or otherwise impede "
"the delivery of the payload over a large area. The M71's casing is a smooth "
"cylinder shape, unlike the old 'pineapple' grenades of World War 2, to make "
"it easier to roll across various surfaces.\n"
"\n"
"Like all hand grenades, their range is limited, but they can be an essential "
"tool for achieving control of the battlefield.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Incendiary grenades are tactical weapons that should be used to contain or "
"herd the enemy into disadvantageous ground. They cannot be thrown very far, "
"but they can serve to block off escape routes, to flush out rooms, or simply "
"to catch the enemy in a blazing inferno.\n"
"\n"
"Care should be taken that no friendlies (especially civilians) are caught in "
"the area of effect, as the effect of the thermate cocktail on human tissue "
"is a particular public relations nightmare. In such situations the use of "
"lethal grenades is strongly discouraged; flashbangs should be given "
"preference.\n"
"\n"
"It's recommended that all soldiers carrying non-heavy weapons should be "
"equipped with at least one grenade of some variety -- be it an incendiary "
"grenade, frag grenade, flashbang or other -- in case the need should arise. "
"Two or more are strongly recommended.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:915
msgid ""
"Technical Specifications: HPGL Grenade Launcher\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"First released on the open market in 2047, the Brazilian RA6 has received "
"numerous upgrades over the years that have kept it at the top of its field. "
"It is the most widely-used infantry grenade launcher in use today because of "
"its excellent reliability and low weight. It has an impressive selection of "
"compatible cartridges in the popular 25mm calibre.\n"
"\n"
"The RA6 carries up to 6 grenades individually loaded into a simple rotary "
"cylinder. The cylinder is hinged at the front and breaks open to accept "
"reloads. Reloading individual grenades can be a slow and agonising process, "
"but this is often the best way of going about it; while 25mm speedloaders do "
"exist and will work on the RA6, they are bulky and hard to carry around.\n"
"\n"
"The weapon has two fire modes. When fired in Impact mode, the grenades will "
"explode as soon as they hit something -- a wall or the target. They'll also "
"explode the moment they reach their target destination, a nice way to ensure "
"the grenade will explode near to where the soldier is aiming it.\n"
"\n"
"But it also has a Timer mode. When fired this way, the grenades will "
"detonate several seconds after leaving the barrel regardless of what happens "
"in those seconds. This is great for bouncing a grenade around a corner or "
"firing a long shot, but it is harder to be precise.\n"
"\n"
"This is one of the most versatile and effective weapons on our roster. While "
"not as powerful as the rocket launcher, it is a reliable support weapon and "
"infantry artillery piece.\n"
"\n"
"For PHALANX use, we have given this grenade launcher the classification "
"HPGL.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The HPGL is a tactician's dream come true. It has excellent damage and "
"range, can hit several clustered targets with one blast, and can be used for "
"special tasks such as area denial with incendiary grenades. It can be as "
"effective in close situations as it is in large open spaces; however, "
"different tactics are required.\n"
"\n"
"For close-range emergency work -- for example if the operator has no sidearm "
"-- the launcher can also be loaded with special 25mm flechette shells "
"similar to our shotgun shells.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Along with sniper rifles and rocket launchers, this is one of the few "
"standard-issue human weapons that are fully effective against robotic aliens."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:947
msgid ""
"Technical Specifications: 25mm HIT Grenades\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a box of 6 25mm HIT (High Impulse Thermobaric) grenades. They are "
"fired electronically by a spark igniter inside the launcher's barrel. These "
"grenades are 'fuel-air munitions' that use atmospheric oxygen to generate an "
"explosion instead of carrying along an oxidising agent. Thermobaric weapons "
"produce a far more powerful explosive force than would be possible with "
"conventional explosives of the same size.\n"
"\n"
"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with grenade launchers should carry at least one "
"reload whenever they go out in the field. It is not advisable to send our "
"troops into combat without spare grenades.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:979
msgid ""
"Technical Specifications: 25mm Flechette Grenades\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a box of 6 25mm flechette grenades. They are fired electronically by "
"a spark igniter inside the launcher's barrel. While still classified as "
"grenades due to their calibre and delivery system, they have more in common "
"with shotgun shells.\n"
"\n"
"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with grenade launchers should carry at least one "
"reload whenever they go out in the field. It is not advisable to send our "
"troops into combat without spare grenades.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1011
msgid ""
"Technical Specifications: 25mm IC Grenades\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a box of 6 25mm incendiary grenades. They are fired electronically "
"by a spark igniter inside the launcher's barrel. These grenades are area-"
"denial weapons, covering a patch of ground with very hot flames that are "
"almost impossible to extinguish. The compound itself is a modification of a "
"mixture that has been in use since World War II; thermite, barium nitrate, "
"sulphur and binding agent. And thanks to modern miniaturisation technology, "
"it will all fit into a handy, lightweight 25mm shell.\n"
"\n"
"These grenades are meant to be loaded into an HPGL Grenade Launcher.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with grenade launchers should carry at least one "
"reload whenever they go out in the field. It is not advisable to send our "
"troops into combat without spare grenades.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1023
msgid ""
"Commander, we've finished the testing and prototype phase of our new 25mm "
"plasma grenades. We're ready to move it to mass-production and full field "
"deployment.\n"
"\n"
"For this project, we already had ready access to all the required "
"technology. We've made very few changes to the general design of the "
"grenade. The only real challenge was to shrink the complex machinery enough "
"to fit inside a standard 25mm shell. We've had to scale back the power of "
"the plasma grenade somewhat in order to do that -- the hydrogen core of our "
"new 25mm shell is a fair bit smaller, emitting less plasma than the alien "
"hand grenade. However, this is offset by the fact that it can be fired en "
"masse from our HPGL Grenade Launcher over relatively long distances.\n"
"\n"
"We've dubbed our creation the 25mm PB ('Plasma Burst') Grenade. We can "
"manufacture them, but they will be extremely expensive to produce. One full "
"load of 25mm PB is essentially an entire magazine of miniature plasma "
"grenades, miniatures which are even more difficult to create than the "
"original.\n"
"\n"
"The amount of firepower we've added to our grenadiers is frightening to "
"behold. Launch a cylinder of these grenades into a crowded street and "
"nothing will be left. They'll become a highly valuable addition to our "
"arsenal.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1035
msgid ""
"Commander, my team and I have drawn up a research proposal for a new tac "
"weapon based on our plasma grenade research.\n"
"\n"
"Now that we're able to reproduce these alien plasma grenades, we've been "
"looking into the possibility of adapting the technology to be fired from a "
"grenade launcher. This would be a challenge, as the plasma hand grenades are "
"significantly larger than 25mm, but we may be able to produce a scaled-back "
"version that -- while not as powerful -- will have all the advantages of "
"being fired from our standard HPGL Grenade Launcher.\n"
"\n"
"If we can manage to design and produce magazines of this type, they'd lend "
"the HPGL increased firepower and even more tactical applications, well worth "
"the monetary cost.\n"
"\n"
"The project is waiting for your authorisation, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1081
msgid ""
"Technical Specifications: IR Goggles\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created not only to find the right weapons to "
"combat the alien threat, but also to find armour and other items of "
"battlefield utility to help our soldiers complete their missions and return "
"to base alive. These items are designed to increase a soldier's combat "
"effectiveness or general survivability.\n"
"\n"
"Infrared night-vision imaging has been used on battlefields for generations, "
"and miniaturisation technology has allowed it to become part of a soldier's "
"standard issue for nighttime operations. Advances in electronics over the "
"last 30 years have allowed IR imaging equipment to shrink to the size of "
"swimming goggles with no loss of efficiency.\n"
"\n"
"These goggles pick up all infrared emissions in the area and display them on "
"the inside of the lenses. They can be easily worn for the duration of a "
"nighttime engagement, greatly extending a soldier's visual range in the "
"darkness and allowing him to see targets through thin walls. Thick walls "
"present a greater obstacle and may obscure targets inside entirely. Of "
"course, there is no way to distinguish between the IR signatures of "
"civilians and those of aliens whenever we do not have direct line of sight. "
"Any readings taken through walls or other obstacles will not be conclusive.\n"
"\n"
"Our IR goggles will work even during the day, though their effectiveness "
"will be greatly reduced in daylight.\n"
"\n"
"Unfortunately, this technology does have its drawbacks. Wearing goggles "
"limits the soldier's peripheral vision and reduces hand-eye coordination, "
"causing a slight drop in accuracy. They will hamper a soldier's eyesight as "
"long as they are worn. Worse, our records from Mumbai confirm that some "
"aliens with low heat emissions don't show up on infrared at all. Detection "
"range for these aliens will actually be reduced, allowing them to sneak up "
"on us if no other members of the team are in range to spot the approaching "
"threat.\n"
"\n"
"In conclusion, these goggles will increase our nighttime performance "
"exponentially, making night engagements much more survivable for our troops. "
"However, they are not and will never be a foolproof substitute for the Mk. 1 "
"Eyeball.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"We should use these items sparingly and tactically to avoid costly mistakes. "
"It is recommended that no more than half the team wear goggles during an "
"engagement in order to avoid surprises. Two-man fireteams -- one man "
"equipped with goggles, one man with normal eyesight -- are recommended for "
"maximum battlefield effectiveness.\n"
"\n"
"Using goggles during daytime is generally contraindicated, as they lose most "
"of their utility in daylight conditions. The only reason to continue wearing "
"them under such conditions is their limited ability to see through walls.\n"
"\n"
"Close-range combat troops will suffer least from the accuracy penalty "
"inflicted by IR goggles. However, longer-range shooters cannot afford this "
"penalty, as a missed shot with one of these weapons may have dire "
"consequences. Snipers in particular will have infrared laser targeting "
"available via their scopes anyway.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1101
msgid ""
"Our analysis of the Kerrblade is complete, Commander. Here is my summary for "
"your review.\n"
"\n"
"The Kerrblade seems at first glance like the alien equivalent of our combat "
"knife. Reality would be a better place if that were true. We've concluded it "
"is much more than that, and the truth is far from comforting.\n"
"\n"
"Crafted from carbon alloy and alien plastics, it is surprisingly light and "
"contains no metal whatsoever. The material itself is highly interesting for "
"our weapons production. No matter how much we abuse it during testing, the "
"blade will not chip, nick or bend. We think we might be able to duplicate "
"the stuff with some more research.\n"
"\n"
"Its shape vaguely resembles the old curved swords from human history, though "
"perhaps it has more relation to something out of fantasy fiction. It's too "
"large, unwieldy and poorly balanced for the human hand. The blade, however, "
"tapers to an incredible edge; we have measured it to be only one molecule "
"wide. This gives the Kerrblade its fantastic cutting power.\n"
"\n"
"In our battlefield footage, we've seen the Kerrblade used with a curious, "
"long-fingered grip -- one which the human hand is unable to duplicate -- "
"that seems to indicate the Kerrblade is used as something other than a "
"purpose-designed weapon. The closest analogies we've been able to find on "
"Earth are those of a surgeon's scalpel and certain ancient disemboweling "
"tools. This comparison was one of our first clues as to the true purpose of "
"the Kerrblade. We put this together with some gruesome camera footage from "
"Mumbai, which was so grainy that we could only guess what the aliens were "
"doing, until now.\n"
"\n"
"The Kerrblade is, in fact, an autopsy tool. It's used by the aliens to cut "
"up live or dead humans and extract whatever tissue or organ they like. The "
"large, sharp spike at the bottom of the blade is inserted into the solar "
"plexus, then moved upwards like a pair of scissors, or a can opener. It goes "
"through the sternum with disturbing ease. At this point the alien will fold "
"open the ribcage and rip or cut out whatever he needs.\n"
"\n"
"I wish we could just burn the things, but unfortunately they're too damned "
"valuable. Though not primarily designed as weapons these Kerrblades are far "
"more effective than any human combat knife. They cut up aliens almost as "
"well as humans. The grip is highly uncomfortable for human hands, but we can "
"adapt human grips easily enough. However, the blades are too big to ever fit "
"into the standard-issue PHALANX holster. They can only be kept in a "
"soldier's hands or in the backpack. This somewhat defeats the purpose of a "
"knife -- but obviously we have no other melee weapon that even comes close "
"in terms of power.\n"
"\n"
"Given the unusual grip, we haven't drawn up specs for producing these things "
"in-house. You'll only be able to use what you can collect on the battlefield "
"for now, but we'll continue to brainstorm ideas for how to incorporate this "
"technology into our own weaponry.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1111
msgid ""
"Commander, we've recovered an interesting alien weapon from the battlefield. "
"It looks to be some kind of knife or sword with an edge sharper than "
"anything on Earth. It can slice steel like tissue paper and goes through our "
"soldiers' body armour as if it wasn't even there. The troops have named it "
"the 'Kerrblade' after the distinctive sound it makes when shredding our "
"armour.\n"
"\n"
"We should examine the blade to determine its function and see how it was "
"made. There may be a way to duplicate this technology in a form that's "
"compatible for human use, which would make melee engagements with alien "
"combatants far more survivable than going at them with a combat knife.\n"
"\n"
"Of course, this program will need your approval for lab time and funding.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1129
msgid ""
"Commander, I apologise in advance if my typing isn't up to standard in this "
"message. We've had a lot of sleepless nights down here in DivEngine working "
"on the laser pistol project. It's been a gruelling amount of work, but I'm "
"very proud to say that we've pulled it off. We have prototyped a working "
"laser pistol that won't be rendered completely ineffective by alien armour.\n"
"\n"
"The system is essentially the same as the one I've outlined for you in my "
"report on Continuous Wave Laser Operation. Excited molecules of deuterium "
"fluoride are lased and focused through a series of intelligent lenses. Waste "
"gases are put through our custom filtering system, which we've scaled down "
"even further. However, the reduced capacity of the filtering system and the "
"smaller optical resonator have demanded some tradeoffs.\n"
"\n"
"The laser pistol can only lase deuterium-fluoride at about half the rate as "
"our old Continuous Wave Laser prototype. Naturally this produces only a half-"
"strength beam, doing half the damage of a larger weapon. It requires a "
"period of continuous exposure -- several seconds at least -- for the beam to "
"inflict enough damage to kill an unarmoured target. Still, the laser will "
"burn through anything given enough time.\n"
"\n"
"All the usual advantages of laser weaponry are present in the pistol. It's "
"very quick to fire, and if the soldier misses his target at first, he can "
"adjust his aim without letting go of the trigger.\n"
"\n"
"We've designed the pistol to use the standard deuterium-fluoride cartridges "
"which we've drawn up to power all of our laser weaponry. This means it uses "
"the same amount of D-F as the larger designs, but uses it up at a much lower "
"rate, effectively giving the laser pistol more ammunition than any of our "
"other laser weapons.\n"
"\n"
"As with all handguns, the laser pistol is strictly a backup weapon. It isn't "
"powerful enough to compete with rifles of any kind. On the other hand, its "
"range is quite impressive indeed for a handgun and it can fire continuously "
"for minutes without reloading.\n"
"\n"
"We will need to have at least one D-F Cartridge on hand at all times in "
"order to be able to load and use a laser pistol.  The blueprints for the "
"pistol and the ammo are sitting with the engineers in the workshop, so you "
"can begin production immediately.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1139
msgid ""
"Our notes have produced a lot of designs, and this is possibly the most "
"difficult one to bring into reality: a deuterium-fluoride laser weapon the "
"size of an ordinary pistol.\n"
"\n"
"The difficulty in making this a reality will be to get the parts small "
"enough and light enough so that they will fit into a pistol-sized package "
"that is light enough to aim and fire one-handed.\n"
"\n"
"As always, it's going to be a tradeoff between size and power, but with "
"enough work I believe we can indeed build a functioning laser pistol. We're "
"just waiting for your authorisation, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1153
msgid ""
"It's done, Commander. We are now the proud owners of a working laser rifle, "
"with full production plans loaded into our computers. We've eliminated "
"several moving parts and refined the electronics to bring production and "
"maintenance costs down into our budget range. We've finally got an assault "
"rifle that can punch through alien armour.\n"
"\n"
"This rifle is possibly the most accurate weapon ever designed. It's light, "
"rests easily in the shooter's hands, and the focusing lenses are "
"surprisingly effective at correcting the user's aim to help bring the beam "
"on target -- and keep it there. Eight troops with conventional assault "
"rifles firing away at full-auto can easily miss a moving target. With laser "
"rifles, that becomes a near-impossibility, although we expect the accuracy "
"in battle to be lower than those achievable in a lab.\n"
"\n"
"It is quick to fire, has a good magazine capacity, no recoil, a respectable "
"range and does away with many other issues that plague conventional "
"firearms. It will never misfire or suffer a jammed mechanism. It will never "
"blow up due to a fouled or bent barrel. It will never have problems with "
"incompatible or faulty ammunition. It can suffer cracked lenses if subjected "
"to severe mistreatment, but those are thoroughly shielded, set into shock-"
"resistant foam and protected from the outside by a metal iris that only "
"opens when the weapon is ready to fire.\n"
"\n"
"We've designed the rifle to use the standard deuterium-fluoride cartridges "
"which we've drawn up to power all of our laser weaponry. This gives it "
"approximately two minutes of continuous wave fire before a new cartridge "
"must be inserted. The cartridges can be popped out and left on the ground "
"without risk of contaminating the area, but they will require special hazard "
"disposal once the mission is completed.\n"
"\n"
"We'll need to have at least one D-F Cartridge on hand at all times in order "
"to be able to load and use a laser rifle. The blueprints for the rifle and "
"the ammo are sitting with the engineers in the workshop, so you can begin "
"production immediately.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1163
msgid ""
"The laser rifle is the flagship design of our proposed deuterium-fluoride "
"laser family, our best theory for punching through alien armour effective "
"against conventional and plasma weaponry. It will be a perfect marriage of "
"power, accuracy, range, manoeuvrability and ammo capacity. If our theories "
"hold, the laser rifle's damage potential against an armoured alien will "
"outstrip that of any conventional assault rifle and its accuracy will far "
"exceed them. The only problem will be actually building it.\n"
"\n"
"The components we've been using in our Continuous Wave Laser prototypes have "
"been cumbersome, fragile and very expensive. Our soldiers need ruggedness in "
"a rifle, something that will last through the bumps and bashes of combat, "
"and we badly need to bring down production costs to make the program "
"worthwhile. As it is, the price of a squad of working laser rifles would be "
"on par with your average main battle tank. We need funding and lab time to "
"bring costs down, fix or replace the most sensitive components to make the "
"weapon more reliable, and reduce its form factor to something that can be "
"comfortably fired by a human soldier.\n"
"\n"
"As always, Commander, we'll begin work as soon as you give us your "
"authorisation.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1175
msgid ""
"Commander, our heavy laser program has been a success. We've got it "
"prototyped and ready to go into production at your say-so. As promised, the "
"heavy laser is a powerful addition to our arsenal and we expect it to be a "
"key asset against armoured units who can withstand conventional and plasma "
"weaponry.\n"
"\n"
"This is not to say the heavy laser doesn't have its downsides. For one, it's "
"very bulky and very heavy, requiring a strong troop to shoot it effectively. "
"It doesn't sacrifice accuracy despite its size, but it's less quick to fire "
"or respond than we would like, and its ammo consumption is staggering. It "
"can chew through a full deuterium-fluoride cartridge in only 30 seconds of "
"continuous fire. This requires a large number of magazines to be kept on "
"hand, and the heavy laser is not particularly quick to reload.\n"
"\n"
"Great care will also have to be taken that no bystanders or PHALANX troops "
"get into the path of the invisible beam. Even momentary exposure to an "
"unobstructed beam will char bone and liquefy flesh. A hit to the eyes will "
"result in permanent, irreparable blindness. We've talked to our training and "
"field officers about this and have underlined safety in our field manual at "
"every turn, but it won't hurt the troops to hear it again from you, "
"Commander.\n"
"\n"
"We'll need to have at least one D-F Cartridge on hand at all times in order "
"to be able to load and use a heavy laser.  The blueprints for the gun and "
"the ammo are sitting with the engineers in the workshop, so you can begin "
"production immediately.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1183
msgid ""
"Laser weaponry is always a trade-off between size and power. For that "
"reason, I'm submitting this proposal for a heavy laser infantry weapon. It "
"would not be as mobile and flexible as we have expected from our assault "
"specialists, but it could pack a powerful punch for those soldiers strong "
"enough to use it effectively in combat.\n"
"\n"
"Given the weakness of alien armour against laser weaponry, it's certainly "
"worth looking into, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1201
msgid ""
"Commander, I'd like to report that we've successfully prototyped the new "
"electrolaser design and have approved final plans for a production model. We "
"can now begin to utilise it in combat. As per usual, I've written up the "
"specs and deployment advice here for you.\n"
"\n"
"From a technical standpoint, the electrolaser works on almost the same "
"principles as natural lightning. It pumps electricity through a channel of "
"ionised air -- what we refer to as a 'plasma channel' -- that is more "
"conductive than the air around it, allowing the electricity to arc all the "
"way to the target and then earth itself, causing severe shock damage. This "
"plasma channel is created by a short, high-powered laser pulse which causes "
"the air to begin ionising\n"
"\n"
"Electrolasers are a tried and true concept on Earth. They have a history of "
"use going back several decades as less-than-lethal weapons. At their most "
"basic, they are a 'taser without the wires', but until now they've suffered "
"serious limitations due to battery capacity and the power levels required to "
"knock out a soldier in insulated body armour. For this reason they've only "
"ever been developed practically as single-shot disposables and close-range "
"civilian weapons. Thanks to the output of our deuterium-fluoride lasers and "
"energy systems, though, we've been able to go a lot further than that.\n"
"\n"
"Our electrolaser can project a stable plasma channel at short to medium "
"ranges, depending on atmospheric conditions, and deliver previously unheard-"
"of voltages to the target. It is effective against organic enemies but "
"robotic enemies are likely to be designed to disperse the charge.\n"
"\n"
"Now for the cons.\n"
"\n"
"The more powerful electrical systems and laser equipment have increased size "
"and weight considerably compared to the stun rod. Another, more practical "
"issue is the power unit. We couldn't quite achieve the desired power output "
"profile using our standard deuterium-fluoride cartridges, so we've had to "
"make adjustments to the ammunition package itself. I'm afraid this means "
"that ammunition for the electrolaser is NOT interchangeable with ammunition "
"for our regular laser weaponry.\n"
"\n"
"Of course, no matter what the drawbacks might be, performance is light-years "
"ahead of Dr. Connor's stun rod. I highly recommend we start taking "
"electrolasers on missions as soon as humanly possible. For the sake of our "
"troops, if nothing else.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1213
msgid ""
"Commander, I have a new research proposal for you, something you might find "
"interesting. Please hear me out.\n"
"\n"
"You know the drawbacks of Connor's stun rod have been a serious concern of "
"mine from the very first proposal onward. Putting our soldiers in extreme "
"danger to capture some biological specimens can't possibly be worth the "
"risk. That's why we at DivEngine have been investigating possible "
"alternatives, and we've now arrived at a proposal that's going to be both "
"technologically feasible and combat-effective.\n"
"\n"
"I'd like to combine the stun rod research with our work on the new "
"generation of lasers to create a beefed-up electrolaser -- a lightning gun "
"-- of unprecedented power. Imagine all the power of a stun rod deployed at "
"range without ever having to approach the target!\n"
"\n"
"With funding and lab time we can really make this work, Commander. It'll "
"give our troops a much better fighting chance when we need to capture "
"instead of kill.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1225
msgid ""
"Commander, we've finalised the design of the Deuterium-Fluoride Cartridges "
"and they're now ready for mass production. They'll be expensive to make and "
"use, but we've done everything we can to keep the costs down.\n"
"\n"
"The cartridge is essentially a hard plastic shell containing five separate "
"chambers. These are four pressurised storage reservoirs for ethylene, "
"nitrogen trifluoride, helium and deuterium, plus a small battery to power "
"the laser's electronics.\n"
"\n"
"The shell itself is made of the toughest polymer we can produce, reinforced "
"in vulnerable spots with carbon nanotubes, to prevent mixing in case the "
"cartridge receives any shocks or impacts. We can't provide perfect "
"protection against direct hits on the cartridge, but we've done our best. "
"The chance of combat spillage happening during any engagement has been "
"reduced to only a fraction of a percent.\n"
"\n"
"Any materials remaining in a used cartridge will be pumped back into base "
"storage upon the dropship's return. However, once they've been used, these "
"cartridges have to be disposed of by a chemohazard team, and we'll have to "
"manufacture replacements. They cannot be reused due to deuterium "
"contamination.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1237
msgid ""
"This is one of several proposals I'm submitting for the research and "
"development of new laser weaponry. Each of these will have to be developed "
"separately due to the size differences, power levels and complexity of the "
"systems involved.\n"
"\n"
"In order to power our deuterium-fluoride laser weaponry, we need to design a "
"magazine that can safely store a lot of different hazardous materials. "
"Ethylene, nitrogen trifluoride, helium and deuterium -- three of which are "
"toxic compounds -- have to be kept in separate pressurised compartments, "
"under complete control at all times. If these materials were allowed to mix, "
"it would be what we engineers call a 'Bad Thing'.\n"
"\n"
"We already have a basic design that should overcome these problems, but we "
"need lab facilities and funding in order to test it, prototype it and build "
"it to UN safety spec. It's drudge work, but it has to be done in order to "
"make our lasers safe to use on the battlefield. I'm not prepared to risk "
"poisoning our own troops with deuterium gas by cutting corners. We need "
"proper magazines if we're going to use our new laser weapons.\n"
"\n"
"Please approve this program as soon as you can, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1283
msgid ""
"Technical Specifications: Medikit\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 19 March 2084\n"
"\n"
"By: Surgeon-Captain Helen Floydd, Medical Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"In the past, the application of first aid and field surgery in hostile "
"situations required specially-trained combat medics and surgeons who could "
"handle the stresses of saving lives under fire. Troops who saw their friends "
"being hit usually had no choice but to keep fighting and hope the medics "
"would arrive in time -- that is, if they didn't freeze or panic or make some "
"futile attempt at a field dressing without ability or materials. If the "
"wounded survived at all, they'd still be out of action for weeks or months "
"at a time.\n"
"\n"
"This may have been a workable strategy in the trenches of World War 2, but "
"it isn't any longer. Waiting for a medic to arrive on the scene can "
"contribute to the death of a soldier who might have been saved by immediate "
"aid. The prompt application of trauma medicine needs to be made as quick and "
"easy as possible so that any soldier can provide life-saving effort with "
"minimal training. This is where the modern medikit comes in.\n"
"\n"
"Every medikit contains an onboard computer that can diagnose injuries via "
"directed X-ray and ultrasound. It can run ECGs and EEGs at the same time, "
"measure blood pressure and heart rate, and even calculate the soldier's "
"combat effectiveness based on his or her individual record (stored in a "
"small subdermal chip for medical, locational and identification purposes). "
"All this information can be shown in a small hologram or displayed directly "
"to a soldier's helmet information system. At the same time the medikit can "
"deploy a number of drugs and sterile surgical tools for emergency "
"operations, cauterise wounds via a special heating iron, and -- most "
"importantly -- apply its store of nanorobots to a wound.\n"
"\n"
"The old idea of medical nanobots was first put into practice by Vietnamese "
"researchers thirty years ago. Today, medicine without them is almost "
"unthinkable. Nanobots are tiny robots several micrometres in diameter which "
"can be programmed to perform specific tasks on the fly. They will quickly "
"sterilise a wound and seal ruptured arteries, alert the medikit operator "
"about any internal bleeding, request suction at appropriate places, patch up "
"bowel or stomach punctures, revive or remove necrotic tissue, and repair "
"nerve damage. They dissolve harmlessly in the victim's bloodstream once "
"their battery runs out, which lasts no longer than 10 to 15 seconds, often "
"not long enough to stabilise heavily-wounded troops. Two or more doses of "
"nanobots may be required. Any number of doses can be applied and metabolised "
"with no ill effects.\n"
"\n"
"This technology is the most important breakthrough in trauma surgery ever "
"made. It can do everything except regenerate tissue. If more attention is "
"required -- for example when a vital organ is hit, or a bullet is lodged in "
"a critical place -- the medikit provides equipment and detailed instructions "
"for the soldier to follow. It can never replace the operating room, but it's "
"as close to a portable hospital as we'll ever get.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All our soldiers have been trained in the use of the medikit. In fact, in an "
"ideal situation, every soldier would carry one for immediate use -- but I "
"recognise that our troops have a limited carrying capacity. All major wounds "
"should be treated without delay to prevent complications and further risk to "
"the injured soldier. If the victim can still walk, she should retreat from "
"the firefight and seek cover in order to safely receive treatment by a "
"comrade.\n"
"\n"
"The medikit's onboard pharmacy can also be used to revive unconscious "
"soldiers. If this is done, please take care to remove the revived troop from "
"the line of fire as soon as possible and proceed with further treatment from "
"a safe position. The medic herself may be forced to engage approaching "
"targets to enable the patient's escape; this is acceptable practice, but "
"please supply the medic with adequate covering fire. Trading one soldier's "
"life for another does not make for good battlefield mathematics.\n"
"\n"
"Once a wounded soldier makes it back to base alive, our medical team will "
"take over treatment. The risk of anyone succumbing to battlefield trauma "
"while in a PHALANX ward is less than one percent, and as near to zero as we "
"can make it.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Medikits come with three prepared treatment capabilities. Apply First Aid "
"will treat a soldier's wounds, stemming the blood loss of a wound in an "
"effort to keep them alive. It will restore a small amount of health, but "
"soldiers will need to recover back at base.\n"
"\n"
"Stimulants can be used to revive a soldier who has fallen unconcious as a "
"result of being stunned or gassed.\n"
"\n"
"Antipsychotics will provide an injection of endorphins. Many desperate "
"commanders have found it useful to boost morale during highly stressful "
"engagements."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1301
msgid ""
"When the aliens need a sidearm, they don't screw around.\n"
"\n"
"This plasma pistol is a nasty piece of work, Commander. Its operation is "
"extremely complex and inventive, requiring a great deal of technical skill "
"to create. The power pack alone is hundreds of years ahead of our "
"technology. It stores enough power to heat several charges of hydrogen to a "
"plasmatic state inside the miniature fusion chamber, which are expelled as "
"plasma using the ionised particles' own velocity.\n"
"\n"
"Unlike human firearms, the projectiles themselves are not stored in a "
"magazine or reservoir. They are generated inside the pistol from hydrogen "
"contained in the magazine, powered by the magazine's power-pack. Once the "
"plasma is heated, a thin film of liquid plastic is created between the two "
"'spinnerets' located vertically opposite each other in front of the grip. "
"The plasma particles are then rapidly fired into the film so that the "
"plastic deforms into an orb or 'bolt'. The plastic contains and protects the "
"plasma, keeping it from dispersing until it reaches the target. By the time "
"a bolt reaches the target, the inside of the plastic will be so eaten away "
"that it will burst upon impact like a soap bubble, splashing its payload "
"across the target. The maximum range of a pistol bolt -- the point it can "
"reach before the plasma eats into open air and disperses -- is approximately "
"20 metres.\n"
"\n"
"A bolt fired from the plasma pistol is so hot that even a near-miss can be "
"lethal. The effects on a victim are truly horrific; I will try to list them "
"all here.\n"
"\n"
"Any unarmoured human sprayed with this plasma will suffer extreme pain and "
"injuries all across the splash zone. Adipose (fatty) tissue will melt like "
"water. Blood and other bodily fluids boil in place. The plasma will actually "
"eat its way into a human body, causing bone-deep charring in a large region "
"around the splash zone. A large chunk of the body will be literally burnt to "
"a crisp.\n"
"\n"
"Any kind of tough fabric will provide some protection against a plasma hit. "
"High-tech armour in particular will disperse the heat as best it can, and "
"will resist the burning plasma for a time. Hopefully this will be enough "
"time to allow air-cooling to take place, bringing the plasma down to non-"
"lethal temperatures.\n"
"\n"
"I won't pretend to know how the aliens managed to squeeze all this stuff "
"into a pistol, but it does look as though they've made the same tradeoffs "
"between power and size that we have done with our handguns. It's almost "
"certain that larger, more powerful versions of these weapons exist and will "
"appear against us in this war. However, my team and I have figured out the "
"control scheme of the pistols, and we've written an appropriate field manual "
"for human use. Our soldiers will now be able to employ the plasma pistol in "
"a combat scenario as they would any other weapon.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1311
msgid ""
"Commander, we've recovered the first alien plasma weapon of the war. I don't "
"need to tell you how important this is. The alien armaments are highly-"
"advanced, powerful and extremely lethal; we must figure out how they work in "
"order to arm and armour ourselves against them.\n"
"\n"
"The alien plasma weapons represent a curious application of the plasma-"
"thrower concept, which was previously believed to be unfeasible as a "
"battlefield weapon. I would very much like to figure out how it works. My "
"team and I are confident that -- with enough time and proper safety "
"procedures -- we can hammer out the plasma pistol's function and controls "
"and write a small operational manual; our soldiers could actually use the "
"aliens' weapons against them!\n"
"\n"
"Of course, this program will need your approval for lab time and funding.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1323
msgid ""
"Commander, here's my report on our alien plasma blaster research.\n"
"\n"
"This is the heaviest member we've observed out of the plasma weapon family, "
"and it seems unlikely that they will get any larger. The plasma blaster is "
"made up of a thick containment plastic housing a heavy duty plasma chamber "
"capable of spitting out extremely thick bolts.\n"
"\n"
"It's capable of firing plasma bolts in single and burst modes but it seems "
"especially designed to fire what we're calling around the office the Ball of "
"Pain. A thick container of plasma that sprays especially widely on impact, "
"this special firing mode will be incredibly deadly in close quarters, where "
"accuracy can be sacrificed for sheer killing power.\n"
"\n"
"Lastly, we've mapped out the weapon's full control scheme for you, which is "
"documented in the attached field manual. This could be a significant upgrade "
"in power for our close weapons specialists, but it is probably not accurate "
"enough to be effective in mid-range engagements. I recommend you deploy it "
"immediately.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1331
msgid ""
"Commander, we've recovered an alien plasma blaster from the field. This is "
"an extremely powerful new plasma weapon that warrants immediate research.\n"
"\n"
"Please authorise this research program at your earliest convenience.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1349
msgid ""
"Commander, we've figured out the secrets of the alien weapon. I'm afraid the "
"news is not good.\n"
"\n"
"We were wrong to think of the plasma blade as a knife. In essence, it is a "
"one-shot anti-armour weapon, like the Panzerfaust of WW2, except designed to "
"kill armoured infantry and small vehicles rather than tanks.\n"
"\n"
"It's shaped like a knife handle with no blade. In place of the blade it has "
"a small black nozzle with a large plastic ring around it. There is no "
"visible trigger or activation button. Instead, it's armed by twisting the "
"handle, and subsequently fired by bringing the nozzle within several "
"centimetres of a reasonably flat surface. Only then does the plasma blade go "
"to work.\n"
"\n"
"The plastic ring around the nozzle ejects a charge of sticky foam which "
"hardens almost instantly to the strength of concrete. At this point the "
"weapon is locked firmly to the target and an airtight seal is created. There "
"is only vacuum between the nozzle and the target. All the while, a jet of "
"plasma has been heating up inside the handle, which is now let loose and "
"shot into the target at a fraction of the speed of light. Plasma and hot "
"shrapnel begin bouncing around inside the armour, tearing up circuits or "
"flesh.\n"
"\n"
"There is no armour that can withstand this weapon. If a proper seal is "
"achieved, the target has no hope of survival. The plasma blade's only saving "
"grace is that it's not very accurate. It can't be thrown effectively because "
"its chances of achieving a seal are very low. Planting one by hand has a "
"much higher chance of success. If an alien manages to rush our troops while "
"wielding a plasma blade, anything in the immediate area will be in danger. "
"All available fire should be brought to bear to neutralise the target before "
"it has the chance to hit anyone.\n"
"\n"
"This weapon frightens me, Commander. Its very existence implies a lot of "
"things. Combined with the aliens' usual pragmatism with regards to their own "
"lives, it says to me that they may be prepared to employ kamikaze tactics, "
"sacrificing their own lives just to kill one of us. 1 human for 1 alien is a "
"ratio that neither PHALANX nor humanity can possibly afford. Even if it was "
"closer to 10: 1 I still wouldn't fancy our chances. After all, how many of "
"them are there?\n"
"\n"
"I wish we'd never found the damned thing. I don't like where this war is "
"going.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1357
msgid ""
"Commander, our last tactical mission brought back a strange alien weapon in "
"the form of a plasma chamber with a handle. At least, we assume it's a "
"weapon; the shape seems to suggest some kind of plasma-based knife, though I "
"have no idea how this would work. We can't quite figure out how to turn it "
"on or what purpose it serves in the alien arsenal.\n"
"\n"
"More research is definitely required, Commander. Whenever we have a bit of "
"free lab time, I'd like a go at it.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1371
msgid ""
"Commander, our assessment of the alien plasma grenade is complete. Like all "
"the alien weapons, it's very nasty and very dangerous.\n"
"\n"
"The device is essentially made up of seven components: a casing, a trigger, "
"a battery, a timer, an explosive charge, a plasma chamber and a solid "
"hydrogen core. The casing is specially shaped to create a toroidal blast "
"zone around the grenade, concentrating power into a smaller area. The "
"battery is highly powerful and barely within our power to duplicate. The "
"trigger is of particular interest, because it contains a tiny thumbprint "
"scanner which verifies that the grenade is not being accidentally activated. "
"A legitimate (i.e. non-accidental) activation starts the timer countdown.\n"
"\n"
"Once the timer reaches zero, the battery unleashes its power, heating a core "
"of hydrogen to plasma in milliseconds. The explosive charge sends the "
"grenade tumbling into the air, and once the grenade achieves vertical "
"orientation and ideal height, the plasma chamber containment is switched "
"off. Rapid expansion of the plasma causes the casing to burst, spraying high-"
"velocity fragments and plasma particles all over the area of effect. Due to "
"the unstable nature of uncontained plasma, the grenade has a limited blast "
"radius, beyond which the plasma particles cool and slow down too much to be "
"dangerous. This radius is slightly larger than that of a standard human frag "
"grenade.\n"
"\n"
"Anything caught within the area of effect will be either severely injured or "
"dead.\n"
"\n"
"We've drawn up a set of blueprints that will allow our engineers to begin "
"immediate construction, and a manual to train our soldiers in its use. They "
"will now be able to use the plasma grenade as any other grenade in our "
"arsenal.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1381
msgid ""
"Commander, our last tac mission has brought back an alien plasma grenade. "
"This is a highly powerful grenade-type weapon that, once thrown, explodes in "
"a shower of superheated plasma. It's somewhat larger and appears to be a "
"good deal more dangerous than our standard frag grenades.\n"
"\n"
"We should examine this weapon to see how it works, what it's made of, and "
"how it's put together. Once we have those points figured out, we should be "
"able to replicate it for our own use.\n"
"\n"
"The project is ready for research, just waiting on your authorisation, "
"Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1397
msgid ""
"Commander, here's my report on our alien plasma rifle research.\n"
"\n"
"At its most basic level, the plasma rifle is little more than an upscaled "
"version of the plasma pistol. However, as any firearms fanatic will tell "
"you, pistols are pistols and rifles are rifles. Handguns are small, personal "
"defence weapons. Rifles are weapons of war. The disparity in power is "
"remarkable.\n"
"\n"
"Rifle plasma is over 20% hotter than pistol plasma and capable of burning "
"through even heavy armour. The plastic globes containing the rifle's plasma "
"shots are much thicker than the pistol's, only beginning to disintegrate at "
"distances between 80-100m. This is a short maximum range for a general-"
"purpose assault rifle, but ideal for urban infantry engagements and other "
"close-quarters work. The bolts do not suffer from projectile drop and "
"they're far too massive to be affected by wind conditions. This makes the "
"plasma rifle highly accurate at all ranges.\n"
"\n"
"The scariest new feature of this weapon is the fact that it is capable of "
"automatic fire. Its rate of fire on full-auto may not be very high -- "
"approx. 180 rounds per minute -- and the recoil is difficult to handle, but "
"it more than makes up for these failings with sheer power. Two or three "
"solid plasma rifle hits are usually all it takes to kill a human in light or "
"medium-grade armour. An unarmoured soldier has no hope at all.\n"
"\n"
"We've figured out the controls on the rifle and written up a manual for "
"field use. Our troops should be able to make good use of it.\n"
"\n"
"There can be no doubt that this weapon was designed and manufactured for "
"war, and not in any defensive capacity. The aliens clearly know armed "
"conflict very well. The rifle's power and lethality do not imply that they "
"invaded us because of some mistake or misunderstanding. They came to Earth "
"with a plan, Commander, and that really scares me.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1403
msgid ""
"Commander, my department is ready to begin studying the recovered alien "
"plasma rifle. This is a highly dangerous and versatile weapon, vastly "
"outstripping the plasma pistol in range and power; something we should try "
"to put into the hands of our own soldiers ASAP. Please approve lab time and "
"funding as soon as our schedule permits.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1415
msgid ""
"Commander, we've finished drawing up the specs for the Encased Plasma Ammo. "
"We've got design documents in place for your engineers to build new ammo "
"cartridges for the Assault Rifle, Machine Gun and SR-1 Sniper Rifle.\n"
"\n"
"The Encased Plasma Ammo is essentially a shape charge miniaturized to fit "
"inside of a traditional rifle. It consists of a small plasma core, a tip "
"that fragments on impact and a soft outer casing. When the bullet hits its "
"target, the tip fragments and the small plasma core slams into the armour. "
"The speed of the blow causes the soft outer casing to deform, creating a "
"sealed shell around the plasma core and trapping the heat so that it burns "
"through the armour.\n"
"\n"
"The amount of plasma in the tip is, of course, much smaller than that "
"delivered by the aliens' plasma weaponry. But because the heat of the plasma "
"is able to penetrate its target, much more of its heat is transferred, "
"causing horrific wounding.\n"
"\n"
"Get this ammo into the field as soon as possible, sir. You won't regret it.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1425
msgid ""
"Commander, our research on the plasma blade has given us an idea for a suite "
"of advanced ammo that could restore the stopping power of our traditional "
"weaponry.\n"
"\n"
"As you know, the alien armour we're facing in the field is especially well "
"adapted to protect against plasma weaponry. Because the plasma bursts "
"inflict their damage by melting a target, the alien materials are designed "
"to deflect the heat long enough for the plasma bursts to burn out. But the "
"enormous power of the plasma blade lies in its ability to trap the heat of "
"the plasma and redirect it at the target. It can't be diffused.\n"
"\n"
"We want to do the same thing -- on a much smaller scale -- for ammo "
"cartridges that would fit into our assault rifles, machine guns and sniper "
"rifles. Give us some time to work out the details, sir, and I'm confident we "
"can return with an attractive upgrade to our capabilities on the "
"battlefield.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1441
msgid ""
"Commander, we've finished analysing the alien needler gun, and I've prepared "
"a threat assessment and technical overview for you.\n"
"\n"
"As I mentioned in my research proposal, the needler is indeed a type of "
"rifle, but an unusual one. Like a machine gun, it is designed to saturate a "
"target with projectiles, but it takes this concept much further. It vomits "
"out hundreds and hundreds of ultra-fast silicon steel needles which can "
"easily tear apart a target.\n"
"\n"
"The needles are fired by a fast-changing magnetic field inside the barrel, "
"hooked up to a feed mechanism that injects thousands of needles a minute "
"into the barrel. This creates a near-constant stream of fire which lasts for "
"as long as you hold down the trigger and the magazine holds out. Unlike "
"bullets, these needles have a practically flat trajectory from muzzle to "
"target. They punch through most armour like it doesn't exist. They're so low "
"in mass that there's little appreciable recoil when firing. They are easily "
"knocked off course for the same reason, but so many needles are put down "
"range that even distant shots are likely to make some contact with the "
"enemy.\n"
"\n"
"One of the main components that caught my attention is the powerful "
"electromagnet array. It's laid out as a 'coilgun', many electromagnetic "
"coils wrapped around the barrel, a method we'd previously thought to be too "
"energy-inefficient to use on the battlefield. The aliens seem to have made "
"it viable through clever use of superconductors and alien engineering. We "
"may be able to adapt this technology to our own EM weapons research. I've "
"put a new research proposal in your queue along these lines.\n"
"\n"
"The Needler's electromagnet array makes it much heavier than the average "
"rifle, which could reduce the effectiveness of some of our troops. But given "
"its deadly power, I'm sure more than a few of our boys will gladly shed some "
"other equipment to carry the Needler into battle.\n"
"\n"
"Equipped with a bipod for prone firing and a very large magazine, the "
"needler is a serious threat to our troops. Snipers can inflict serious "
"casualties on exposed troops and we cannot afford the losses. If a needler "
"is spotted, our soldiers will have to make optimal use of cover and try to "
"flank whilst staying out of sight. A direct assault on an entrenched needler "
"gun will likely prove suicidal and I don't recommend anyone to try it, "
"Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1449
msgid ""
"Commander, it seems we've recovered a new alien weapon, some kind of fully-"
"automatic rifle that fires masses of paper-thin needles made from silicon "
"steel. Preliminary testing shows that the needles are virtually unaffected "
"by ordinary body armour and will pass through most surfaces without even "
"slowing down. It's a very interesting design and we'd like to figure out "
"exactly how it's meant to work.\n"
"\n"
"Please authorise this program at your convenience, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1461
msgid ""
"Commander, here's my report on the new Heavy Needler we're encountering.\n"
"\n"
"As we suspected, there are few technological advancements in this weapon. It "
"is larger, heavier, and capable of putting out more needles at a faster "
"rate. But don't let its simplicity fool you. This is an extraordinarily "
"deadly weapon, made all the worse by the spray of needles so often knocked "
"off course. It will rip apart its target and probably anyone unlucky enough "
"to be caught in the crossfire.\n"
"\n"
"This weapon is so heavy only our strongest soldiers may be able to use it "
"effectively. It's weight exceeds that of any other weapon we've seen, a real "
"problem for us in turning this thing back on the enemy. But if you can find "
"a soldier capable of lugging it into combat, you'll probably be happy for "
"the extra power.\n"
"\n"
"Finally, I'd like to bring up one more thing. We believe this rifle may have "
"been rapidly developed very recently, maybe even in the last few months. "
"Parts of the Heavy Needlers' design look rushed. It's clear this weapon was "
"developed and thrust upon their fighters as quickly as possible. This leads "
"us to suspect that they are actively prototyping and deploying new weaponry, "
"not just calling up more deadlier forces. In short, we are in an arms race "
"with the alien horde and we are not winning.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1467
msgid ""
"Commander, we've recovered a new alien weapon that appears to be a larger "
"version of the Needler. Please let my men take a look as soon as possible.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1481
msgid ""
"Commander, I'd like to present you with the finished plans and prototype for "
"our Coilgun.\n"
"\n"
"Combining an alien-inspired power pack and coil arrangement with some of our "
"Bolter technology has solved many of the coilgun design's inherent problems. "
"A hundred years ago, the energy efficiency of coilguns measured less than "
"2%; meaning, the energy of the projectile at the time of impact was less "
"than 2% of the energy used to fire it. Even with today's technology coilgun "
"efficiency is limited to single digits, but the alien Needler manages "
"efficiency ratings as high as 70%. It may take us years to get to that "
"level, but with the Coilgun we've developed something that is both practical "
"and effective for the war effort.\n"
"\n"
"In order to get better acceleration out of the coils, we've created a new "
"kind of ammunition, based on the aliens' needle alloy. In shape it's a "
"fairly standard fin-stabilised penetrator inside a discarding sabot, but "
"it's made from materials never before seen on Earth. Discarding sabot rounds "
"are normally used for much larger calibres -- we've effectively scaled down "
"an anti-tank round -- but the armour-piercing potential is phenomenal, "
"higher than any other weapon we have. In fact, the Coilgun is now the "
"highest-calibre infantry weapon on the planet.\n"
"\n"
"Of course we've had to make some sacrifices -- high weight due to the coils "
"and electrical equipment contained in the barrel, low ammunition capacity "
"due to the high calibre, large and heavy magazines/power packs. Despite "
"this, I believe the Coilgun should replace most of our sniper rifles, as "
"it's proving difficult for our conventional weapons to compete with new "
"enemy armour designs.\n"
"\n"
"Move the Coilgun forward as our main long-range threat. The aliens will come "
"to fear it.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1493
msgid ""
"Commander, our brainstorms down at DivEngine have come up with an "
"interesting idea based on the alien Needler technology. When combining the "
"alien fast-changing magnetic generators -- and, even more importantly, their "
"power source -- with human-engineered EM rifle technology, some amazing man-"
"portable weaponry becomes possible. I'd hereby like to propose a new design "
"for a coilgun in the role of a sniper rifle.\n"
"\n"
"The Needler is a terrific weapon, but there are undeniable advantages to "
"delivering one large slug compared to a number of smaller flechettes; "
"greater stability in flight, better armour-piercing ability, and above all "
"superior stopping power. There's a reason why our sniper doctrine calls for "
"one shot to a kill, that the target should be dead before he even knows the "
"sniper is there.\n"
"\n"
"To this end we plan to adapt the electromagnetic equipment and power source "
"from the Needler to a larger barrel and a more human-friendly shape, as well "
"as developing a new slug to maximise damage potential. The whole package "
"together would be a significant upgrade from the Bolter.\n"
"\n"
"Please let me know when you want us to start, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1569
msgid ""
"Technical Specifications: Saboted Slugs\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This is a magazine filled with 7 saboted shotgun slugs. These slugs are "
"encased in hard plastic shells, 'sabots', which break away shortly after "
"leaving the barrel. The sabots are fired from a rifled barrel and can travel "
"at far higher velocities than ordinary slugs or shotshells. The slugs "
"themselves are made of aluminium-cored steel; their power is not to be "
"underestimated. When fired from a high-powered shotgun, these slugs can "
"damage even armoured vehicles.\n"
"\n"
"The magazine is meant to be loaded into a CRC-212 Riot Shotgun. It will not "
"fit into the CRC-M9 Micro Shotgun.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with shotguns should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1617
msgid ""
"Technical Specifications: CRC-M9 Micro Shotgun\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"From our experiences in Mumbai and other stricken cities, we've concluded "
"that the aliens seem to concentrate their efforts on population centres, "
"especially dense urban areas. A majority of engagements have taken place at "
"knife-fighting range. For the purposes of the Excalibur Program, we've "
"chosen several high-performance weapons for our Close Range Combat package.\n"
"\n"
"The 425 Blesk is a miniature shotgun hailing from the Czech Republic, a "
"favourite of anti-terrorist and military reconnaissance units around the "
"world. It is highly prized for its small frame, manoeuvrability, lightweight "
"construction and reliable operation in combat. It is a significant "
"competitor with the CRC-212 Riot Shotgun for the hearts and minds of shotgun-"
"wielding soldiers.\n"
"\n"
"The Blesk sacrifices versatility and range for raw speed. It is a 12mm semi-"
"automatic, able to shoot as fast as the operator can pull the trigger; there "
"is no other shotgun in existence that responds as fast or as easily to new "
"threats as the Blesk. In its standard configuration, the weapon features a "
"folding foregrip in lieu of a buttstock in order to help the operator deal "
"with the recoil of repeated firings.\n"
"\n"
"Unfortunately, the short barrel cuts badly into effective range, making it "
"accurate only out to 10-20 metres, but this is usually enough for the tight "
"urban situations in which PHALANX will be operating most often. It is also "
"more than enough for a sidearm; the Blesk will fit into a sidearm holster "
"with minor modifications and can be set to deploy the foregrip as the weapon "
"is drawn, allowing immediate accurate fire as needed.\n"
"\n"
"The weapon chambered for the common 12mm shotgun calibre. It can fit 7 slugs "
"in a handy pistol-style magazine contained in the grip, which makes it much "
"faster to reload than the CRC-212 Riot Shotgun. However, it requires short "
"shells that can fit into the grip magazine, such as our flechette shells. It "
"cannot fit the full-length saboted slugs.\n"
"\n"
"There are only a handful of weapons that can compete with the Blesk for "
"sheer short-range devastation. Its speed combined with flechette ammo makes "
"for a deadly mix that can be relied upon to quickly dispatch any enemy "
"stupid enough to get into range.\n"
"\n"
"For PHALANX use, we have given this shotgun the classification CRC-M9.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All the restrictions that plague shotguns are magnified in the M9: short "
"range, low ammo capacity, high recoil. This makes its function very clear. "
"It is meant only for close-range firefights, where shotguns and sidearms "
"shine. However, M9 operators should keep a close eye on their ammo level so "
"that they don't run out in a tight spot.\n"
"\n"
"While not technically designed as a sidearm, the M9 performs well as one "
"despite its relative bulk. It does more damage than the P-12 Pistol and is "
"more accurate than the CRC-8 SMG. It is a good choice for snipers in "
"particular.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1651
msgid ""
"Technical Specifications: Flechette Shells\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This magazine contains 7 shells of flechette shot. Each 12mm shell contains "
"8 tiny flechettes -- solid steel needles with fins to stabilise their "
"flight. This ammunition is military-only, banned for all civilian use due to "
"the flechettes' excellent performance against armour. The flechettes are "
"prone to tumble after penetration, resulting in nasty wounds that will "
"either kill the target or send it running for cover.\n"
"\n"
"This short shell -- only 90mm long -- was designed for pistol-configuration "
"shotguns like the CRC-M9 Micro Shotgun. However, the CRC-212 Riot Shotgun "
"can fire it just as easily, with all the performance increases of a full-"
"sized weapon.\n"
"\n"
"The magazine is meant to be loaded into a CRC-212 Riot Shotgun or CRC-M9 "
"Micro Shotgun.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with shotguns should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1695
msgid ""
"Technical Specifications: CRC-8 SMG\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"From our experiences in Mumbai and other stricken cities, we've concluded "
"that the aliens seem to concentrate their efforts on population centres, "
"especially dense urban areas. A majority of engagements have taken place at "
"knife-fighting range. For the purposes of the Excalibur Program, we've "
"chosen several high-performance weapons for our Close Range Combat package.\n"
"\n"
"Designed and manufactured in mainland China, the Ohm 55 SMG is one of the "
"most frightening weapons to come out of the Second Cold War. It was first "
"prototyped in 2035 by scientists working for the Communist Chinese "
"government. Production models were only trickling into government units by "
"the end of the war, but the rebel and Commonwealth troops quickly learned to "
"respect the Ohm's ferocity.\n"
"\n"
"Its rate of fire at full auto exceeds 1200 rounds per minute. It can chew "
"through a 50-round magazine in three seconds. It fires an upgraded version "
"of the Belgian 5.7mm armour-piercing round, a steel penetrator with "
"aluminium core, which can tear kevlar like paper and tumbles brutally "
"through flesh and bone. Even modern ballistic fibre cannot stop this round "
"at anything closer than 12 metres. The Ohm 55 has dominated the field of "
"SMGs for the past 50 years and will continue to do so for at least the next "
"decade.\n"
"\n"
"The Ohm is highly manoeuvrable with a short barrel and sleek lines, but can "
"suffer from excessive muzzle climb on full auto due to the sheer weight of "
"lead the weapon puts out. Autofire also tends to empty the magazine before "
"the shooter even realises he's holding down the trigger. Still, after nearly "
"50 years in service around the world, this remains the Ohm 55's only known "
"design flaw.\n"
"\n"
"For PHALANX use, we have given this submachine gun the classification "
"CRC-8.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"The CRC-8 is intended for point-blank urban firefights. It will perform very "
"well in this role, but don't expect it to hit the broad side of a barn out "
"to medium range. It can also function as a high-powered sidearm, but may be "
"too bulky for most soldiers to use in this manner.\n"
"\n"
"While the CRC-8 does suffer excessive muzzle climb on full auto, throwing "
"off the aim of even experienced users, it is much more docile in its "
"standard burst mode. Full auto should rarely be considered outside of panic "
"situations.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Despite good penetration against organics, this weapon performs very poorly "
"against robotic targets."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1727
msgid ""
"Technical Specifications: SMG Magazine\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This large magazine contains 50 rounds of 5.7x28mm ammunition. It features a "
"complicated triple-column arrangement, its rounds packed into the magazine "
"in three large stacks. The round itself shreds armour at close range and "
"produces horrific wounds. It typically generates low recoil, but the round's "
"gentle characteristics are overwhelmed by the CRC-8's incredible rate of "
"fire on full auto.\n"
"\n"
"The magazine is meant to be loaded into a CRC-8 SMG.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with SMGs should carry at least one reload whenever "
"they go out in the field. Two or more are strongly recommended if the SMG is "
"used as a primary weapon, since it can consume vast amounts of ammunition. "
"It is not advisable to send our troops into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1767
msgid ""
"Technical Specifications: Smoke Grenade\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"The 'Artificial Fog' smoke grenade was developed by the African league of "
"nations during the war on the diamond cartels. It is an ingenious design "
"which proves that, even in the age of electronic perception, the smoke "
"grenade hasn't outlived its usefulness. There is no vision system that "
"cannot be defeated somehow, and upgraded smoke grenades like the Artificial "
"Fog grenade can block infrared sighting equipment as easily as they block "
"the Mk. 1 Eyeball.\n"
"\n"
"The Artificial Fog grenade is what is called a 'bursting' smoke grenade. "
"Instead of pouring smoke out of holes in the top, it bursts apart much like "
"an incendiary grenade and covers a large area of ground with titanium "
"tetrachloride, which quickly produces vast clouds of corrosive white smoke. "
"It also fills the air with minuscule 'chaff', flakes of iron that refract "
"radar waves and generally muck up the electronic picture of the battlefield. "
"Other trace additives to the smoke help refract most of the non-visible EM "
"spectrum. Even alien technology has trouble sifting through the thick soup.\n"
"\n"
"Titanium tetrachloride smoke by itself is slightly harmful to human beings "
"due to its acidity. The additives make it more dangerous, especially "
"breathing iron flakes, but it's nothing our medics can't deal with.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Smoke grenades are an important tool to hide our approaches, cover tactical "
"withdrawals, and to temporarily lock unwanted participants out of a "
"firefight. It is recommended that every soldier carry one for these "
"purposes. Not every mission may require concealment, but we can never know "
"when the opportune moment will present itself.\n"
"\n"
"Gas masks are recommended if several smokescreens pile up on each other.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1811
msgid ""
"Technical Specifications: S-1 Sniper Rifle\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"The alien attack on Mumbai made our situation painfully clear. Their "
"technology is far more advanced than ours. The complete inability of "
"Commonwealth troops to make a dent in the Mumbai offensive revealed critical "
"weaknesses in current military training and equipment. They lost three "
"battalions just bringing the aliens to a standstill without inflicting "
"significant casualties. PHALANX has to overcome these odds, and to do that "
"we need the very best human technology has to offer.\n"
"\n"
"The Excalibur Program was created to find the most effective weapons on "
"Earth by reviewing their manufacturing standards, durability, operational "
"record, and their combat performance in the situations where we've managed "
"to bring the aliens to battle.\n"
"\n"
"Originally an anti-materiel rifle, the Canada-built Forrester LRWS (Long "
"Range Weapon System) has since been adopted by many countries as their "
"principal sniper rifle. It is one of the bare handful of sniper rifles "
"developed after 2040 that do not feature a bullpup configuration ('bullpup' "
"meaning the magazine and action of the weapon are located behind the grip to "
"reduce overall weapon length). It fires the massive 20mm HMG (Heavy Machine "
"Gun) cartridge, fed by 8-round magazines which can weigh as much as one "
"kilogramme apiece. The piston-retarded floating breech is equipped with an "
"intricate gas dispersal system which decreases felt recoil to the level of "
"an ordinary hunting rifle. This allows repeated shots without losing "
"control.\n"
"\n"
"The greatest advantages of the LRWS over other modern sniper rifles are its "
"incredibly short barrel and light weight, the only rifle in its size class "
"that can fire the 20mm HMG round. This is made possible by a uniquely-"
"reinforced breech and barrel made almost entirely of tungsten and titanium "
"alloys, able to withstand the force of the round's super-high-velocity "
"powder. Due to its short barrel, designed for tactical urban situations, the "
"LRWS is not as effective at very great distance, but for a PHALANX squad's "
"typical short-range skirmishing, this should not become a problem.\n"
"\n"
"The buttstock and grip automatically mould themselves to fit any shooter. "
"Most importantly, this rifle has racked up more alien kills in Mumbai than "
"any other weapon deployed in the fighting.\n"
"\n"
"At half the weight of other sniper rifles and twice the manoeuvrability, the "
"LRWS offers the power and flexibility that our agents require.\n"
"\n"
"For PHALANX use, we have given this rifle the classification S-1.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"Soldiers equipped with the S-1 should keep their distance, fire from cover, "
"and try to use aimed shots whenever possible. This is not an automatic "
"weapon; it is too unwieldy to fire off quick snap shots with any accuracy. "
"Marksmen should assume a crouched firing position for extra stability "
"whenever possible.\n"
"\n"
"All our snipers should carry at least one backup sidearm such as the P-12 or "
"the CRC-8 SMG, or a combat knife at the very least. Should aliens threaten a "
"sniper at close range, he should immediately draw his sidearm. Under no "
"circumstances should he try to use an S-1 to fend off attackers at close "
"range. The S-1 is too slow-firing to stop an advancing alien and will "
"quickly deplete its magazine if this is attempted. If the soldier tries to "
"shoot his magazine dry before drawing his sidearm, it will be too late.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"Along with high-explosive rockets and grenades, this is one of the few "
"standard-issue human weapons that are fully effective against robotic aliens."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1843
msgid ""
"Technical Specifications: Sniper Rifle Magazine\n"
"\n"
"CLASSIFIED LEVEL YELLOW\n"
"\n"
"PHALANX Extraterrestrial Response Unit\n"
"\n"
"Technical Document, Delta Clearance\n"
"\n"
"Filed: 20 March 2084\n"
"\n"
"By: Cdr. Paul Navarre, R&D: Engineering Division, PHALANX, Atlantic "
"Operations Command\n"
"\n"
"\n"
"\n"
"Overview\n"
"\n"
"This magazine contains 8 rounds of 20x140mm HMG (Heavy Machine Gun) "
"ammunition. It is a conventional single-column box design, and can be "
"extremely heavy due to the weight of the rounds inside. The rounds in this "
"magazine are high-quality match grade ammunition meant for heavy sniper "
"rifles; they are more accurate and expensive than ordinary HMG rounds.\n"
"\n"
"The magazine is meant to be loaded into an S-1 Sniper Rifle.\n"
"\n"
"\n"
"Recommended Doctrine\n"
"\n"
"All soldiers equipped with sniper rifles should carry at least one reload "
"whenever they go out in the field. It is not advisable to send our troops "
"into combat without spare magazines.\n"
"\n"
"\n"
"Addenda\n"
"\n"
"None."
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1863
msgid ""
"Commander,\n"
"\n"
"We've achieved results in our effort to create anti-alien chemicals that can "
"be effectively used on the battlefield. One agent in particular has been "
"classified as fully combat-capable and is ready to be deployed at your say-"
"so.\n"
"\n"
"The agent in question is a cocktail of bleach, mustard gas, titanium "
"tetrachloride and several other nasty compounds, combining to form a "
"substance we like to call \"CHOKE\". It is a highly powerful blistering "
"agent that reacts with organic skin in seconds rather than hours. It reacts "
"violently with air to provide several minutes of gas coverage over a small, "
"concentrated area.\n"
"\n"
"The effects on organic tissue are harsh. Even minor contact with the skin or "
"mucous membranes will cause severe irritation, resulting in restricted "
"breathing and excruciating pain. Contact with the eyes can cause prolonged, "
"even permanent blindness if left untreated. The agony caused by CHOKE is so "
"acute and disabling that it will knock the fight out of almost anything with "
"which it comes into contact. Our organic alien captives have all "
"demonstrated very satisfying responses; most targets go into shock and "
"exhibit little to no motor control until dosed up with painkillers and anti-"
"CHOKE medication. Their breathing apparatus offers no defence whatsoever "
"against an agent which doesn't need to enter the lungs.\n"
"\n"
"CHOKE is equally effective against humans. Volunteer testing has left battle-"
"hardened soldiers hunched on the floor in a foetal position, frozen in place "
"and barely able to breathe. Two subjects had to be rushed to hospital due to "
"blistering of the lungs and fluid buildup, but I'm happy to report both will "
"survive. It is however recommended that our troops be kept away from any "
"deployed CHOKE at all times. If one of our troops does manage to come into "
"contact with it, we've loaded our medikits with the appropriate drugs to "
"treat and revive.\n"
"\n"
"The only defence against CHOKE is full body coverage. Any exposed skin or "
"breathing passage is a vulnerability, and so far the aliens have deployed no "
"armour that would protect their troops against this kind of attack. As far "
"as PHALANX agents are concerned, a full head-enclosing gas mask should "
"protect them adequately, since our standard uniforms and armours provide "
"airtight coverage of the soldier's body.\n"
"\n"
"We've created a delivery system in the form of a standard throwable "
"canister. Our troops should experience no problems using this item in the "
"field.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1879
msgid ""
"Commander,\n"
"\n"
"Ever since the start of the invasion, we have been left scratching our heads "
"about the aliens' biology. We knew almost nothing about them, their biology, "
"their genetics or their potential vulnerabilities. This left us helpless in "
"the fields of biological and chemical warfare.\n"
"\n"
"Our study of the various live and dead alien specimens we've recovered has "
"been enlightening. Thanks to the discoveries we've made over the past few "
"months, my team and I have come to believe that we're ready to start a bio/"
"chemical warfare program against the alien threat. We have tissue samples, "
"autopsy data, live specimens for testing; all the raw materials we require "
"to investigate methods of properly incapacitating battlefield specimens "
"without being forced to send PHALANX troops into melee combat.\n"
"\n"
"This will be a challenge given the constant protection and filtration "
"offered by the alien breathing apparatus, which prevents any harmful "
"materials entering the lungs, but if you authorise sufficient lab time and "
"funding we can almost certainly develop an aerosol compound that will "
"disable exposed aliens by chemical or biological means.\n"
"\n"
"This will be a project of greatest importance and priority, Commander. The "
"sooner you lend it your authorisation, the better.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1883
msgid "stungren_alien_txt"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1909
msgid ""
"Commander,\n"
"\n"
"We've finished prototyping our experimental electrical weapon, and it's now "
"ready to begin full production.\n"
"\n"
"The concept of the stun rod, as we call it, requires no in-depth "
"explanation. It's an electrical prod that delivers a stunning shock to "
"anything that comes into contact with the prongs at the front of the weapon. "
"The intensity of the shock can be easily set by the user. The stun rod is "
"more than capable of stunning or electrocuting any humans who get too close. "
"Caution is recommended.\n"
"\n"
"The combat applications are simple. The soldier wielding it would enter into "
"melee with an alien, bring the prongs into contact with the enemy's skin or "
"armour, and pull the trigger. The ensuing electrical discharge would stun or "
"disable the subject for some time, even through armour or protective skin. "
"The period of unconsciousness will vary from species to species and between "
"individuals, depending on their exposure, metabolism, mental state, and "
"more. I'm afraid I cannot provide you with any hard numbers yet. However, we "
"estimate the stun rod to give us more than enough time to secure the "
"prisoner and render it harmless.\n"
"\n"
"We fully realise the difficulty of bringing the aliens to melee and then "
"besting them. This is why we've armoured the stun rod's body to stand up "
"against the Kerrblade without being sliced in two. It's designed to use as a "
"staff or club in melee during an emergency, and it will not break, crack or "
"become unreliable.\n"
"\n"
"Unfortunately, with these heavy-duty batteries and electrical systems and "
"additional armour, the stun rod has become a rather hefty weapon. It will "
"require two hands to use effectively in combat as a prod or a blunt "
"instrument, though it will not restrict grenade throwing or pistol use in "
"the off hand.\n"
"\n"
"The outputs that the stun rod can deliver -- repeatedly -- make it the most "
"powerful electrical weapon on Earth at this time. However, despite efforts "
"to push our designs further, we don't yet have the technology to create "
"ranged weapons that can match the stun rod's capabilities. Electrolasers are "
"still too weak for their power consumption and wire-tasers can only be used "
"once at limited ranges. We are however looking into adapting alien power "
"cells for use in PHALANX-built electrolasers. This is a possibility that "
"holds great promise for the future of our bio research.\n"
"\n"
"Thank you for your indulgence in this program, Commander. I firmly believe "
"this will be a great help to our capture efforts. Still, I will try to leave "
"further technical matters with Cdr. Navarre, where they belong.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1927
msgid ""
"Commander,\n"
"\n"
"I hope I'm not overstepping my bounds, but I have an important technical "
"research proposal to make, a proposal to create a new piece of PHALANX "
"equipment for use by our field agents. I realise this falls outside the "
"responsibilities of my division. However, I've already discussed things with "
"Cdr. Navarre, and he doesn't quite see eye-to-eye with me on the necessity "
"of the item in question. I had no choice but to go to straight to you with "
"the proposal.\n"
"\n"
"Now that we know how to keep captured aliens alive in containment, our lack "
"of specimens is becoming a serious impediment to our biological and chemical "
"research. We need living tissue to study, performing its natural functions "
"inside a living body, and we don't have the ability to simply clone up some "
"aliens to research. We need prisoners. The sooner the better.\n"
"\n"
"That's why I would like to propose a simple but high-powered electrical "
"shock weapon, not unlike a military stun gun, designed to disable our "
"enemies without killing them. It would be a two-handed man-portable unit "
"with a large battery and several charge settings, the highest of which "
"should be sufficient to disable the hardiest alien races we may encounter. "
"We in DivBio believe that any alien subjected to this weapon would be "
"disabled long enough for our soldiers to take control of the situation and "
"secure prisoners. The electrical shock could still be countered by "
"sophisticated armour and may not be effective on robotic alien devices.\n"
"\n"
"Cdr. Navarre, however, feels that such a weapon would be hazardous to our "
"soldiers and \"a throwback to the 20th century\", and refuses to endorse it. "
"He doesn't seem to understand. We have no alternative method of disabling "
"enemies at the voltages required. Commander, we need this weapon as badly as "
"we need live aliens from the field. We can't merely shoot them and hope to "
"patch one or two up again upon return to base. Even if we succeeded in that "
"mindset, my division's needs will be far, far higher than that for proper "
"research and interrogation.\n"
"\n"
"I hope you understand. Please authorise lab time and funding for this "
"project as soon as you can, and I'll get some people from DivEngine together "
"to develop this project properly. I would of course be delighted if you "
"could explain things to Cdr. Navarre. I'm sure he'll be happy to receive a "
"message from you.\n"
"\n"
"Sincerely,\n"
"\n"
"Dr. Connor"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1941
msgid ""
"Commander, I've got the specs of the new alien pistol for you, and they're "
"not good.\n"
"\n"
"We've always suspected that a real alien army would field more powerful "
"weaponry. Now they've gone and proved us right. This particle beam weaponry "
"is extremely advanced, a quantum leap above the arsenal we've seen, "
"miniaturised far beyond our ability to duplicate.\n"
"\n"
"Particle-beam weaponry is designed to hit a target object with a stream of "
"accelerated particles moving at near-light velocities, therefore carrying "
"tremendous kinetic energy. Until now we've only seen the aliens use this "
"technology in large UFO weapons. Now, however, they're using it on the "
"ground in the worst way.\n"
"\n"
"The pistol itself is quite simple in build, just a shell covering a set of "
"magnets and electrostatic lenses for focusing and constricting the particle "
"beam.\n"
"\n"
"Certainly this pistol is the nastiest handgun I've ever seen in my career, "
"with impressive armour-piercing capabilities and extreme damage potential. "
"It's not as accurate as the laser pistol, but it packs an extraordinary "
"punch for a sidearm.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1949
msgid ""
"Commander, we've recovered a dangerous new alien pistol that seems to fire "
"high-energy particle beams -- an extremely nasty new threat to our troops on "
"the battlefield. Preliminary tests against our armour have produced "
"distressing results. We need to perform more research on these weapons "
"immediately.\n"
"\n"
"Please authorise this program at your earliest convenience.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1965
msgid ""
"Commander, we've finished work on this big damned cannon we brought back.\n"
"\n"
"This particle beam weaponry is extremely advanced, a quantum leap above the "
"alien's existing arsenal, miniaturised far beyond our ability to duplicate.\n"
"\n"
"Particle-beam weaponry is designed to hit a target object with a stream of "
"accelerated particles moving at near-light velocities, therefore carrying "
"tremendous kinetic energy. Until now we've only seen the aliens use this "
"technology in large UFO weapons. Now, however, they're using it on the "
"ground in the worst way.\n"
"\n"
"This cannon has got to be the most powerful infantry particle beam the "
"aliens can field, because I can't imagine them getting much bigger. The "
"Particle Beam cannon's recoil is out of this world. It can blast a full "
"grown man clean off his feet in one shot.\n"
"\n"
"As bad as the recoil is, the target will have it worse. A single fleeting "
"hit -- a heartbeat of exposure -- will buckle three inches of homogenous "
"steel. This is usually all that's necessary. A second hit will turn the "
"buckle into a fist-sized hole, clean through. Our infantry armour will "
"perform only slightly better, but deflection will help somewhat.\n"
"\n"
"That's all I've got for you right now, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1973
msgid ""
"Commander, we've recovered a large alien cannon that fires high-energy "
"particle beams. It is extremely deadly and has frightening effects on our "
"armour during preliminary testing. We need to perform more research on these "
"weapons immediately.\n"
"\n"
"Please authorise this program at your earliest convenience.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1989
msgid ""
"Commander, we've gotten all the info we can from this new alien rifle. It's "
"more bad news, I'm afraid.\n"
"\n"
"We've always suspected that a real alien army would field more deadly "
"weaponry. Now they've gone and proved us right. This particle beam weaponry "
"is extremely advanced, a quantum leap above the arsenal we've seen, "
"miniaturised far beyond our ability to duplicate.\n"
"\n"
"Particle-beam weaponry is designed to hit a target object with a stream of "
"accelerated particles moving at near-light velocities, therefore carrying "
"tremendous kinetic energy. Until now we've only seen the aliens use this "
"technology in large UFO weapons. Now, however, they're using it on the "
"ground in the worst way.\n"
"\n"
"The rifle seems to follow a very basic, modular design, quite unlike the "
"plasma weapons we've already observed. All the parts can be slotted in or "
"out of the weapon just by pressing an appropriately-located release catch.\n"
"\n"
"What first alarmed me about this weapon is its performance against our "
"infantry armour. The high-energy particles in a particle beam travel so fast "
"that the beam can easily punch a hole through our standard vehicle armour. "
"When fired at a suit of Combat Armour, the results are gruesome. It "
"penetrates the front of the armour without even slowing down, and still has "
"enough power to punch out the back and continue for several metres before "
"dispersing.\n"
"\n"
"Our troops will need the heaviest protection we can muster to be able to "
"stand up to this kind of fire. We may suffer significant troop losses to "
"alien Particle Beam weapons if we don't.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:1997
msgid ""
"Commander, we've recovered an alien rifle that fires high-energy particle "
"beams. It's more deadly than anything we've seen -- an extremely nasty new "
"threat to our troops on the battlefield. Preliminary tests against our "
"armour confirm that the aliens have seriously upgunned their troops. We need "
"to perform more research on these weapons immediately.\n"
"\n"
"Please authorise this program at your earliest convenience.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:2015
msgid ""
"Commander, my method worked. I think we've managed to crack the secrets of "
"the mysterious particle beam weaponry. Here are my conclusions.\n"
"\n"
"The appearance of man-portable particle beam weaponry suggests a serious "
"escalation in this war. Prior to being shot at with it, we had no idea that "
"the aliens possessed such advanced technology, and we have no idea why it "
"was not deployed before now. The aliens' motivations and strategy remain a "
"complete mystery to us. Still, I don't believe I'm overstating the issue "
"that these weapons change everything.\n"
"\n"
"When I try to describe this, you have to understand that I'm not talking "
"about the actual weapons. As I've mentioned in my reports, the weapons "
"themselves are basically nothing more than a metal shell around a set of "
"magnets and electrostatic lenses, all used for focusing and constricting the "
"particle beam. The real magic happens in a space about the size of my fist. "
"I'm talking about what we have previously thought of as the 'magazine', "
"until now. What it actually is is unbelievable.\n"
"\n"
"Each individual magazine is actually a synchrotron particle accelerator of "
"mind-blowingly tiny proportions, wrapped around a battery pack so small that "
"we can't even begin to imagine how they built it. The synchrotron speeds "
"particles round and round in a very small circle -- less than the diameter "
"of the magazine -- until they've achieved sufficient velocity. The particles "
"are then diverted via a magnetic field into the focusing array, where they "
"are magnetically constricted -- 'pinched' -- into a coherent beam.\n"
"\n"
"Commander, there is no chance in hell that we can build accelerators this "
"complex this small. Not in our lifetimes. Neither we at PHALANX nor the rest "
"of the world have the precision machinery or the knowledge necessary to "
"duplicate the alien technology. We've documented how the weapons works, and "
"they're simple enough to produce, but if we actually want to use them we're "
"going to have to scrounge magazines off the aliens. Worse, these little "
"accelerators are put under tremendous amounts of strain in their lifetimes, "
"and they'll start to malfunction after being used only a few times. Our ammo "
"supply will be spotty at best, limited to whatever we can recover in the "
"field.\n"
"\n"
"If the aliens have widespread access to this sort of technology, and they "
"obviously do, I couldn't tell you why they haven't just waltzed in and "
"mashed humanity into paste. Their war machine is several orders of magnitude "
"greater than ours. Their technology is more advanced, they have more numbers "
"and better aircraft, and yet they're still coming at us in fits and starts. "
"It's baffling. However, any good soldier will tell you that 'why' doesn't "
"matter right now. They're the ones making the mistake and it's up to us to "
"take advantage of it.\n"
"\n"
"We need to upgrade, upgun, and uptrain everything we have, Commander. "
"Everything. We have to be ready before they start getting really serious "
"about this war.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgid/weapons.ufo:2027
msgid ""
"Commander, we've decided that more research is badly needed on the particle "
"beam weaponry, especially their mysterious power source, the magazines which "
"we've been utterly unable to examine. No amount of finesse or ingenuity has "
"been able to open them. That's why I'm hereby proposing extreme measures.\n"
"\n"
"I want to use our lab's radiation chamber to bombard one of the magazines "
"with electromagnetic pulses, destroying most of the internal electronics, "
"and hopefully causing it to shut down. Once it's safely deactivated, we can "
"use brute force to open it up.\n"
"\n"
"Destroying a magazine to find out how it works may seem crude and backwards, "
"but we have no other choice at the moment. Even blasted to hell by EMP, it "
"should help us answer a lot of questions about the aliens' particle beam "
"technology. It may also give us clues as to how we can get inside an "
"undamaged magazine.\n"
"\n"
"Once we know how the magazine works, we can reassess the weapons and we'll "
"hopefully be able to tell you how it all fits together, Commander.\n"
"\n"
"Cdr. Navarre"
msgstr ""

#: ../base/ufos/msgoptions.ufo:13
msgid "install_equipment"
msgstr ""

#: ../base/ufos/msgoptions.ufo:41
msgid "installation_construction"
msgstr ""

#: ../base/ufos/msgoptions.ufo:57
msgid "research"
msgstr ""

#: ../base/ufos/msgoptions.ufo:73
msgid "production"
msgstr ""

#: ../base/ufos/msgoptions.ufo:92
msgid "nations_happiness"
msgstr ""

#: ../base/ufos/msgoptions.ufo:108
msgid "transfer"
msgstr ""

#: ../base/ufos/msgoptions.ufo:132
msgid "ufo_activity"
msgstr ""

#: ../base/ufos/msgoptions.ufo:148
msgid "missions"
msgstr ""

#: ../base/ufos/msgoptions.ufo:156
msgid "buildings"
msgstr ""

#: ../base/ufos/nations.ufo:28
msgid "The Revolutionary Countries"
msgstr ""

#: ../base/ufos/nations.ufo:41
msgid "United America"
msgstr ""

#: ../base/ufos/nations.ufo:54
msgid "The Greater European Union"
msgstr ""

#: ../base/ufos/nations.ufo:67
msgid "The Asian Republic"
msgstr ""

#: ../base/ufos/nations.ufo:80
msgid "The Middle-Eastern Alliance"
msgstr ""

#: ../base/ufos/nations.ufo:93
msgid "New Africa"
msgstr ""

#: ../base/ufos/nations.ufo:106
msgid "Russia"
msgstr ""

#: ../base/ufos/nations.ufo:119
msgid "The Commonwealth of Oceania"
msgstr ""

#: ../base/ufos/otheritems.ufo:7 ../base/ufos/research.ufo:298
#: ../base/ufos/research.ufo:337
msgid "Antimatter"
msgstr ""

#: ../base/ufos/otheritems.ufo:15 ../base/ufos/research.ufo:5627
#: ../base/ufos/research.ufo:5666
msgid "Alien Materials"
msgstr ""

#: ../base/ufos/otheritems.ufo:46 ../base/ufos/otheritems.ufo:82
#: ../base/ufos/weapons_melee.ufo:26 ../base/ufos/weapons_melee.ufo:90
#: ../base/ufos/weapons_melee.ufo:241
msgid "Stab"
msgstr ""

#: ../base/ufos/otheritems.ufo:101
msgid "Hovernet Plasma Weapon"
msgstr ""

#: ../base/ufos/otheritems.ufo:122
msgid "Single Shot"
msgstr ""

#: ../base/ufos/otheritems.ufo:147
msgid "Combat Hovernet Plasma Weapon"
msgstr ""

#: ../base/ufos/otheritems.ufo:168 ../base/ufos/weapons_plasma.ufo:67
msgid "Burst"
msgstr ""

#: ../base/ufos/research.ufo:33
msgid "gettext_text2"
msgstr ""

#: ../base/ufos/research.ufo:109
msgid "Basic Concepts (Campaign)"
msgstr ""

#: ../base/ufos/research.ufo:110
msgid "Basic Concepts (Ground Combat)"
msgstr ""

#: ../base/ufos/research.ufo:111
msgid "Skills and Abilities"
msgstr ""

#: ../base/ufos/research.ufo:112
msgid "Background"
msgstr ""

#: ../base/ufos/research.ufo:113 ../base/ufos/ui/bases.ufo:116
#: ../base/ufos/ui/geoscape.ufo:1336 ../base/ufos/ui/market.ufo:138
#: ../base/ufos/ui/production.ufo:58 ../base/ufos/ui/transfer.ufo:139
#: ../base/ufos/ui/transfer.ufo:159 client/cgame/campaign/cp_geoscape.cpp:310
#: client/cgame/campaign/cp_transfer_callbacks.cpp:802
msgid "Aircraft"
msgstr ""

#: ../base/ufos/research.ufo:114
msgid "Base Facilities"
msgstr ""

#: ../base/ufos/research.ufo:115
msgid "Global Installations"
msgstr ""

#: ../base/ufos/research.ufo:116
msgid "Research Reports"
msgstr ""

#: ../base/ufos/research.ufo:117 ../base/ufos/ui/aircraft.ufo:102
#: ../base/ufos/ui/transfer.ufo:133 ../base/ufos/ui/transfer.ufo:144
#: ../base/ufos/ui/transfer.ufo:507
msgid "Equipment"
msgstr ""

#: ../base/ufos/research.ufo:118
msgid "Alien Artifacts"
msgstr ""

#: ../base/ufos/research.ufo:119
msgid "Autopsies & Observation"
msgstr ""

#: ../base/ufos/research.ufo:120
msgid "The Alien Threat"
msgstr ""

#: ../base/ufos/research.ufo:130 ../base/ufos/ui/bases.ufo:137
#: client/cgame/campaign/cp_base_callbacks.cpp:877
msgid "Research"
msgstr ""

#: ../base/ufos/research.ufo:138 ../base/ufos/ui/bases.ufo:144
#: client/cgame/campaign/cp_base_callbacks.cpp:863
msgid "Production"
msgstr ""

#: ../base/ufos/research.ufo:146
msgid "UFO Interception"
msgstr ""

#: ../base/ufos/research.ufo:154
msgid "UFO Disassembly"
msgstr ""

#: ../base/ufos/research.ufo:162
msgid "Nation Happiness"
msgstr ""

#: ../base/ufos/research.ufo:170
msgid "Time Units"
msgstr ""

#: ../base/ufos/research.ufo:178
msgid "Reaction Fire"
msgstr ""

#: ../base/ufos/research.ufo:186
msgid "Soldier Weight and Encumbrance"
msgstr ""

#: ../base/ufos/research.ufo:194
msgid "Wounds and Healing"
msgstr ""

#: ../base/ufos/research.ufo:202
msgid "Auxiliary Equipment"
msgstr ""

#: ../base/ufos/research.ufo:215
msgid "Continuous Wave Laser Operation"
msgstr ""

#: ../base/ufos/research.ufo:355
msgid "Live Alien"
msgstr ""

#: ../base/ufos/research.ufo:395
msgid "Alien Breathing Apparatus"
msgstr ""

#: ../base/ufos/research.ufo:437
msgid "The Alien Mind"
msgstr ""

#: ../base/ufos/research.ufo:477
msgid "Odd Behaviour"
msgstr ""

#: ../base/ufos/research.ufo:517
msgid "Alien Communication"
msgstr ""

#: ../base/ufos/research.ufo:558 client/cgame/campaign/cp_missions.cpp:472
msgid "Alien base"
msgstr ""

#: ../base/ufos/research.ufo:584
msgid "The Universal Serum"
msgstr ""

#: ../base/ufos/research.ufo:623
msgid "Alien Origins"
msgstr ""

#: ../base/ufos/research.ufo:658
msgid "UFO Theory"
msgstr ""

#: ../base/ufos/research.ufo:1097 ../base/ufos/weapons_human.ufo:1733
msgid "Electromagnetic Rifle"
msgstr ""

#: ../base/ufos/research.ufo:1136 ../base/ufos/weapons_human.ufo:1755
msgid "Electromagnetic Rifle Magazine"
msgstr ""

#: ../base/ufos/research.ufo:1154 ../base/ufos/weapons_human.ufo:1823
msgid "Electromagnetic Rifle Antimatter Magazine"
msgstr ""

#: ../base/ufos/research.ufo:1220
msgid "Monomolecular Blades"
msgstr ""

#: ../base/ufos/research.ufo:1437
msgid "Plasma And The Grenade Launcher"
msgstr ""

#: ../base/ufos/research.ufo:1501
msgid "Alien Artifact - Kerrblade"
msgstr ""

#: ../base/ufos/research.ufo:1796 ../base/ufos/research.ufo:1841
msgid "Alien Artifact - Plasma Pistol"
msgstr ""

#: ../base/ufos/research.ufo:1865 ../base/ufos/research.ufo:1910
msgid "Alien Artifact - Plasma Blaster"
msgstr ""

#: ../base/ufos/research.ufo:1934
msgid "Alien Artifact - Plasma Blade"
msgstr ""

#: ../base/ufos/research.ufo:1980
msgid "Alien Artifact - Plasma Grenade"
msgstr ""

#: ../base/ufos/research.ufo:2025 ../base/ufos/research.ufo:2070
msgid "Alien Artifact - Plasma Rifle"
msgstr ""

#: ../base/ufos/research.ufo:2094
msgid "Encased Plasma Rounds"
msgstr ""

#: ../base/ufos/research.ufo:2213 ../base/ufos/research.ufo:2303
#: ../base/ufos/weapons_aliens.ufo:6
msgid "Needler Gun"
msgstr ""

#: ../base/ufos/research.ufo:2258 ../base/ufos/weapons_aliens.ufo:28
msgid "Heavy Needler Gun"
msgstr ""

#: ../base/ufos/research.ufo:2341 ../base/ufos/research.ufo:2349
#: ../base/ufos/weapons_human.ufo:439
msgid "Coilgun"
msgstr ""

#: ../base/ufos/research.ufo:2573
msgid "Anti-Alien Gas"
msgstr ""

#: ../base/ufos/research.ufo:2620
msgid "Alien Anti-Human Gas"
msgstr ""

#: ../base/ufos/research.ufo:2705 ../base/ufos/research.ufo:2750
msgid "Alien Artifact - Particle Beam Pistol"
msgstr ""

#: ../base/ufos/research.ufo:2769 ../base/ufos/research.ufo:2815
msgid "Alien Artifact - Particle Beam Cannon"
msgstr ""

#: ../base/ufos/research.ufo:2834 ../base/ufos/research.ufo:2879
msgid "Alien Artifact - Particle Beam Rifle"
msgstr ""

#: ../base/ufos/research.ufo:2899
msgid "Man-Portable Particle Beams"
msgstr ""

#: ../base/ufos/research.ufo:3114
msgid "Blast Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3127
msgid "Fire Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3140
msgid "Laser Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3158
msgid "Impact Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3171
msgid "Shock Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3184
msgid "Plasma Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3205
msgid "Stun Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3218
msgid "Particle Beam Damage Type"
msgstr ""

#: ../base/ufos/research.ufo:3236
msgid "Accuracy Attribute"
msgstr ""

#: ../base/ufos/research.ufo:3249
msgid "Assault Guns Proficiency"
msgstr ""

#: ../base/ufos/research.ufo:3262
msgid "Close Combat Proficiency"
msgstr ""

#: ../base/ufos/research.ufo:3275
msgid "High-Explosives Proficiency"
msgstr ""

#: ../base/ufos/research.ufo:3288
msgid "Mind Attribute"
msgstr ""

#: ../base/ufos/research.ufo:3301
msgid "Power Attribute"
msgstr ""

#: ../base/ufos/research.ufo:3314
msgid "Sniper Rifles Proficiency"
msgstr ""

#: ../base/ufos/research.ufo:3327
msgid "Speed Attribute"
msgstr ""

#: ../base/ufos/research.ufo:4412
msgid "Alien Autopsy - Bloodspider"
msgstr ""

#: ../base/ufos/research.ufo:4466
msgid "Alien Autopsy - Combat Bloodspider"
msgstr ""

#: ../base/ufos/research.ufo:4522
msgid "Alien Autopsy - Ortnok"
msgstr ""

#: ../base/ufos/research.ufo:4566
msgid "Alien Autopsy - Taman"
msgstr ""

#: ../base/ufos/research.ufo:4610
msgid "Alien Autopsy - Shevaar"
msgstr ""

#: ../base/ufos/research.ufo:4654
msgid "Alien Autopsy - Hovernet"
msgstr ""

#: ../base/ufos/research.ufo:4710
msgid "Alien Autopsy - Combat Hovernet"
msgstr ""

#: ../base/ufos/research.ufo:4772 ../base/ufos/team_humans.ufo:344
msgid "Phoenix UGV"
msgstr ""

#: ../base/ufos/research.ufo:4792 ../base/ufos/team_humans.ufo:401
msgid "Ares W (UGV)"
msgstr ""

#: ../base/ufos/research.ufo:4900
msgid "'Raven' ECM Unit"
msgstr ""

#: ../base/ufos/research.ufo:5221
msgid "SHIVA Rotary Cannon"
msgstr ""

#: ../base/ufos/research.ufo:5280
msgid "'Sparrowhawk' AA Missile Rack"
msgstr ""

#: ../base/ufos/research.ufo:5297
msgid "'Sparrowhawk' Missile"
msgstr ""

#: ../base/ufos/research.ufo:5687
msgid "Political Situation Before The Invasion"
msgstr ""

#: ../base/ufos/research.ufo:5699
msgid "After The War"
msgstr ""

#: ../base/ufos/research.ufo:5711
msgid "PHALANX And The Mumbai Aftermath"
msgstr ""

#: ../base/ufos/research.ufo:5722
msgid "A New Twist"
msgstr ""

#: ../base/ufos/research.ufo:5750
msgid "The Enemy On Earth"
msgstr ""

#: ../base/ufos/research.ufo:5788
msgid "XVI Census"
msgstr ""

#: ../base/ufos/research.ufo:5828
msgid "The Alien Strategy"
msgstr ""

#: ../base/ufos/research.ufo:5866
msgid "Orbital UFO Activity"
msgstr ""

#: ../base/ufos/research.ufo:5908
msgid "Alien Psi Device"
msgstr ""

#: ../base/ufos/research.ufo:5939
msgid "Human Vaccine"
msgstr ""

#: ../base/ufos/research.ufo:5971 ../base/ufos/weapons_implants.ufo:5
msgid "Amphetamine Implant"
msgstr ""

#: ../base/ufos/research.ufo:5995 ../base/ufos/weapons_implants.ufo:48
msgid "Muscle Stimulant"
msgstr ""

#: ../base/ufos/seq_credits.ufo:44
msgid "http://www.ufoai.org"
msgstr ""

#: ../base/ufos/seq_credits.ufo:56
msgid "Project lead"
msgstr ""

#: ../base/ufos/seq_credits.ufo:66
msgid "Martin Gerhardy (mattn)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:77
msgid "Team members"
msgstr ""

#: ../base/ufos/seq_credits.ufo:87
msgid "aDuke"
msgstr ""

#: ../base/ufos/seq_credits.ufo:97
msgid "Alexander Tishin (Sandro)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:107
msgid "bayo"
msgstr ""

#: ../base/ufos/seq_credits.ufo:117
msgid "Christian Hoffmann (crystan)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:127
msgid "DarkRain"
msgstr ""

#: ../base/ufos/seq_credits.ufo:137
msgid "Tamas Fehervari (geever)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:147
msgid "Nate Wright (H-Hour)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:157
msgid "Pawel Michalkiewicz"
msgstr ""

#: ../base/ufos/seq_credits.ufo:167
msgid "Holger Gellrich (ShipIt)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:181
msgid "Other contributors"
msgstr ""

#: ../base/ufos/seq_credits.ufo:191
msgid "Bas Fournier (BTAxis)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:201
msgid "Werner Hohrer (Hoehrer)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:211
msgid "Kostia Romanov (Kildor)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:221
msgid "Olivier Alloschery (Kracken)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:231
msgid "Forest Hale (LordHavoc)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:241
msgid "Christoph Mallon (Tron)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:251
msgid "Ryan A. Span. (Winter)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:261
msgid "Maciej Wierzbicki (Zenerka)"
msgstr ""

#: ../base/ufos/seq_credits.ufo:275
msgid "Original team"
msgstr ""

#: ../base/ufos/seq_credits.ufo:285
msgid "Herby"
msgstr ""

#: ../base/ufos/seq_credits.ufo:295
msgid "SparXX"
msgstr ""

#: ../base/ufos/seq_credits.ufo:305
msgid "Rastaman"
msgstr ""

#: ../base/ufos/seq_credits.ufo:315
msgid "Sacrusha"
msgstr ""

#: ../base/ufos/seq_credits.ufo:325
msgid "Vanethian"
msgstr ""

#: ../base/ufos/seq_credits.ufo:339
msgid "Special thanks to"
msgstr ""

#: ../base/ufos/seq_credits.ufo:349
msgid "id Software for the Quake 2 engine"
msgstr ""

#: ../base/ufos/seq_credits.ufo:359
msgid "NineX for hosting us"
msgstr ""

#: ../base/ufos/seq_credits.ufo:369
msgid "To the community and everyone who supported us"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:3 ../base/ufos/ui/options.ufo:103
msgid "Gameplay"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:35
msgid "Some notes about the gameplay"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:44
msgid "Click to exit"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:57
msgid "Set up a base"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:95
msgid "Hire employees: scientists, soldiers"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:132
msgid "Start some research"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:151
msgid "Buy weapons and equipment"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:188
msgid "Equip your aircraft with soldiers and weapons"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:226
msgid "Speed up time on geoscape until the first alien mission appears"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:254
msgid "Select the mission (doubleclick) and choose aircraft from list"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:273
msgid "Hit the start or auto-mission button to fight the aliens"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:298
msgid "For further instructions watch the tactical mission tutorial"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:326
msgid "Tactical mission"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:344
msgid "Tactical mission tutorial"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:387
msgid "Switch view level via left mouseclick"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:399
msgid "You can also use the cursor keys to switch the levels"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:420
msgid "The selected soldier"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:442
msgid "Select soldiers via click"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:454
msgid "Or via the keys 1-8 or Tab"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:475
#: ../base/ufos/ui/aircraft_soldiers.ufo:234
#: ../base/ufos/ui/hud_default.ufo:862
#: ../base/ufos/ui/popup_baseattack.ufo:145
msgid "Physical stats"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:497
msgid "Stats bars: movement, health and morale"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:519 ../base/ufos/ui/hud_default.ufo:874
msgid "Inventory"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:548
msgid "Weapon in right hand"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:571
msgid "Shots remaining"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:600 ../base/ufos/ui/hud_phone.ufo:180
msgid "Reload"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:601
msgid "Reload weapon"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:631
msgid "Primary attack"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:661
msgid "Secondary attack"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:684
msgid "Turn reaction-fire on or off"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:706
msgid "Crouch (kneel down) or stand up"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:728
msgid "Cycle through visible enemies"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:750
msgid "End round"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:774
msgid "How to play skirmish"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:788
msgid "Skirmish tutorial"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:799
msgid "Skirmish is type of fast game."
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:838
msgid "Equipment selection"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:859
msgid "Day or night version of map to play"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:880
msgid "How many aliens will fight versus you"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:901
msgid "Select your team"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:922
msgid ""
"Select UFO to secure \n"
"(if possible for current map)"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:943
msgid ""
"Select dropship\n"
"(if possible for current map)"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:964
msgid "Select map to play"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:977
msgid "And..."
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:994
msgid "Start the game!"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1006
msgid "Or..."
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1025
msgid "Exit to main menu"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1046
msgid "How to play multiplayer"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1061 ../base/ufos/ui/multiplayer.ufo:963
msgid ""
"Make sure that you've opened the TCP port 27910 in your firewall settings"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1070
msgid ""
"You should connect to the lobby and wait for invitations or start your own "
"server"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1079
msgid ""
"While you are connected to the lobby you can play singleplayer until someone "
"invites you"
msgstr ""

#: ../base/ufos/seq_tutorials.ufo:1088
msgid "As a server admin you should consider setting a round time limit."
msgstr ""

#: ../base/ufos/team_aliens.ufo:10
msgid "Taman"
msgstr ""

#: ../base/ufos/team_aliens.ufo:92
msgid "Ortnok"
msgstr ""

#: ../base/ufos/team_aliens.ufo:174
msgid "Shevaar"
msgstr ""

#: ../base/ufos/team_aliens.ufo:248
msgid "Bloodspider"
msgstr ""

#: ../base/ufos/team_aliens.ufo:321
msgid "Combat Bloodspider"
msgstr ""

#: ../base/ufos/team_aliens.ufo:395
msgid "Hovernet"
msgstr ""

#: ../base/ufos/team_aliens.ufo:467
msgid "Combat Hovernet"
msgstr ""

#: ../base/ufos/team_humans.ufo:54
msgid "Phalanx"
msgstr ""

#: ../base/ufos/team_names.ufo:672
msgid "Ares W"
msgstr ""

#: ../base/ufos/team_templates.ufo:232
msgid "Body"
msgstr ""

#: ../base/ufos/team_templates.ufo:241
msgid "Torso"
msgstr ""

#: ../base/ufos/team_templates.ufo:248
msgid "Legs"
msgstr ""

#: ../base/ufos/team_templates.ufo:255
msgid "Arms"
msgstr ""

#: ../base/ufos/team_templates.ufo:263
msgid "Head"
msgstr ""

#: ../base/ufos/tips.ufo:4
msgid "Use the [Shift] key to aim higher or lower at your target."
msgstr ""

#: ../base/ufos/tips.ufo:5
msgid ""
"Use [F5] key to quick save the game. Use [F9] key to quick load the game. "
"Also, the game saves your state to the quick save before each mission."
msgstr ""

#: ../base/ufos/tips.ufo:6
msgid ""
"Assemble and save different teams for multiplayer matches - 4 player teams, "
"8 player teams and so on. This way you can quickly load the right one for a "
"fast match."
msgstr ""

#: ../base/ufos/tips.ufo:7
msgid ""
"With multiplayer teams, make sure your best soldiers are at the top of the "
"team list. When the soldier limit is lower than the amount of soldiers in "
"your team, the soldiers at the top of the list will be used for the game."
msgstr ""

#: ../base/ufos/tips.ufo:8
msgid ""
"Before you shoot, you may want to make sure that you will have enough Time "
"Units (TUs) left to take cover."
msgstr ""

#: ../base/ufos/tips.ufo:9
msgid ""
"Choose which fire mode to use in reaction fire by ticking the button on the "
"fire mode panel. Quick fire modes will react faster."
msgstr ""

#: ../base/ufos/tips.ufo:10
msgid ""
"Remember to give your soldiers a varying array of weapons; you never know "
"when a certain weapon may come in handy."
msgstr ""

#: ../base/ufos/tips.ufo:11
msgid "Don't forget to equip your soldiers with enough ammo."
msgstr ""

#: ../base/ufos/tips.ufo:12
msgid "Don't forget to equip your soldiers with armour."
msgstr ""

#: ../base/ufos/tips.ufo:13
msgid ""
"Don't forget to equip your soldiers with smoke grenades and flashbangs to "
"keep the enemy at bay."
msgstr ""

#: ../base/ufos/tips.ufo:14
msgid ""
"Soldiers can pull an item from their belt or holster very quickly, so equip "
"grenades and other emergency items there."
msgstr ""

#: ../base/ufos/tips.ufo:15
msgid ""
"You can use a flashbang to deactivate your opponents' Reaction Fire mode or "
"to take all of his remaining Time Units (TUs) from his next round."
msgstr ""

#: ../base/ufos/tips.ufo:16
msgid ""
"To make a soldier face a certain direction (i.e. to turn him/her) place the "
"cursor and press the right mouse button. This will cost you Time Units (TUs)."
msgstr ""

#: ../base/ufos/tips.ufo:17
msgid ""
"When a soldier is standing next to a door, you can open it by clicking on "
"the soldier. Move the cursor over the soldier and a hand icon will appear."
msgstr ""

#: ../base/ufos/tips.ufo:18
msgid ""
"Be sure to hire as many scientists as you can. The better you know your "
"enemy, the easier he is to defeat."
msgstr ""

#: ../base/ufos/tips.ufo:19
msgid ""
"Be sure to hire as many workers as you can. The faster your production "
"lines, the sooner you can access better equipment and resupplies."
msgstr ""

#: ../base/ufos/tips.ufo:20
msgid ""
"Visit us at ufoai.org or drop by our community channel, #ufoai on irc."
"freenode.net."
msgstr ""

#: ../base/ufos/tips.ufo:21
msgid "You need an active Command Centre to launch interceptors."
msgstr ""

#: ../base/ufos/tips.ufo:22
msgid ""
"Never pass up an opportunity to capture a live alien, even one of a species "
"you have already researched."
msgstr ""

#: ../base/ufos/tips.ufo:23
msgid ""
"Watch your back! Your soldiers can only see enemies in an arc in front of "
"them."
msgstr ""

#: ../base/ufos/tips.ufo:24
msgid ""
"To store and disassemble UFOs you will need a workshop in your base and a "
"UFO Yard. You can build a UFO Yard by accessing the installations button on "
"the global view."
msgstr ""

#: ../base/ufos/tips.ufo:25
msgid ""
"You can make soldiers crouch to better protect them from enemy fire. But "
"remember that crouching and standing up cost Time Units (TUs), and moving "
"while crouched costs more TUs than walking normally."
msgstr ""

#: ../base/ufos/tips.ufo:26
msgid ""
"Have your soldiers crouch when they can. Crouching makes some weapons "
"considerably more precise. It also makes your soldier a smaller target."
msgstr ""

#: ../base/ufos/tips.ufo:27
msgid ""
"Building a hospital allows you to heal your soldiers faster for their next "
"mission."
msgstr ""

#: ../base/ufos/tips.ufo:28
msgid ""
"Keep soldiers close so that they can support each other. A lone gunner is "
"easily killed."
msgstr ""

#: ../base/ufos/tips.ufo:29
msgid ""
"Life is precious, but some lives are more precious than others. Always keep "
"a disposable soldier or two to handle very risky situations."
msgstr ""

#: ../base/ufos/tips.ufo:30
msgid ""
"You can increase a base's radar range by building an advanced radar "
"facility. Remember that you have to research it first!"
msgstr ""

#: ../base/ufos/tips.ufo:31
msgid ""
"The Grenade Launcher's Impact fire mode will explode when it reaches its "
"target, useful for hitting enemies at the edge of the map or on a ledge."
msgstr ""

#: ../base/ufos/tips.ufo:32
msgid ""
"When throwing grenades, try to avoid throwing straight along the grid. With "
"a little bit of an angle, it's less likely to bounce back at you if your aim "
"is a little off."
msgstr ""

#: ../base/ufos/tips.ufo:33
msgid ""
"Before throwing a grenade, look closely at the shape of the land. A slight "
"slope will affect the direction that the grenade bounces."
msgstr ""

#: ../base/ufos/tips.ufo:34
msgid "Grenades don't bounce well on sand or dirt."
msgstr ""

#: ../base/ufos/tips.ufo:35
msgid ""
"You can create your own maps or customize your campaigns. Learn more at "
"ufoai.org."
msgstr ""

#: ../base/ufos/tips.ufo:36
msgid "You can use [space] to cycle between all geoscape items."
msgstr ""

#: ../base/ufos/tips.ufo:37
msgid "Be sure to equip your interceptor with weapons before launching it."
msgstr ""

#: ../base/ufos/tips.ufo:38
msgid ""
"Some items will slow an aircraft down. Read the equipment specs closely when "
"equipping your interceptors."
msgstr ""

#: ../base/ufos/tips.ufo:39
msgid "Build an alien containment to be able to imprison live aliens."
msgstr ""

#: ../base/ufos/tips.ufo:40
msgid ""
"Spotted enemies: While on a ground mission you can press [Space] to cycle "
"through all spotted enemies."
msgstr ""

#: ../base/ufos/tips.ufo:41
msgid ""
"You can use the right mouse button in the soldier equipment screen to equip "
"or unequip weapons, ammo and armour. This won't work during a ground battle, "
"when it costs TUs to pick up or drop an item."
msgstr ""

#: ../base/ufos/tips.ufo:42
msgid ""
"Don't let too many civilians die during battles. If you don't keep the "
"nations happy they could pull the plug on your program."
msgstr ""

#: ../base/ufos/tips.ufo:43
msgid ""
"You should never kill civilians. Soldiers who kill civilians will not be "
"promoted to high ranks."
msgstr ""

#: ../base/ufos/tips.ufo:44
msgid ""
"Consider launching interceptors to catch a faster UFO when it's close to "
"your base to avoid a lengthy chase."
msgstr ""

#: ../base/ufos/tips.ufo:45
msgid ""
"Consider stunning the civilians to keep them from running around. Aliens "
"seem to ignore unconscious civilians."
msgstr ""

#: ../base/ufos/tips.ufo:46
msgid ""
"Don't forget to install missile launchers and missiles in your missile "
"batteries."
msgstr ""

#: ../base/ufos/tips.ufo:47
msgid "To catch fast UFOs send interceptors in from several directions."
msgstr ""

#: ../base/ufos/tips.ufo:48
msgid ""
"To quickly buy or sell items, hover over the arrows and roll your mousewheel."
msgstr ""

#: ../base/ufos/tips.ufo:49
msgid ""
"Beware of friendly fire! Lobbing a grenade among your own troops will do the "
"aliens' work for them. The same can be said for bullets. Make sure you're "
"not hitting your own troops behind your target."
msgstr ""

#: ../base/ufos/tips.ufo:50
msgid ""
"Remember to check your research and production queues often! A good arsenal "
"is an active arsenal!"
msgstr ""

#: ../base/ufos/tips.ufo:51
msgid ""
"The presence of live civilians probably means that there are no live aliens "
"nearby. This can save time clearing a map."
msgstr ""

#: ../base/ufos/tips.ufo:52
msgid ""
"Watch the health of your soldiers; do not let them die. Experienced soldiers "
"are more efficient in missions than new recruits."
msgstr ""

#: ../base/ufos/tips.ufo:53
msgid ""
"Remember, that researching a new weapon is just half of the effort. You also "
"have to manufacture it. If you keep researching field equipment only, your "
"workshops may not keep up with the work. Give Dr. Connor some lab time too"
msgstr ""

#: ../base/ufos/tips.ufo:54
msgid ""
"Never risk your soldier's life just to capture an alien alive. There will be "
"other occasions."
msgstr ""

#: ../base/ufos/tips.ufo:55
msgid ""
"Wounded aliens are easier to stun. If an alien has been already attacked "
"with a stun rod or electrolaser, lethal weapons may just knock it "
"unconscious."
msgstr ""

#: ../base/ufos/tips.ufo:56
msgid ""
"During attacks on your base, place a spare soldier in the Command Centre's "
"video surveillance room. Your soldier will be able to use the security "
"cameras around the base to locate enemies."
msgstr ""

#: ../base/ufos/ui/_menu.ufo:122 ../base/ufos/ui/geoscape.ufo:191
msgid "CREDITS"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:130 ../base/ufos/ui/geoscape.ufo:201
msgid "Organisation capital"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:140 ../base/ufos/ui/hospital.ufo:154
msgid "Back to baseview"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:159
msgid "Name of this base"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:179 ../base/ufos/ui/popup_installations.ufo:172
msgid "Rename your base"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:192
msgid "Switch to the previous base"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:203
msgid "Switch to the next base"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:231 ../base/ufos/ui/hud_phone.ufo:157
#: client/cgame/campaign/cp_installation_callbacks.cpp:194
#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579
msgid "Cancel"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:232 ../base/ufos/ui/sys_popup.ufo:50
#: ../base/ufos/ui/sys_popup.ufo:112
msgid "Close this dialogue"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:245
msgid "Preview:"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:271
msgid "Map Name:"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:287
msgid "Daytime Version:"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:295
msgid "Select whether you want to play at day- or nighttime."
msgstr ""

#: ../base/ufos/ui/_menu.ufo:302 client/cgame/campaign/cp_geoscape.cpp:1195
msgid "Night"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:307 client/cgame/campaign/cp_geoscape.cpp:1195
msgid "Day"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:344 ../base/ufos/ui/_menu.ufo:399
msgid "Upload"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:352 ../base/ufos/ui/_menu.ufo:407
msgid "Delete this team"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:440
msgid "Currently loaded"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:515
msgid "Generate New Team"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:596
msgid "Download new teams"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:602 ../base/ufos/ui/campaign.ufo:39
msgid "Download"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:609
msgid "Save the current team"
msgstr ""

#: ../base/ufos/ui/_menu.ufo:615
msgid "Save Team"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:24 ../base/ufos/ui/popup_baseattack.ufo:20
msgid "Add/remove soldier to the team"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:92 ../base/ufos/ui/ufopedia.ufo:96
msgid "Description"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:97 ../base/ufos/ui/bases.ufo:217
#: ../base/ufos/ui/bases.ufo:224 ../base/ufos/ui/hire.ufo:654
msgid "Pilots"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:107
msgid "Tanks"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:113 ../base/ufos/ui/bases.ufo:201
#: ../base/ufos/ui/bases.ufo:208 ../base/ufos/ui/hire.ufo:649
msgid "Soldiers"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:118
msgid "Soldier equipment"
msgstr ""

#: ../base/ufos/ui/aircraft.ufo:172
msgid "Rename aircraft"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:88
msgid "Selected item:"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:151
msgid "Equip this item"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:168
msgid "Remove this item"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:192
msgid "Available equipment:"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:212
#: client/cgame/campaign/cp_fightequip_callbacks.cpp:138
msgid "Weapons"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:216
#: client/cgame/campaign/cp_fightequip_callbacks.cpp:145
msgid "Ammo"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:220 ../base/ufos/ui/equipment.ufo:243
#: ../base/ufos/ui/market.ufo:130 ../base/ufos/ui/production.ufo:50
#: ../base/ufos/ui/team.ufo:222
#: client/cgame/campaign/cp_fightequip_callbacks.cpp:140
#: client/cgame/campaign/cp_ufopedia.cpp:140
msgid "Armour"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:224
#: client/cgame/campaign/cp_fightequip_callbacks.cpp:142
#: client/cgame/campaign/cp_transfer_callbacks.cpp:763
msgid "Items"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:290
#: ../base/ufos/ui/aircraft_equip.ufo:310
msgid "Select this zone"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:330
msgid "Current item in slot"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:341
msgid "Ammo fitting this weapon"
msgstr ""

#: ../base/ufos/ui/aircraft_equip.ufo:356
#: ../base/ufos/ui/aircraft_equip.ufo:375
#: ../base/ufos/ui/aircraft_equip.ufo:394
#: ../base/ufos/ui/aircraft_equip.ufo:413
#: ../base/ufos/ui/aircraft_equip.ufo:432
#: ../base/ufos/ui/aircraft_equip.ufo:451
#: ../base/ufos/ui/aircraft_equip.ufo:470
#: ../base/ufos/ui/aircraft_equip.ufo:489
msgid "Select this slot"
msgstr ""

#: ../base/ufos/ui/aircraft_info.ufo:42 ../base/ufos/ui/geoscape.ufo:1075
#: ../base/ufos/ui/geoscape.ufo:1217
#: ../base/ufos/ui/popup_installations.ufo:614
msgid "Status:"
msgstr ""

#: ../base/ufos/ui/aircraft_info.ufo:66
#: ../base/ufos/ui/aircraft_soldiers.ufo:308 ../base/ufos/ui/hire.ufo:454
#: ../base/ufos/ui/hire.ufo:503 ../base/ufos/ui/hospital.ufo:361
#: ../base/ufos/ui/popup_baseattack.ufo:255
msgid "Health:"
msgstr ""

#: ../base/ufos/ui/aircraft_info.ufo:92
#: ../base/ufos/ui/aircraft_soldiers.ufo:86
msgid "Team Members:"
msgstr ""

#: ../base/ufos/ui/aircraft_info.ufo:131
msgid "Start Aircraft"
msgstr ""

#: ../base/ufos/ui/aircraft_info.ufo:145
msgid "Call back"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:104
#: ../base/ufos/ui/aircraft_soldiers.ufo:379 ../base/ufos/ui/hire.ufo:238
msgid "Equip soldiers"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:238
#: ../base/ufos/ui/popup_baseattack.ufo:149
msgid "Missions info"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:257 ../base/ufos/ui/equipment.ufo:400
#: ../base/ufos/ui/hire.ufo:347 ../base/ufos/ui/hospital.ufo:327
#: ../base/ufos/ui/physdat.ufo:222 ../base/ufos/ui/popup_baseattack.ufo:176
#: ../base/ufos/ui/team.ufo:374
msgid "Strength:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:263 ../base/ufos/ui/equipment.ufo:414
#: ../base/ufos/ui/hire.ufo:361 ../base/ufos/ui/hospital.ufo:334
#: ../base/ufos/ui/options.ufo:1944 ../base/ufos/ui/physdat.ufo:236
#: ../base/ufos/ui/popup_baseattack.ufo:185 ../base/ufos/ui/team.ufo:383
msgid "Speed:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:269 ../base/ufos/ui/equipment.ufo:428
#: ../base/ufos/ui/hire.ufo:375 ../base/ufos/ui/hospital.ufo:341
#: ../base/ufos/ui/physdat.ufo:250 ../base/ufos/ui/popup_baseattack.ufo:194
#: ../base/ufos/ui/team.ufo:392
msgid "Accuracy:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:275 ../base/ufos/ui/equipment.ufo:442
#: ../base/ufos/ui/hire.ufo:389 ../base/ufos/ui/hospital.ufo:348
#: ../base/ufos/ui/physdat.ufo:264 ../base/ufos/ui/popup_baseattack.ufo:203
#: ../base/ufos/ui/team.ufo:401
msgid "Mind:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:281 ../base/ufos/ui/equipment.ufo:456
#: ../base/ufos/ui/hire.ufo:403 ../base/ufos/ui/physdat.ufo:278
#: ../base/ufos/ui/popup_baseattack.ufo:212 ../base/ufos/ui/team.ufo:410
msgid "Close Combat:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:287 ../base/ufos/ui/equipment.ufo:470
#: ../base/ufos/ui/hire.ufo:417 ../base/ufos/ui/physdat.ufo:292
#: ../base/ufos/ui/popup_baseattack.ufo:222 ../base/ufos/ui/team.ufo:419
msgid "Assault Weapons:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:293 ../base/ufos/ui/equipment.ufo:484
#: ../base/ufos/ui/hire.ufo:431 ../base/ufos/ui/physdat.ufo:306
#: ../base/ufos/ui/popup_baseattack.ufo:232 ../base/ufos/ui/team.ufo:428
msgid "Sniper Rifles:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:299 ../base/ufos/ui/equipment.ufo:498
#: ../base/ufos/ui/physdat.ufo:320 ../base/ufos/ui/popup_baseattack.ufo:242
#: ../base/ufos/ui/team.ufo:437
msgid "High-Explosives:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:329
#: ../base/ufos/ui/popup_baseattack.ufo:277
msgid "Missions performed:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:332
#: ../base/ufos/ui/popup_baseattack.ufo:280
msgid "Enemies killed:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:335
#: ../base/ufos/ui/popup_baseattack.ufo:283
msgid "Civilians killed:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:338
#: ../base/ufos/ui/popup_baseattack.ufo:286
msgid "Our team killed:"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:350
msgid "Assign tanks"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:354
msgid "Assign soldiers"
msgstr ""

#: ../base/ufos/ui/aircraft_soldiers.ufo:382
msgid "No soldiers assigned"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:53 ../base/ufos/ui/aliencont.ufo:321
msgid "Kill this alien"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:72
msgid "Start autopsy"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:134
msgid "Live Alien Containment Info"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:141
msgid "Base capacity:"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:167
msgid "Kill all aliens in this base"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:192
msgid "Alive:"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:205
msgid "Dead:"
msgstr ""

#: ../base/ufos/ui/aliencont.ufo:326
msgid "Autopsy"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:10
msgid "Equip Defence Weapons"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:30
#: ../base/ufos/ui/popup_installations.ufo:452
#: client/cgame/campaign/cp_base.cpp:2062
msgid "Information"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:35
msgid "Missile Defences"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:40
msgid "Laser Defences"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:109
msgid "Weapon slots"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:160
msgid "Add"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:161
msgid "Equip the selected slot with this weapon"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:172
msgid "Remove"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:173
msgid "Remove weapon from the selected slot"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:190
msgid "Stores"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:243
msgid "Selected Item"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:302
msgid "Surface to Air defences"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:310 ../base/ufos/ui/geoscape.ufo:851
#: ../base/ufos/ui/geoscape.ufo:949 ../base/ufos/ui/geoscape.ufo:1210
#: ../base/ufos/ui/geoscape.ufo:1282 ../base/ufos/ui/irc.ufo:202
#: ../base/ufos/ui/main.ufo:143 ../base/ufos/ui/multiplayer.ufo:415
#: ../base/ufos/ui/popup_installations.ufo:155
#: ../base/ufos/ui/popup_installations.ufo:482
msgid "Name:"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:332
msgid "Targetted UFO:"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:345 ../base/ufos/ui/geoscape.ufo:880
#: ../base/ufos/ui/geoscape.ufo:967
#: ../base/ufos/ui/popup_installations.ufo:524
msgid "Time to build:"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:358
msgid "Autofire"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:373 ../base/ufos/ui/geoscape.ufo:995
#: ../base/ufos/ui/popup_installations.ufo:568
#: ../base/ufos/ui/popup_installations.ufo:668
#: client/cgame/campaign/cp_base_callbacks.cpp:613
#: client/cgame/campaign/cp_base_callbacks.cpp:623
#: client/cgame/campaign/cp_base_callbacks.cpp:633
#: client/cgame/campaign/cp_base_callbacks.cpp:646
#: client/cgame/campaign/cp_installation_callbacks.cpp:193
#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578
msgid "Destroy"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:374 ../base/ufos/ui/geoscape.ufo:996
#: ../base/ufos/ui/popup_installations.ufo:569
#: client/cgame/campaign/cp_installation_callbacks.cpp:193
msgid "Destroy installation"
msgstr ""

#: ../base/ufos/ui/basedefence.ufo:384 ../base/ufos/ui/geoscape.ufo:980
#: ../base/ufos/ui/inventory.ufo:240 ../base/ufos/ui/main.ufo:348
#: ../base/ufos/ui/physdat.ufo:409 ../base/ufos/ui/popup_baseattack.ufo:302
#: ../base/ufos/ui/popup_capacity.ufo:77
#: ../base/ufos/ui/popup_installations.ufo:130
#: ../base/ufos/ui/transfer.ufo:692
msgid "Close"
msgstr ""

#: ../base/ufos/ui/bases.ufo:81
msgid "Back to geoscape"
msgstr ""

#: ../base/ufos/ui/bases.ufo:109
#: client/cgame/campaign/cp_base_callbacks.cpp:840
msgid "Buildings"
msgstr ""

#: ../base/ufos/ui/bases.ufo:110
msgid "Build base facilities"
msgstr ""

#: ../base/ufos/ui/bases.ufo:117
#: client/cgame/campaign/cp_base_callbacks.cpp:307
msgid "Aircraft management and crew equipment"
msgstr ""

#: ../base/ufos/ui/bases.ufo:123
msgid "Buy/Sell"
msgstr ""

#: ../base/ufos/ui/bases.ufo:124
#: client/cgame/campaign/cp_base_callbacks.cpp:315
msgid "Buy/Sell equipment, aircraft and UGV"
msgstr ""

#: ../base/ufos/ui/bases.ufo:130 ../base/ufos/ui/popup_installations.ufo:306
#: ../base/ufos/ui/popup_installations.ufo:456
#: ../base/ufos/ui/popup_installations.ufo:650
#: ../base/ufos/ui/transfer.ufo:472
#: client/cgame/campaign/cp_base_callbacks.cpp:614
#: client/cgame/campaign/cp_base_callbacks.cpp:624
#: client/cgame/campaign/cp_base_callbacks.cpp:634
msgid "Transfer"
msgstr ""

#: ../base/ufos/ui/bases.ufo:131
msgid "Transfer equipment, aircraft, UGV, aliens and employees to other bases"
msgstr ""

#: ../base/ufos/ui/bases.ufo:138
#: client/cgame/campaign/cp_base_callbacks.cpp:325
msgid "Research new technology"
msgstr ""

#: ../base/ufos/ui/bases.ufo:145
#: client/cgame/campaign/cp_base_callbacks.cpp:330
msgid "Produce equipment, aircraft and UGV"
msgstr ""

#: ../base/ufos/ui/bases.ufo:151 ../base/ufos/ui/stats.ufo:96
#: ../base/ufos/ui/transfer.ufo:135 ../base/ufos/ui/transfer.ufo:149
msgid "Employees"
msgstr ""

#: ../base/ufos/ui/bases.ufo:152
#: client/cgame/campaign/cp_base_callbacks.cpp:335
msgid "Hire or dismiss employees"
msgstr ""

#: ../base/ufos/ui/bases.ufo:158
#: client/cgame/campaign/cp_base_callbacks.cpp:342
msgid "Containment"
msgstr ""

#: ../base/ufos/ui/bases.ufo:159
#: client/cgame/campaign/cp_base_callbacks.cpp:340
msgid "Manage captured aliens"
msgstr ""

#: ../base/ufos/ui/bases.ufo:166
#: client/cgame/campaign/cp_base_callbacks.cpp:345
msgid "Treat wounded soldiers and perform implant surgery"
msgstr ""

#: ../base/ufos/ui/bases.ufo:172
msgid "Base Summary"
msgstr ""

#: ../base/ufos/ui/bases.ufo:173
msgid ""
"Information about this base (available storage space, production, research, "
"etc.)"
msgstr ""

#: ../base/ufos/ui/bases.ufo:233 ../base/ufos/ui/bases.ufo:240
#: ../base/ufos/ui/hire.ufo:664 ../base/ufos/ui/research.ufo:205
#: ../base/ufos/ui/research.ufo:316
#: client/cgame/campaign/cp_base_callbacks.cpp:877
msgid "Scientists"
msgstr ""

#: ../base/ufos/ui/bases.ufo:249 ../base/ufos/ui/bases.ufo:256
#: ../base/ufos/ui/hire.ufo:659
msgid "Workers"
msgstr ""

#: ../base/ufos/ui/buildings.ufo:79
msgid "Open/close Building preview window"
msgstr ""

#: ../base/ufos/ui/buildings.ufo:94 ../base/ufos/ui/buildings.ufo:140
msgid "Building preview"
msgstr ""

#: ../base/ufos/ui/buildings.ufo:105
msgid "Select building"
msgstr ""

#: ../base/ufos/ui/buildings.ufo:180 ../base/ufos/ui/geoscape.ufo:560
#: ../base/ufos/ui/market.ufo:436 client/cgame/campaign/cp_ufopedia.cpp:113
#: client/cgame/campaign/cp_ufopedia.cpp:847
msgid "UFOpaedia"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:17
msgid "Campaigns"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:24
msgid "Start campaign"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:25
msgid "Start a new singleplayer campaign."
msgstr ""

#: ../base/ufos/ui/campaign.ufo:32 ../base/ufos/ui/campaign.ufo:158
#: ../base/ufos/ui/campaign.ufo:208 ../base/ufos/ui/campaign.ufo:231
msgid "Load"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:40
msgid "Download savegames"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:47 ../base/ufos/ui/campaign.ufo:152
#: ../base/ufos/ui/lostwon.ufo:36 ../base/ufos/ui/lostwon.ufo:119
#: ../base/ufos/ui/multiplayeringame.ufo:33
#: ../base/ufos/ui/singleplayer.ufo:108
msgid "Continue"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:48
msgid "Load last saved game or continue playing."
msgstr ""

#: ../base/ufos/ui/campaign.ufo:56 ../base/ufos/ui/campaign.ufo:317
#: ../base/ufos/ui/campaign.ufo:444 ../base/ufos/ui/multiplayer.ufo:92
#: ../base/ufos/ui/options.ufo:114 ../base/ufos/ui/singleplayer.ufo:70
#: ../base/ufos/ui/skirmish.ufo:135 ../base/ufos/ui/tutorials.ufo:30
msgid "Back"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:153
msgid "Leave this menu and continue playing."
msgstr ""

#: ../base/ufos/ui/campaign.ufo:163 ../base/ufos/ui/campaign.ufo:345
#: ../base/ufos/ui/team.ufo:691 ../base/ufos/ui/team.ufo:696
msgid "Save"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:168 ../base/ufos/ui/hud_default.ufo:851
#: ../base/ufos/ui/main.ufo:79 ../base/ufos/ui/multiplayer.ufo:571
#: ../base/ufos/ui/multiplayeringame.ufo:40
#: ../base/ufos/ui/singleplayer.ufo:132 ../base/ufos/ui/skirmish.ufo:178
msgid "Options"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:173 ../base/ufos/ui/main.ufo:99
#: ../base/ufos/ui/singleplayer.ufo:140
msgid "Exit"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:192
msgid "Reload campaign"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:201
msgid ""
"Are you sure that you really want to reload the last automatically saved "
"campaign state?"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:465
msgid "You've lost the game"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:474 ../base/ufos/ui/campaign.ufo:545
msgid "Click to continue"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:536
msgid "Thank you for playing UFO: Alien Invasion"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:604 ../base/ufos/ui/singleplayer.ufo:159
msgid "Exit Campaign Confirmation"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:613 ../base/ufos/ui/singleplayer.ufo:168
msgid "You will lose all your campaign progress."
msgstr ""

#: ../base/ufos/ui/campaign.ufo:619 ../base/ufos/ui/singleplayer.ufo:174
msgid "Exit current campaign and return to main menu."
msgstr ""

#: ../base/ufos/ui/campaign.ufo:620
msgid "Quit anyway"
msgstr ""

#: ../base/ufos/ui/campaign.ufo:629 ../base/ufos/ui/singleplayer.ufo:181
msgid "Do not quit."
msgstr ""

#: ../base/ufos/ui/cgame.ufo:26
msgid "Remove this file from the server"
msgstr ""

#: ../base/ufos/ui/cgame.ufo:53
msgid "Available files:"
msgstr ""

#: ../base/ufos/ui/cgame.ufo:93
msgid "No files uploaded yet"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:42 ../base/ufos/ui/inventory.ufo:37
#: ../base/ufos/ui/inventory.ufo:45 ../base/ufos/ui/team.ufo:43
msgid "Backpack"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:51 ../base/ufos/ui/inventory.ufo:54
#: ../base/ufos/ui/inventory.ufo:62 ../base/ufos/ui/team.ufo:52
msgid "Left Hand"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:60 ../base/ufos/ui/inventory.ufo:71
#: ../base/ufos/ui/inventory.ufo:79 ../base/ufos/ui/team.ufo:61
msgid "Right Hand"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:69 ../base/ufos/ui/inventory.ufo:88
#: ../base/ufos/ui/inventory.ufo:96 ../base/ufos/ui/team.ufo:70
msgid "Implant"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:78 ../base/ufos/ui/inventory.ufo:105
#: ../base/ufos/ui/inventory.ufo:113 ../base/ufos/ui/team.ufo:79
msgid "Headgear"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:87 ../base/ufos/ui/inventory.ufo:122
#: ../base/ufos/ui/inventory.ufo:130 ../base/ufos/ui/team.ufo:88
msgid "Holster"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:96 ../base/ufos/ui/inventory.ufo:139
#: ../base/ufos/ui/inventory.ufo:147 ../base/ufos/ui/team.ufo:97
msgid "Belt"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:169
msgid "Remove all"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:227 ../base/ufos/ui/market.ufo:114
#: ../base/ufos/ui/production.ufo:34 ../base/ufos/ui/team.ufo:206
msgid "Primary"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:231 ../base/ufos/ui/market.ufo:118
#: ../base/ufos/ui/production.ufo:38 ../base/ufos/ui/team.ufo:210
msgid "Secondary"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:235 ../base/ufos/ui/market.ufo:122
#: ../base/ufos/ui/production.ufo:42 ../base/ufos/ui/team.ufo:214
#: client/cl_inventory_callbacks.cpp:46
msgid "Heavy"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:239 ../base/ufos/ui/market.ufo:126
#: ../base/ufos/ui/production.ufo:46 ../base/ufos/ui/team.ufo:218
msgid "Misc"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:310 ../base/ufos/ui/market.ufo:491
#: ../base/ufos/ui/team.ufo:289 ../base/ufos/ui/ufopedia.ufo:342
msgid "With:"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:347 ../base/ufos/ui/market.ufo:528
#: ../base/ufos/ui/team.ufo:326 ../base/ufos/ui/ufopedia.ufo:379
msgid "Firemode:"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:355 ../base/ufos/ui/market.ufo:536
#: ../base/ufos/ui/team.ufo:334 ../base/ufos/ui/ufopedia.ufo:387
msgid "Previous firemode"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:373 ../base/ufos/ui/market.ufo:554
#: ../base/ufos/ui/team.ufo:352 ../base/ufos/ui/ufopedia.ufo:405
msgid "Next firemode"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:540 ../base/ufos/ui/team.ufo:478
msgid "Soldier Abilities"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:544 ../base/ufos/ui/team.ufo:482
msgid "Object Info"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:556 ../base/ufos/ui/equipment.ufo:569
msgid "Rename your unit"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:683 ../base/ufos/ui/inventory.ufo:252
#: ../base/ufos/ui/team.ufo:616
msgid "0/0 Kg"
msgstr ""

#: ../base/ufos/ui/equipment.ufo:709 ../base/ufos/ui/team.ufo:633
msgid "Done"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:155
msgid "Open up messages"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:229
msgid "Pause"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:241
msgid "Time lapse: 5 seconds"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:253
msgid "Time lapse: 5 minutes"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:265
msgid "Time lapse: 20 minutes"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:277
msgid "Time lapse: 1 hour"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:289
msgid "Time lapse: 12 hours"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:301
msgid "Time lapse: 1 day"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:313
msgid "Time lapse: 5 days"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:499
msgid "Message settings"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:500
msgid "Change message and pause settings"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:515 ../base/ufos/ui/geoscape.ufo:532
#: ../base/ufos/ui/mailclient.ufo:170
msgid "Mailclient"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:516
msgid "INBOX (with unread mails)"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:533
msgid "INBOX"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:546 ../base/ufos/ui/stats.ufo:30
#: ../base/ufos/ui/ufopedia.ufo:102
msgid "Statistics"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:547
msgid "Organisation statistics"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:573
msgid "Create installation"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:590 ../base/ufos/ui/geoscape.ufo:1450
msgid "Highlight nation borders"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:600 ../base/ufos/ui/geoscape.ufo:1474
msgid "Show radar range"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:611 ../base/ufos/ui/geoscape.ufo:1494
msgid "Show XVI map"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:621
msgid "Center objects on the map"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:631
msgid "Go to Options"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:750
msgid "Ready"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:755 ../base/ufos/ui/geoscape.ufo:1068
msgid "Aircraft:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:765
msgid "Mission:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:776
msgid "Aircraft reached desired location - what to do?"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:797 ../base/ufos/ui/popup_baseattack.ufo:430
msgid "Enter"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:798 ../base/ufos/ui/popup_baseattack.ufo:431
#: ../base/ufos/ui/popup_baseattack.ufo:452
msgid "Enter the battlefield"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:805
msgid "Auto mission"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:806 ../base/ufos/ui/geoscape.ufo:815
msgid "Automatically finish mission"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:818
msgid "This kind of mission cannot be done automatically"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:868
#: ../base/ufos/ui/popup_installations.ufo:183
msgid "Cost:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:922
#: ../base/ufos/ui/popup_installations.ufo:195
msgid "Build"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:944
msgid "Installation Status"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:986
msgid "Manage"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:987
msgid "Manage installation"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1037
msgid "Anti-UFO defence"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1050
msgid "Aircraft interception"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1054
msgid "SAM defence"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1082 ../base/ufos/ui/geoscape.ufo:1224
#: ../base/ufos/ui/popup_capacity.ufo:26
msgid "Base:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1130
msgid "Surface-to-air missile site:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1205
msgid "Select aircraft"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1231
#: ../base/ufos/ui/popup_installations.ufo:638
#: ../base/ufos/ui/transfer.ufo:604
msgid "ETA:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1269
msgid "Select item"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1274
msgid "Type:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1341
msgid "Action:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1349
msgid "Description:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1404
msgid "Geoscape options"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1416
msgid "Geoscape projection mode:"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1426
msgid "2D"
msgstr ""

#: ../base/ufos/ui/geoscape.ufo:1430
msgid "3D"
msgstr ""

#: ../base/ufos/ui/hire.ufo:60
msgid "Employee is away"
msgstr ""

#: ../base/ufos/ui/hire.ufo:72
msgid "Unhire - Right click to remove"
msgstr ""

#: ../base/ufos/ui/hire.ufo:84
msgid "Hire - Right click to remove"
msgstr ""

#: ../base/ufos/ui/hire.ufo:274
msgid "Rename employee"
msgstr ""

#: ../base/ufos/ui/hire.ufo:445
msgid "High Explosives:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:458 ../base/ufos/ui/physdat.ufo:444
msgid "Missions Performed:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:461 ../base/ufos/ui/physdat.ufo:445
msgid "Enemies Killed:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:476
msgid "Piloting:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:485
msgid "Targeting:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:494
msgid "Evading:"
msgstr ""

#: ../base/ufos/ui/hire.ufo:519 ../base/ufos/ui/hire.ufo:535
msgid "Occupation"
msgstr ""

#: ../base/ufos/ui/hospital.ufo:179
msgid "Slightly wounded"
msgstr ""

#: ../base/ufos/ui/hospital.ufo:182
msgid "Medium wounds"
msgstr ""

#: ../base/ufos/ui/hospital.ufo:185
msgid "Heavily wounded"
msgstr ""

#: ../base/ufos/ui/hospital.ufo:188
msgid "Healthy"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:40 ../base/ufos/ui/physdat.ufo:358
msgid "Health"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:47 ../base/ufos/ui/physdat.ufo:385
#: ../base/ufos/ui/physdat.ufo:395
msgid "Morale"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:54
msgid "TUs"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:100 ../base/ufos/ui/hud_phone.ufo:38
msgid "Check to use this firemode for reaction fire"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:139 client/battlescape/cl_hud.cpp:1386
#: client/cl_inventory_callbacks.cpp:388
msgid "TU:"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:155 ../base/ufos/ui/hud_phone.ufo:100
msgid "Shots:"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:607
msgid "Chat"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:640
msgid "Party chat"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:644
msgid "Global lobby (IRC)"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:725 ../base/ufos/ui/hud_.ufo:789
msgid "Say:"
msgstr ""

#: ../base/ufos/ui/hud_.ufo:797
msgid "Team chat"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:123 ../base/ufos/ui/multiplayer.ufo:1060
msgid "Level 1"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:144 ../base/ufos/ui/multiplayer.ufo:1071
msgid "Level 2"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:165 ../base/ufos/ui/multiplayer.ufo:1082
msgid "Level 3"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:186 ../base/ufos/ui/multiplayer.ufo:1093
msgid "Level 4"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:207 ../base/ufos/ui/multiplayer.ufo:1104
msgid "Level 5"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:228 ../base/ufos/ui/multiplayer.ufo:1115
msgid "Level 6"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:249 ../base/ufos/ui/multiplayer.ufo:1126
msgid "Level 7"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:270 ../base/ufos/ui/multiplayer.ufo:1137
msgid "Level 8"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:483 ../base/ufos/ui/hud_default.ufo:992
msgid "Show rescue zone"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:495
msgid "Finish round"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:534
msgid "Primary fire mode"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:570
msgid "Use headgear"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:600
msgid "Use Item"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:830
msgid "Chat messages"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:887
msgid "Please wait"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:989
msgid "Hide rescue zone"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:999 client/battlescape/cl_hud.cpp:904
msgid "Reserve TUs for shooting."
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1019
msgid "Disable reaction fire"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1025
msgid "Reaction fire (not available)"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1031
msgid "Enable reaction fire"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1066 ../base/ufos/ui/hud_default.ufo:1108
msgid "Target out of range"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1071 ../base/ufos/ui/hud_default.ufo:1113
msgid "Target acquired"
msgstr ""

#: ../base/ufos/ui/hud_default.ufo:1138
msgid "Original HUD"
msgstr ""

#: ../base/ufos/ui/hud_genradar.ufo:53
msgid "Reinit"
msgstr ""

#: ../base/ufos/ui/hud_genradar.ufo:68
msgid "Preview"
msgstr ""

#: ../base/ufos/ui/hud_genradar.ufo:84
msgid "Gen this level"
msgstr ""

#: ../base/ufos/ui/hud_genradar.ufo:99
msgid "Gen all levels"
msgstr ""

#: ../base/ufos/ui/hud_phone.ufo:185
msgid "No ammo"
msgstr ""

#: ../base/ufos/ui/hud_phone.ufo:190
msgid "No more ammo"
msgstr ""

#: ../base/ufos/ui/hud_phone.ufo:799
msgid "Phone HUD"
msgstr ""

#: ../base/ufos/ui/inventory.ufo:156 ../base/ufos/ui/inventory.ufo:164
msgid "Floor"
msgstr ""

#: ../base/ufos/ui/irc.ufo:22 ../base/ufos/ui/multiplayer.ufo:85
#: ../base/ufos/ui/multiplayer.ufo:159 ../base/ufos/ui/multiplayer.ufo:1604
#: ../base/ufos/ui/multiplayeringame.ufo:48
msgid "Lobby"
msgstr ""

#: ../base/ufos/ui/irc.ufo:31
msgid "Disconnect"
msgstr ""

#: ../base/ufos/ui/irc.ufo:32
msgid "Close menu and disconnect"
msgstr ""

#: ../base/ufos/ui/irc.ufo:43
msgid "Close menu but stay connected"
msgstr ""

#: ../base/ufos/ui/irc.ufo:53
msgid "Users"
msgstr ""

#: ../base/ufos/ui/irc.ufo:186
msgid "Name is already in use"
msgstr ""

#: ../base/ufos/ui/irc.ufo:191
msgid "Your name is already in use or is invalid."
msgstr ""

#: ../base/ufos/ui/irc.ufo:222 ../base/ufos/ui/singleplayer.ufo:124
msgid "Retry"
msgstr ""

#: ../base/ufos/ui/irc.ufo:223
msgid "Retry with your changed name"
msgstr ""

#: ../base/ufos/ui/irc.ufo:245
msgid "Not connected"
msgstr ""

#: ../base/ufos/ui/irc.ufo:250
msgid "You are not connected to the lobby. Do you want to connect?"
msgstr ""

#: ../base/ufos/ui/irc.ufo:258 ../base/ufos/ui/multiplayer.ufo:251
#: ../base/ufos/ui/multiplayer.ufo:458
msgid "Connect"
msgstr ""

#: ../base/ufos/ui/irc.ufo:259
msgid "Connect to the lobby"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:103
msgid "Try again"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:104
msgid "Retry this mission"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:200
msgid "UFO recovery"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:213
msgid "Store UFO"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:217
msgid "Sell UFO"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:256
msgid "Capacity (free/all)"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:319
msgid "Recover"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:320
msgid "Begin UFO recovery process"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:338
msgid "Nation:"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:339
msgid "Sort nations by name"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:349
msgid "Price:"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:350
msgid "Sort nations by price"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:360
msgid "Relations:"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:361
msgid "Sort nations by relation"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:410
msgid "Selected nation:"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:424 ../base/ufos/ui/popup_installations.ufo:461
msgid "Sell"
msgstr ""

#: ../base/ufos/ui/lostwon.ufo:425
msgid "Begin UFO sell process"
msgstr ""

#: ../base/ufos/ui/mailclient.ufo:180
msgid "Time:"
msgstr ""

#: ../base/ufos/ui/mailclient.ufo:198
msgid "Date:"
msgstr ""

#: ../base/ufos/ui/mailclient.ufo:217
msgid "Mark all messages read"
msgstr ""

#: ../base/ufos/ui/mailclient.ufo:290
msgid "Leave mailclient"
msgstr ""

#: ../base/ufos/ui/main.ufo:14
msgid "Facebook"
msgstr ""

#: ../base/ufos/ui/main.ufo:15
msgid "Like us on facebook"
msgstr ""

#: ../base/ufos/ui/main.ufo:26
msgid "Twitter"
msgstr ""

#: ../base/ufos/ui/main.ufo:27
msgid "Follow us on twitter"
msgstr ""

#: ../base/ufos/ui/main.ufo:66
msgid "Single-player"
msgstr ""

#: ../base/ufos/ui/main.ufo:67
msgid "Choose between Campaign or Skirmish mode."
msgstr ""

#: ../base/ufos/ui/main.ufo:85 ../base/ufos/ui/tutorials.ufo:21
msgid "Tutorials"
msgstr ""

#: ../base/ufos/ui/main.ufo:91
msgid "Developers"
msgstr ""

#: ../base/ufos/ui/main.ufo:127
msgid "Initial settings"
msgstr ""

#: ../base/ufos/ui/main.ufo:132
msgid "User Information"
msgstr ""

#: ../base/ufos/ui/main.ufo:166 ../base/ufos/ui/options.ufo:1331
msgid "Volume Control"
msgstr ""

#: ../base/ufos/ui/main.ufo:173
msgid "Effects:"
msgstr ""

#: ../base/ufos/ui/main.ufo:192 ../base/ufos/ui/options.ufo:1374
msgid "Music:"
msgstr ""

#: ../base/ufos/ui/main.ufo:215
msgid "Language"
msgstr ""

#: ../base/ufos/ui/main.ufo:222
msgid "Language:"
msgstr ""

#: ../base/ufos/ui/main.ufo:261
msgid "You have to set the playername and hit the 'OK' button:"
msgstr ""

#: ../base/ufos/ui/main.ufo:269 ../base/ufos/ui/multiplayer.ufo:1552
#: ../base/ufos/ui/sys_popup.ufo:49 ../base/ufos/ui/sys_popup.ufo:111
msgid "OK"
msgstr ""

#: ../base/ufos/ui/main.ufo:270
msgid "Save settings"
msgstr ""

#: ../base/ufos/ui/main.ufo:293
msgid "Tip of the day"
msgstr ""

#: ../base/ufos/ui/main.ufo:305
msgid "Show tip of the day"
msgstr ""

#: ../base/ufos/ui/main.ufo:326 ../base/ufos/ui/main.ufo:345
msgid "Next"
msgstr ""

#: ../base/ufos/ui/main.ufo:327 ../base/ufos/ui/main.ufo:346
msgid "Next tip"
msgstr ""

#: ../base/ufos/ui/main.ufo:349
msgid "Close window"
msgstr ""

#: ../base/ufos/ui/market.ufo:57
msgid "Buy and sell item"
msgstr ""

#: ../base/ufos/ui/market.ufo:134 ../base/ufos/ui/production.ufo:54
msgid "Craft items"
msgstr ""

#: ../base/ufos/ui/market.ufo:142 ../base/ufos/ui/options.ufo:376
#: ../base/ufos/ui/options.ufo:1179 ../base/ufos/ui/production.ufo:66
msgid "Other"
msgstr ""

#: ../base/ufos/ui/market.ufo:146 ../base/ufos/ui/production.ufo:62
msgid "UGV items"
msgstr ""

#: ../base/ufos/ui/market.ufo:175 ../base/ufos/ui/multiplayer.ufo:200
#: ../base/ufos/ui/options.ufo:138 ../base/ufos/ui/web.ufo:16
msgid "Name"
msgstr ""

#: ../base/ufos/ui/market.ufo:181
msgid "Store"
msgstr ""

#: ../base/ufos/ui/market.ufo:182
msgid "Number of such items in base"
msgstr ""

#: ../base/ufos/ui/market.ufo:189
msgid "Market"
msgstr ""

#: ../base/ufos/ui/market.ufo:190
msgid "Number of such items on the market"
msgstr ""

#: ../base/ufos/ui/market.ufo:197
msgid "Price"
msgstr ""

#: ../base/ufos/ui/market.ufo:275
msgid "Item autosell enabled"
msgstr ""

#: ../base/ufos/ui/market.ufo:277
msgid "Item autosell disabled"
msgstr ""

#: ../base/ufos/ui/market.ufo:313 ../base/ufos/ui/popup_capacity.ufo:37
#: ../base/ufos/ui/production.ufo:116 ../base/ufos/ui/research.ufo:294
#: client/cgame/campaign/cp_base_callbacks.cpp:840
msgid "Capacity"
msgstr ""

#: ../base/ufos/ui/market.ufo:320 ../base/ufos/ui/popup_capacity.ufo:44
#: ../base/ufos/ui/popup_installations.ufo:287
#: ../base/ufos/ui/popup_installations.ufo:888
#: ../base/ufos/ui/production.ufo:123 ../base/ufos/ui/transfer.ufo:367
msgid "free"
msgstr ""

#: ../base/ufos/ui/market.ufo:327 ../base/ufos/ui/popup_capacity.ufo:51
#: ../base/ufos/ui/production.ufo:130 ../base/ufos/ui/research.ufo:308
msgid "all"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:12
msgid "Material editor"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:71
msgid "Hardness:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:94
msgid "Bump:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:117
msgid "Specular:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:140
msgid "Parallax:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:241
msgid "+"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:252
msgid "-"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:277
#: ../base/ufos/ui/material_editor.ufo:380
msgid "S:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:301
#: ../base/ufos/ui/material_editor.ufo:404
msgid "T:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:332
msgid "Ds:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:356
msgid "Dt:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:435
#: ../base/ufos/ui/material_editor.ufo:490
#: ../base/ufos/ui/material_editor.ufo:593
msgid "Hz:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:459
#: ../base/ufos/ui/material_editor.ufo:514
#: ../base/ufos/ui/material_editor.ufo:562
msgid "DHz:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:538
msgid "Amp:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:617
msgid "Deg:"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:655
msgid "Stretch"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:659
msgid "Pulse"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:663
msgid "Scroll"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:667
msgid "Rotate"
msgstr ""

#: ../base/ufos/ui/material_editor.ufo:671
msgid "Scale"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:12
msgid "enable or disable displaying a notification message"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:20
msgid "enable or disable game stopping"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:28
msgid "enable or disable playing sound"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:45
msgid "Pause/message settings"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:50
msgid "Apply"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:51
msgid "Apply changes"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:58
msgid "Revert changes"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:65
msgid "Notify types:"
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:73
msgid ""
"Enable or disable messages being displayed for all notification types.\n"
"Left click enables all notifications, right click disables."
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:84
msgid ""
"Enable or disable pause for all notification types\n"
"Pause can't be enabled without notification\n"
"Left click enables pause for all, right click disables."
msgstr ""

#: ../base/ufos/ui/messageoptions.ufo:95
msgid ""
"Enable or disable sounds being played for all notification types.\n"
"Left click enables all sounds, right click disables."
msgstr ""

#: ../base/ufos/ui/missionbriefing.ufo:59
msgid "Victory conditions:"
msgstr ""

#: ../base/ufos/ui/missionbriefing.ufo:73
msgid "Start"
msgstr ""

#: ../base/ufos/ui/missionbriefing.ufo:74
msgid "Start the match"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:9
msgid "Connect to this server"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:13
msgid "Delete this bookmark"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:64 ../base/ufos/ui/multiplayer.ufo:209
#: ../base/ufos/ui/popup_baseattack.ufo:420 ../base/ufos/ui/skirmish.ufo:184
msgid "Team"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:71
msgid "Join"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:78
msgid "Create"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:145
msgid "Internet/Lan"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:149
msgid "Lan"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:154 ../base/ufos/ui/multiplayer.ufo:269
msgid "Bookmark"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:191
msgid "Userlist"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:258
msgid "Leave Serverbrowser"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:270
msgid "Add server to bookmarks"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:304
msgid "All"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:306
msgid "Free"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:308
msgid "Playing"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:310
msgid "Invalid"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:322
msgid "Serverfilter:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:400
msgid "Refresh"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:439
msgid "Connect to IP"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:497
msgid "Bookmarks"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:567 ../base/ufos/ui/skirmish.ufo:172
msgid "Map"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:575
msgid "Security/registration"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:591
msgid "Hostname:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:613
msgid "Gametype:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:635
msgid "Teamplay:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:659
msgid "Allowed gametype:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:700
msgid "Enable morale states:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:715 ../base/ufos/ui/skirmish.ufo:406
msgid "Alien rush:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:718 ../base/ufos/ui/skirmish.ufo:409
msgid "Enemies respawn when killed."
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:734
msgid "Max. clients:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:735
msgid "Sets the max allowed clients to connect"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:760 ../base/ufos/ui/multiplayer.ufo:1301
msgid "Max. soldiers per team:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:761 ../base/ufos/ui/multiplayer.ufo:1302
#: ../base/ufos/ui/multiplayer.ufo:1348
msgid "Sets the max allowed soldiers per team"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:786 ../base/ufos/ui/multiplayer.ufo:1324
msgid "Max. soldiers per player:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:787 ../base/ufos/ui/multiplayer.ufo:1325
msgid "Sets the max allowed soldiers per player when in teamplay"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:813
msgid "Max. human players per team:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:838 ../base/ufos/ui/skirmish.ufo:331
msgid "Max. AI actors:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:839
msgid "Max AI actors for teamplay mode"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:865
msgid "Round time limit in seconds:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:897
msgid "Make this server public:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:913
msgid "Server-Password:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:936 ../base/ufos/ui/multiplayer.ufo:1401
msgid "RCON-Password:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:978
msgid "Start server"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1157
msgid "Players connected"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1211
msgid "Team selection"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1232
msgid "Team preference:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1246
msgid "Next free team"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1256
msgid "Previous free team"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1266 ../base/ufos/ui/multiplayer.ufo:1274
msgid "Finish the teamselection and start the game"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1273
msgid "Are you ready?"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1291
msgid "Admin control"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1347
msgid "Round time limit:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1370
msgid "Force start"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1371
msgid "Launch the game before all teams are ready"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1391
msgid "Remote Admin Control"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1429
msgid "Invite others"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1431
msgid "Invite players that are online in the lobby"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1519
msgid "Enter server password"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1532
msgid "Password:"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1569
msgid "Game invitation"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1588
msgid "Server info"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1589
msgid "Show server information"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1605
msgid "Go into the lobby"
msgstr ""

#: ../base/ufos/ui/multiplayer.ufo:1617
msgid ""
"You received a invitation to take part of a multiplayer game. Hit the "
"connect button to connect to the server"
msgstr ""

#: ../base/ufos/ui/multiplayeringame.ufo:55
msgid "Abort Game"
msgstr ""

#: ../base/ufos/ui/options.ufo:69
msgid "Overall game settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:70
msgid "Overall"
msgstr ""

#: ../base/ufos/ui/options.ufo:80
msgid "Video settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:81
msgid "Video"
msgstr ""

#: ../base/ufos/ui/options.ufo:91
msgid "Sound settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:92
msgid "Audio"
msgstr ""

#: ../base/ufos/ui/options.ufo:102
msgid "Battlescape camera, gameplay and input settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:113
msgid "Leave the options menu"
msgstr ""

#: ../base/ufos/ui/options.ufo:131
msgid "Overall Game Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:163
msgid "Language Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:170
msgid "Available languages"
msgstr ""

#: ../base/ufos/ui/options.ufo:203
msgid "Mods"
msgstr ""

#: ../base/ufos/ui/options.ufo:210
msgid "Available game modifications"
msgstr ""

#: ../base/ufos/ui/options.ufo:239
msgid "Activate mod"
msgstr ""

#: ../base/ufos/ui/options.ufo:250
msgid "Several Tips"
msgstr ""

#: ../base/ufos/ui/options.ufo:260
msgid "Show cursor tooltips in menus."
msgstr ""

#: ../base/ufos/ui/options.ufo:261
msgid "Tooltips (menu):"
msgstr ""

#: ../base/ufos/ui/options.ufo:277
msgid "Show cursor tooltips in tactical mode."
msgstr ""

#: ../base/ufos/ui/options.ufo:278
msgid "Tooltips (battlescape):"
msgstr ""

#: ../base/ufos/ui/options.ufo:293
msgid "Show 'Tip of the Day':"
msgstr ""

#: ../base/ufos/ui/options.ufo:309
msgid "Menu Options"
msgstr ""

#: ../base/ufos/ui/options.ufo:319
msgid "Precache Models:"
msgstr ""

#: ../base/ufos/ui/options.ufo:325
msgid "Precaching of models means having faster menus."
msgstr ""

#: ../base/ufos/ui/options.ufo:343
msgid "Video Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:368
msgid "General"
msgstr ""

#: ../base/ufos/ui/options.ufo:372
msgid "Advanced"
msgstr ""

#: ../base/ufos/ui/options.ufo:395
msgid "Resolution and Display Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:406
msgid "The resolution (x*y) in pixel which UFO:AI should use."
msgstr ""

#: ../base/ufos/ui/options.ufo:407
msgid "Resolution:"
msgstr ""

#: ../base/ufos/ui/options.ufo:417
msgid "Display only resolutions using this screen ratio."
msgstr ""

#: ../base/ufos/ui/options.ufo:425
msgid "All ratios"
msgstr ""

#: ../base/ufos/ui/options.ufo:455
msgid "Others"
msgstr ""

#: ../base/ufos/ui/options.ufo:464
msgid "Select your desired screen resolution."
msgstr ""

#: ../base/ufos/ui/options.ufo:475
msgid "Fullscreen:"
msgstr ""

#: ../base/ufos/ui/options.ufo:481
msgid "Play UFO:AI in fullscreen."
msgstr ""

#: ../base/ufos/ui/options.ufo:491
msgid "Stretch the Screen with a 4:3 Ratio:"
msgstr ""

#: ../base/ufos/ui/options.ufo:506
msgid "Prevent the mousepointer from leaving the game window."
msgstr ""

#: ../base/ufos/ui/options.ufo:507
msgid "Hint: Press CTRL+G to grab/release the mousepointer."
msgstr ""

#: ../base/ufos/ui/options.ufo:518
msgid "Calibrate your display here."
msgstr ""

#: ../base/ufos/ui/options.ufo:519
msgid "Monitor Calibration Controls"
msgstr ""

#: ../base/ufos/ui/options.ufo:529
msgid "Gamma:"
msgstr ""

#: ../base/ufos/ui/options.ufo:552
msgid "The default key to make screenshots is F12."
msgstr ""

#: ../base/ufos/ui/options.ufo:553
msgid "Screenshot Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:563
msgid "The file format used for compressing and saving your screenshots."
msgstr ""

#: ../base/ufos/ui/options.ufo:564
msgid "Screenshot Format:"
msgstr ""

#: ../base/ufos/ui/options.ufo:611
msgid "jpeg Quality:"
msgstr ""

#: ../base/ufos/ui/options.ufo:632
msgid "Other Display Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:643
msgid "Show FPS:"
msgstr ""

#: ../base/ufos/ui/options.ufo:649
msgid "Display the number of rendered frames per second."
msgstr ""

#: ../base/ufos/ui/options.ufo:660
msgid "Do not play the intro movie when starting the game."
msgstr ""

#: ../base/ufos/ui/options.ufo:661
msgid "Hold Back Intro Video:"
msgstr ""

#: ../base/ufos/ui/options.ufo:667
msgid "Default is to play the intro video just once at the first game start."
msgstr ""

#: ../base/ufos/ui/options.ufo:691
msgid "Texture Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:699
msgid ""
"Sets the maximum size for textures and caps resolutions higher than that "
"value."
msgstr ""

#: ../base/ufos/ui/options.ufo:700
msgid "Resolution Cap:"
msgstr ""

#: ../base/ufos/ui/options.ufo:707
msgid ""
"Low means a maximum of 256x256 pixel texture resolution. Extreme means up to "
"8192x8192 pixel."
msgstr ""

#: ../base/ufos/ui/options.ufo:713 ../base/ufos/ui/options.ufo:1114
#: ../base/ufos/ui/options.ufo:1270
msgid "Low"
msgstr ""

#: ../base/ufos/ui/options.ufo:717 ../base/ufos/ui/options.ufo:1118
#: ../base/ufos/ui/options.ufo:1284
msgid "Medium"
msgstr ""

#: ../base/ufos/ui/options.ufo:721 ../base/ufos/ui/options.ufo:1122
#: client/cgame/campaign/cp_cgame_callbacks.cpp:85
msgid "Normal"
msgstr ""

#: ../base/ufos/ui/options.ufo:725 ../base/ufos/ui/options.ufo:1126
#: ../base/ufos/ui/options.ufo:1298
msgid "High"
msgstr ""

#: ../base/ufos/ui/options.ufo:729 client/cl_team.cpp:191
msgid "Excellent"
msgstr ""

#: ../base/ufos/ui/options.ufo:733
msgid "Extreme"
msgstr ""

#: ../base/ufos/ui/options.ufo:743
msgid "Sets the texture filtering and mipmapping method."
msgstr ""

#: ../base/ufos/ui/options.ufo:744
msgid "Filtering:"
msgstr ""

#: ../base/ufos/ui/options.ufo:757
msgid "No filtering, no mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:761
msgid "Bilinear filtering, no mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:765
msgid "No filtering, mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:769
msgid "Bilinear filtering, mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:773
msgid "Trilinear filtering, mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:777
msgid "Bilinear filtering, trilinear filtering, mipmaps"
msgstr ""

#: ../base/ufos/ui/options.ufo:787
msgid ""
"Enable texture compression for better memory performance, disable for better "
"rendering quality."
msgstr ""

#: ../base/ufos/ui/options.ufo:788
msgid "Compression:"
msgstr ""

#: ../base/ufos/ui/options.ufo:803
msgid ""
"Texture Level-of-Detail. Enabling this might result in some blurry textures "
"if you zoom out a little bit."
msgstr ""

#: ../base/ufos/ui/options.ufo:804
msgid "LoD:"
msgstr ""

#: ../base/ufos/ui/options.ufo:819
msgid ""
"The degree or ratio of anisotropic filtering. High ratios will make distant "
"textures appear more sharp. Very high ratios are only recommended when "
"playing in high resolutions."
msgstr ""

#: ../base/ufos/ui/options.ufo:820
msgid "Anisotropy Level:"
msgstr ""

#: ../base/ufos/ui/options.ufo:833
msgid ""
"Very high values are only recommended when playing in very high screen "
"resolutions."
msgstr ""

#: ../base/ufos/ui/options.ufo:846
msgid "OpenGL Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:856
msgid ""
"OpenGL GLSL Shaders are available only if your graphics-card driver fully "
"supports OpenGL 2.0+ and will enhance UFO:AI using advanced shading "
"techniques."
msgstr ""

#: ../base/ufos/ui/options.ufo:857
msgid "GLSL Shaders:"
msgstr ""

#: ../base/ufos/ui/options.ufo:864
msgid "Set the OpenGL shader quality - or disable them."
msgstr ""

#: ../base/ufos/ui/options.ufo:874
msgid "Disabled"
msgstr ""

#: ../base/ufos/ui/options.ufo:879
msgid "Low quality"
msgstr ""

#: ../base/ufos/ui/options.ufo:884
msgid "Medium quality"
msgstr ""

#: ../base/ufos/ui/options.ufo:889
msgid "High quality"
msgstr ""

#: ../base/ufos/ui/options.ufo:912
msgid ""
"Vertex Buffers are submitting extensible arrays of vertex attributes to be "
"mapped into the GPU for fast drawing."
msgstr ""

#: ../base/ufos/ui/options.ufo:913
msgid "Vertex Buffers:"
msgstr ""

#: ../base/ufos/ui/options.ufo:928
msgid ""
"OpenGL multisample buffers provide a mechanism to antialias all GL "
"primitives. / The Swap Interval selects when a buffer swap will occur. The "
"value '0' means that the swap will occur immediately (also known as 'v-sync "
"off')."
msgstr ""

#: ../base/ufos/ui/options.ufo:929
msgid "Multisample Buffers / Swap Interval:"
msgstr ""

#: ../base/ufos/ui/options.ufo:935
msgid ""
"Choose between 0-4 Multisample Buffers. Higher values will provide better "
"antialiasing and will enhance picture quality."
msgstr ""

#: ../base/ufos/ui/options.ufo:950
msgid ""
"Set to '0' to turn v-sync off (faster). Set to '1' or higher to turn v-sync "
"on (better quality)."
msgstr ""

#: ../base/ufos/ui/options.ufo:968
msgid "Post-processing shader effects like glowing textures."
msgstr ""

#: ../base/ufos/ui/options.ufo:969
msgid "Post-Processing Shader Effects:"
msgstr ""

#: ../base/ufos/ui/options.ufo:975
msgid "Enable post processing shader effects."
msgstr ""

#: ../base/ufos/ui/options.ufo:985
msgid ""
"Realtime lighting of the 3D world in UFO:AI. / Maximum number of dynamic "
"hardware accelerated lights allowed."
msgstr ""

#: ../base/ufos/ui/options.ufo:986
msgid "Realtime Lighting / Max Dynamic Lights:"
msgstr ""

#: ../base/ufos/ui/options.ufo:998
msgid "Change the number of allowed hardware accelerated dynamic lights."
msgstr ""

#: ../base/ufos/ui/options.ufo:1027
msgid "Also known as bumpmapping."
msgstr ""

#: ../base/ufos/ui/options.ufo:1028
msgid "Texture Normalmapping:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1034
msgid "Enable normal-/bumpmapping."
msgstr ""

#: ../base/ufos/ui/options.ufo:1045
msgid "Amount of light emitting from the sun and shining on the earth."
msgstr ""

#: ../base/ufos/ui/options.ufo:1046
msgid "Geo Ambient Lighting:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1071
msgid "At the moment these are just drop-shadows."
msgstr ""

#: ../base/ufos/ui/options.ufo:1072
msgid "Shadows:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1078
msgid "Enable shadows."
msgstr ""

#: ../base/ufos/ui/options.ufo:1090
msgid "Light and Shadow"
msgstr ""

#: ../base/ufos/ui/options.ufo:1100
msgid ""
"The lightmap block size defines the resolution of the lightmap. Higher block "
"size means using more detailed lightmaps."
msgstr ""

#: ../base/ufos/ui/options.ufo:1101
msgid "Lightmap Block Size:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1108
msgid ""
"Low means a maximum lightmap resolution of 512x512 pixel. High means up to "
"2048x2048 pixel."
msgstr ""

#: ../base/ufos/ui/options.ufo:1149
msgid "Enabled by default for compatibility reasons."
msgstr ""

#: ../base/ufos/ui/options.ufo:1150
msgid "Intel Graphics Hardware Hack:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1156
msgid ""
"This hack deactivates GLSL shaders on Intel chips. Disable it to be able to "
"turn on advanced rendering features."
msgstr ""

#: ../base/ufos/ui/options.ufo:1189
msgid ""
"Flares are used to display light reflection effects. Flare visibility is "
"calculated according to the angle of the surface emitting the light."
msgstr ""

#: ../base/ufos/ui/options.ufo:1190
msgid "Flares:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1205
msgid "Coronas are soft, alpha-blended, rounded polygons."
msgstr ""

#: ../base/ufos/ui/options.ufo:1206
msgid "Coronas:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1221
msgid ""
"Fog does not relate to any weather effect here, but when enabled distant "
"textures on the battlescape are faded out."
msgstr ""

#: ../base/ufos/ui/options.ufo:1222
msgid "Fog:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1237
msgid "Weather effects like rain or snow."
msgstr ""

#: ../base/ufos/ui/options.ufo:1238
msgid "Weather Effects:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1253
msgid ""
"The material system is used to display texture animations, effects like "
"rotating or stretching or scrolling textures and manipulate rendering "
"through applying special material properties like specularity or hardness to "
"defined textures."
msgstr ""

#: ../base/ufos/ui/options.ufo:1254
msgid "Material System:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1267
msgid "Switch to low video settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1281
msgid "Switch to medium video settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1295
msgid "Switch to very high video settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1324
msgid "Audio Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1341
msgid "Enable or disable sound."
msgstr ""

#: ../base/ufos/ui/options.ufo:1342
msgid "Enable Audio:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1398
msgid "Sound Effects:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1423
msgid "Menu Sounds:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1429
msgid "Turn the menu sounds on or off."
msgstr ""

#: ../base/ufos/ui/options.ufo:1439
msgid "Advanced Audio Options"
msgstr ""

#: ../base/ufos/ui/options.ufo:1449
msgid ""
"The sample rate frequency in kHz. Use higher values for better sound quality."
msgstr ""

#: ../base/ufos/ui/options.ufo:1450
msgid "Audio Sample Rate:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1484
msgid "Restart the sound-engine and apply your settings."
msgstr ""

#: ../base/ufos/ui/options.ufo:1507
msgid "Gameplay Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1514
msgid "Battlescape Camera Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1524
msgid "Scroll Speed:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1548
msgid "Rotation Speed:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1572
msgid ""
"The move deceleration of the battlescape camera. Lower this value if you "
"want smoother camera movement, increase it if you want cameramovement to "
"decelerate faster or stop immediately."
msgstr ""

#: ../base/ufos/ui/options.ufo:1573
msgid "Move Deceleration:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1597
msgid ""
"Isometric Mode means the 3D world will be rendered without perspective "
"correction."
msgstr ""

#: ../base/ufos/ui/options.ufo:1598
msgid "Isometric Mode:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1613
msgid ""
"Center the camera view automatically at the soldier when selecting it, or at "
"the enemy when he is shooting or appearing."
msgstr ""

#: ../base/ufos/ui/options.ufo:1614
msgid "Center View:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1629
msgid "Battlescape Gameplay Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1639
msgid "Select the Head-Up-Display for the battlescape."
msgstr ""

#: ../base/ufos/ui/options.ufo:1640
msgid "HUD Design:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1656
msgid ""
"Enabling this will give you a preview of your actions on the battlescape "
"which you then have to confirm."
msgstr ""

#: ../base/ufos/ui/options.ufo:1657
msgid "Confirm Actions:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1664
msgid ""
"'No' means all your orders on the battlescape will be executed immediately. "
"'Yes' means you will be prompted to confirm all of your orders before the "
"soldier begins to execute them. 'Only for moving' means the path will be "
"displayed before you confirm a soldier's move."
msgstr ""

#: ../base/ufos/ui/options.ufo:1670 po/OTHER_STRINGS:4
msgid "Yes"
msgstr ""

#: ../base/ufos/ui/options.ufo:1674 po/OTHER_STRINGS:5
msgid "No"
msgstr ""

#: ../base/ufos/ui/options.ufo:1678
msgid "Moving only"
msgstr ""

#: ../base/ufos/ui/options.ufo:1687
msgid ""
"Autostand regulates if your soldier should automatically stand up when he is "
"getting the order to move while being crouched."
msgstr ""

#: ../base/ufos/ui/options.ufo:1688
msgid "Autostand:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1703
msgid "Actor Speed:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1714
msgid "Choose between 0-9, higher values mean higher actor speed."
msgstr ""

#: ../base/ufos/ui/options.ufo:1727
msgid "Geoscape Options"
msgstr ""

#: ../base/ufos/ui/options.ufo:1737
msgid ""
"3D or 2D geoscape. To enable this option you have to start a new campaign "
"first."
msgstr ""

#: ../base/ufos/ui/options.ufo:1738
msgid "3D Geoscape:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1753
msgid "Show/Hide the panel decoration on the geoscape."
msgstr ""

#: ../base/ufos/ui/options.ufo:1754
msgid "Show decoration:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1769
msgid "The minimum/maximum zoom of the geoscape camera"
msgstr ""

#: ../base/ufos/ui/options.ufo:1770
msgid "Min/Max Geo-Cam Zoom:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1777
msgid "Minimum zoom level of the geoscape camera"
msgstr ""

#: ../base/ufos/ui/options.ufo:1811
msgid "1.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1818
msgid "Maximum zoom level of the geoscape camera"
msgstr ""

#: ../base/ufos/ui/options.ufo:1825
msgid "2.0"
msgstr ""

#: ../base/ufos/ui/options.ufo:1830
msgid "4.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1836
msgid "6.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1841
msgid "8.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1846
msgid "10.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1851
msgid "12.00"
msgstr ""

#: ../base/ufos/ui/options.ufo:1860
msgid "Joystick Settings"
msgstr ""

#: ../base/ufos/ui/options.ufo:1870
msgid "Enable:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1902
msgid "Joystick or Joypad:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1908
msgid "Available game controllers."
msgstr ""

#: ../base/ufos/ui/options.ufo:1919
msgid ""
"Adjust the joystick threshold to a high enough value, so movement of the "
"analogue stick will be recognized."
msgstr ""

#: ../base/ufos/ui/options.ufo:1920
msgid "Threshold:"
msgstr ""

#: ../base/ufos/ui/options.ufo:1969
msgid "Show Keys"
msgstr ""

#: ../base/ufos/ui/options.ufo:2003
msgid "Key Bindings"
msgstr ""

#: ../base/ufos/ui/options.ufo:2026
msgid "Menu"
msgstr ""

#: ../base/ufos/ui/options.ufo:2030
msgid "Global"
msgstr ""

#: ../base/ufos/ui/options.ufo:2034
msgid "Battlescape"
msgstr ""

#: ../base/ufos/ui/physdat.ufo:368
msgid "EKG"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:39
msgid "Assemble Team"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:292
msgid "Equip"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:365
msgid "Base is under attack"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:381
msgid "Kill aliens in container"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:388
#: ../base/ufos/ui/popup_baseattack.ufo:395
#: ../base/ufos/ui/popup_baseattack.ufo:402
#: ../base/ufos/ui/popup_baseattack.ufo:409
msgid "Not implemented"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:393
msgid "Lift aircraft"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:407
msgid "Disable Power Plant"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:421
msgid "Assemble defend team"
msgstr ""

#: ../base/ufos/ui/popup_baseattack.ufo:455
#: client/cgame/multiplayer/mp_callbacks.cpp:64
msgid "Assemble a team first"
msgstr ""

#: ../base/ufos/ui/popup_capacity.ufo:10
msgid "Capacity Exceeded"
msgstr ""

#: ../base/ufos/ui/popup_capacity.ufo:14
msgid ""
"There is no more room for goods/personel at this base. Free up some space."
msgstr ""

#: ../base/ufos/ui/popup_capacity.ufo:84 ../base/ufos/ui/research.ufo:136
msgid "Go to base"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:60
msgid "New installation"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:65
msgid "Type"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:72
msgid "Build Time"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:80
msgid "Cost"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:151
msgid "New base"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:196
msgid "Build the base"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:347
msgid "UFO Yards"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:501
msgid "Rename Installation"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:512
#: ../base/ufos/ui/popup_installations.ufo:626
msgid "Location:"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:538
msgid "Capacity:"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:550
msgid "Free Space:"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:562
#: ../base/ufos/ui/popup_installations.ufo:662
msgid "Confirm destroying"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:602
msgid "Condition:"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:651
msgid "Transfer UFO"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:669
msgid "Destroy UFO"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:833
msgid "disassembling"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:839
msgid "transfering"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:845
msgid "stored"
msgstr ""

#: ../base/ufos/ui/popup_installations.ufo:851
msgid "unknown"
msgstr ""

#: ../base/ufos/ui/production.ufo:70
#: client/cgame/campaign/cp_produce_callbacks.cpp:295
msgid "Disassembly"
msgstr ""

#: ../base/ufos/ui/production.ufo:192
msgid "Workshop space"
msgstr ""

#: ../base/ufos/ui/production.ufo:389 ../base/ufos/ui/production.ufo:399
msgid "Change the production amount"
msgstr ""

#: ../base/ufos/ui/production.ufo:410
msgid "Start this production"
msgstr ""

#: ../base/ufos/ui/production.ufo:421
msgid "Stop production"
msgstr ""

#: ../base/ufos/ui/production.ufo:431
msgid "Increase priority"
msgstr ""

#: ../base/ufos/ui/production.ufo:443
msgid "Decrease priority"
msgstr ""

#: ../base/ufos/ui/production.ufo:516
msgid "Requirements"
msgstr ""

#: ../base/ufos/ui/research.ufo:20
msgid "Open UFOPaedia"
msgstr ""

#: ../base/ufos/ui/research.ufo:68
msgid "Stop researching this project"
msgstr ""

#: ../base/ufos/ui/research.ufo:78
msgid "Assign less scientists on this project"
msgstr ""

#: ../base/ufos/ui/research.ufo:96
msgid "Assign more scientists on this project"
msgstr ""

#: ../base/ufos/ui/research.ufo:106
msgid "Assign all free scientists on this project"
msgstr ""

#: ../base/ufos/ui/research.ufo:153
msgid "N/A"
msgstr ""

#: ../base/ufos/ui/research.ufo:154
msgid "An artifact or prerequisite is missing for this topic"
msgstr ""

#: ../base/ufos/ui/research.ufo:162
msgid "Expand/Collapse"
msgstr ""

#: ../base/ufos/ui/research.ufo:199
msgid "Topics"
msgstr ""

#: ../base/ufos/ui/research.ufo:301 client/cgame/campaign/cp_aircraft.cpp:373
msgid "idle"
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:71
msgid "Back to the main menu."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:109
msgid "Go back to the battlescape."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:116
msgid "Abort"
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:117
msgid "Abort this battlescape mission."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:125
msgid "Retry this battlescape mission."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:133
msgid "Enter the game options menu."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:141
msgid "You will lose all your progress."
msgstr ""

#: ../base/ufos/ui/singleplayer.ufo:175
msgid "Quit"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:44
msgid "<1>"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:121
msgid "Start Game"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:136
msgid "Return to the main menu."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:150
msgid "Skirmish Game Settings"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:203
msgid "UFO:"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:206
msgid ""
"Select the UFO that should be used (only possible if available for that map)."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:221
msgid "Dropship:"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:224
msgid ""
"Select the dropship that should be used (only possible if available for that "
"map)."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:249
msgid "Equipment of your team."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:289
msgid "Equipment AI Team."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:334
msgid "The maximum of AI actors for this game."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:356
msgid "Max. Soldiers:"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:357
msgid "Sets the maximum amount of soldiers."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:381
msgid "UGVs:"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:384
msgid ""
"UGVs for this game - only valid if enough free soldier slots are available."
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:422
msgid "Team:"
msgstr ""

#: ../base/ufos/ui/skirmish.ufo:425
msgid "Select which side you want to play with."
msgstr ""

#: ../base/ufos/ui/stats.ufo:39
msgid "Missions"
msgstr ""

#: ../base/ufos/ui/stats.ufo:58
msgid "Bases"
msgstr ""

#: ../base/ufos/ui/stats.ufo:77
msgid "Installations"
msgstr ""

#: ../base/ufos/ui/stats.ufo:115
msgid "Costs"
msgstr ""

#: ../base/ufos/ui/stats.ufo:134
msgid "Nations"
msgstr ""

#: ../base/ufos/ui/stats.ufo:144
msgid "Click for funding graphs"
msgstr ""

#: ../base/ufos/ui/stats.ufo:209
msgid "Nation Statistics"
msgstr ""

#: ../base/ufos/ui/stats.ufo:252
msgid "Nation"
msgstr ""

#: ../base/ufos/ui/stats.ufo:307
msgid "Current Funding"
msgstr ""

#: ../base/ufos/ui/stats.ufo:369
msgid "Month (Relative to current)"
msgstr ""

#: ../base/ufos/ui/stats.ufo:450
msgid "Funding"
msgstr ""

#: ../base/ufos/ui/stats.ufo:464
msgid "max"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:12
msgid "Node editor"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:30
msgid "Capture a node"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:42
msgid "Select parent node"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:54
msgid "Select first child node"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:66
msgid "Select next node"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:79
msgid "Extract window"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:80
msgid "Extract the window of the last/current selected node"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:93
msgid "Current window:"
msgstr ""

#: ../base/ufos/ui/sys_editor.ufo:107
msgid "Current node:"
msgstr ""

#: ../base/ufos/ui/team.ufo:671
msgid "Save your team"
msgstr ""

#: ../base/ufos/ui/team.ufo:714
msgid "Generate a team"
msgstr ""

#: ../base/ufos/ui/team.ufo:730 ../base/ufos/ui/team.ufo:736
msgid "Generate Team"
msgstr ""

#: ../base/ufos/ui/team.ufo:731
msgid "Generate a new team with the selected race"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:31
msgid "Add/Remove item to transfer cargo, hold SHIFT for speed increase."
msgstr ""

#: ../base/ufos/ui/transfer.ufo:137 ../base/ufos/ui/transfer.ufo:154
#: client/cgame/campaign/cp_cgame_callbacks.cpp:145
#: client/cgame/campaign/cp_transfer_callbacks.cpp:790
msgid "Aliens"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:193
msgid "From"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:200
msgid "To"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:279
msgid "Cargo"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:287
#: client/cgame/campaign/cp_base_callbacks.cpp:840
msgid "Amount"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:339
msgid "Destination base"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:359
msgid "Building"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:383
msgid "all space"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:426
msgid "Capacity overload\";"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:445 ../base/ufos/ui/transfer.ufo:473
msgid "Start the transfer"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:459
msgid "List"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:460
msgid "List active transfers"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:489
msgid "Clear"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:490
msgid "Clear cargo"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:530
msgid "Select base to transfer to"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:535
msgid "Choose a base to host alien bodies:"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:576
msgid "From:"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:590
msgid "To:"
msgstr ""

#: ../base/ufos/ui/transfer.ufo:664
msgid "Actual transfers"
msgstr ""

#: ../base/ufos/ui/ufopedia.ufo:90
msgid "Pre-Research Report"
msgstr ""

#: ../base/ufos/ui/ufopedia.ufo:108
msgid "The Big Picture"
msgstr ""

#: ../base/ufos/ui/ufopedia.ufo:294
msgid "Requirement(s):"
msgstr ""

#: ../base/ufos/ui/web.ufo:10 ../base/ufos/ui/web.ufo:64
#: ../base/ufos/ui/web.ufo:69
msgid "Login"
msgstr ""

#: ../base/ufos/ui/web.ufo:37
msgid "Password"
msgstr ""

#: ../base/ufos/weapons.ufo:6
msgid "Medikit"
msgstr ""

#: ../base/ufos/weapons.ufo:28
msgid "First Aid"
msgstr ""

#: ../base/ufos/weapons.ufo:44
msgid "Stimulants"
msgstr ""

#: ../base/ufos/weapons.ufo:60
msgid "Antipsychotics"
msgstr ""

#: ../base/ufos/weapons.ufo:82
msgid "IR Goggles"
msgstr ""

#: ../base/ufos/weapons.ufo:103
msgid "Scan"
msgstr ""

#: ../base/ufos/weapons.ufo:113 ../base/ufos/weapons_melee.ufo:44
#: ../base/ufos/weapons_melee.ufo:108
msgid "Throw"
msgstr ""

#: ../base/ufos/weapons.ufo:137
msgid "Frag Grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:157 ../base/ufos/weapons.ufo:235
#: ../base/ufos/weapons.ufo:314 ../base/ufos/weapons.ufo:391
#: ../base/ufos/weapons.ufo:475 ../base/ufos/weapons.ufo:558
#: ../base/ufos/weapons.ufo:641
msgid "Lob"
msgstr ""

#: ../base/ufos/weapons.ufo:182 ../base/ufos/weapons.ufo:261
#: ../base/ufos/weapons.ufo:339 ../base/ufos/weapons.ufo:419
#: ../base/ufos/weapons.ufo:503 ../base/ufos/weapons.ufo:586
#: ../base/ufos/weapons.ufo:666
msgid "Roll"
msgstr ""

#: ../base/ufos/weapons.ufo:215
msgid "Flashbang"
msgstr ""

#: ../base/ufos/weapons.ufo:294
msgid "Smoke Grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:371
msgid "Gas Grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:455
msgid "Alien Gas Grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:538
msgid "Incendiary grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:621
msgid "Plasma Grenade"
msgstr ""

#: ../base/ufos/weapons.ufo:700 ../base/ufos/weapons.ufo:722
msgid "Bomb"
msgstr ""

#: ../base/ufos/weapons_aliens.ufo:50
msgid "Needler Gun Magazine"
msgstr ""

#: ../base/ufos/weapons_aliens.ufo:68 ../base/ufos/weapons_aliens.ufo:143
msgid "Short Burst"
msgstr ""

#: ../base/ufos/weapons_aliens.ufo:92 ../base/ufos/weapons_aliens.ufo:167
msgid "Cannonade"
msgstr ""

#: ../base/ufos/weapons_aliens.ufo:115 ../base/ufos/weapons_aliens.ufo:190
msgid "Needle Stream"
msgstr ""

#: ../base/ufos/weapons_human.ufo:6
msgid "Assault Rifle"
msgstr ""

#: ../base/ufos/weapons_human.ufo:28
msgid "Assault Rifle Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:46 ../base/ufos/weapons_human.ufo:139
#: ../base/ufos/weapons_human.ufo:388 ../base/ufos/weapons_human.ufo:479
#: ../base/ufos/weapons_human.ufo:569 ../base/ufos/weapons_human.ufo:657
#: ../base/ufos/weapons_human.ufo:860 ../base/ufos/weapons_human.ufo:928
#: ../base/ufos/weapons_human.ufo:956 ../base/ufos/weapons_human.ufo:1574
#: ../base/ufos/weapons_human.ufo:1774 ../base/ufos/weapons_human.ufo:1842
#: ../base/ufos/weapons_particle.ufo:45 ../base/ufos/weapons_particle.ufo:134
#: ../base/ufos/weapons_particle.ufo:245 ../base/ufos/weapons_plasma.ufo:45
#: ../base/ufos/weapons_plasma.ufo:156 ../base/ufos/weapons_plasma.ufo:317
#: ../base/ufos/weapons_plasma.ufo:387 ../base/ufos/weapons_plasma.ufo:585
msgid "Snap Shot"
msgstr ""

#: ../base/ufos/weapons_human.ufo:67 ../base/ufos/weapons_human.ufo:160
#: ../base/ufos/weapons_human.ufo:678 ../base/ufos/weapons_particle.ufo:155
#: ../base/ufos/weapons_plasma.ufo:178 ../base/ufos/weapons_plasma.ufo:340
#: ../base/ufos/weapons_plasma.ufo:408
msgid "3-Round Burst"
msgstr ""

#: ../base/ufos/weapons_human.ufo:90 ../base/ufos/weapons_human.ufo:182
#: ../base/ufos/weapons_human.ufo:296 ../base/ufos/weapons_human.ufo:700
#: ../base/ufos/weapons_human.ufo:791 ../base/ufos/weapons_multiplayer.ufo:76
#: ../base/ufos/weapons_multiplayer.ufo:312
#: ../base/ufos/weapons_plasma.ufo:200 ../base/ufos/weapons_plasma.ufo:431
#: ../base/ufos/weapons_plasma.ufo:518 ../base/ufos/weapons_ugv.ufo:109
msgid "Full-Auto"
msgstr ""

#: ../base/ufos/weapons_human.ufo:113 ../base/ufos/weapons_human.ufo:204
#: ../base/ufos/weapons_human.ufo:410 ../base/ufos/weapons_human.ufo:501
#: ../base/ufos/weapons_human.ufo:590 ../base/ufos/weapons_human.ufo:1138
#: ../base/ufos/weapons_human.ufo:1182 ../base/ufos/weapons_human.ufo:1227
#: ../base/ufos/weapons_human.ufo:1798 ../base/ufos/weapons_human.ufo:1866
#: ../base/ufos/weapons_particle.ufo:66 ../base/ufos/weapons_particle.ufo:177
#: ../base/ufos/weapons_plasma.ufo:88 ../base/ufos/weapons_plasma.ufo:222
#: ../base/ufos/weapons_plasma.ufo:453 ../base/ufos/weapons_plasma.ufo:607
msgid "Aimed Shot"
msgstr ""

#: ../base/ufos/weapons_human.ufo:231
msgid "Machine Gun"
msgstr ""

#: ../base/ufos/weapons_human.ufo:254
msgid "Machine Gun Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:273 ../base/ufos/weapons_plasma.ufo:495
msgid "5-Shot Burst"
msgstr ""

#: ../base/ufos/weapons_human.ufo:319 ../base/ufos/weapons_multiplayer.ufo:99
#: ../base/ufos/weapons_multiplayer.ufo:335
#: ../base/ufos/weapons_plasma.ufo:541 ../base/ufos/weapons_ugv.ufo:135
msgid "Full-Auto Sweep"
msgstr ""

#: ../base/ufos/weapons_human.ufo:348
msgid "Sniper Rifle"
msgstr ""

#: ../base/ufos/weapons_human.ufo:370
msgid "Sniper Rifle Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:461
msgid "Coilgun Clip"
msgstr ""

#: ../base/ufos/weapons_human.ufo:530
msgid "7.62mm Pistol"
msgstr ""

#: ../base/ufos/weapons_human.ufo:551
msgid "7.62mm Pistol Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:617
msgid "Machine Pistol"
msgstr ""

#: ../base/ufos/weapons_human.ufo:639
msgid "4.2mm MP Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:729
msgid "Submachine Gun"
msgstr ""

#: ../base/ufos/weapons_human.ufo:750
msgid "SMG Magazine"
msgstr ""

#: ../base/ufos/weapons_human.ufo:768 ../base/ufos/weapons_multiplayer.ufo:52
msgid "5-Round Burst"
msgstr ""

#: ../base/ufos/weapons_human.ufo:820
msgid "Riot Shotgun"
msgstr ""

#: ../base/ufos/weapons_human.ufo:842
msgid "Saboted Slugs"
msgstr ""

#: ../base/ufos/weapons_human.ufo:889
msgid "Micro Shotgun"
msgstr ""

#: ../base/ufos/weapons_human.ufo:910 ../base/ufos/weapons_multiplayer.ufo:151
msgid "Flechette Shells"
msgstr ""

#: ../base/ufos/weapons_human.ufo:985
msgid "Flamethrower"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1007
msgid "C90 Canister"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1026
msgid "Candlelight"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1047
msgid "Inferno"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1068
msgid "Inferno Sweep"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1096
msgid "Rocket Launcher"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1119
msgid "HE Rocket"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1163
msgid "IC Rocket"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1208
msgid "Hybrid Rocket"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1255
msgid "Grenade Launcher"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1278
msgid "25mm HIT Grenades"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1297 ../base/ufos/weapons_human.ufo:1432
#: ../base/ufos/weapons_human.ufo:1616
msgid "Snap Shot (Impact)"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1324 ../base/ufos/weapons_human.ufo:1460
#: ../base/ufos/weapons_human.ufo:1643
msgid "Aimed Shot (Impact)"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1351 ../base/ufos/weapons_human.ufo:1488
#: ../base/ufos/weapons_human.ufo:1669
msgid "Snap Shot (Timer)"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1381 ../base/ufos/weapons_human.ufo:1519
#: ../base/ufos/weapons_human.ufo:1698
msgid "Aimed Shot (Timer)"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1413
msgid "25mm IC Grenades"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1555
msgid "25mm Flechette Grenades"
msgstr ""

#: ../base/ufos/weapons_human.ufo:1597
msgid "25mm PB Grenades"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:6
msgid "Laser Pistol"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:30
msgid "Laser Rifle"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:56
msgid "Heavy Laser"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:83
msgid "D-F Cartridge"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:101 ../base/ufos/weapons_laser.ufo:147
#: ../base/ufos/weapons_laser.ufo:195
msgid "Wave Fire"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:120 ../base/ufos/weapons_laser.ufo:168
#: ../base/ufos/weapons_laser.ufo:214
msgid "Pulsed Fire"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:242
msgid "Electro Laser"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:264
msgid "D-F Cartridge Stun"
msgstr ""

#: ../base/ufos/weapons_laser.ufo:282
msgid "Stun Shot"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:6
msgid "Combat Knife"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:70
msgid "Monomolecular Knife"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:134
msgid "Stun Rod"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:159
msgid "Stun Charge"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:177
msgid "Double Charge"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:195
msgid "Bludgeon"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:218
msgid "Kerrblade"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:259
msgid "Slash"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:284
msgid "Plasma Blade"
msgstr ""

#: ../base/ufos/weapons_melee.ufo:305
msgid "Lock"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:10
msgid "Minigun"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:33
msgid "Minigun Magazine"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:130
msgid "Shotgun"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:169
msgid "Single Barrel"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:192
msgid "Double Barrel"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:221
msgid "VHS Assault Rifle"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:246
msgid "XAW95"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:269
msgid "XAW95 Magazine"
msgstr ""

#: ../base/ufos/weapons_multiplayer.ufo:288
msgid "10-Round Burst"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:6
msgid "Particle Beam Pistol"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:27
msgid "Pistol Particle Accelerator"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:94
msgid "Particle Beam Rifle"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:116
msgid "Rifle Particle Accelerator"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:204
msgid "Particle Beam Cannon"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:226
msgid "Cannon Particle Accelerator"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:267
msgid "4-Round Burst"
msgstr ""

#: ../base/ufos/weapons_particle.ufo:289
msgid "Unrestricted Blast"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:6
msgid "Plasma Pistol"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:27
msgid "Plasma Pistol Charger"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:117
msgid "Plasma Rifle"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:138
msgid "Plasma Rifle Charger"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:251
msgid "Plasma Blaster"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:274
msgid "Plasma Blaster Charge"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:293
msgid "Ball"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:369
msgid "Assault Rifle EP Magazine"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:476
msgid "Machine Gun EP Magazine"
msgstr ""

#: ../base/ufos/weapons_plasma.ufo:567
msgid "Sniper Rifle EP Magazine"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:22
msgid "ugv_ares_w"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:31
msgid "ugv_phoenix"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:44
msgid "Chaingun"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:66
msgid "Chaingun Belt"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:84
msgid "25-Round Burst"
msgstr ""

#: ../base/ufos/weapons_ugv.ufo:161
msgid "Autocannon Module"
msgstr ""

#: client/battlescape/cl_actor.cpp:756
#: client/battlescape/events/e_server.cpp:40
msgid "It is not your turn!"
msgstr ""

#: client/battlescape/cl_actor.cpp:1020
msgid "You cannot reload this unknown item."
msgstr ""

#: client/battlescape/cl_actor.cpp:1060 client/cl_inventory.cpp:76
#: game/g_actor.cpp:576
msgid "This soldier can not carry anything else."
msgstr ""

#: client/battlescape/cl_actor.cpp:1060 client/battlescape/cl_hud.cpp:1381
#: client/cl_inventory.cpp:76 client/cl_inventory_callbacks.cpp:382
msgid "Warning"
msgstr ""

#: client/battlescape/cl_actor.cpp:1907
msgid "Unknown alien race"
msgstr ""

#: client/battlescape/cl_actor.cpp:2574
msgid "Toggle to next living actor"
msgstr ""

#: client/battlescape/cl_actor.cpp:2575
msgid "Toggle to previous living actor"
msgstr ""

#: client/battlescape/cl_actor.cpp:2576
msgid "Select an actor from list"
msgstr ""

#: client/battlescape/cl_actor.cpp:2577
msgid "Update an actor"
msgstr ""

#: client/battlescape/cl_actor.cpp:2578
msgid "Toggle stand/crouch."
msgstr ""

#: client/battlescape/cl_actor.cpp:2579
msgid "Toggle the headgear"
msgstr ""

#: client/battlescape/cl_actor.cpp:2580
msgid "Use"
msgstr ""

#: client/battlescape/cl_actor.cpp:2581
msgid "Confirm the current action"
msgstr ""

#: client/battlescape/cl_actor.cpp:2582
msgid "Toggle to the next alien in sight of the selected actor."
msgstr ""

#: client/battlescape/cl_actor.cpp:2584
msgid "Toggle camera to the next visible alien."
msgstr ""

#: client/battlescape/cl_actor.cpp:2585
msgid "Toggle camera to the previous visible alien."
msgstr ""

#: client/battlescape/cl_hud.cpp:103 client/battlescape/cl_hud.cpp:106
msgid "Crouch walk"
msgstr ""

#: client/battlescape/cl_hud.cpp:104
msgid "Autostand"
msgstr ""

#: client/battlescape/cl_hud.cpp:105
msgid "Walk"
msgstr ""

#: client/battlescape/cl_hud.cpp:155
#, c-format
msgid ""
"%s\n"
"HP: %i/%i TU: %i\n"
"%s"
msgstr ""

#: client/battlescape/cl_hud.cpp:283
msgid "[0 TU] No reservation"
msgstr ""

#: client/battlescape/cl_hud.cpp:305
#, c-format
msgid "[%i TU] %s"
msgstr ""

#: client/battlescape/cl_hud.cpp:329
msgid "Reserve TUs for firing/using."
msgstr ""

#: client/battlescape/cl_hud.cpp:329
msgid "Shot Reservation"
msgstr ""

#: client/battlescape/cl_hud.cpp:422
#, c-format
msgid "Remaining TUs: %i"
msgstr ""

#: client/battlescape/cl_hud.cpp:425
msgid "No remaining TUs left after shot."
msgstr ""

#: client/battlescape/cl_hud.cpp:709
msgid "No weapon."
msgstr ""

#: client/battlescape/cl_hud.cpp:718
msgid "Weapon cannot be reloaded."
msgstr ""

#: client/battlescape/cl_hud.cpp:724
msgid "No reload possible, already fully loaded."
msgstr ""

#: client/battlescape/cl_hud.cpp:735
msgid "Not enough TUs for reloading weapon."
msgstr ""

#: client/battlescape/cl_hud.cpp:738
msgid "No reload possible, you don't have backup ammo."
msgstr ""

#: client/battlescape/cl_hud.cpp:854
msgid "Not enough TUs for standing up."
msgstr ""

#: client/battlescape/cl_hud.cpp:857
#, c-format
msgid "Stand up (%i TU)"
msgstr ""

#: client/battlescape/cl_hud.cpp:863
msgid "Not enough TUs for crouching."
msgstr ""

#: client/battlescape/cl_hud.cpp:866
#, c-format
msgid "Crouch (%i TU)"
msgstr ""

#: client/battlescape/cl_hud.cpp:875
#, c-format
msgid ""
"%i TUs reserved for crouching/standing up.\n"
"Click to clear."
msgstr ""

#: client/battlescape/cl_hud.cpp:882
#, c-format
msgid "Reserve %i TUs for crouching/standing up."
msgstr ""

#: client/battlescape/cl_hud.cpp:888
msgid "Not enough TUs left to reserve for crouching/standing up."
msgstr ""

#: client/battlescape/cl_hud.cpp:897
#, c-format
msgid ""
"%i TUs reserved for shooting.\n"
"Click to change.\n"
"Right-Click to clear."
msgstr ""

#: client/battlescape/cl_hud.cpp:910
msgid "Reserving TUs for shooting not possible."
msgstr ""

#: client/battlescape/cl_hud.cpp:935 client/battlescape/cl_hud.cpp:944
#, c-format
msgid "Reload weapon (%i TU)."
msgstr ""

#: client/battlescape/cl_hud.cpp:1172
msgid ""
"You cannot use this unknown item.\n"
"You need to research it first."
msgstr ""

#: client/battlescape/cl_hud.cpp:1193
#, c-format
msgid ""
"%s\n"
"(empty)\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1211
#, c-format
msgid "Morale  %i | Reserved TUs: %i\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1213
#, c-format
msgid "Morale  %i"
msgstr ""

#: client/battlescape/cl_hud.cpp:1218
#, c-format
msgid ""
"Morale  %i | Reserved TUs: %i\n"
"%s %i (%i|%i TUs left)\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1222
#, c-format
msgid ""
"Morale  %i\n"
"%s %i (%i TUs left)\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1249
#, c-format
msgid ""
"Time Units\n"
"- Available: %i (of %i)\n"
"- Reserved:  %i\n"
"- Remaining: %i\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1291
msgid "accuracy"
msgstr ""

#: client/battlescape/cl_hud.cpp:1293
msgid "shooting speed"
msgstr ""

#: client/battlescape/cl_hud.cpp:1295
msgid "movement speed"
msgstr ""

#: client/battlescape/cl_hud.cpp:1297
msgid "sight range"
msgstr ""

#: client/battlescape/cl_hud.cpp:1299
msgid "reaction speed"
msgstr ""

#: client/battlescape/cl_hud.cpp:1301
msgid "TU"
msgstr ""

#: client/battlescape/cl_hud.cpp:1331
#, c-format
msgid "Damaged %s (deterioration: %i)\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1331
#, c-format
msgid "Wounded %s (bleeding: %i)\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1334
#, c-format
msgid "- Reduced %s\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1372 client/cl_inventory_callbacks.cpp:374
msgid ""
"This soldier no longer has enough TUs to use the following items:\n"
"\n"
msgstr ""

#: client/battlescape/cl_hud.cpp:1385 client/cl_inventory_callbacks.cpp:386
msgid "Kg"
msgstr ""

#: client/battlescape/cl_hud.cpp:1404
msgid "Currently panics!\n"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:84
#: client/battlescape/cl_hud_callbacks.cpp:252
msgid "Can't perform action - no item in hand!"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:89
#: client/battlescape/cl_hud_callbacks.cpp:265 game/g_combat.cpp:1167
msgid "Can't perform action - no ammo!"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:94 game/g_combat.cpp:1159
msgid "Can't perform action - weapon cannot be fired one handed!"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:144
#: client/battlescape/cl_hud_callbacks.cpp:270 game/g_actor.cpp:622
msgid "Can't perform action - not enough TUs!"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:171
msgid "Disabled automatic crouching/standing up."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:175
#, c-format
msgid "Reserved %i TUs for crouching/standing up."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:193
msgid "Reaction fire enabled."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:199
msgid "Reaction fire disabled."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:258
msgid "Can't perform action - this item is not reloadable!"
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:291
msgid "Left hand weapon reloaded."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:304
msgid "Right hand weapon reloaded."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:345
msgid "Set selected actor to move mode (it cancels the fire mode)."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:346
msgid "Reload the weapon in the soldiers left hand."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:347
msgid "Reload the weapon in the soldiers right hand."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:348
msgid "Toggle reservation for crouching."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:349
msgid "Toggle reaction fire."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:350
msgid "Start aiming the weapon."
msgstr ""

#: client/battlescape/cl_hud_callbacks.cpp:351
msgid "Execute an action."
msgstr ""

#: client/battlescape/events/e_server.cpp:52
msgid "End current turn."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorappear.cpp:171
#, c-format
msgid "Enemy spotted: %s!"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorappear.cpp:174
msgid "Unknown enemy spotted!"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorappear.cpp:176
msgid "Civilian spotted."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:88
#, c-format
msgid "%s lost a soldier\n"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:95
#, c-format
msgid "%s was stunned\n"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:97
#, c-format
msgid "%s has died\n"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:99
#, c-format
msgid "%s was killed\n"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:108
msgid "A civilian was stunned."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:110
msgid "A civilian has died."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:112
msgid "A civilian was killed."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:116
msgid "An alien was stunned."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:118
msgid "An alien has died."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:120
msgid "An alien was killed."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:124
msgid "A soldier was stunned."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:126
msgid "A soldier has died."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:128
msgid "A soldier was killed."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:132
#, c-format
msgid "A member of team %i was stunned."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:134
#, c-format
msgid "A member of team %i has died."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actordie.cpp:136
#, c-format
msgid "A member of team %i was killed."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:67
#, c-format
msgid "%s was revitalised\n"
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:73
msgid "A civilian was revitalised."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:76
msgid "An alien was revitalised."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:79
msgid "A soldier was revitalised."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorrevitalised.cpp:82
#, c-format
msgid "A member of team %i was revitalised."
msgstr ""

#: client/battlescape/events/event/actor/e_event_actorwound.cpp:58
#, c-format
msgid "%s has been wounded"
msgstr ""

#: client/battlescape/events/event/player/e_event_doendround.cpp:57
msgid "Your round started!"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:363
msgid "ON RED ALERT"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:367
msgid "Nothing - should not be displayed"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:369
msgid "at home base"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:371
msgid "refuelling"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:375
msgid "in transit"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:377
msgid "enroute to mission"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:379
msgid "pursuing a UFO"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:381
msgid "ready to drop soldiers"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:383
msgid "intercepting a UFO"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:385
msgid "enroute to new home base"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:387
msgid "returning to base"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:476
msgid "Interceptor"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:478
msgid "Transporter"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:480
#: client/cgame/campaign/cp_ufo.cpp:158 client/cgame/campaign/cp_ufo.cpp:159
msgid "UFO"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:727
#, c-format
msgid "A new %s is ready in %s"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:728
#: client/cgame/campaign/cp_aircraft.cpp:1076
#: client/cgame/campaign/cp_aircraft.cpp:1117
#: client/cgame/campaign/cp_aircraft.cpp:1133
#: client/cgame/campaign/cp_aircraft.cpp:1176
#: client/cgame/campaign/cp_aircraft.cpp:1232
#: client/cgame/campaign/cp_aircraft.cpp:1255
#: client/cgame/campaign/cp_aircraft.cpp:2007
#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94
#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102
#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110
#: client/cgame/campaign/cp_airfight.cpp:381
#: client/cgame/campaign/cp_airfight.cpp:401
#: client/cgame/campaign/cp_aliencont.cpp:103
#: client/cgame/campaign/cp_aliencont.cpp:116
#: client/cgame/campaign/cp_auto_mission.cpp:766
#: client/cgame/campaign/cp_auto_mission.cpp:768
#: client/cgame/campaign/cp_auto_mission.cpp:771
#: client/cgame/campaign/cp_auto_mission.cpp:826
#: client/cgame/campaign/cp_base.cpp:1339
#: client/cgame/campaign/cp_base.cpp:1389
#: client/cgame/campaign/cp_base.cpp:2277
#: client/cgame/campaign/cp_base.cpp:2868
#: client/cgame/campaign/cp_base_callbacks.cpp:70
#: client/cgame/campaign/cp_base_callbacks.cpp:201
#: client/cgame/campaign/cp_base_callbacks.cpp:247
#: client/cgame/campaign/cp_base_callbacks.cpp:586
#: client/cgame/campaign/cp_base_callbacks.cpp:601
#: client/cgame/campaign/cp_base_callbacks.cpp:747
#: client/cgame/campaign/cp_base_callbacks.cpp:753
#: client/cgame/campaign/cp_base_callbacks.cpp:773
#: client/cgame/campaign/cp_base_callbacks.cpp:783
#: client/cgame/campaign/cp_base_callbacks.cpp:793
#: client/cgame/campaign/cp_base_callbacks.cpp:799
#: client/cgame/campaign/cp_base_callbacks.cpp:806
#: client/cgame/campaign/cp_base_callbacks.cpp:810
#: client/cgame/campaign/cp_base_callbacks.cpp:815
#: client/cgame/campaign/cp_installation_callbacks.cpp:128
#: client/cgame/campaign/cp_mapfightequip.cpp:349
#: client/cgame/campaign/cp_mapfightequip.cpp:368
#: client/cgame/campaign/cp_mapfightequip.cpp:373
#: client/cgame/campaign/cp_mapfightequip.cpp:384
#: client/cgame/campaign/cp_market_callbacks.cpp:185
#: client/cgame/campaign/cp_market_callbacks.cpp:190
#: client/cgame/campaign/cp_mission_callbacks.cpp:63
#: client/cgame/campaign/cp_missions.cpp:733
#: client/cgame/campaign/cp_missions.cpp:1071
#: client/cgame/campaign/cp_nation.cpp:825
#: client/cgame/campaign/cp_nation.cpp:843
#: client/cgame/campaign/cp_nation.cpp:856
#: client/cgame/campaign/cp_nation.cpp:865
#: client/cgame/campaign/cp_nation.cpp:871
#: client/cgame/campaign/cp_nation.cpp:879
#: client/cgame/campaign/cp_popup.cpp:484
#: client/cgame/campaign/cp_produce.cpp:405
#: client/cgame/campaign/cp_ufo.cpp:407 client/cgame/campaign/cp_ufo.cpp:860
#: client/cgame/campaign/cp_ufo.cpp:864 client/cgame/campaign/cp_ufo.cpp:868
#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:125
#: client/cgame/multiplayer/mp_serverlist.cpp:456 client/cl_main.cpp:431
msgid "Notice"
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:798
msgid "No operational hangars at that base."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:802
msgid "No free hangars at that base."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:805
msgid "Insufficient free crew quarter space at that base."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:808
msgid "Insufficient storage space at that base."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:812
msgid "That base is beyond this aircraft's range."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1075
#, c-format
msgid "Craft %s has returned to %s."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1116
#, c-format
msgid "Craft %s couldn't be completely refueled at %s. Not enough antimatter."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1132
#, c-format
msgid "Craft %s has refueled at %s."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1176
#, c-format
msgid "Craft %s is low on fuel and must return to base."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1232
msgid "Assign one or more soldiers to this aircraft first."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:1255
msgid "Insufficient fuel."
msgstr ""

#: client/cgame/campaign/cp_aircraft.cpp:2007
#, c-format
msgid "Craft %s has not enough fuel to intercept UFO: fly back to %s."
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:94
msgid ""
"No operational Command Centre in this base.\n"
"\n"
"Aircraft can not start.\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:102
msgid ""
"There is no pilot assigned to this aircraft.\n"
"\n"
"Aircraft can not start.\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:110
msgid "Aircraft started"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:192
#: client/cgame/campaign/cp_geoscape.cpp:1514
#: client/cgame/campaign/cp_geoscape.cpp:1523
#, c-format
msgid "Speed:\t%i km/h\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:194
#: client/cgame/campaign/cp_geoscape.cpp:1515
#: client/cgame/campaign/cp_geoscape.cpp:1524
#, c-format
msgid "Fuel:\t%i/%i\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:196
#: client/cgame/campaign/cp_ufopedia.cpp:345
#, c-format
msgid "Operational range:\t%i km\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:197
#, c-format
msgid "Weapons:\t%i of %i\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:198
#, c-format
msgid "Armour:\t%i of 1\n"
msgstr ""

#: client/cgame/campaign/cp_aircraft_callbacks.cpp:199
#, c-format
msgid "Electronics:\t%i of %i"
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:381
#, c-format
msgid "A UFO is shooting at %s"
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:401
msgid "Our aircraft has no more ammo left - returning to home base now."
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:487
#: client/cgame/campaign/cp_airfight.cpp:528
#: client/cgame/campaign/cp_airfight.cpp:530
#: client/cgame/campaign/cp_airfight.cpp:537
msgid "Interception"
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:487
msgid "UFO interception successful -- UFO lost to sea."
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:528
msgid "Pilot ejected from craft"
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:530
msgid "Pilot killed in action"
msgstr ""

#: client/cgame/campaign/cp_airfight.cpp:537
#: client/cgame/campaign/cp_auto_mission.cpp:771
msgid "You've lost the battle"
msgstr ""

#: client/cgame/campaign/cp_aliencont.cpp:103
msgid "You can't hold live aliens yet. Aliens died."
msgstr ""

#: client/cgame/campaign/cp_aliencont.cpp:116
msgid "You've captured new aliens."
msgstr ""

#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62
msgid "Awaiting autopsy"
msgstr ""

#: client/cgame/campaign/cp_aliencont_callbacks.cpp:62
msgid "Researched"
msgstr ""

#: client/cgame/campaign/cp_auto_mission.cpp:766
msgid "You've won the battle"
msgstr ""

#: client/cgame/campaign/cp_auto_mission.cpp:768
msgid ""
"You've defeated the enemy, but did poorly, and many civilians were killed"
msgstr ""

#: client/cgame/campaign/cp_auto_mission.cpp:826
msgid "Collected alien bodies"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:994
msgid "Not set"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1000
#, c-format
msgid "Already %i in base"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1007
msgid "Construction finished"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1011
msgid "Working 100%"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1015
#, c-format
msgid "Not operational, depends on %s"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1019
msgid "Down"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1339
msgid "Not enough credits to build this\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1389
msgid "You must build next to existing buildings."
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1443
#, c-format
msgid "Costs:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1446
#, c-format
msgid "%i Day to build\n"
msgid_plural "%i Days to build\n"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_base.cpp:1449
#: client/cgame/campaign/cp_ufopedia.cpp:210
#, c-format
msgid "Running costs:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:1452
#: client/cgame/campaign/cp_ufopedia.cpp:207
#, c-format
msgid "Needs:\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2050
msgid ""
"No aircraft in this base - You first have to purchase or transfer an "
"aircraft\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2050
#: client/cgame/campaign/cp_base.cpp:2052
#: client/cgame/campaign/cp_market_callbacks.cpp:170
#: client/cgame/campaign/cp_market_callbacks.cpp:175
#: client/cgame/campaign/cp_market_callbacks.cpp:180
#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388
#: client/cgame/cl_game_team.cpp:308 client/cgame/cl_game_team.cpp:318
#: client/cgame/cl_game_team.cpp:323
msgid "Note"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2052
msgid "No aircraft in this base - You first have to purchase an aircraft\n"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2062
msgid "Antimatter (current/max):"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2228
#, c-format
msgid "Construction of %s building finished in %s."
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2229
msgid "Building finished"
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2275
#, c-format
msgid "By selling %s you gathered %i credits."
msgstr ""

#: client/cgame/campaign/cp_base.cpp:2276
#, c-format
msgid "%i collected item"
msgid_plural "%i collected items"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_base.cpp:2866
#, c-format
msgid ""
"%s does not have Antimatter Storage Facility. %i units of antimatter got "
"removed."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:70
#, c-format
msgid "%s has been destroyed by an antimatter storage breach."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:190
#, c-format
msgid "Base #%i"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:201
msgid "You've reached the base limit."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:223
#: client/cgame/campaign/cp_geoscape.cpp:317
#: client/cgame/campaign/cp_installation_callbacks.cpp:269
msgid "Base"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:232
#, c-format
msgid "A new base has been built: %s (nation: %s)"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:234
#, c-format
msgid "A new base has been built: %s"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:235
msgid "Base built"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:247
msgid "Not enough credits to set up a new base."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:309
msgid "Buy or produce at least one aircraft first."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:311
msgid "No Hangar functional in base."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:317
#: client/cgame/campaign/cp_base_callbacks.cpp:327
#: client/cgame/campaign/cp_base_callbacks.cpp:332
#: client/cgame/campaign/cp_base_callbacks.cpp:337
#: client/cgame/campaign/cp_base_callbacks.cpp:342
#: client/cgame/campaign/cp_base_callbacks.cpp:347
#, c-format
msgid "No %s functional in base."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:320
msgid "Transfer equipment, vehicles, aliens and employees to other bases"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:322
msgid "Build at least a second base to transfer equipment or personnel"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:586
msgid "Base is under attack, you can't destroy buildings!"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:596
msgid "Destroy Entrance"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:596
msgid "You can't destroy the entrance of the base!"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:601
msgid ""
"You can't destroy this building! It is the only connection to other "
"buildings!"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:611
msgid "Destroy Hangar"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:611
msgid ""
"If you destroy this hangar, you will also destroy the aircraft inside.\n"
"Are you sure you want to destroy this building?"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:612
msgid "Go to hangar"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:612
msgid "Go to hangar without destroying building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:613
#: client/cgame/campaign/cp_base_callbacks.cpp:623
#: client/cgame/campaign/cp_base_callbacks.cpp:633
#: client/cgame/campaign/cp_base_callbacks.cpp:646
msgid "Destroy the building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:615
#: client/cgame/campaign/cp_base_callbacks.cpp:625
#: client/cgame/campaign/cp_base_callbacks.cpp:635
msgid "Go to transfer menu without destroying the building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:621
msgid "Destroy Quarter"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:621
msgid ""
"If you destroy this Quarters, every employee inside will be killed.\n"
"Are you sure you want to destroy this building?"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:622
msgid "Dismiss"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:622
msgid "Go to hiring menu without destroying building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:631
msgid "Destroy Storage"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:631
msgid ""
"If you destroy this Storage, every items inside will be destroyed.\n"
"Are you sure you want to destroy this building?"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:632
msgid "Go to buy/sell menu without destroying building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:632
msgid "Go to storage"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:644
msgid "Are you sure you want to destroy this building?"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:644
msgid "Destroy building"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:747
msgid "Base is under attack, you can't access this building !"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:753
msgid "You need at least one Hangar (and its dependencies) to use aircraft."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:773
#, c-format
msgid ""
"Construction of building will be over in %i day.\n"
"Please wait to enter."
msgid_plural ""
"Construction of building will be over in %i days.\n"
"Please wait to enter."
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_base_callbacks.cpp:783
#, c-format
msgid "You need a building %s to make building %s functional."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:793
#, c-format
msgid "Building %s is not finished yet, and is needed to use building %s."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:799
#, c-format
msgid ""
"Make sure that the dependencies of building %s (%s) are operational, so that "
"building %s may be used."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:806
#: client/cgame/campaign/cp_base_callbacks.cpp:810
#, c-format
msgid "You need to recruit %s to use building %s."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:815
#, c-format
msgid "Build a %s first."
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:860
msgid "No report"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:863
#: client/cgame/campaign/cp_base_callbacks.cpp:877
msgid "Percent"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:863
msgid "Quantity"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:873
#: client/cgame/campaign/cp_base_callbacks.cpp:888
msgid "Nothing"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:893
msgid "^BAircraft\n"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:904
msgid "^BEmployees\n"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:915
msgid "^BAliens\n"
msgstr ""

#: client/cgame/campaign/cp_base_callbacks.cpp:978
#: client/cgame/campaign/cp_campaign.cpp:712
#: client/cgame/campaign/cp_nation.cpp:643
#, c-format
msgid "%i c"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:146
#, c-format
msgid "%i: empty"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:152
msgid "Working"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:154
msgid "Installing"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:156
msgid "Replacing"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:158
msgid "Removing"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:216
#: client/cgame/campaign/cp_basedefence_callbacks.cpp:619
#: client/cgame/campaign/cp_ufopedia.cpp:207 client/input/cl_joystick.cpp:282
msgid "None"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:280
msgid "No defence of this type in this installation"
msgstr ""

#: client/cgame/campaign/cp_basedefence_callbacks.cpp:287
#: client/cgame/campaign/cp_basedefence_callbacks.cpp:294
msgid "No defence of this type in this base"
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:374
msgid "You've gone too far into debt."
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:382
msgid "You've lost your bases and don't have enough money to build new ones."
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:388
msgid ""
"You have failed in your charter to protect Earth. Our home and our people "
"have fallen to the alien infection. Only a handful of people on Earth remain "
"human, and the remaining few no longer have a chance to stem the tide. Your "
"command is no more; PHALANX is no longer able to operate as a functioning "
"unit. Nothing stands between the aliens and total victory."
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:407
msgid ""
"Under your command, PHALANX operations have consistently failed to protect "
"nations. The UN, highly unsatisfied with your performance, has decided to "
"remove you from command and subsequently disbands the PHALANX project as an "
"effective task force. No further attempts at global cooperation are made. "
"Earth's nations each try to stand alone against the aliens, and eventually "
"fall one by one."
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:979
#, c-format
msgid "%s has been promoted to %s.\n"
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:981
#, c-format
msgid ""
"%s has been awarded the posthumous rank of %s\n"
"for inspirational gallantry in the face of overwhelming odds.\n"
msgstr ""

#: client/cgame/campaign/cp_campaign.cpp:982
msgid "Soldier promoted"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:78
msgid "Chicken-hearted"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:80
msgid "Very Easy"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:83
msgid "Easy"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:88
msgid "Hard"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:90
msgid "Very Hard"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:92
msgid "Insane"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:143
msgid "Human"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:148
#, c-format
msgid ""
"%s\n"
"\n"
"Race: %s\n"
"Recruits: %i %s, %i %s, %i %s, %i %s\n"
"Credits: %ic\n"
"Difficulty: %s\n"
"Min. happiness of nations: %i %%\n"
"Max. allowed debts: %ic\n"
"%s\n"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:153
#: client/cgame/campaign/cp_nation.cpp:821
msgid "soldier"
msgid_plural "soldiers"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:154
#: client/cgame/campaign/cp_nation.cpp:820
msgid "scientist"
msgid_plural "scientists"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:155
#: client/cgame/campaign/cp_nation.cpp:823
msgid "worker"
msgid_plural "workers"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:156
#: client/cgame/campaign/cp_nation.cpp:822
msgid "pilot"
msgid_plural "pilots"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:430
#, c-format
msgid ""
"%s\n"
"not operational, depends on %s"
msgstr ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:485
#, c-format
msgid "%d day left"
msgid_plural "%d days left"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_cgame_callbacks.cpp:624
#: client/cgame/campaign/cp_hospital_callbacks.cpp:222
#, c-format
msgid "Rank: %s"
msgstr ""

#: client/cgame/campaign/cp_employee.cpp:177
msgid "Soldier"
msgid_plural "Soldiers"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_employee.cpp:359
msgid "Not enough quarters"
msgstr ""

#: client/cgame/campaign/cp_employee.cpp:359
msgid ""
"You don't have enough quarters for your employees.\n"
"Build more quarters."
msgstr ""

#: client/cgame/campaign/cp_employee_callbacks.cpp:282
#: client/cgame/campaign/cp_employee_callbacks.cpp:340
msgid "Could not fire employee"
msgstr ""

#: client/cgame/campaign/cp_employee_callbacks.cpp:347
msgid "Could not hire employee"
msgstr ""

#: client/cgame/campaign/cp_event.cpp:536
#: client/cgame/campaign/cp_messages.cpp:314
#: client/cgame/campaign/cp_save.cpp:285 client/cgame/campaign/cp_save.cpp:307
#: client/cgame/campaign/cp_time.cpp:119
#: client/cgame/campaign/cp_ufopedia.cpp:507
#: client/cgame/campaign/cp_ufopedia.cpp:512
#: client/cgame/campaign/cp_ufopedia.cpp:1044
#: client/cgame/campaign/cp_ufopedia.cpp:1055
#: client/cgame/campaign/cp_ufopedia.cpp:1071
#, c-format
msgid "%i %s %02i"
msgstr ""

#: client/cgame/campaign/cp_event.cpp:544
#, c-format
msgid "You've got a new mail: %s"
msgstr ""

#: client/cgame/campaign/cp_event_callbacks.cpp:119
msgid ""
"Congratulations! You have reached the end of the UFO:AI campaign.\n"
"However, this is not the end of the road. The game remains in development.\n"
"The campaign will be expanded with new missions, new enemies, new UFOs, new "
"player controllable craft and more research.\n"
"\n"
"And YOU can help make it happen! Visit our forums or IRC channel to find\n"
"out what you can do to help finish this game. Alternatively, you can just\n"
"come by and talk about the game, or find other players for a multiplayer "
"game.\n"
"\n"
"Thank you for playing, and we hope to see you around.\n"
"\n"
"   - The UFO:AI development team"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:147
#: client/cgame/campaign/cp_geoscape.cpp:1494
msgid "Unknown"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:361
msgid "No item assigned.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:362
#, c-format
msgid "This slot is for %s or smaller items."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:370
msgid "This item is functional.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:372
#, c-format
msgid "This item will be installed in %i hours.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:375
#, c-format
msgid "%s will be removed in %i hours.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:377
#, c-format
msgid "%s will be installed in %i hours.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:380
#, c-format
msgid "This item will be removed in %i hours.\n"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:390
msgid "No ammo assigned to this weapon."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:398
msgid "No ammo needed"
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:525
msgid "No slot selected."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:528
msgid "No item selected."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:531
msgid "You can't equip an alien technology."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:534
msgid "Technology requested is not yet completed."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:537
msgid "This item is too heavy for the selected slot."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:540
msgid "Equip a weapon first."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:543
msgid "Ammo not usable with current weapon."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:546
msgid "Unknown problem."
msgstr ""

#: client/cgame/campaign/cp_fightequip_callbacks.cpp:549
msgid "Ok"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:304
msgid "Mission"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:325
#: client/cgame/campaign/cp_installation_callbacks.cpp:43
msgid "Installation"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:332
msgid "UFO Sighting"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1493
#, c-format
msgid ""
"Name: %s\n"
"Objective: %s"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1509
#: client/cgame/campaign/cp_geoscape.cpp:1519
#, c-format
msgid "Name:\t%s (%i/%i)\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1510
#: client/cgame/campaign/cp_geoscape.cpp:1520
#, c-format
msgid "Status:\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1512
#: client/cgame/campaign/cp_geoscape.cpp:1522
#, c-format
msgid "Health:\t%3.0f%%\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1513
#, c-format
msgid "Distance to target:\t\t%.0f\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1517
#: client/cgame/campaign/cp_geoscape.cpp:1529
#, c-format
msgid "ETA:\t%sh\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1545
#, c-format
msgid "Speed: %i km/h\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1728
#, c-format
msgid "%s\t%i%%\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1765
msgid "Select the desired location of the new base on the map.\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1768
msgid "Select the desired location of the new installation on the map.\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1773
msgid "Aliens are attacking our base at this very moment.\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1778
msgid "Select ufo or mission on map\n"
msgstr ""

#: client/cgame/campaign/cp_geoscape.cpp:1783
msgid "UFO in radar range\n"
msgstr ""

#: client/cgame/campaign/cp_hospital_callbacks.cpp:43
#, c-format
msgid "Damaged %s (damage: %i)"
msgstr ""

#: client/cgame/campaign/cp_hospital_callbacks.cpp:44
#, c-format
msgid "Wounded %s (damage: %i)"
msgstr ""

#: client/cgame/campaign/cp_installation.cpp:189
#, c-format
msgid "Installation %s was destroyed."
msgstr ""

#: client/cgame/campaign/cp_installation.cpp:190
msgid "Installation destroyed"
msgstr ""

#: client/cgame/campaign/cp_installation.cpp:361
#, c-format
msgid "Construction of installation %s finished."
msgstr ""

#: client/cgame/campaign/cp_installation.cpp:362
msgid "Installation finished"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:65
#: client/cgame/campaign/cp_installation_callbacks.cpp:230
#, c-format
msgid "%d day"
msgid_plural "%d days"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:116
#, c-format
msgid "A new installation has been built: %s (nation: %s)"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:118
#, c-format
msgid "A new installation has been built: %s"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:119
msgid "Installation building"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:128
msgid "Not enough credits to set up a new installation."
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:192
msgid "Destroy Installation"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:192
msgid "Do you really want to destroy this installation?"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:194
#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:579
msgid "Forget it"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:241
#, c-format
msgid "Condition: %3.0f%%"
msgstr ""

#: client/cgame/campaign/cp_installation_callbacks.cpp:262
msgid "day"
msgid_plural "days"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_mapfightequip.cpp:340
#, c-format
msgid "%s was successfully installed into aircraft %s at %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:343
#, c-format
msgid "%s was successfully installed at installation %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:346
#, c-format
msgid "%s was successfully installed at %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:366
#, c-format
msgid "%s was successfully removed from aircraft %s at %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:371
#, c-format
msgid ""
"%s was successfully removed, starting installation of %s into aircraft %s at "
"%s"
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:378
#, c-format
msgid "%s was successfully removed from installation %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:381
#, c-format
msgid "%s was successfully removed from %s."
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:1341
msgid "Light weight"
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:1344
msgid "Medium weight"
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:1347
msgid "Heavy weight"
msgstr ""

#: client/cgame/campaign/cp_mapfightequip.cpp:1350
msgid "Unknown weight"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:170
msgid ""
"No Command Centre in this base.\n"
"Hangars are not functional.\n"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:175
msgid ""
"No power supplies in this base.\n"
"Hangars are not functional."
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:180
msgid "Build a hangar first."
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:185
msgid ""
"You cannot buy this aircraft.\n"
"Not enough space in hangars.\n"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:190
msgid ""
"You cannot buy this aircraft.\n"
"Not enough credits.\n"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:210
#: client/cgame/campaign/cp_market_callbacks.cpp:251
msgid "Not enough money"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:210
#: client/cgame/campaign/cp_market_callbacks.cpp:251
msgid "You cannot buy this item as you don't have enough credits."
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:215
#: client/cgame/campaign/cp_market_callbacks.cpp:261
msgid "Not enough storage space"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:215
#: client/cgame/campaign/cp_market_callbacks.cpp:261
msgid ""
"You cannot buy this item.\n"
"Not enough space in storage.\n"
"Build more storage facilities."
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:383
msgid "UGV is away from home"
msgstr ""

#: client/cgame/campaign/cp_market_callbacks.cpp:426
msgid "Aircraft is away from home"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:35
msgid "installation_installed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:36
msgid "installation_removed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:37
msgid "installation_replaced"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:38
msgid "aircraft_refueled"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:39
msgid "aircraft_cannotrefuel"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:40
msgid "aircraft_arrivedhome"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:41
msgid "installation_build_started"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:42
msgid "installation_build_finished"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:43
msgid "installation_destroyed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:44
msgid "research_new_proposed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:45
msgid "research_halted"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:46
msgid "research_completed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:47
msgid "production_started"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:48
msgid "production_finished"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:49
msgid "production_failed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:50
msgid "production_queue_empty"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:51
msgid "nation_happiness_changed"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:52
msgid "nation_unhappy"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:53
msgid "nation_pleased"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:54
msgid "transfer_started"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:55
msgid "transfer_completed_success"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:56
msgid "transfer_lost"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:57
msgid "transfer_aliens_defered"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:58
msgid "transfer_uforecovery_finished"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:59
msgid "ufo_spotted"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:60
msgid "ufo_signal_lost"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:61
msgid "ufo_attacking"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:62
msgid "base_attack"
msgstr ""

#: client/cgame/campaign/cp_messageoptions.cpp:63
msgid "building_finished"
msgstr ""

#: client/cgame/campaign/cp_messages.cpp:43
#, c-format
msgid "%i %s %02i, %02i:%02i: "
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:63
msgid "Your dropship is not near the landing zone"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:118
msgid "Aliens killed"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:119
msgid "Aliens captured"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:120
msgid "Alien survivors"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:123
msgid "PHALANX soldiers killed in action"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:128
msgid "PHALANX soldiers missing in action"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:129
msgid "PHALANX friendly fire losses"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:130
msgid "PHALANX survivors"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:133
msgid "Civilians killed"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:134
msgid "Civilians killed by friendly fire"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:135
msgid "Civilians saved"
msgstr ""

#: client/cgame/campaign/cp_mission_callbacks.cpp:139
msgid "Gathered items (types/all)"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:454
#: client/cgame/campaign/cp_missions.cpp:481
#, c-format
msgid "Crashed %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:460
#, c-format
msgid "Alien terror in %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:462
msgid "Alien terror"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:465
#, c-format
msgid "Base attacked: %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:467
#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210
#: po/OTHER_STRINGS:8
msgid "Base attack"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:470
#, c-format
msgid "Alien base in %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:484
#, c-format
msgid "Landed %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:489
#, c-format
msgid "Alien activity in %s"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:491
msgid "Alien activity"
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:700
#, c-format
msgid ""
"Go on a rescue mission for %s to save your soldiers, some of whom may still "
"be alive."
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:704
#, c-format
msgid "Alien activity has been detected in %s."
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:706
msgid "Alien activity has been detected."
msgstr ""

#: client/cgame/campaign/cp_missions.cpp:1069
#, c-format
msgid "Defence of base: %s successful!"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:139
msgid "Giving up"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:141
msgid "Furious"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:143
msgid "Angry"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:145
msgid "Mad"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:147
msgid "Upset"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:149
msgid "Tolerant"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:151
msgid "Neutral"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:153
msgid "Content"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:155
msgid "Pleased"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:157
msgid "Happy"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:159
msgid "Exuberant"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:187
#, c-format
msgid "Nation %s changed happiness from %s to %s"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:191
#, c-format
msgid "Nation %s changed happiness to %s"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:195
#, c-format
msgid ""
"Happiness of nation %s is %s and less than minimal happiness allowed to the "
"campaign"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:201
msgid "Nation changed happiness"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:818
#, c-format
msgid "Gained %i %s, %i %s, %i %s, %i %s, and %i %s from nation %s (%s)"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:819
msgid "credit"
msgid_plural "credits"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_nation.cpp:842
#, c-format
msgid "Paid %i credits to: %s"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:855
#, c-format
msgid "Paid %i credits for aircraft"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:864
#, c-format
msgid "Paid %i credits for upkeep of %s"
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:869
#, c-format
msgid "Paid %i credits for administrative overhead."
msgstr ""

#: client/cgame/campaign/cp_nation.cpp:877
#, c-format
msgid "Paid %i credits in interest on your debt."
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:121
msgid "current homebase of aircraft"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:127
msgid "base can hold aircraft"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:142
msgid "Base\tStatus"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:142
msgid "Change homebase of aircraft"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:223
#, c-format
msgid "Back to base\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:225
msgid "Stop\n"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:227
msgid "Change homebase\n"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:238
#, c-format
msgid "Mission\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:339
#, c-format
msgid "%s (%i/%i)\t%s\t%s\t%s"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:353
msgid ""
"No craft available, no pilot assigned, or no tactical teams assigned to "
"available craft."
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:401
#, c-format
msgid "%s%s (%i/%i)\t%s\t%s"
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:423
msgid "No craft available, no pilot assigned, or no weapon or ammo equipped."
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:435
msgid "No defence system operational or no weapon or ammo equipped."
msgstr ""

#: client/cgame/campaign/cp_popup.cpp:484
msgid ""
"No Command Centre operational in homebase\n"
"of this aircraft.\n"
"\n"
"Aircraft cannot start.\n"
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:353
#, c-format
msgid "Production queue for %s is empty"
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:354
msgid "Production queue empty"
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:404
#, c-format
msgid "Not enough credits to finish production in %s."
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:442
#, c-format
msgid "Work on %s at %s has finished."
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:443
#: client/cgame/campaign/cp_produce.cpp:479
msgid "Production finished"
msgstr ""

#: client/cgame/campaign/cp_produce.cpp:477
#, c-format
msgid "The disassembling of %s at %s has finished."
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:264
#: client/cgame/campaign/cp_produce_callbacks.cpp:368
msgid "No item selected"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:270
#, c-format
msgid "Cost per item\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:271
#: client/cgame/campaign/cp_produce_callbacks.cpp:328
#, c-format
msgid "Production time\t%ih\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:272
#, c-format
msgid "Item size\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:296
#, c-format
msgid "Stored at: %s\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:297
#, c-format
msgid "Disassembly time: %ih\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:298
msgid "Components:\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:327
#, c-format
msgid "Production costs\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:366
msgid "No aircraft selected."
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:635
#: client/cgame/campaign/cp_produce_callbacks.cpp:683
msgid "Hangars not ready"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:635
#: client/cgame/campaign/cp_produce_callbacks.cpp:683
msgid ""
"You cannot queue aircraft.\n"
"No free space in hangars.\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:655
#: client/cgame/campaign/cp_produce_callbacks.cpp:672
msgid "Not enough materials"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:655
msgid "You don't have the materials needed for producing more of this item.\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:659
#: client/cgame/campaign/cp_produce_callbacks.cpp:675
msgid "Not enough material!"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:659
#, c-format
msgid ""
"You don't have enough material to produce all (%i) additional items. Only %i "
"could be added."
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:672
msgid "You don't have the materials needed for producing this item.\n"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:675
#, c-format
msgid ""
"You don't have enough material to produce all (%i) items. Production will "
"continue with a reduced (%i) number."
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:699
#, c-format
msgid "Work begun on %s"
msgstr ""

#: client/cgame/campaign/cp_produce_callbacks.cpp:700
msgid "Production started"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:79
#, c-format
msgid "A research project has been completed: %s\n"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:80
msgid "Research finished"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:129
#: client/cgame/campaign/cp_research.cpp:315
#, c-format
msgid "New research proposal: %s\n"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:130
msgid "Unknown Technology researchable"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:316
msgid "Unknown Technology found"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:682
msgid ""
"No free space in laboratories left.\n"
"Build more laboratories.\n"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:682
msgid "Not enough laboratories"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:804
#: client/cgame/campaign/cp_research.cpp:828
#, c-format
msgid "Research prerequisites of %s do not met at %s. Research halted!"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:805
#: client/cgame/campaign/cp_research.cpp:829
msgid "Research halted"
msgstr ""

#: client/cgame/campaign/cp_research.cpp:1186
msgid "No description available."
msgstr ""

#: client/cgame/campaign/cp_research.cpp:1187
msgid "No research proposal available."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:181
msgid "Error decompressing data"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:263
msgid "No campaign active."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:269
msgid "Nothing to save yet."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:317
msgid "Could not allocate enough memory to save this game"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:339
msgid "Memory error compressing save-game data - set save_compressed cvar to 0"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:386 client/cgame/campaign/cp_save.cpp:388
msgid "Error saving game."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507
#: client/cgame/campaign/cp_save.cpp:589
#: client/cgame/multiplayer/mp_callbacks.cpp:64 client/cl_irc.cpp:1209
#: client/cl_irc.cpp:1434 client/cl_main.cpp:559 client/cl_main.cpp:563
#: client/cl_main.cpp:588
msgid "Error"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:484 client/cgame/campaign/cp_save.cpp:507
#: client/cgame/campaign/cp_save.cpp:589
msgid "Error loading game."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:567
msgid "QuickSave"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:571
msgid "Campaign was successfully saved."
msgstr ""

#: client/cgame/campaign/cp_save.cpp:571
msgid "Quicksave"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:591
msgid "Campaign loaded"
msgstr ""

#: client/cgame/campaign/cp_save.cpp:591
msgid "Quicksave campaign was successfully loaded."
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:48
#, c-format
msgid ""
"Won:\t%i\n"
"Lost:\t%i\n"
"\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:53
#, c-format
msgid ""
"Built:\t%i\n"
"Active:\t%i\n"
"Attacked:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:70
#, c-format
msgid "%s\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:73
#, c-format
msgid ""
"\n"
"Funding this month:\t%d"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:96
#: client/cl_inventory_callbacks.cpp:141
#, c-format
msgid "%s\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:102
#, c-format
msgid "Employees:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:111
#, c-format
msgid "Aircraft:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:117
#, c-format
msgid "Base (%s):\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:122
#, c-format
msgid "Administrative costs:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:129
#, c-format
msgid "Debt:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:132
#, c-format
msgid ""
"\n"
"\t-------\n"
"Sum:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:137
#, c-format
msgid "Max. allowed debts: %ic\n"
msgstr ""

#: client/cgame/campaign/cp_statistics.cpp:142
#, c-format
msgid ""
"Max. allowed eXtraterrestial Viral Infection: %i%%\n"
"Current eXtraterrestial Viral Infection: %i%%"
msgstr ""

#: client/cgame/campaign/cp_team.cpp:307
#, c-format
msgid "%i of %i"
msgstr ""

#: client/cgame/campaign/cp_team_callbacks.cpp:240
msgid "No more employee can be assigned to this aircraft"
msgstr ""

#: client/cgame/campaign/cp_team_callbacks.cpp:251
msgid "Employee is assigned to another aircraft"
msgstr ""

#: client/cgame/campaign/cp_team_callbacks.cpp:343
msgid "Employee is away from base"
msgstr ""

#: client/cgame/campaign/cp_team_callbacks.cpp:345
msgid "No more employee can be assigned to this team"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:40
msgid "stopped"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:41
msgid "5 sec"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:42
msgid "5 mins"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:43
msgid "20 mins"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:44
msgid "1 hour"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:45
msgid "12 hours"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:46
msgid "1 day"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:47
msgid "5 days"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:122
#, c-format
msgid "%02i:%02i"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:323
msgid "Jan"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:325
msgid "Feb"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:327
msgid "Mar"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:329
msgid "Apr"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:331
msgid "May"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:333
msgid "Jun"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:335
msgid "Jul"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:337
msgid "Aug"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:339
msgid "Sep"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:341
msgid "Oct"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:343
msgid "Nov"
msgstr ""

#: client/cgame/campaign/cp_time.cpp:345
msgid "Dec"
msgstr ""

#: client/cgame/campaign/cp_transfer.cpp:58
#, c-format
msgid "%s does not have Antimatter Storage, antimatter are removed!"
msgstr ""

#: client/cgame/campaign/cp_transfer.cpp:59
#: client/cgame/campaign/cp_transfer.cpp:102
#: client/cgame/campaign/cp_transfer.cpp:134
#: client/cgame/campaign/cp_transfer.cpp:140
#: client/cgame/campaign/cp_transfer_callbacks.cpp:84
msgid "Transport mission"
msgstr ""

#: client/cgame/campaign/cp_transfer.cpp:101
#, c-format
msgid "%s does not have Alien Containment, Aliens are removed!"
msgstr ""

#: client/cgame/campaign/cp_transfer.cpp:134
msgid ""
"The destination base no longer exists! Transfer cargo was lost, personnel "
"has been discharged."
msgstr ""

#: client/cgame/campaign/cp_transfer.cpp:139
#, c-format
msgid "Transport mission ended, unloading cargo in %s"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:83
#, c-format
msgid "Transport mission started, cargo is being transported to %s"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:118
#, c-format
msgid ""
"%s %s is assigned to aircraft and cannot be\n"
"transfered to another base.\n"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:118
msgid "Soldier in aircraft"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:126
#, c-format
msgid ""
"%s is assigned to aircraft and cannot be\n"
"transfered to another base.\n"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:126
msgid "Pilot in aircraft"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:193
#: client/cgame/campaign/cp_transfer_callbacks.cpp:335
#, c-format
msgid "Corpse of %s"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:195
#: client/cgame/campaign/cp_transfer_callbacks.cpp:341
#, c-format
msgid "Alive %s"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:202
#, c-format
msgid "Aircraft %s"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:776
msgid "Employee"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:794
msgid "alive"
msgstr ""

#: client/cgame/campaign/cp_transfer_callbacks.cpp:796
msgid "dead"
msgstr ""

#: client/cgame/campaign/cp_ufo.cpp:407
#, c-format
msgid "A UFO is flying toward %s"
msgstr ""

#: client/cgame/campaign/cp_ufo.cpp:860
#, c-format
msgid "%s is flying toward %s"
msgstr ""

#: client/cgame/campaign/cp_ufo.cpp:864
#, c-format
msgid "Our radar detected %s near %s"
msgstr ""

#: client/cgame/campaign/cp_ufo.cpp:868
#, c-format
msgid "Our radar has lost the tracking on %s"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:136
msgid "Cruising speed"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:138
msgid "Maximum speed"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:142
msgid "ECM"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:144
msgid "Aircraft damage"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:146
msgid "Accuracy"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:148
msgid "Fuel size"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:150
msgid "Weapon range"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:152
#: client/cl_inventory_callbacks.cpp:54
msgid "Unknown weapon skill"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:171
msgid "No requirements"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:205
msgid "Error - could not find building"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:208
#, c-format
msgid "Construction time:\t%i day\n"
msgid_plural "Construction time:\t%i days\n"
msgstr[0] ""
msgstr[1] ""

#: client/cgame/campaign/cp_ufopedia.cpp:209
#, c-format
msgid "Cost:\t%i c\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:260
#, c-format
msgid "Weight:\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:264
msgid "Weapon for base defence system\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:284
#, c-format
msgid "Ammo:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:286
#: client/cl_inventory_callbacks.cpp:180
#, c-format
msgid "Damage:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:287
#, c-format
msgid "Reloading time:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:304
#, c-format
msgid "%s:\t+%i %%\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:306
#, c-format
msgid "%s:\t%i %%\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:309
#: client/cgame/campaign/cp_ufopedia.cpp:368
#: client/cgame/campaign/cp_ufopedia.cpp:370
#: client/cgame/campaign/cp_ufopedia.cpp:406
#: client/cgame/campaign/cp_ufopedia.cpp:408
msgid "Unknown - need to research this"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:336
#: client/cgame/campaign/cp_ufopedia.cpp:341
#, c-format
msgid "%s:\t%i km/h\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:349
#, c-format
msgid "%s:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:361
#, c-format
msgid "Required Hangar:\t%s\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:365
#, c-format
msgid "Max. soldiers:\t%i\n"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:403
#, c-format
msgid ""
"%s\n"
"%s"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:529
msgid "Proposal: "
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:532
msgid "Re: "
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:546
#, c-format
msgid ""
"FROM: %s\n"
"TO: %s\n"
"DATE: %s"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:619
#, c-format
msgid "UFOpaedia: %s (complete)"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:672
#: client/cgame/campaign/cp_ufopedia.cpp:681
#, c-format
msgid "UFOpaedia: %s"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:678
msgid "No pre-research description available."
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:1043
#, c-format
msgid "Proposal: %s"
msgstr ""

#: client/cgame/campaign/cp_ufopedia.cpp:1054
#, c-format
msgid "Re: %s"
msgstr ""

#: client/cgame/campaign/cp_uforecovery.cpp:56
#, c-format
msgid "%s was transfered to %s."
msgstr ""

#: client/cgame/campaign/cp_uforecovery.cpp:59
msgid "UFO Recovered"
msgstr ""

#: client/cgame/campaign/cp_uforecovery.cpp:62
msgid "UFO Transfered"
msgstr ""

#: client/cgame/campaign/cp_uforecovery.cpp:252
#, c-format
msgid "UFO transport started, cargo is being transported to %s"
msgstr ""

#: client/cgame/campaign/cp_uforecovery.cpp:253
msgid "UFO transport"
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:113
#, c-format
msgid ""
"\n"
"Secured crashed %s (%.0f%%)\n"
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:115
#, c-format
msgid ""
"\n"
"Secured landed %s\n"
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:150
msgid "No free UFO yard available."
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:193
#, c-format
msgid "Recovered %s from the battlefield. UFO is being transported to %s."
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:195
#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:483
msgid "UFO Recovery"
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:476
#, c-format
msgid "Sold previously recovered %s from %s to nation %s, gained %i credits."
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:481
#, c-format
msgid ""
"Recovered %s from the battlefield. UFO sold to nation %s, gained %i credits."
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577
#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:578
msgid "Destroy stored UFO"
msgstr ""

#: client/cgame/campaign/cp_uforecovery_callbacks.cpp:577
msgid "Do you really want to destroy this stored UFO?"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:124
#, c-format
msgid ""
"Your base: %s has been destroyed! All employees killed and all equipment "
"destroyed."
msgstr ""

#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:175
#, c-format
msgid "Base '%s' is under attack! What to do?"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_baseattack.cpp:210
#, c-format
msgid "Base '%s' is under attack!"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:63
msgid "The Carrier UFO is in range. Should we launch the payload?"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64
msgid "Don't attack the UFO-Carrier yet"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:64
msgid "Wait"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65
msgid "Attack the UFO-Carrier now"
msgstr ""

#: client/cgame/campaign/missions/cp_mission_ufocarrier.cpp:65
msgid "Launch"
msgstr ""

#: client/cgame/cl_game_team.cpp:308
msgid "Error saving team. Nothing to save yet."
msgstr ""

#: client/cgame/cl_game_team.cpp:314
msgid "New Team"
msgstr ""

#: client/cgame/cl_game_team.cpp:318
msgid "Error saving team. Too many teams!"
msgstr ""

#: client/cgame/cl_game_team.cpp:323
msgid "Error saving team. Check free disk space!"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:58
msgid "You've ended your turn.\n"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:61
#, c-format
msgid "%s ended his turn (team %i).\n"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80
msgid "Set soldiers per player lower than soldiers per team"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:80
msgid "Settings doesn't make sense"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:130
#, c-format
msgid "Enemies killed:\t%i"
msgstr ""

#: client/cgame/multiplayer/cl_game_multiplayer.cpp:131
#, c-format
msgid "Team survivors:\t%i"
msgstr ""

#: client/cgame/multiplayer/mp_callbacks.cpp:212
msgid "Select a free team or your coop team"
msgstr ""

#: client/cgame/multiplayer/mp_callbacks.cpp:220
#, c-format
msgid "Current team: %i"
msgstr ""

#: client/cgame/multiplayer/mp_callbacks.cpp:225
msgid "Team is already in use"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:240
#, c-format
msgid "Team %d"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:242
msgid "No team"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:303
#, c-format
msgid ""
"IP\t%s\n"
"\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:315
#, c-format
msgid "Map:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:320
#, c-format
msgid "Servername:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:321
#, c-format
msgid "Moralestates:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:322
#, c-format
msgid "Gametype:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:323
#, c-format
msgid "Gameversion:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:324
#, c-format
msgid "Dedicated server:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:325
#, c-format
msgid "Operating system:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:326
#, c-format
msgid "Network protocol:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:327
#, c-format
msgid "Roundtime:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:328
#, c-format
msgid "Teamplay:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:329
#, c-format
msgid "Max. players per team:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:330
#, c-format
msgid "Max. teams allowed in this map:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:331
#, c-format
msgid "Max. clients:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:332
#, c-format
msgid "Max. soldiers per player:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:333
#, c-format
msgid "Max. soldiers per team:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:334
#, c-format
msgid "Password protected:\t%s\n"
msgstr ""

#: client/cgame/multiplayer/mp_serverlist.cpp:456
msgid ""
"All bookmark slots are used - please removed unused entries and repeat this "
"step"
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:198
#: client/cgame/skirmish/cl_game_skirmish.cpp:203
msgid "Game Drawn!"
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:198
msgid ""
"The game was a draw!\n"
"\n"
"Enemies escaped."
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:203
msgid ""
"The game was a draw!\n"
"\n"
"No survivors left on any side."
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:214
#, c-format
msgid ""
"\n"
"%i of %i enemies killed, %i stunned, %i survived.\n"
"%i of %i team members survived, %i lost in action, %i friendly fire loses.\n"
"%i of %i civilians saved, %i civilian loses, %i friendly fire loses."
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:221
msgid "Congratulations"
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:221
msgid "You won the game!"
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:223
msgid "Better luck next time"
msgstr ""

#: client/cgame/skirmish/cl_game_skirmish.cpp:223
msgid "You've lost the game!"
msgstr ""

#: client/cl_console.cpp:293
msgid "Show/hide ufoconsole."
msgstr ""

#: client/cl_inventory_callbacks.cpp:44
msgid "Close quarters"
msgstr ""

#: client/cl_inventory_callbacks.cpp:48
msgid "Assault"
msgstr ""

#: client/cl_inventory_callbacks.cpp:50
msgid "Sniper"
msgstr ""

#: client/cl_inventory_callbacks.cpp:52
msgid "Explosives"
msgstr ""

#: client/cl_inventory_callbacks.cpp:133
#, c-format
msgid "Size:\t%i\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:134 client/cl_inventory_callbacks.cpp:160
#: client/cl_inventory_callbacks.cpp:187 client/cl_inventory_callbacks.cpp:191
#: client/cl_inventory_callbacks.cpp:195
#, c-format
msgid "Weight:\t%g Kg\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:136
msgid "^BDamage type:\tProtection:\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:149
#, c-format
msgid "%s weapon\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190
#: client/cl_inventory_callbacks.cpp:194
msgid "One-handed"
msgstr ""

#: client/cl_inventory_callbacks.cpp:149 client/cl_inventory_callbacks.cpp:190
#: client/cl_inventory_callbacks.cpp:194
msgid "Two-handed"
msgstr ""

#: client/cl_inventory_callbacks.cpp:151
#, c-format
msgid "Max ammo:\t%i\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:179
#, c-format
msgid "Skill:\t%s\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:181 client/cl_inventory_callbacks.cpp:199
#, c-format
msgid "Time units:\t%i\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:182 client/cl_inventory_callbacks.cpp:200
#, c-format
msgid "Range:\t%g\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:183
#, c-format
msgid "Spreads:\t%g\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:186
#, c-format
msgid "%s. No detailed info available.\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:186
msgid "Ammunition"
msgstr ""

#: client/cl_inventory_callbacks.cpp:186
msgid "Weapon"
msgstr ""

#: client/cl_inventory_callbacks.cpp:190
#, c-format
msgid "%s ammo-less weapon\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:194
#, c-format
msgid "%s auxiliary equipment\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:198
#, c-format
msgid "Action:\t%s\n"
msgstr ""

#: client/cl_inventory_callbacks.cpp:207
msgid "Unknown - not useable"
msgstr ""

#: client/cl_inventory_callbacks.cpp:387
msgid "Warning: Not enough TUs..."
msgstr ""

#: client/cl_irc.cpp:1434
msgid "Server closed connection"
msgstr ""

#: client/cl_language.cpp:416
msgid "..."
msgstr ""

#: client/cl_main.cpp:369
msgid "Loading"
msgstr ""

#: client/cl_main.cpp:407 client/cl_main.cpp:410 client/cl_main.cpp:414
#: client/cl_main.cpp:417 client/cl_main.cpp:420 client/cl_main.cpp:423
#: client/cl_main.cpp:429
msgid "Connection failure"
msgstr ""

#: client/cl_main.cpp:407
msgid "The password you specified was wrong."
msgstr ""

#: client/cl_main.cpp:410
msgid "This server requires a password."
msgstr ""

#: client/cl_main.cpp:414
msgid "This server is full."
msgstr ""

#: client/cl_main.cpp:417
msgid "You are banned on this server."
msgstr ""

#: client/cl_main.cpp:420
msgid "The game has already started."
msgstr ""

#: client/cl_main.cpp:423
msgid "The server is running a different version of the game."
msgstr ""

#: client/cl_main.cpp:426
msgid "Bad rcon password"
msgstr ""

#: client/cl_main.cpp:426
msgid "The rcon password you specified was wrong."
msgstr ""

#: client/cl_main.cpp:429
msgid "The server refused the connection."
msgstr ""

#: client/cl_main.cpp:558
#, c-format
msgid "Local game version (%s) differs from the server version (%s)"
msgstr ""

#: client/cl_main.cpp:563
msgid "Script files are not the same"
msgstr ""

#: client/cl_main.cpp:588
msgid "Local map version differs from server"
msgstr ""

#: client/cl_main.cpp:941
msgid "Target your shot to the ground"
msgstr ""

#: client/cl_main.cpp:1191
msgid "This change requires a restart!"
msgstr ""

#: client/cl_main.cpp:1196
msgid "This change might require a restart."
msgstr ""

#: client/cl_screen.cpp:127
#, c-format
msgid "Downloading [%s]"
msgstr ""

#: client/cl_team.cpp:177
msgid "Poor"
msgstr ""

#: client/cl_team.cpp:179
msgid "Mediocre"
msgstr ""

#: client/cl_team.cpp:181
msgid "Average"
msgstr ""

#: client/cl_team.cpp:183
msgid "Competent"
msgstr ""

#: client/cl_team.cpp:185
msgid "Proficient"
msgstr ""

#: client/cl_team.cpp:187
msgid "Very Good"
msgstr ""

#: client/cl_team.cpp:189
msgid "Highly Proficient"
msgstr ""

#: client/cl_team.cpp:193
msgid "Outstanding"
msgstr ""

#: client/cl_team.cpp:195
msgid "Impressive"
msgstr ""

#: client/cl_team.cpp:197
msgid "Superhuman"
msgstr ""

#: client/input/cl_input.cpp:1183
msgid "Rotate battlescape camera anti-clockwise"
msgstr ""

#: client/input/cl_input.cpp:1185
msgid "Rotate battlescape camera clockwise"
msgstr ""

#: client/input/cl_input.cpp:1187
msgid "Tilt battlescape camera up"
msgstr ""

#: client/input/cl_input.cpp:1189
msgid "Tilt battlescape camera down"
msgstr ""

#: client/input/cl_input.cpp:1191
msgid "Move battlescape camera"
msgstr ""

#: client/input/cl_input.cpp:1193
msgid "Move battlescape camera left"
msgstr ""

#: client/input/cl_input.cpp:1195
msgid "Move battlescape camera top left"
msgstr ""

#: client/input/cl_input.cpp:1197
msgid "Move battlescape camera bottom left"
msgstr ""

#: client/input/cl_input.cpp:1199
msgid "Move battlescape camera right"
msgstr ""

#: client/input/cl_input.cpp:1201
msgid "Move battlescape camera top right"
msgstr ""

#: client/input/cl_input.cpp:1203
msgid "Move battlescape camera bottom right"
msgstr ""

#: client/input/cl_input.cpp:1205
msgid "Move battlescape camera forward"
msgstr ""

#: client/input/cl_input.cpp:1207
msgid "Move battlescape camera backward"
msgstr ""

#: client/input/cl_input.cpp:1209 client/input/cl_input.cpp:1233
msgid "Zoom in"
msgstr ""

#: client/input/cl_input.cpp:1211 client/input/cl_input.cpp:1234
msgid "Zoom out"
msgstr ""

#: client/input/cl_input.cpp:1214
msgid "Left mouse button click (menu)"
msgstr ""

#: client/input/cl_input.cpp:1216
msgid "Middle mouse button click (menu)"
msgstr ""

#: client/input/cl_input.cpp:1218
msgid "Right mouse button click (menu)"
msgstr ""

#: client/input/cl_input.cpp:1220
msgid "Mouse wheel up"
msgstr ""

#: client/input/cl_input.cpp:1221
msgid "Mouse wheel down"
msgstr ""

#: client/input/cl_input.cpp:1222
msgid "Select objects/Walk to a square/In fire mode, fire etc"
msgstr ""

#: client/input/cl_input.cpp:1224
msgid "Rotate Battlescape/In fire mode, cancel action"
msgstr ""

#: client/input/cl_input.cpp:1226
msgid "Turn soldier toward mouse pointer"
msgstr ""

#: client/input/cl_input.cpp:1228
msgid "Toggles the hud radar mode"
msgstr ""

#: client/input/cl_input.cpp:1231
msgid "Slice through terrain at a higher level"
msgstr ""

#: client/input/cl_input.cpp:1232
msgid "Slice through terrain at a lower level"
msgstr ""

#: client/ui/node/ui_node_container.cpp:261
#: client/ui/node/ui_node_container.cpp:266
#, c-format
msgid "Ammo: %i\n"
msgstr ""

#: client/ui/node/ui_node_container.cpp:265
#, c-format
msgid "%s loaded\n"
msgstr ""

#: client/ui/node/ui_node_container.cpp:273
msgid "Usable in:\n"
msgstr ""

#: client/ui/node/ui_node_container.cpp:325
#, c-format
msgid "In: %i Out: %i"
msgstr ""

#: client/ui/node/ui_node_window.cpp:250
msgid "Drag to move window"
msgstr ""

#: client/ui/node/ui_node_window.cpp:267
msgid "Close the window"
msgstr ""

#: client/ui/ui_tooltip.cpp:95 client/ui/ui_tooltip.cpp:100
#, c-format
msgid "Key: %s"
msgstr ""

#: game/g_actor.cpp:98
msgid "Soldier entered the rescue zone."
msgstr ""

#: game/g_actor.cpp:100
msgid "Soldier left the rescue zone."
msgstr ""

#: game/g_actor.cpp:626
msgid ""
"Can't perform action - weapon already fully loaded with the same ammunition!"
msgstr ""

#: game/g_client.cpp:341
msgid "Can't perform action - object not present!"
msgstr ""

#: game/g_client.cpp:346
msgid "Can't perform action - not an actor!"
msgstr ""

#: game/g_client.cpp:351
msgid "Can't perform action - actor is stunned!"
msgstr ""

#: game/g_client.cpp:356
msgid "Can't perform action - actor is dead!"
msgstr ""

#: game/g_client.cpp:361
msgid "Can't perform action - not on same team!"
msgstr ""

#: game/g_client.cpp:366
msgid "Can't perform action - no control over allied actors!"
msgstr ""

#: game/g_client.cpp:385
msgid "Can't perform action - it is not your turn!"
msgstr ""

#: game/g_client.cpp:500
msgid "Currently shaken, won't let their guard down."
msgstr ""

#: game/g_cmds.cpp:71
#, c-format
msgid "You can't talk for %d more seconds\n"
msgstr ""

#: game/g_cmds.cpp:79
#, c-format
msgid "Flood protection: You can't talk for %d seconds.\n"
msgstr ""

#: game/g_combat.cpp:422
msgid ""
"Soldier is dazed!\n"
"Enemy used flashbang!"
msgstr ""

#: game/g_combat.cpp:647
msgid "Can't perform action - impossible throw!"
msgstr ""

#: game/g_combat.cpp:1125
msgid "Can't perform action - object not activatable!"
msgstr ""

#: game/g_combat.cpp:1151
msgid "Can't perform action - target is not wounded!"
msgstr ""

#: game/g_combat.cpp:1176
msgid "Can't perform action - target out of range!"
msgstr ""

#: game/g_combat.cpp:1222
msgid "Can't perform action - not enough ammo!"
msgstr ""

#: game/g_mission.cpp:60
msgid "Aliens entered target zone!"
msgstr ""

#: game/g_mission.cpp:79
msgid "Target zone is occupied!"
msgstr ""

#: game/g_mission.cpp:96
msgid "Item was placed."
msgstr ""

#: game/g_morale.cpp:40
#, c-format
msgid "%s panics!"
msgstr ""

#: game/g_morale.cpp:100
#, c-format
msgid "%s is on a rampage!"
msgstr ""

#: game/g_morale.cpp:104
#, c-format
msgid "%s is consumed by mad rage!"
msgstr ""

#: game/g_morale.cpp:184
#, c-format
msgid "%s is currently shaken."
msgstr ""

#: game/g_reaction.cpp:599
msgid "No reaction fire enabled weapon."
msgstr ""

#: game/g_reaction.cpp:604
msgid "No fire mode selected for reaction fire."
msgstr ""

#: game/g_reaction.cpp:609
msgid "Not enough TUs left for activating reaction fire."
msgstr ""

#: game/g_round.cpp:54
msgid "4 minutes left until forced turn end."
msgstr ""

#: game/g_round.cpp:57
msgid "3 minutes left until forced turn end."
msgstr ""

#: game/g_round.cpp:60
msgid "2 minutes left until forced turn end."
msgstr ""

#: game/g_round.cpp:63
msgid "1 minute left until forced turn end."
msgstr ""

#: game/g_round.cpp:66
msgid "30 seconds left until forced turn end."
msgstr ""

#: game/g_round.cpp:69
msgid "15 seconds left until forced turn end."
msgstr ""

#: game/g_round.cpp:77
msgid "Current active team hit the max round time."
msgstr ""

#: game/g_trigger.cpp:139
msgid "Switching map!"
msgstr ""

#: game/g_trigger.cpp:168
msgid "You are now ready to switch the map."
msgstr ""

#: po/OTHER_STRINGS:2
msgid "human"
msgstr ""

#: po/OTHER_STRINGS:3
msgid "alien"
msgstr ""

#: po/OTHER_STRINGS:6
msgid "Take a screenshot"
msgstr ""
